Consequences of making a change to the Rogue Talents


Homebrew and House Rules

Liberty's Edge

Okay, I am considering making a simple change to the rogue talents...

Allowing Rogues to select a Talent as many times as they would like.

What I need is an idea, let's say on a scale from 1-10, of how insane this is.

I'm not an optimizer, but I have one in my group. I need people who think about this type of thing to point out any obvious problems. What comes to mind when you think about building a rogue without this restraint?

One thing I can think of is that rogues can select Combat trick over and over again, which would give them the same Feat every even level ability that fighters get. I think I might be okay with this. They still have 3/4 BAB and poor weapon/armor selection and wouldn't get access to Weapon/armor training and fighter-only feats, so I don't think they would outshine the fighter. What they would starting at 10th level though, is an unrestricted feat every other level (it wouldn't have to be a combat feat anymore)

They could use the magical rogue talents to get more 1st-level spells.

Thoughts

The Exchange

An optimizer can play a rogue just fine as is.

My first concern mirrors your's. I don't see it being so bad, but I have not thought much on it. So I give it a 3 out of 10 in "insanity", you are blurring what a fighter and rogue are as we'll as opening the possibility of a very magical rogue (especially gill men).

Sounds fun

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