Wizard vs Sorcerer.....State your case


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Scarab Sages

Mordo the Spaz - Forum Troll wrote:

RoSK text says "Thereafter..." not "Until retaught". Cannot retrain them. Awful to buy them used.

Also says "...of a single spell..." so wearing a second does nothing. But ring merchant not say that, heh heh.

Back to original question, Sorcerer much better. Ever tasted that junk in spell component pouches? Totally ruins the person's flavor.

You are taking a single word and applying it out of context.

The word thereafter is simply stating the caster can use a spell after it has been taught to the ring. No language is included preventing the user from teaching the ring of different spell at a later time.

If you want a single spell, you use a page of spell knowledge.


MrSin wrote:
Marthkus wrote:
Monks are pretty OP too by that logic.
Bonus points for being dependent on not wearing a shirt?

Only if you have a hairy chest and an amulet of Disco Dancing! In which case beware the masking tape of nipple denudation!

Scarab Sages

Marthkus wrote:


Have you even seen the cost for PoSK? A Sorcerer dumping too much of his money into that is going to be in serious trouble.

I've looked at the price.

1,500 for the level 1 Ring of Spell Knowledge vs the 2000 for a 1st level pearl of power.

24,000 for the level 4 Ring of Spell Knowledge vs the 25,000 for a 4th level pearl of power.

Since you only need a single ring, it is not overly priced. If there were a wizard version available I would have already purchased one on my level 2 wizard.

Atarlost wrote:
The only options are the dubious UE items. Any GM that lets you get away with PoSK crafting without the spell or cheese the RoSK the way you claim is a failure as a GM for letting you walk all over him.

I play primarily PFS. Since the items are PFS legal, the GM has no choice in the matter.


Artanthos wrote:
Marthkus wrote:


Have you even seen the cost for PoSK? A Sorcerer dumping too much of his money into that is going to be in serious trouble.

I've looked at the price.

1,500 for the level 1 Ring of Spell Knowledge vs the 2000 for a 1st level pearl of power.

24,000 for the level 4 Ring of Spell Knowledge vs the 25,000 for a 4th level pearl of power.

Since you only need a single ring, it is not overly priced. If there were a wizard version available I would have already purchased one on my level 2 wizard.

Atarlost wrote:
The only options are the dubious UE items. Any GM that lets you get away with PoSK crafting without the spell or cheese the RoSK the way you claim is a failure as a GM for letting you walk all over him.

I play primarily PFS. Since the items are PFS legal, the GM has no choice in the matter.

Pff who cares about the rings. Pages are were it's at.

Anywho it's pricey (pages) or limited (rings) enough not to be game breaking. Practically speaking, a wizard will still have more spells than you, and is more likely to learn all the spells in an actual game.

Dark Archive

MrSin wrote:


When a GM goes after your spell book, he's not playing intelligently, he's just being a jerk. People aren't a crybaby if you take away all their class features. Its almost never fun, and its a decision the GM made to screw the player over. Blaming the player or stating the GM was upfront misses the point of the statement. If a GM is going to be that kind of GM, then it also is a moment that may determine if you even want to play with him.

Not necessarily. All depends on the player and situation. Last game I was in the mage lost his spell books for a while, and it was mostly his fault. We were in a major fight and he got captured and spirited away, and locked down so he couldn't teleport or D-Door away. He lost his spell books due to the fact that he always carried all of them with him.

We rescued him eventually, and and eventually we also recovered them. But it wasn't automatic and it was more then a couple sessions. And he learned a lesson.


Artanthos wrote:
I play primarily PFS. Since the items are PFS legal, the GM has no choice in the matter.

So, in PFS, it's legal for you to say "I've seen this spell cast before, so I make my DC20 spellcraft check to teach my ring the spell" And random DM's are just supposed to take your word for it?

*Edit - removed overly aggressive tone after a re-read.

I'm all for Pages of Spell knowledge.. there not a bad idea for certain spells. But the ring in the manner you are saying it works, to me, seems a bit cheesy and stretching the verbiage to do more than it was probably intended to do.


Lumiere Dawnbringer wrote:

Wizard is overpowered if your DM never makes you worry about protecting your spellbook, and never sunders your component pouch, bonded ring, or kills your wand using familiar.

but to a lot of DMs in my area

class features and feats are valid targets. especially when the responsible Achilles heel is so fragile.

This could be said about a lot of classes. Take away key features of a class and they're pretty darn useless. As long as I was warned ahead of time of "that" kind of DM, I wouldn't mind it.

Scarab Sages

Dr Grecko wrote:
Artanthos wrote:
I play primarily PFS. Since the items are PFS legal, the GM has no choice in the matter.
So, in PFS, it's legal for you to say "I've seen this spell cast before, so I make my DC20 spellcraft check to teach my ring the spell" And random DM's are just supposed to take your word for it?

You would advocate the alternative: assuming a mid-level sorcerer has never seen any spells cast before?

Personally: I would document every spell my sorcerer has ever seen, read, or been affected by and acquire a signature at the time. There is no arguing the documentation.


Artanthos wrote:
Dr Grecko wrote:
Artanthos wrote:
I play primarily PFS. Since the items are PFS legal, the GM has no choice in the matter.
So, in PFS, it's legal for you to say "I've seen this spell cast before, so I make my DC20 spellcraft check to teach my ring the spell" And random DM's are just supposed to take your word for it?

You would advocate the alternative: assuming a mid-level sorcerer has never seen any spells cast before?

Personally: I would document every spell my sorcerer has ever seen, read, or been affected by and acquire a signature at the time. There is no arguing the documentation.

I'm not advocating anything, only demonstrating the absurdity of the method of which simply "Seeing" a spell cast at any point in ones past to teach the ring.

To me, the verbiage of the rings requirements require that they be met at the time of teaching the ring. It says "must encounter" as in "right now" not "must have previously encountered".

The simplest, non-arguable solution is to just get a scroll and use it to teach ring.

The way you're advocating requires GM's to "trust" that you have seen the spells (even with a signed doc that may or may not be your nephews signature)

Really, if I was GMing and someone pulled out that doc to use as justification for teaching their ring, I would laugh and say no. If they insisted, I'd tell them roll a D20 and add your int. If you get a 20 + spell level, you remember how the spell was cast and can go ahead and use it.


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The Good thing about a sorceror that is often overlooked is that if they have a spell they can spam it as many times as necessary as opposed to the wizard who most likely has it once.

Example: Say a party of 4 comes to a chasm with no easy way to cross. If there is a Wizard with the fly spell, he will most likely have it memorised once, and that means only one character can fly across (presumably trailing rope) and he will be subject to any ambushes on the other side. If they have a sorceror with the fly spell, he can spam it 4 times and they all cross together.

The disadvantage is the lower chance of having the Fly spell in the first place (or whatever spell the situation demands). Optimizing a sorceror involves picking spells with a high likelihood of being used. Optimizing a Wizard invollves preparing spells with a high likelihood of being used. Both can use scrolls for those spells you don't use often but when you need them, you REALLY need them.

As regards skills, Sage archetype is based off INT so will have the same skills as Wizard, otherwise a Sorceror can max out UMD and be able to use wands of e.g. cure light wounds or other divine spells as well as his arcane repertoire.
Sorcerors also get bloodline powers and bonus spells which can give them a unique feeling (Magic-user with an animal companion? Sylvan Bloodline, fancy a specilist summoner? Abyssal will do it. Want a Holy Sorceror? try Empyreal or Celestial. fancy a Fey Sorceror? etc.)


Gavmania wrote:

The Good thing about a sorceror that is often overlooked is that if they have a spell they can spam it as many times as necessary as opposed to the wizard who most likely has it once.

Example: Say a party of 4 comes to a chasm with no easy way to cross. If there is a Wizard with the fly spell, he will most likely have it memorised once, and that means only one character can fly across (presumably trailing rope) and he will be subject to any ambushes on the other side. If they have a sorceror with the fly spell, he can spam it 4 times and they all cross together.

The disadvantage is the lower chance of having the Fly spell in the first place (or whatever spell the situation demands). Optimizing a sorceror involves picking spells with a high likelihood of being used. Optimizing a Wizard invollves preparing spells with a high likelihood of being used. Both can use scrolls for those spells you don't use often but when you need them, you REALLY need them.

As regards skills, Sage archetype is based off INT so will have the same skills as Wizard, otherwise a Sorceror can max out UMD and be able to use wands of e.g. cure light wounds or other divine spells as well as his arcane repertoire.
Sorcerors also get bloodline powers and bonus spells which can give them a unique feeling (Magic-user with an animal companion? Sylvan Bloodline, fancy a specilist summoner? Abyssal will do it. Want a Holy Sorceror? try Empyreal or Celestial. fancy a Fey Sorceror? etc.)

Also with a good range of Meta-Magic's the Sorcerer can 'spread' the level cost of their spells - for example the fly example could be extended (4th level) or heightened (4th level plus), etc. thus allowing for even more flexibility - a high level sorcerer could in theory cast a lot of fly spells!


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

The Ring of Spell Knowledge sounds like a good FAQ candidate.


That is pretty bad example. For utility spells you leave slots unprepared and use fast study to prepare the spells to them. In that case it would have taken 3 extra minutes, but that is hardly a issue when talking about utility casting. The general idea though is valid, but most of the time it only applies in combat or in a very time crucial situation, dispel magic could be a good example spell.

On the grander issue I like sorcerer better. Wizard is just too much bookeeping for my liking once the game starts. With Sorc you do all the heavy thinking between sessions. Also mastering one's heritage is somehow more appealing character concept than a scholar for me.

That being said, wizard stands head above the sorcerer on the power scale. They would be about equal if sorc did not have delayed spell access. Because of that, specialist spell slot and pearl of power Wizards have about half of the time about the same spells and the other half more.

Quoting my self from another post.

Math:
5th level Advantage is for the wizard since they just got 3rl level spells.
Wizard: 1st: 5+1 2nd: 3+1 3rd: 2+1
Sorcerer: 1st:8 2nd: 5
= Not even counting possible pearl of power(Probably too expensive at this point) or Arcane bond it's the same amount of spells with the difference that 3 of wizards spells are 3rd level. So spell amount is 13 vs 13 If counting spell levels it is 23/18. If the wizard has Arcane bond item it's +1 spell for the wizard and 26/18.
6th level for comparison when they are at the same spell level. Assuming both have bought +2 stat item. So casting stat of 22(or 23 if they used 4th level attribute increase which is likely)
Wizard: 1st: 5+1 2nd: 5+1 3rd: 3+1
Sorceror: 1st:8 2nd: 7 3rd: 4
= 16 spells versus 19 and spell levels 30/34. With Arcane bond it's 17 vs. 19 and 33/34.

Now let's take level 10 and 11 for comparison.

10th Let's assume +4 item and +2 from attribute bonuses to a stat of 26.
Wizard: 1st:6+1 2nd:6+1 3rd:5+1 4th:5+1 5th:3+1
Sorcerer: 1st:8 2nd:8 3rd:8 4th:7 5th:4
= 30 spells versus 35. Spell levels 83/96 or with arcane bond 31 vs 35 and 88/96.

11th level they can afford +6 stat item so casting stat jumps to 28.
Wizard: 1st:7+1 2nd:6+1 3rd:6+1 4th:5+1 5th:4+1 6th:2+1
Sorcerer: 1st:8 2nd:8 3rd:8 4th:8 5th:6
=36 spells versus 38 and 105/110 or with arcane bond 37 vs. 38 and 111/110.

So within these parameters we can say that the wizard has following % of the casting ability of sorcerer.
5th level wizard and sorcerer have both 13 spells and wizard has or 14 vs 13 if wizard chose arcane bond item so 107% compared to sorcerer. ~128% amount of spell levels compared to sorcerer. ~144% with arcane bond

6th the same numbers are, ~84% of spells or with arcane bond ~89%. Spell levels are ~88% and ~97%.

10th level numbers are, ~86% with arcane bond 89% and spell levels ~86% with arcane bond~92%

11th level and the numbers show, ~95% with arcane bond ~97%. Spell levels ~95% and with arcane bond ~100%.

Mind you that does not have the pearl of powers at any level.

Scarab Sages

Dr Grecko wrote:
I see it differently. I see the two requirements as needing to be fulfilled at the exact moment the sorc teaches the spell into the ring.

Show me something in RAW that places a time restriction on the sorcerer's experiance.


Artanthos wrote:
Dr Grecko wrote:
I see it differently. I see the two requirements as needing to be fulfilled at the exact moment the sorc teaches the spell into the ring.
Show me something in RAW that places a time restriction on the sorcerer's experiance.

OR and I may be crazy

Lets not get off track

These rings only cover 1-4th lvl spells. Most of us agree on how PoSK work and that more or less fills the RoKS function.

Take away point for this discussion:

Sorcerers can spend money and time to learn spells too, Wizards can do it cheaper and faster, but they both can do it.

If anything these items help balance out pearls-of-power.

Really the difference comes down too prepared or spontaneous casting. With enough gear sorcerers and wizards converge into essentially the same casting. Now at WBL or lower (like most games) the difference between them is noticeably higher.


So can you teach the ring more than one spell? Can it forget the old one?


Dr Grecko wrote:
Lumiere Dawnbringer wrote:

Wizard is overpowered if your DM never makes you worry about protecting your spellbook, and never sunders your component pouch, bonded ring, or kills your wand using familiar.

but to a lot of DMs in my area

class features and feats are valid targets. especially when the responsible Achilles heel is so fragile.

This could be said about a lot of classes. Take away key features of a class and they're pretty darn useless. As long as I was warned ahead of time of "that" kind of DM, I wouldn't mind it.

the Same DM, Weekly William also uses

all sorts of crippling Dillemae

Murdering combat Pets and Cohorts

looking for ways to penalize you for having alignment restrictions, for example, looking for moral dillemae to Depower a paladin into an NPC class.

using cross genre or cross continental options gives him a license to use the same against you at another point. the same with 3rd party or 3.5 material with the exception, that 1 3.5 feat, class, or spell opens up unrestricted 3.5 access for him to threaten you with by means of using a similar option type.

Build an Ubercharger, and he Will use one against you later on, or in a different campaign.

hell, anything the players use is fair game for the DM.

but yes, he frequently seeks excuses to remove key features. which is why sorcerers and oracles tend to be popular casters. and why barbarians and rangers are popular martial classes.


OR why not just let the gods of magic decide? (Aka: The DM) I'm sure the oracle will let you know the judgement prior to spending your cash.


Lumiere Dawnbringer wrote:
Dr Grecko wrote:
Lumiere Dawnbringer wrote:

Wizard is overpowered if your DM never makes you worry about protecting your spellbook, and never sunders your component pouch, bonded ring, or kills your wand using familiar.

but to a lot of DMs in my area

class features and feats are valid targets. especially when the responsible Achilles heel is so fragile.

This could be said about a lot of classes. Take away key features of a class and they're pretty darn useless. As long as I was warned ahead of time of "that" kind of DM, I wouldn't mind it.

the Same DM, Weekly William also uses

all sorts of crippling Dillemae

Murdering combat Pets and Cohorts

looking for ways to penalize you for having alignment restrictions, for example, looking for moral dillemae to Depower a paladin into an NPC class.

using cross genre or cross continental options gives him a license to use the same against you at another point. the same with 3rd party or 3.5 material with the exception, that 1 3.5 feat, class, or spell opens up unrestricted 3.5 access for him to threaten you with by means of using a similar option type.

Build an Ubercharger, and he Will use one against you later on, or in a different campaign.

hell, anything the players use is fair game for the DM.

but yes, he frequently seeks excuses to remove key features. which is why sorcerers and oracles tend to be popular casters. and why barbarians and rangers are popular martial classes.

Nothing in there express how your DM was great at story telling and pulling you into the world as the a party of protagonist.

I don't play player vs the DM (the DM always wins). To me it's not about "winning" the game. I follow the rules and like doing so because it reels in the imagination to something limited. My party and DM work together to craft a memorable story. If I wanted to assert my superior role-playing skill, I would be in more PFS games where the GMs have to play by the rules.


Marthkus wrote:
Lumiere Dawnbringer wrote:
Dr Grecko wrote:
Lumiere Dawnbringer wrote:

Wizard is overpowered if your DM never makes you worry about protecting your spellbook, and never sunders your component pouch, bonded ring, or kills your wand using familiar.

but to a lot of DMs in my area

class features and feats are valid targets. especially when the responsible Achilles heel is so fragile.

This could be said about a lot of classes. Take away key features of a class and they're pretty darn useless. As long as I was warned ahead of time of "that" kind of DM, I wouldn't mind it.

the Same DM, Weekly William also uses

all sorts of crippling Dillemae

Murdering combat Pets and Cohorts

looking for ways to penalize you for having alignment restrictions, for example, looking for moral dillemae to Depower a paladin into an NPC class.

using cross genre or cross continental options gives him a license to use the same against you at another point. the same with 3rd party or 3.5 material with the exception, that 1 3.5 feat, class, or spell opens up unrestricted 3.5 access for him to threaten you with by means of using a similar option type.

Build an Ubercharger, and he Will use one against you later on, or in a different campaign.

hell, anything the players use is fair game for the DM.

but yes, he frequently seeks excuses to remove key features. which is why sorcerers and oracles tend to be popular casters. and why barbarians and rangers are popular martial classes.

Nothing in there express how your DM was great at story telling and pulling you into the world as the a party of protagonist.

I don't play player vs the DM (the DM always wins). To me it's not about "winning" the game. I follow the rules and like doing so because it reels in the imagination to something limited. My party and DM work together to craft a memorable story. If I wanted to assert my superior role-playing skill, I would be in more PFS games where the GMs have to play by the rules.

his fun, isn't storytelling

it is thinking of ways to survive without giving him ideas.


Wizards only needing one stat and specializing being so sweet now have about as many castings as Sorcerers. I would say the best pick depends on your DM if the campaign is one simple combat after another then pick Sorcerer but if the DM makes good use of travel time, terrain and skills pick Wizard. Also if your allowed to craft the Wizard is going to be a bigger asset in a group.


Marthkus wrote:
Atarlost wrote:
Artanthos wrote:

Your comparing the ability to sacrifice spells to spam a single (1) spell, chosen when the feat is gained, spontaneously, at the cost of two feats, to the ability to spend a standard action to spontaneously cast any spell? Without spending any feats?

As for highest spell level, 60% of their careers a sorcerer and wizard will have access to spells of the same maximum level.

Not exactly. Any even level other than 2 and 20 the sorcerer has 3 slots and 1 spell known of his highest level. The specialist wizard has 3 slots and 4 spells known. The sorcerer cannot even use expanded arcana to get extras because he doesn't get a feat at the right level. The wizard chooses which spells to prepare. The sorcerer has no choice since he only knows the one spell. And then next level when the sorcerer gets his second spell known and his bloodline spell and can take expanded arcana if there's something else he needs urgently the wizard is casting the next higher level of spell.

The only options are the dubious UE items. Any GM that lets you get away with PoSK crafting without the spell or cheese the RoSK the way you claim is a failure as a GM for letting you walk all over him. Protecting the table from overly expansive readings of badly written splat rules is the GM's job and some of us play with competent GMs.

Expect an actual GM who isn't a struggling neophyte to shut those down hard.

Have you even seen the cost for PoSK? A Sorcerer dumping too much of his money into that is going to be in serious trouble.

I like their existence because it gives sorcerers infinite potential. But practically it will just end up being a few more spells known far below their max level.

PoKS is not game breaking, but they are fun. Any competent GM would see that :P

EDIT: My actual GM doesn't have a problem with PoKS, but then again he looked at the time and money needed to make them.

PoSK itself isn't game breaking. The problem with the PoSK is the interaction with the relaxed prerequisites for items that are not spell trigger or spell completion items. It's that ability to get an extra spell without finding a teacher and do so at half price that's the issue. At half price they really aren't that expensive. You're not going to learn every spell ever like a wizard might attempt, but the worthwhile situational spells aren't going to break your budget. If it had the same crafting requirements as scribing a spell in a spellbook (ie. that the person making it knows the spell) it wouldn't be an issue, but the person I was objecting to was saying that his sorcerer could craft PoSK for spells he didn't know. It is both common sense and necessary to prevent abuse that a PoSK be treated more like scribing a spell in a spellbook than the creation of a wondrous item as far as the ability to bypass prerequisites with an increased skill DC goes.


Atarlost wrote:
PoSK itself isn't game breaking. The problem with the PoSK is the interaction with the relaxed prerequisites for items that are not spell trigger or spell completion items. It's that ability to get an extra spell without finding a teacher and do so at half price that's the issue. At half price they really aren't that expensive. You're not going to learn every spell ever like a wizard might attempt, but the worthwhile situational spells aren't going to break your budget. If it had the same crafting requirements as scribing a spell in a spellbook (ie. that the person making it knows the spell) it wouldn't be an issue, but the person I was objecting to was saying that his sorcerer could craft PoSK for spells he didn't know. It is both common sense and necessary to prevent abuse that a PoSK be treated more like scribing a spell in a spellbook than the creation of a wondrous item as far as the ability to bypass prerequisites with an increased skill DC goes.

If you feel like making up rule, go on ahead.

I disagree with you though about there being a problem. When a DM is keeping their PCs to WBL he counts crafted items at the full price. Regardless even at half price PoKS are too expensive to be game breaking. They allow a Sorcerer to invest money and time to rectify errors they had in their build. They also allow a Sorcerer to learn spells. That is fun and has been the only downside for me when I play a sorcerer is that knowing regardless of how much wealth and power I amass I could not learn an extra cantrip if I wanted too.

You want to add a needless restriction to something that is not broken because it makes a class option more fun.

IMO Wizards can research spells too, How do you think spells were made in the first place?


Marthkus wrote:
Atarlost wrote:
PoSK itself isn't game breaking. The problem with the PoSK is the interaction with the relaxed prerequisites for items that are not spell trigger or spell completion items. It's that ability to get an extra spell without finding a teacher and do so at half price that's the issue. At half price they really aren't that expensive. You're not going to learn every spell ever like a wizard might attempt, but the worthwhile situational spells aren't going to break your budget. If it had the same crafting requirements as scribing a spell in a spellbook (ie. that the person making it knows the spell) it wouldn't be an issue, but the person I was objecting to was saying that his sorcerer could craft PoSK for spells he didn't know. It is both common sense and necessary to prevent abuse that a PoSK be treated more like scribing a spell in a spellbook than the creation of a wondrous item as far as the ability to bypass prerequisites with an increased skill DC goes.

If you feel like making up rule, go on ahead.

I disagree with you though about there being a problem. When a DM is keeping their PCs to WBL he counts crafted items at the full price. Regardless even at half price PoKS are too expensive to be game breaking. They allow a Sorcerer to invest money and time to rectify errors they had in their build. They also allow a Sorcerer to learn spells. That is fun and has been the only downside for me when I play a sorcerer is that knowing regardless of how much wealth and power I amass I could not learn an extra cantrip if I wanted too.

You want to add a needless restriction to something that is not broken because it makes a class option more fun.

IMO Wizards can research spells too, How do you think spells were made in the first place?

The bolded is incorrect according to the FAQ The only reason you see the price as too high to abuse is that you are already houseruling wealth elsewhere. Since that also halves the price of a lot of a sorcerer's gear (at least the charisma headband, con or dex belt, and cloak of resistance, and amulet of natural armor) they should have a lot more free cash to craft half price PoSK than you give them if they have CWI.


I should note not everyone agrees with that FAQs or runs it that way. I also still have no idea how that ring works. I'd think it would get expensive to keep a pile of magic rings and pages around.


Atarlost wrote:
Marthkus wrote:
Atarlost wrote:
PoSK itself isn't game breaking. The problem with the PoSK is the interaction with the relaxed prerequisites for items that are not spell trigger or spell completion items. It's that ability to get an extra spell without finding a teacher and do so at half price that's the issue. At half price they really aren't that expensive. You're not going to learn every spell ever like a wizard might attempt, but the worthwhile situational spells aren't going to break your budget. If it had the same crafting requirements as scribing a spell in a spellbook (ie. that the person making it knows the spell) it wouldn't be an issue, but the person I was objecting to was saying that his sorcerer could craft PoSK for spells he didn't know. It is both common sense and necessary to prevent abuse that a PoSK be treated more like scribing a spell in a spellbook than the creation of a wondrous item as far as the ability to bypass prerequisites with an increased skill DC goes.

If you feel like making up rule, go on ahead.

I disagree with you though about there being a problem. When a DM is keeping their PCs to WBL he counts crafted items at the full price. Regardless even at half price PoKS are too expensive to be game breaking. They allow a Sorcerer to invest money and time to rectify errors they had in their build. They also allow a Sorcerer to learn spells. That is fun and has been the only downside for me when I play a sorcerer is that knowing regardless of how much wealth and power I amass I could not learn an extra cantrip if I wanted too.

You want to add a needless restriction to something that is not broken because it makes a class option more fun.

IMO Wizards can research spells too, How do you think spells were made in the first place?

The bolded is incorrect according to the FAQ The only reason you see the price as too high to abuse is that you are already houseruling wealth...

READ

It doesn't matter if it is half price or full price. PoSK is still too expensive to abuse.

5th and 6th lvl spells take an average of 1 month to make or 4 months of adventuring days to finish. With as average cost of 15,000 gold

now for wizards
6th lvl spell*11*25 = 1650 for a scroll and 600 gold for ink (is it still 100gold per page? don't play wizards often)
so lets round that up to 2,500gold for a spell that takes them 1 day (or a few hours?) to learn.

Using most expensive way possible the wizard's spell are 1/6 the price and 1/30 the time needed. The money they save? I introduce pearls or power which are the wizard gear they use to do what sorcerers do. AND GUESS WHAT? They are the same price as PoSK.


Artanthos wrote:
Dr Grecko wrote:
I see it differently. I see the two requirements as needing to be fulfilled at the exact moment the sorc teaches the spell into the ring.
Show me something in RAW that places a time restriction on the sorcerer's experiance.

I see there's no reasoning with you on this. Fine, keep your stretched version of RAW. Still, If I were a PFS GM, I would never allow you to do it. There is no legitimate proof you can bring me that you have "seen" this spell cast let alone succeeding in identifying the spell in the first place.

Bring me hard evidence in the form of scrolls or spellbooks and I'll be more than happy to let someone do this.

And, since we're going the "Show me RAW" route. Show me in the RAW where you are allowed to re-train the ring. After all, the raw says the ring is an empty storage space in which you can train a spell.. Once a spell is in it, the ring is no longer an empty storage space. Per RAW you cannot re-train.


If we're talking PFS then crafting for oneself isn't an option anyway. So the sorcerer would pay the appropriate extra amount to the ring-crafting wizard of Ye Olde Magick Shoppe to install the spell for you.

I don't see that re-training a ring or page would be game-breaking, as the sorcerer would have to pay to have it done each time.

Rings and Pages of Spell Knowledge are expensive but useful options for increased flexibility.

Scarab Sages

master_marshmallow wrote:
So can you teach the ring more than one spell? Can it forget the old one?

Yes.

It only holds a single spell at a time.

Scarab Sages

Dr Grecko wrote:


I see there's no reasoning with you on this. Fine, keep your stretched version of RAW.

If the spell known were not changeable, it would be worded like this:

Cracked Orange Prism wrote:
Wearer adds one cantrip or orison (determined when the stone is created) to his list of spells known or spells prepared. Price: 1,000 gp.


You're missing the point entirely. The point is, when RAW isn't clear. You have to use a little common sense. Is it OK for my char to say "Umm.. For my back-story, I grew up in a wizard college and saw all spells from levels 1-4 and therefore I can use this single ring to know every spell imaginable despite the intent of my class as having limited spells known."

There's so many holes in this rings description that you need to apply some common sense.

I could easily say: Yes it's intended to be just like the Cracked Orange Prism, but with the caveat that it is not "determined when the stone is created" but instead "taught to the ring by the wearer".

I could also say: Well there's no action given to teach the ring.. The closest RAW about teaching a spell known would be the wizard adding spells to his spellbook, therefore it should take an hour to teach the ring. After all, the words "Through Study" are present in both the RoSK, and the wording for adding spells to a spellbook, You must study for an hour before you can add to your spellbook, why should the sorc's ring be any different?

Or even: Following the Sorcerers Spells known mechanics, they can swap them out at even levels, so when the sorc levels up go right ahead and swap.

Scarab Sages

Dr Grecko wrote:
You're missing the point entirely. The point is, when RAW isn't clear. You have to use a little common sense.

I see nothing unclear with RAW. From my point of view, somebody is trying to add limits to an item that were never intended by inserting requirements they feel should exist but do not.

Quite people feel the same way I do regarding the functioning of the RoSK.

I fact there is a build advice thread running for a PFS caster at the moment where quire a few people are advocating exactly what I have brought up in this thread.

Sage bloodline, Ring of Spell Knowledge and Pages of Spell Knowledge are being advocated over wizard.


Is there? I see a thread where people suggest sorcerer for focus. I also still have no idea how the Ring works because its completely unclear to me.

Personally, I like getting my spells a level earlier.


Artanthos wrote:
Dr Grecko wrote:
You're missing the point entirely. The point is, when RAW isn't clear. You have to use a little common sense.

I see nothing unclear with RAW. From my point of view, somebody is trying to add limits to an item that were never intended by inserting requirements they feel should exist but do not.

Quite people feel the same way I do regarding the functioning of the RoSK.

I fact there is a build advice thread running for a PFS caster at the moment where quire a few people are advocating exactly what I have brought up in this thread.

Sage bloodline, Ring of Spell Knowledge and Pages of Spell Knowledge are being advocated over wizard.

Well, if you don't see that there are holes in the RAW of this ring big enough to drive a phantom chariot through, that's your prerogative I suppose.

I've given you countless examples of why the "seeing" mechanic is unmanageable, how the "retrain" option is questionable, and how the "Through study" mechanic would indicate the requirement of an hour to teach the ring.

I understand your reluctance to acknowledge those problems. You don't want to lose out on your overpowered magic item. But I would hope that most people would look at the way you are trying to use it and say: "This is too good to be true".

And if you are like me, once you really look at the description... It is. Quite frankly, it doesn't work as you describe.

Scarab Sages

Ring of Spell Knowledge wrote:
A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring.

This is the relevant sentence.

1. I have no difficulty tracking which spells a character has encountered. Compared to the printouts I maintain for FAQs, Errata, and developer rules clarifications on the forums, this is simple.

2. The ring simply stores the knowledge to cast a spell. Like a storage locker you keep random items in. If you park your motorcycle in a storage space does that storage space become motorcycle only (unless labeled as such)? The ring does not mandate a permanent choice, unlike certain other items where such choices are very explicitly included in the item description.

3. No action requirement is defined for the training. The default action type for interaction with wondrous items is "standard" unless the item specifies otherwise. The spellcraft skill does not specify actions types or time requirements for this usage of the skill. The default action type for wondrous items is used since no other value is defined.


Are you reading it as 1500 gold to learn every first level spell? Because that's a little insane.


Artanthos wrote:
Ring of Spell Knowledge wrote:
A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring.

This is the relevant sentence.

1. I have no difficulty tracking which spells a character has encountered. Compared to the printouts I maintain for FAQs, Errata, and developer rules clarifications on the forums, this is simple.

2. The ring simply stores the knowledge to cast a spell. Like a storage locker you keep random items in. If you park your motorcycle in a storage space does that storage space become motorcycle only (unless labeled as such)? The ring does not mandate a permanent choice, unlike certain other items where such choices are very explicitly included in the item description.

3. No action requirement is defined for the training. The default action type for interaction with wondrous items is "standard" unless the item specifies otherwise. The spellcraft skill does not specify actions types or time requirements for this usage of the skill. The default action type for wondrous items is used since no other value is defined.

1. I couldn't help but notice you used the past tense "Encountered" while the spells description uses present tense "Encounter". Could it be your past encounters do not apply? (We're going in circles here) I don't care how well you maintain your records, you have no way of proving it to me if I wasn't the DM who cast that spell.

2. The ring also doesn't explicitly say whether or not you can remove your motorcycle and put a car in there. Without that instruction it's at best unclear. You cite the orange prism stone saying that if it were meant to be that way, they would have used this language.

which brings me to my next point:

3. Default is indeed standard, however, "through study" would imply similar mechanics (aka wizard study of spells). An hour is perfectly reasonable assumption here. Take your hour to study, and then standard to teach the ring. If you're going to insist on similar mechanics for one unclear area, then I will insist on the same.

- Again, RAW is not clear. If it's not clear, use the common sense test.


MrSin wrote:
Are you reading it as 1500 gold to learn every first level spell? Because that's a little insane.

That's exactly what he's saying. As well as 24000 to learn every 1st-4th level spell.


Dr Grecko wrote:
MrSin wrote:
Are you reading it as 1500 gold to learn every first level spell? Because that's a little insane.
That's exactly what he's saying. As well as 24000 to learn every 1st-4th level spell.

even if it could learn every 1st-4th level spell for that price, it still has the limited capacity of 1 spell at a time.

so it's not every spell

just one really easily retrainable 1st-4th level spell known.


Lumiere Dawnbringer wrote:

even if it could learn every 1st-4th level spell for that price, it still has the limited capacity of 1 spell at a time.

so it's not every spell

just one really easily retrainable 1st-4th level spell known.

Even at the cost of a standard to swap a spell, that would be the best bargain of the game.


It seems fairly straight forward to me.

- It can only have one spell at a time.
- The spell can be changed (the time is not specified).
- There needs to be a current (not past) version of the spell present: "written, active, or cast".

I agree with Dr Grecko that there are RAW holes to drive a bus thru.

There are only two areas I have questions over.

One is the time it takes for the wearer to "learn" a spell. I can see that it could be similar to wearing a headband of CHA +2 to get the full benefits: 24 hours. I can see interpretations for standard action due to being a wondrous item (but that is way too powerful IMO). Thru study like wizards means 15 minutes to memorize a spell, standard. That's probably what I'd settle on if I were to have to make the ruling in my game (because RAW doesn't cover it).

The other is whether a scroll or spellbook is sufficient to be a written spell and not have the spell actually be cast. By RAW, it certainly seems like a sorcerer that kept a spellbook could swap the spell just as often as desired. They would need to make a SpellCraft check each time they changed the spell.

All told, I think the ring infringes too much into wizards. But, it isn't the first time for an item, ability, class feature, etc. to do that.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Dr Grecko wrote:
Artanthos wrote:
I play primarily PFS. Since the items are PFS legal, the GM has no choice in the matter.

So, in PFS, it's legal for you to say "I've seen this spell cast before, so I make my DC20 spellcraft check to teach my ring the spell" And random DM's are just supposed to take your word for it?

*Edit - removed overly aggressive tone after a re-read.

I'm all for Pages of Spell knowledge.. there not a bad idea for certain spells. But the ring in the manner you are saying it works, to me, seems a bit cheesy and stretching the verbiage to do more than it was probably intended to do.

Until there's actual text out the way I'd run it as PFS judge is that the spellcraft roll can only be made in the same scene as the spell being cast that you're looking to put in the ring, and I'd have to sign that on the Chronicle. If you ditch the spell, you'd have to wait for another casting of the same spell to put it back in. That's assuming of course the ring is even allowed for Society play.


Dr Grecko wrote:
Lumiere Dawnbringer wrote:

even if it could learn every 1st-4th level spell for that price, it still has the limited capacity of 1 spell at a time.

so it's not every spell

just one really easily retrainable 1st-4th level spell known.

Even at the cost of a standard to swap a spell, that would be the best bargain of the game.

24,000 is a lot of gold. and that is the price of the ring for 4th level and below.

this ring takes a sizable chunk of your wealth until you are way deep into the teens.

and it is no stronger than buying scrolls or using paragon surge.

in fact, retaining spells as a standard action and using a spell slot to fuel the spell, is no stronger than using the darned scroll.

hell, you could keep dozens of scrolls for that price for multiple spells of the listed levels and do something similar.


Lumiere Dawnbringer wrote:

24,000 is a lot of gold. and that is the price of the ring for 4th level and below.

this ring takes a sizable chunk of your wealth until you are way deep into the teens.

and it is no stronger than buying scrolls or using paragon surge.

in fact, retaining spells as a standard action and using a spell slot to fuel the spell, is no stronger than using the darned scroll.

hell, you could keep dozens of scrolls for that price for multiple spells of the listed levels and do something similar.

It seems like a lot until you realize that for a wizard to "know" all 4th level and under spells, it would cost around 49,000gp (using cost calcs from another thread). And of course he wont be able to just burn a standard to swap them out, and then proceed to spam that spell like only a sorc can.


To give it another standard, its 1000 gold to gain a 1st level spell known as a sorcerer with a page of spell knowledge. However this grows exponentially and its 16,000 for a 4th level spell. 24,000 is a lot less than 2 of those.


Quote:

This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters.

Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.

A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class’ spell list.

Arcane spells that do not appear on the wearer’s class list are treated as one level higher for all purposes (storage and casting).

Key word there is "and". To teach the ring the spell the wearer must be encountering the spell while wearing the ring and making the spellcraft check.

You are not allowed to have seen the spell once and then teach the ring the spell. You must be looking at a scroll or a spell book or a PoSK written version of the spell OR you can be observing someone cast it.

The ring by itself doesn't give access to spells. Seeing the spell cast once upon a time doesn't give access to the spell. If they meant that it would be written as "and then" instead of "and". The ring is still very nice and gives a reason for a sorcerer to have a spell book. I do wish they made higher versions of the ring and didn't allow cross-class spells as the trade-off. Still a very decent magical item to learn spells on the fly.


wraithstrike wrote:
I have only seen only "lost spellbook" situation that was not contrived or GM Fiat. I think that is what makes players upset.

I like to think that this would be the case most of the time. I personally prefer wizards conceptually, and if you're concerned about your book then buy bookplate of recall and/or have an extra book stowed someplace.

wizards are supposed to be smart, but you have to play them that way for them to be good. this is what makes the class fun for me.

Liberty's Edge

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wraithstrike wrote:
HOW was the spellbook stolen?

Pickpocketed by Schrodinger's Rogue?


Wizard over sorc.

1) Wizards now get the same number of relevant spells as sorc (1 + school spell + bonded item vs 3)
2) Bonded item and other methods can give the wizard psudo spont casting.
3) Wizard's scale on int, more skills vs more diplomacy.
4) Versatility
5) There's even a way to default to spell X if you tale the feat.
6) Pearls of power cost half the spont casting equivalent
7) Infinitely superior wizard only feats

In short being a wizard who can't figure out what spells to prep is a feat tax. You only need a handful of spells in your book the twelve scrolls on your belt will see to that. 7 is the one that gets me the most. Standard action summons? Oh that's wizard not sorc. Free metamagic? Oh that's wizard not sorc.

Wizards are just better at most tasks but sorcs are highly powered classes as well because they draw from the same list. Playing a sorc is like playing a high performance sports car instead of a million dollar custom job. Both are amazing, impressive and fantastic machines but one edges the other out in just about every category.


Sorcerer over wiz

1) Sorcerers are sexier
2) Spont-casting; Because 15 minutes of meditation is sexier than 1 hour of book memorizing
3) Bluff and UMD with sexiness synergy
4) Bloodlines; channel the sexiness of your ancestors as awesome powers and spells
5) Cast magic through sheer force of will

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