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Cyrad RPG Superstar Season 9 Top 16 |
![Red Dragon](http://cdn.paizo.com/image/avatar/PZO9093-RedDragon_500.jpeg)
What are some good enchantments for arcane bonded items?
I've been toying with the idea of a wizard character. Because having a familiar doesn't fit his personality, I thought of giving him a gauntlet arcane bond, but I have no idea what kind of enchantments would be good for it. Is spell storing any good?
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Dragonchess Player |
![Wil Save](http://cdn.paizo.com/image/avatar/private/Wil-Wheaton-2.jpg)
Generally, because of the CL requirements and versatility, the "best" choices (IMO) for an arcane bonded item are (in order): amulet, staff, wand, ring, weapon (mace or club), then other weapons. Of course, if you have a specific concept in mind, go with what fits the concept.
Amulet - Craft Wondrous Item, the most versatile magic item creation feat, at 3rd level. Nothing more needs to be said.
Staff - Craft Magic Arms and Armor at 5th level and Craft Staff at 11th level. Starts slow, but powerful at higher levels.
Wand - Craft Wand at 5th level. The bonded item can be reused once all the charges are gone; also, check out icicle wand in Reign of Winter (if you have it). Good choice immediately after low-level play, but loses ground quickly without the Staff-Like Wand arcane discovery.
Ring - Forge Ring at 7th level. Rings can be powerful and versatile.
Weapon (mace or club) - Craft Magic Arms and Armor at 5th level and Craft Rod at 9th level. Not as versatile as a staff, but there are some good possibilities.
Other Weapons - Craft Magic Arms and Armor at 5th. For the most part, only worth it when combat will be a main focus.
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submit2me |
![Umbral Dragon](http://cdn.paizo.com/image/avatar/b4_umbral_dragon_head_final.jpg)
For story purposes, I chose a rapier as my arcane bond. No one even realizes she's a wizard until she starts blasting people. Anyway, I put the defending weapon property on it since wizard AC is usually pretty bad, and I never use the weapon for hitting. With that weapon property, now her AC is only a few points behind the rest of the party who wears armor. It's a pretty expensive, time consuming option, and doesn't even start paying off until 6th level, though.
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![Owl](http://cdn.paizo.com/image/avatar/Plot-notAmused.jpg)
I think rings are a good choice, because you don't really want to take Forge Ring; this way you can get a fairly expensive ring at a discount. Also, rings are fairly near to the end of the table of items that might get hit with AoE effects if you roll a 1 on your own saving throw; so little chance of your Bonded Item getting fried by accident.
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Honorable Goblin |
![Poog](http://cdn.paizo.com/image/avatar/PZO9500-5-Poog.jpg)
For story purposes, I chose a rapier as my arcane bond. No one even realizes she's a wizard until she starts blasting people. Anyway, I put the defending weapon property on it since wizard AC is usually pretty bad, and I never use the weapon for hitting. With that weapon property, now her AC is only a few points behind the rest of the party who wears armor. It's a pretty expensive, time consuming option, and doesn't even start paying off until 6th level, though.
In order to gain the AC bonus from a Defending weapon, you must make attack with it on your turn. If your GM house-rules it otherwise, that's fine, just thought you should know the official way it's supposed to work.