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Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

I leave on the 13th bound for Gencon. I may be able to post spottily from my phone to keep up, but don't wait up for me. Should be back to normal routine by the 20th.


Oh - we expect pictures! And stories =)

Have fun - we'll try hard not to nominate you for Mess Treasurer ;-)


So here's a question for my esteemed colleagues...

Do alchemical items have a magical aura that can be detected? So when Grizelda casts Detect Magic, would she detect Doc's potions/mutagens and Zinny's hangover cure? Would Grizelda have detected the thunderstone?

Thanks!!


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Alchemicals - no. I am sure of that one. I think its the same for bombs. Not sure about alchemical extracts and mutagens. I've never played an alchemist. I do know that the bombs bypass SR and are not considered spells.


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

No to normal alchemical items like thunderstones and sunrods and such.

Quote:

When an alchemist creates an extract or bomb, he infuses the concoction with a tiny fraction of his own magical power—this enables the creation of powerful effects, but also binds the effects to the creator. When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.

An alchemist can create three special types of magical items—extracts, bombs, and mutagens are transformative elixirs that the alchemist drinks to enhance his physical abilities—both of these are detailed in their own sections below.

This is a section of the alchemist class, which seems to strongly suggest mutagens and extracts would indeed detect as magical. There's nothing that says anything about ID'ing them, but I would wager the strength of their aura would be like any other magical item, with an aura as strong as the CL of the alchemist who created it.


Doctor Human Alchemist 2 status Hp: 12 AC 16 Touch 12 FF 14 Fort +3 Ref +5 Will +1 Perception +6 Ini +2

Remeber that Doc tends to only prepare extracts when he needs them, most of the time his solutions are inert and non magically glowy


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Since we are on the subject of Doc, what Discovery did you end up with :)?


Doctor Human Alchemist 2 status Hp: 12 AC 16 Touch 12 FF 14 Fort +3 Ref +5 Will +1 Perception +6 Ini +2

i was thinking of taking enhance potion discovery. Not a very powerfull discovery but an interesting one, besides since its a freebie taking something that was unplanned is fun. I dont see Doc learning something bomb related form Hoffie but potion, why not.
Enhance potion it is, eternal potion at lvl 16 here i come.


I feel as though we've stalled a little...want to ensure you're not waiting for me while I'm waiting for you all. But I don't want to rush you (much). That being said, I am not afraid to 'help' you by making a decision for you... (MWUHAHAHA!!)


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Tomid is looking back and forth at Hugo and Zinny, unsure why one of them has not opened the door. He is about to open it himself...


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Zinny is not opening the door because there is no agreement right now on whether the party wants to try and fight, or negotiate, and it seems like the sort of thing she should know before she charges into the room with a club upraised.


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7

I was just waiting for more of the party to weigh in on what they want to do so we could reach a consensus. Grizelda or Doc can speak to them through the door potentially if we want. Or we try to rush in and get them at weapon point and then we can try and negotiate. Or someone else has a plan? Grizelda just wants to be sure she is A) Not the first one through the door, and B)Going to get a shot at speaking with the kobolds.


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Admittedly Tomid is a little impulsive. His normal propensity to talk is muted by his inability to speak the language and his conviction, regardless how right, that these kobolds are murdering monsters.


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

This boils down to Grizelda wanting to talk and Tomid not wanting to loose the chance to surprise the Kobolds. He is not convinced that talking is worth giving up the advantage of acting first. Still, since Grizelda acts before Tomid, he is willing to change his action to a move and ready - ready to shoot if the Kobolds act aggressively. This likely means he will loose his sneak attack and may miss since a 15 had a good chance of hitting a flat footed opponent but not one that has acted.


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7

I honestly didn't see his move until I was about to post what I had worked up. No one was really biting when I wanted to talk strategy, so I expected we'd just go in and see what happens. I just look like a bit of a schmuck calling for a parley and then death-by-halfling immediately descends, lol!


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

If our DM had not told us the miner had been killed by small sized cross bow bolts Tomid would be in a better mood to talk. We shall see how it works out.


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7

Yeah, she agreed that Tomid's conclusion is likely, but remember miners can be killed in self-defence. So Grizelda says we don't have enough evidence to conclude they deserve to be Killed On Sight, plus knowledge is always her goal. ^_^

Trust me, Andy is familiar with my tendency to say "Oh goody, Kobolds! Let's have a chat!" XD


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

If it helps, I view the confusion as being IC, too. I mean, just because our characters are level 2, now, we're still relatively normal people-- we're not trained soldiers, and we don't have a clear chain of command-- we're a ragtag mix of bar-staff and librarians and apothecarians*, etc, so the idea that we might wind up opening the door with a huge misunderstanding of our mutual intentions is kind of fitting and hilarious to me.

* is that even a word


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

I agree completely Zinny. And we have no leader, and do not seem to be likely to have one real soon. :)


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Lol, that Gallagher footage is pretty accurate, although it seems you have linked to footage of Papa Smith as opposed to Hugo Smith :P

Grand Lodge

Female Human Cleric 3; HP 21/21, AC 17, touch 13, flat-footed 14; Fort +3, Ref +3, Will +5; Perception +2, Initiative +6

It's funny how little chance Abby gets to cast spells. Buffing is usually unnecessary because our beatsticks (of which we seem to have three now!) just trample the opposition. :P


Doctor Human Alchemist 2 status Hp: 12 AC 16 Touch 12 FF 14 Fort +3 Ref +5 Will +1 Perception +6 Ini +2

I would like to start with an apology for my absence, you all work hard at creating this amazing game with wonderfull characters. You deserve praise for helping create such a beautiful gaming experience. It was unfair of me to be silent for so long. I have recently been given the opportunity to work for a great local company beyond my current professional qualifications, the expectations of my new employer are high and I aim to meet them. This opportunity is too great to squander. A lot of my personnal time has been funneled into bettering myself and learning the skills I now need in order to keep and prosper in this employ. I will do my best to finish this quest with you all but I believe I will have to retire from this group afterward, at least for a year. Thank you all for making this online experience so rewarding.

RPG Superstar 2015 Top 16

Sorry to see you go, Doc. :( But at least it's for something good, IRL, rather than bad.


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Sorry to see you go, gonna be a great hook for a story if / when you return though :)

Atleast Doc has family to worry about, its not like it wouldnt make sense for him to stop taking chances like this


Doc, your character has added a fantastic side to this story - and we'll miss you!! Congratulations on your new job - wish you all of the best!

For everyone else - I will be travelling out of the country next week, so my posts may be affected. My intention is to keep everything rolling =) I have most of the maps created and saved to my Google drive, but this is a work trip so we'll see how my time goes =)

After this adventure we're down two from our original group. Party of six is a good size. We now have a wizard, a cleric, a bard/rogue, 2 fighters, and Silas (sorry, bro - but you have to admit that you are in a class all your own!) I think we'll stay with the current group - you certainly seem to handle yourselves well enough. Thoughts?

RPG Superstar 2015 Top 16

The current group size is fine to me.


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Agreed. Cant say im happy to see anyone go, but I must admit I was sceptical originally with an 8 man party.

Ive no idea where Silas intends to take his path levels wise, but with his choice of god, id personally suggest Ranger maybe, possibly an Archer? Heck it would even be cool when he gets spells, not alot, but just that bit because of his growing devotion. Not a real cleric, but still touched with a spark of divine power.

Im just speculating though, dont wanna intrude.


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

Sadface, Doc. You shall be missed. Come back in a year!

And honestly, Hugo, I don't know either. Current plan is to keep trucking as Daggermark's greatest liar. The ranger thing didn't pan out well for him, but it is on a list of options.


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Doc was an asset both as a role player and an alchemist. I hate to loose either. :(

But I too agree that 6 is a good size and that we still have a good balance of classes.


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

I agree that it is. Though our local guardsman might possibly come back. Maybe. I dunno. He said something about skipping an adventure and coming back but we haven't heard from him, so...

RPG Superstar 2015 Top 16

Silas is Party (Two-) Face. :P


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Doc Ginley wrote:
I would like to start with an apology for my absence, you all work hard at creating this amazing game with wonderfull characters. You deserve praise for helping create such a beautiful gaming experience. It was unfair of me to be silent for so long. I have recently been given the opportunity to work for a great local company beyond my current professional qualifications, the expectations of my new employer are high and I aim to meet them. This opportunity is too great to squander. A lot of my personnal time has been funneled into bettering myself and learning the skills I now need in order to keep and prosper in this employ. I will do my best to finish this quest with you all but I believe I will have to retire from this group afterward, at least for a year. Thank you all for making this online experience so rewarding.

Well, sorry to see you go! But congratulations on the opportunity, hope it works out!

I'm also good with keeping the group as is. My question is how do we work Doc out? Or should he be GM-run during key points in the current adventure?


Doc - your call. I can NPC you for the rest of this adventure, or you can play yourself, or we can do a combination. I will keep your character here, though, since you started this thread =)


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

As a heads-up, my laptop's power adapter seems to be missing. I'm hoping it will turn up in short order, but until then I'm on battery power with minimal computer time, so I may be slow to post for a while. I suppose this might be the straw that breaks the camel's back of forcing me to get my PC's screwy connection sorted out again....

Should you need an action from me, Zinny will just follow along with the others, listening to the Wiser Heads as for what should be done.


Doctor Human Alchemist 2 status Hp: 12 AC 16 Touch 12 FF 14 Fort +3 Ref +5 Will +1 Perception +6 Ini +2

Gm, feel free to NPC Doc for the rest of this adventure


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7

Just peeking in to say hello. I think this is the week our GM is out of town, so safe travels!


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Hi all. I am back from the con. I played nine 5 hour slots of PFS and averaged maybe 5 hours of sleep a night for four nights. I'll be doing my best to catch up on everything and post tomorrow. Its good to be back home, and back with the game. :)


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Who needs sleep anyway.


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7

Have we lost Abigail and Silas? The size of that as yet unexplored area on the map makes me a little nervous to proceed without our Cleric and um... Silas.


Good question - thought it was just my week out of town and then the rat fight...is everyone still out there and ready to move on?


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Ready here.


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

Nope, I am still here, just waiting to hear if there is something in the silver ore room since I was looking back into it.


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Ready and chomping at the bit.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Here.


All but Abi...

Silas - the silver ore was around the body trapped under the cart in the first room. You will have to go through that room once you leave the dining area and head east (down on the map).


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Have we lost Abi? August 24 was her last post?

I hope she would not just drop and not say good by. I do not get it when people do that.


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

She is still around, but I get the sense she's been especially busy and will probably post here when it seems necessary to.


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5
Someone said wrote:
The stick reference was sort of an inside joke from another campaign GM and I are in. ^_~

Lol, and an actual Kobold refernce, seems it was destined to be!


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7

I don't know anything about a treasurer being appointed, by the way.

Grand Lodge

Female Human Cleric 3; HP 21/21, AC 17, touch 13, flat-footed 14; Fort +3, Ref +3, Will +5; Perception +2, Initiative +6

I'm here! The last time I checked in it was a fight between everyone but me. Just hard to sit down and post. You may notice that all of the posts on my other accounts have been one or two sentences and a combat roll...

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