Honor Codes for elves, gnomes, lizardfolk, ... (in development)


Homebrew and House Rules


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I kind of like the Honor Codes from UCam and think they could really help to add some additional aspects to the game that assist the players in playing characters with morals and priorities different from their own. It's often fun, but all too easy to slip back into "what would I do" quickly.
So even an informal honor code for a character can help, especially when it provides you with a new resource that you can use. (The full rules are in UCam. Basically you remind people of your perfect reputation to get special favors, but get a slight blemish to your Honor, as a truly honorable person would not exploit his reputation for personal benefits.)

Now, I am thinking of developing new Honor Codes for my setting that represent the morals and priorities of its people. However, I feel they might be a bit human-centric and the world really is about the early realms of elves and lizardfolk, with humans being one of the smaller mercenary races fighting in the greater conflicts.
So I am now searching for ideas what things elves and lizardfolk could be considering as "honorable". Actions that show that a person will not easily abandon his ideals, give in to pressure and opposition, or go back on his word. Things that show they are reliable and will honor their agreements. It does not have to be things that you would like about a person or approve off, but rather things that show a person is dependable and someone you can negotiate with, even if he's your enemy.

Spoiler:
These are the Honor Codes I am currently considering, but they seem rather generic human-centric so far.

Highborn Code: Take charge of the things happening around you, show your skills as a capable leader, and see to the safety and wellbeing to the people you take under your care. Defend the reputation of your clan as your own.
Warrior Code: Show both strength and restraint. Defeat powerful enemies and win battles, but also avoid being reckless and foolhardy and see to it that you and your companions complete whatever tasks your lord has entrusted you with.
Shaman Code: Complete tasks on behalf of the spirits and gods and serve those who come to the temple in search for help. See that the community is safe and the land is in harmony.
Mercenary Code: Always perform your tasks dutifully and professionally, and never turn against your employer or abandon him. Do only what you were hired for and ordered to do and to not engage in wanton slaughter and pillaging.
Hunter Code: Always strive to increase your skill to perfection and never do anything sloppy or in an incomplete way. Always honor every promisses to fight alongside others and never abandon your allies, even if they are strangers. Respect the customs of the places you visit and never overstay your welcome. Even though you are a stranger without obligations to another clan, people shall know that you are no vagabond and can be trusted like one of their own.

The Exchange

A large, active lizardfolk civilization is a bit different from the usual role they play in campaigns, and it's hard to know how you want to portray yours: but here are a few principles and sayings that could be used to reflect a Neutral-aligned but honor-conscious race of lizardfolk:

"You may have been born to the Chosen Race, but you did nothing to earn it: be grateful to the gods, who could as easily have made you one of the eggless." - 'Eggless' meaning mammals: this is an assertion of racial superiority coupled with a warning against hubris.

"Demand nothing that you are unwilling to fight for." - The more honorable lizardfolk take this as a warning to remember their limitations when they claim rights to something; unfortunately, others regard it as permission to bully others.

"A healthy world is what is best for our kindred; healthy kindred are what is best for our realm; a healthy realm is what is best for our family; a healthy family is what is best for you." - This upholds an essentially self-centered worldview that justifies interference, but doesn't go to the extreme of 'myself above all others.'

"A lie is a knife that is only sharp until the first stroke." - A warning against habitual or repeated lying.

"Pretty words fill no bellies." - Originally a hunter's warning against boasting before the hunt, this maxim's meaning has broadened to a more general "It's better to demonstrate your skill than brag about it." In the right context, this saying is now the equivalent of "You wanna fight about it?"


Giving people honor points for having children might actually be an interesting idea. ^^
In a setting that is a great deal about clans and rival families, having a promising heir certainly would increase your social standing. Unless your son turns out to be a failure, than it would be a considerable shame.

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