Why is the Horn of Valhalla so complicated?


Rules Questions

Sovereign Court

1 person marked this as FAQ candidate.

I've been planning on buying a horn of Valhalla for my Ulfen PFS character for a while now, but upon closer inspection this item has a terrible description.
First off, do the "human barbarians" function as humans or constructs? I'm assuming I can use the human racial features to build them, but if they count as constructs, that makes them work completely differently with things like dying, charm spells, cure spells, rage and fatigue issues, etc.
Second, is "starting equipment" the initial gp value for level 1 barbarians(or PFS characters) or the NPC gear for a 5th level barbarian?


Raging Swan Press has a 20 page .pdf you can buy for about $4 with all the stat blocks figured out, plus some alternate variants. I don't know how official that is. OK, it's not official and the alternates won't fly in PFS, but if you hand it to a PFS GM and he looks at it, assuming the stat blocks s make sense for the level of barbarian, I doubt he'd reject it - then again I've never seen the .pdf so maybe the stats are horrible (but I really doubt it; those guys are usually pretty good).

Personally, I consider this item to be broken in the RAW. Barbarian constructs cannot rage. Constructs have no CON score but they get bonus HP; 2nd level medium barbarian constructs have +20 HP above and beyond what 2nd level human barbarians have, that's too much (equivalent of a first level character with a 30 CON), but 5th level barbarian constructs still only have +20 HP (equivalent of an 18 CON, which might still be a tad high but at least it's believable). Constructs are immune to a lot - maybe that was the intent, but really, it seems a bit much. Even at 5th level they get crappy level 1 gear; who needs a 5th level ally without armor and not even a masterwork weapon or even a potion of healing (not that constructs can use healing)?

Don't forget, no skill points, no feats, no good saves.

What's the point of construct barbarians with no armor that cannot rage and have crappy gear? Why not just say they're humanoid constructs with greatswords and call it good? Who knows, but it's silly the way it's created.

None of it makes sense.

It made a little more sense in 3.5 when at least you had stat blocks and the barbarians could rage. Now it's just broken.

If I were you I would avoid this item, there's no telling how a GM is going to react to it and in PFS you can't really plan ahead to clear it with all the GMs you'll ever meet. To avoid the risk of getting a GM that interprets it at its worst, I'd just get an item that isn't so goofy/broken.


DM_Blake wrote:
Barbarian constructs cannot rage.

Tell that to the Beast of Lepidstadt.

Liberty's Edge

Rynjin wrote:
DM_Blake wrote:
Barbarian constructs cannot rage.
Tell that to the Beast of Lepidstadt.

Construct can rage, but unless they follow special rules, they get little benefit from it as the basic benefits for rage are a morale bonus.

Construct type wrote:


Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
DM_Blake wrote:


Don't forget, no skill points, no feats, no good saves.

Not true for two reasons:

1) if they are barbarians they have an intelligence score.

Construct type wrote:


Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. However, most constructs are mindless and gain no skill points or feats. Constructs do not have any class skills, regardless of their Intelligence scores.
2)
Adding Class Levels wrote:


Next, add the class levels to the monster, making all of the necessary additions to its HD, hit points, BAB, CMB, CMD, feats, skills, spells, and class features. If the creature possesses class features (such as spellcasting or sneak attack) for the class that is being added, these abilities stack. This functions just like adding class levels to a character without racial Hit Dice.


Well, the horn is probably copy-pasted from 3E, where rage was an *untyped* bonus, not morale. A much better rule. So those constructs could rage in 3E and actually get some benefits.

Sovereign Court

So, I read a scenario in season one PFS that had a raging ghast. Is there any kind of rule about voluntarily allowing things to bypass immunities?

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