This is the discussion thread for two campaigns:

Welcome to The Happy Cow - Ordinary Heroes Discussion


Play-by-Post Discussion

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Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

If rendering is fun for you like making TekTeks is fun for me, you're welcome to try me.


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

TekTeks?


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

Google tektek avatars. It is a very embarassing little indulgence.


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

To do a rendering I need a visual or worded description to get an idea of how they look.

I.e. Skin colour, eye colour, hair style, hair colour, height, weight, clothing/armour.

Looking stat wise, no bulk muscle, lean, and Good looks face wise.

Using Daz for character generation is an fun little exercise for me.

Daz Studio

The program is free and does come with basic content, but any additional content has to be bought.
I buy stuff when it's on sale

If your looking at getting started I would recommend either a Micheal or Stephanie or Victoria 5 Pro bundle or the Genesis Starter Bundle


Fighter 1 | AC 14, T 11, FF 10 | HP 10/d10 | Fort +2, Ref +2, Will +1 | Init +2 | Perception +7
GM &rew wrote:
John Keel wrote:
Err...Is this a roleplay thread? Or a gameplay thread? Or is it actually a Discussion thread?

Intended to be a role-play thread, with game-play discussion when needed.

Speaking of game-play, please check in on the gameplay thread so i know you have it. I was starting to think you had bailed on us!

I've been really busy over the past two days at work, and the sudden flood of long IC posts has meant that I don't have time to check the thread quickly at work and read through everything, so I don't really know what's going on right now.

Grand Lodge

Female Human Cleric 3; HP 21/21, AC 17, touch 13, flat-footed 14; Fort +3, Ref +3, Will +5; Perception +2, Initiative +6
John Keel wrote:
GM &rew wrote:
John Keel wrote:
Err...Is this a roleplay thread? Or a gameplay thread? Or is it actually a Discussion thread?

Intended to be a role-play thread, with game-play discussion when needed.

Speaking of game-play, please check in on the gameplay thread so i know you have it. I was starting to think you had bailed on us!

I've been really busy over the past two days at work, and the sudden flood of long IC posts has meant that I don't have time to check the thread quickly at work and read through everything, so I don't really know what's going on right now.

Up at the top it says this is the discussion thread for two campaigns? Which one is which?

Lizardfolk attacked Cromm's Holding, a homestead/village. You've been told to gather some folks up to go check it out, but you're not getting any help from the militia. We're all takin' turns volunteering.


Fighter 1 | AC 14, T 11, FF 10 | HP 10/d10 | Fort +2, Ref +2, Will +1 | Init +2 | Perception +7

Up at the top it says this is the discussion thread for two campaigns? Which one is which?

I see there's a mixture of IC and OOC in both this thread and the Gameplay thread. Which thread is supposd to be which? My assumption is that Gameplay is for IC and Discussion is for OOC, but I guess that's not the case? Do I make my IC posts in Discussion instead? Or in both Gameplay and Discussion?

Why is there no help from the militia?


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

The discussion tab is for OOC yes, but if the OOC is in relation to whats going on in the Gameplay tab, it may as well go there, like fx someone takes an action which he/she cant actually do, someone else may post an OOC correction there...That said, the OOC that is currently in the gameplay thread, probably should have been posted here.

As for the militia, I think their concern is that we may be next. They are just sending us there to confirm that everyone is dead (which they assume) and bury the dead.

Grand Lodge

Female Human Cleric 3; HP 21/21, AC 17, touch 13, flat-footed 14; Fort +3, Ref +3, Will +5; Perception +2, Initiative +6
John Keel wrote:

Up at the top it says this is the discussion thread for two campaigns? Which one is which?

I see there's a mixture of IC and OOC in both this thread and the Gameplay thread. Which thread is supposd to be which? My assumption is that Gameplay is for IC and Discussion is for OOC, but I guess that's not the case? Do I make my IC posts in Discussion instead? Or in both Gameplay and Discussion?

Why is there no help from the militia?

You can just take "Other Guys and Gals" off of your list. It's not the campaign-- we just switched it up, essentially.

We were messing around in the discussion thread, doing some minor fluff things. It's not the campaign. That's in the gameplay thread. Discussion is the discussion portion of the game, but it's also a place to kick it fluff wise and RP a little. We're not doing that right now because we're spending our energy on the actual contents of the game.

I guess it's a "burial detail." No more detail was given than that.


Fighter 1 | AC 14, T 11, FF 10 | HP 10/d10 | Fort +2, Ref +2, Will +1 | Init +2 | Perception +7
Abigail Westbrook wrote:

You can just take "Other Guys and Gals" off of your list. It's not the campaign-- we just switched it up, essentially.

What is this list, and how do I take something off it?


OK...let's see if I can help out here.

1) The original campaign I started locked up the Gameplay thread, so I started another one but kept this discussion thread. (The first campaign is now inactive...)

2) The Discussion thread was designed to be for in character role playing, but not directly tied to the adventure at hand. I wanted to get a feel for how people wrote and interacted so I made this The Happy Cow Tavern.

3) For the past day there has been an interesting out of character side discussion about rendering art for character portraits, which actually makes the role playing more interesting when you have a full picture of someone else and not just the Paizo avatar. So I haven't squished the ooc discussion.

4) We are now moving out on an adventure in the Game thread for "Ordinary Heroes Online Campaign."

SO...let's get the adventure moving and let the Happy Cow be the Happy Cow again :-)


Fighter 1 | AC 14, T 11, FF 10 | HP 10/d10 | Fort +2, Ref +2, Will +1 | Init +2 | Perception +7

Looking over my sheet again in preparation for posting, and I noticed that my inventory simply has "Profession items" listed, but I was never told what those actually are.

Should I make my IC posts here? Or do you not want that anymore? (Should I even be using my John alias in the first place for this thread?)


Fighter 1 | AC 14, T 11, FF 10 | HP 10/d10 | Fort +2, Ref +2, Will +1 | Init +2 | Perception +7

Another question: As far as law enforcement goes, does Daggermark have a Town Guard, a Town Watch, a Militia, a Sheriff, or something else altogether? Are there others, or am I the only one? Who are my fellow officers? Do I have any superior officers? Do I have any underlings? Am I allowed to invent NPCs and/or play them? Like "Private Jim" that John talks to, or "Captain Harrowford" that John reports to, or something...? (I notice Silas is playing an NPC named Daisy, so...)


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

Abigail_rough


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

Not playing her as an NPC. She was just window dressing fir a prologue, which we all seemed to be doing.


@ John - Go to the Gameplay thread and read my previous post about equipment mods. At this point don't worry about anyone NPCs. Everyone is free to make NPCs as part of their backstory, but only the GM will play/run NPCs for the actual adventures.

@ Silas - Have you checked out the Game thread tonite? Need your input sometime in the next 18 hours. :-)


There...I fixed the 2 Campaign discussion thread problem!


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

Sorry, not sure what you mean by input. If you mean a response to your question about proficiencies and weapons, it is there before my last post.


Fighter 1 | AC 14, T 11, FF 10 | HP 10/d10 | Fort +2, Ref +2, Will +1 | Init +2 | Perception +7

Leather armor and a short sword, I see. Fair enough. Can I fluff it as a steel breastplate over normal clothes? The actual Breastplate armor in Core is a Medium set (blegh speed reduction) with a bunch of heavy padding and chain underneath. I just want to have a cool-looking breastplate and helmet, but mechanically it would be the same as some sort of Light armor, possibly Studded Leather (Chain Shirt would make sense, but would be pushing it a bit).

I'll also grab a club and fluff it as a truncheon/nightstick. Seems like a handy tool for a copper to have.

Any word on the Guard/Militia/whatever, and NPCs thereof?


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Brother Silas Benedictine wrote:
Sorry, not sure what you mean by input. If you mean a response to your question about proficiencies and weapons, it is there before my last post.

He means post in the Gameplay thread with your actions to the events


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

Ah. My mistake. I assumed the PCs he spoilered were the only ones intended for that. Will get on that when I get home. Out ringing chords this evening.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Love the render, thank you! Very cool :)

I'm also cracking up at how similar Hugo and Zinny are in some ways-- big kids, not the sharpest knives in the drawer, each somewhat brow-beaten by their respective parents. Kinda fun!


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

Glad you like it,
If you want an edit just ask and I'll see what I can do
If or when I get the whole party done I can do some group shots, and a height comparision shot.
Example height Compare shot
Shortest one is 5'2", the tallest is 8'4"


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

Zinney_R1
This way we can see the strength behind Zinny

Zinny_Rough_Draft


John - leather is all the town gave you. There is a militia. You are not part of it. I see you as more of the Constable (lawman) for the common part of town. The militia / Guard either ignore you (best case), look down on you (most likely case), or openly mock and obstruct you (most dangerous case). You can write up a deputy who does your grunt work at the lock-up, or helps on the bigger cases, if you want.

For all - I'm loving how you are bringing these characters to life! I had to wipe my eyes when I read Abby's post (really!) and thought Zinny and Hugo nailed theirs. But now I have to hit the rack...Tomorrow, once all have posted in gameplay, or before I leave work, I'll post the next tidbit. If you don't post why you're headed to Cromm's in the Gameplay thread, you will have missed the party and will have to wait for the next adventure :p


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5
Zinny wrote:
I'm also cracking up at how similar Hugo and Zinny are in some ways-- big kids, not the sharpest knives in the drawer, each somewhat brow-beaten by their respective parents. Kinda fun!

Yeah me too. Maybe in time Hugo will realize as much and forget about Abi (who likely wouldnt be interested anyway)...If roleplaying romantic interest isnt your thing, tell me now :P!


Doctor Human Alchemist 2 status Hp: 12 AC 16 Touch 12 FF 14 Fort +3 Ref +5 Will +1 Perception +6 Ini +2

Could you do Doc as well Eve? I see him as a younger version of my avatar. Short cropped brown hair, clean shaven, receding hair line. I was going for normal everyday shopkeeper look for him. A very "safe" personal appearance. Nicolas Cagey as I am told lol.


Fighter 1 | AC 14, T 11, FF 10 | HP 10/d10 | Fort +2, Ref +2, Will +1 | Init +2 | Perception +7
Quote:


John - leather is all the town gave you. There is a militia. You are not part of it. I see you as more of the Constable (lawman) for the common part of town. The militia / Guard either ignore you (best case), look down on you (most likely case), or openly mock and obstruct you (most dangerous case). You can write up a deputy who does your grunt work at the lock-up, or helps on the bigger cases, if you want.

Oh. I.....didn't know that would be the case. Kind of dampens my enthusiasm for the character a little, to be building a guard lawman only to be told that I'm not actually part of the guards nor really a lawman. Basically I get the sense that he's just That Guy, an overzealous citizen who hangs around and harasses everyone via Rules/Law-Lawyering. >.<

Yes, I am posting in the thread, I've just got a million things going on tonight, not least of which being just reading through everything and getting caught up. Hold your horses, people! Sheesh, you have one busy day at work and the whole world goes crazy....


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

Doc Ginley Rough Draft


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Hugo Smith wrote:
Zinny wrote:
I'm also cracking up at how similar Hugo and Zinny are in some ways-- big kids, not the sharpest knives in the drawer, each somewhat brow-beaten by their respective parents. Kinda fun!
Yeah me too. Maybe in time Hugo will realize as much and forget about Abi (who likely wouldn't be interested anyway)...If roleplaying romantic interest isn't your thing, tell me now :P!

Stat wise I'm in the same boat, though she does have more looks, but also not the same height of physical strength, and constitution as the both of you.


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

Silas is olive-skinned, dark hair, dark brown eyes, about 5'9", HWP. He has adopted a lot of reserved, meek gestures as town priest. His "habit" (clothing) tends toward the white and gold. Downhome, but a little ostentatious nonetheless (as much as his desire for wine and cheese). The avatar here is pretty accurate, but he might be a bit better looking. Maybe. His seeming reliability is his charm.


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

BrotherSilasBenedictine_Rough Draft


Doctor Human Alchemist 2 status Hp: 12 AC 16 Touch 12 FF 14 Fort +3 Ref +5 Will +1 Perception +6 Ini +2

haha, nice, but too young and good looking. Look at that square jaw. He's a movie star. Thank you. I'll see if i cant find some drawing or make one myself


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

I'll give it another go tomorrow and do better face tweak

You could try Daz as it is Free to download and use.
And it's fun when you have enough content.


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

@tomid:

I may be wrong, but somehow I get the feeling that Cromms Hold isnt named after someone who is still alive. Thats usually how it is with names like that. I mean just look at our own town name...Daggerfall?


Doctor Human Alchemist 2 status Hp: 12 AC 16 Touch 12 FF 14 Fort +3 Ref +5 Will +1 Perception +6 Ini +2

I am east coast, Quebec Canada. i'll be able to post most daya, if we are in combar and i cant post a full thing i'll just give permission to act on my behalf.

Not to make a fuss but I dont see Tomid in the list of accepted characters. Why is he posting here?


Fighter 1 | AC 14, T 11, FF 10 | HP 10/d10 | Fort +2, Ref +2, Will +1 | Init +2 | Perception +7

Phew, that was a doozy of a post. I decided that the whole "you're not actually in the guard" bit could make for some good grumpy-underdog characterization.

I went a little bit noir-ish in my writing with an omniscient narrator that could read Keel's thoughts, but I think it made it a whole lot more interesting than just a basic rote description of "John does X. He does Y. He walks over to the table and picks up Z."

Fair warning: I may not have time to post tomorrow, as I have something going on tomorrow evening after work.


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Twas a good read Keel, although the inclusion of Cigarettes kinda threw me for a loop :)

Not like they cant exist in fantasy or anything, guess im just too used to everyone smoking pipes.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

@ John Keel--

I'm getting a bit of a Sam Vimes feel off Keel. ;) Nothing wrong with that at all as he's one of my favorite characters ever! I'm glad you're finding a way to work with what you've got and still make it interesting for you to play.

@ Eve--

I think the major difference between Eve and Zinny and Hugo is that Eve is probably a lot more confident-- used to doing things on her own and taking care of herself, whereas our 'kids' (well, Zinny at least) are used to taking orders and having their own initiative shouted or scolded down.

@ Hugo--

Haha, I'm fine with whatever! Sounds like fun. :P

@ Doc--

Yeah, I wasn't sure if I'd missed Tomid in the list or not...?

Grand Lodge

Female Human Cleric 3; HP 21/21, AC 17, touch 13, flat-footed 14; Fort +3, Ref +3, Will +5; Perception +2, Initiative +6

I love the slowly escalating post length. Pretty soon we're going to be submitting 180 page novellas.

It's just awesome.


Fighter 1 | AC 14, T 11, FF 10 | HP 10/d10 | Fort +2, Ref +2, Will +1 | Init +2 | Perception +7
Zinny Holbern wrote:

@ John Keel--

I'm getting a bit of a Sam Vimes feel off Keel. ;) Nothing wrong with that at all as he's one of my favorite characters ever! I'm glad you're finding a way to work with what you've got and still make it interesting for you to play.

Mine too! Vimes has one of the best rags-to-riches character arcs (literally!) I've ever read in literature. And yes, I'll admit there's a lot of Vimes dumped into Keel (in fact, I pulled the name from one of the best Vimes books of the whole series, Night Watch) but there's also a little bit of Carth Onasi (KotOR), Booker Dewitt (Bioshock Infinite) and Malcolm Reynolds (Firefly) swimming around in there, too. Hell, there's more than a little bit of Nobby influence in Corso, but I believe a truly compelling character isn't afraid to conform to tropes as long as he does something interesting with them.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2
Abigail Westbrook wrote:

I love the slowly escalating post length. Pretty soon we're going to be submitting 180 page novellas.

It's just awesome.

I'm just sort of geekily delighted to actually be in a group where it seems everyone wants to roleplay. It's a rare treasure!


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2
John Keel wrote:
Zinny Holbern wrote:

@ John Keel--

I'm getting a bit of a Sam Vimes feel off Keel. ;) Nothing wrong with that at all as he's one of my favorite characters ever! I'm glad you're finding a way to work with what you've got and still make it interesting for you to play.

Mine too! Vimes has one of the best rags-to-riches character arcs (literally!) I've ever read in literature. And yes, I'll admit there's a lot of Vimes dumped into Keel (in fact, I pulled the name from one of the best Vimes books of the whole series, Night Watch) but there's also a little bit of Carth Onasi (KotOR), Booker Dewitt (Bioshock Infinite) and Malcolm Reynolds (Firefly) swimming around in there, too. Hell, there's more than a little bit of Nobby influence in Corso, but I believe a truly compelling character isn't afraid to conform to tropes as long as he does something interesting with them.

Do you know, I'd entirely forgotten about the name in Night Watch, although I have no excuse for that as it is also one of my favorite books. I was just nodding to myself at the bit about the boots and going, ha, yep, Vimes-Vimes-Vimes!

Curses, now I want to re-apply with a Vetinari-esque character... although of course he's pretty far from being an Ordinary Joe. :P


Fighter 1 | AC 14, T 11, FF 10 | HP 10/d10 | Fort +2, Ref +2, Will +1 | Init +2 | Perception +7
Hugo Smith wrote:


Twas a good read Keel, although the inclusion of Cigarettes kinda threw me for a loop :)

Not like they cant exist in fantasy or anything, guess im just too used to everyone smoking pipes.

Yeah, I hesitated a little bit, but my mental image of Corso is of a guy who's a little bit shady and sleazy, who's probably done some bad stuff in the past (which is probably why he's in the Night Watch to begin with!) and constantly dragging on a half-burnt cigarette was a quick way to give off that faintly rat-like used-car-salesman vibe I was going for with him.

Sure, cigarettes are mostly a 19th/20th century thing, but DnD/PF has lots of tiny little anachronisms swirling around. I figure one more, assigned to a minor NPC, won't hurt too much. :)


Fighter 1 | AC 14, T 11, FF 10 | HP 10/d10 | Fort +2, Ref +2, Will +1 | Init +2 | Perception +7
Zinny Holbern wrote:
John Keel wrote:
Zinny Holbern wrote:

@ John Keel--

I'm getting a bit of a Sam Vimes feel off Keel. ;) Nothing wrong with that at all as he's one of my favorite characters ever! I'm glad you're finding a way to work with what you've got and still make it interesting for you to play.

Mine too! Vimes has one of the best rags-to-riches character arcs (literally!) I've ever read in literature. And yes, I'll admit there's a lot of Vimes dumped into Keel (in fact, I pulled the name from one of the best Vimes books of the whole series, Night Watch) but there's also a little bit of Carth Onasi (KotOR), Booker Dewitt (Bioshock Infinite) and Malcolm Reynolds (Firefly) swimming around in there, too. Hell, there's more than a little bit of Nobby influence in Corso, but I believe a truly compelling character isn't afraid to conform to tropes as long as he does something interesting with them.

Do you know, I'd entirely forgotten about the name in Night Watch, although I have no excuse for that as it is also one of my favorite books. I was just nodding to myself at the bit about the boots and going, ha, yep, Vimes-Vimes-Vimes!

Curses, now I want to re-apply with a Vetinari-esque character... although of course he's pretty far from being an Ordinary Joe. :P

Can I make a confession? The boots bit was actually directly copypasta'd from Men At Arms, simply swapping around the currencies to fit PF. It's just such a wonderful little bit of characterization that I had to include it. (Side note, not only is it funny writing, but it's such a true distillation of economic theory that economic professors frequently cite it in their introductory lectures on the topic!)

Vetinari's tricky to pull off in DnD/Pathfinder, actually. The best way to make Vetinari fit into an adventuring party, IMO, is to take him away from the Patrician's office, revert him back to his Assassin's Guild days and meld him with some other sort of "dapper gentleman" like the TF2 Spy. Vetinari's all about the attitude. ;)


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2
John Keel wrote:


Can I make a confession? The boots bit was actually directly copypasta'd from Men At Arms, simply swapping around the currencies to fit PF. It's just such a wonderful little bit of characterization that I had to include it. (Side note, not only is it funny writing, but it's such a true distillation of economic theory that economic professors frequently cite it in their introductory lectures on the topic!)

Vetinari's tricky to pull off in DnD/Pathfinder, actually. The best way to make Vetinari fit into an adventuring party, IMO, is to take him away from the Patrician's...

*laughs* I'm not sure it's a confession exactly since I remembered it from the books and knew you'd swiped it. ;) But it's a very worthy swipe. And besides, 'Immature poets imitate-- mature poets steal.'

And yeah, Pratchett sums characterization up like that in a sentence or three better than any other author I know-- AND makes it funny.

*nods* Vetinari would work as an assassin, yes, although gosh, even as a youth he wasn't really 'ordinary'. ...Leonard of Quirm would be kind of hilarious in his youthful troublemaking alchemist/wizard days, though.

Aw, heck, I really just wanna play the Libarian. OOK OOK


Fighter 1 | AC 14, T 11, FF 10 | HP 10/d10 | Fort +2, Ref +2, Will +1 | Init +2 | Perception +7

Yeah, Vetinari/Spy wouldn't fit terribly well in this particular campaign. Still, he's a character I've wanted to try out, just haven't gotten the chance yet and haven't really found the right campaign for him.

Oh my gods. Leonard da Quirm as an Alchemist....I can't believe I never thought of that! Genius!

The Librarian would be just scary. Hadozee Unarmed Fighter, anyone? OOK OOK, muthaf*&^%$a!


Yep - this is what I wanted - a great group of folks who can make a great story on their own! John - liked how you took my minimalist idea and ran with it. You're on the right track as my idea - the militia/guard are pretty lazy, heavy-handed, and/or corrupt. You're an honest lawman trying to do what's right for the 'commonfolk'. I like your bitterness - keep rolling!

About Tomid - he was one of the original Ordinary Heroes I invited over and gave a 'first right of refusal' to playing my campaign. He was out all weekend and didn't get a chance to check in until Monday. I am honoring my original offer to him - plus he has a skill set the party could use.

Once I get Brother Silas' 'volunteer' post - you'll be on your way!

Too bad I'm NOT a writer...our story has the beginings of a great novel ;-)


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

Haha, I like that render of Silas. He probably looked that way 10 years ago when he came to Daggermark. His hair is shorter and darker now, but that's pretty accurate.


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Zinny Holbern wrote:
Abigail Westbrook wrote:

I love the slowly escalating post length. Pretty soon we're going to be submitting 180 page novellas.

It's just awesome.

I'm just sort of geekily delighted to actually be in a group where it seems everyone wants to roleplay. It's a rare treasure!

But if they are too long it does not help when a player can only read a post for a few moments,

That and not everyone can read a novella quickly.

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