Roleplay High Wisdom-Low Charisma


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I have a question. My character will have a 16 WIS & a 5 CHA. What would be the best way to go about role playing this character?


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He is the smart ass know it all that people dislike being around. Poor social skills. No sense of decorum or tact. The fact that what he or she says is usually on the mark ( often painfully so) just makes things worse.


Quote:

Wisdom describes a character’s willpower, common sense,

awareness, and intuition.

Charisma measures a character’s personality, personal
magnetism, ability to lead, and appearance.

Wisdom is pretty easy to understand. High wisdom = makes well-thought-out decisions and is strong-willed. Low wisdom = doesn't think things through and is weak-willed.

I usually look at Charisma as one's ability to carry one's self in public. So if your character has a low charisma score, he will probably trip over his words, stutter, speak in an odd manner (i.e. low-talker, close-talker, etc.). Appearance is also listed, so he may be generally ugly or have some sort of birth defect, scarring, or some other anomaly (i.e. if he has low DEX, perhaps he has a hunchback). I always assume characters with low CHA scores tend not to practice good personal hygiene, so perhaps your character doesn't bath very often, has long unkempt hair (and facial hair if your PC is male), and/or doesn't trim his nails.

Meanwhile, a PC with a high CHA score would likely be quite eloquent and attractive.


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He could also be painfully shy, with a soft voice who mumbles quietly when communicating, avoiding eye contact. Someone who is very much not comfortable asserting himself or his opinions in a group. Someone who actively avoids the spotlight. Someone who's a follower, not a leader.

The person could be very nice and personable, but only with people he knows, trusts, and is already comfortable with. (I.e. His friends and fellow adventurers).

Honestly, I don't allow my players to dump a stat below 8... And that's AFTER racial modifiers.


Could be someone that whil he has good idea, he wont share them out of shyness. Maybe he mumbles and people but people cant quite make out what he meant so hes often ignored. Maybe hes got the "I told you so" syndrome where he always had the solution but "no one would listen to him", even tough he never explained his solution in a way others would understand.


This is the guy who instantly reads everything worthwhile about a person. The slightest fault in grooming, he notices. Every minor social error, he notices. Everytime someone makes a little white lie, he notices. And, of course, while he's in tune enough not to mention it, YOU CAN ALWAYS TELL. Everyone feels scrutinized, studied and questioned around him. Major creepness.

Silver Crusade

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Someone who is super observant, and who knows people and their motivations better than they know themselves, but is an annoying jerk?

Meet Dr. Gregory House, M.D.


As was mentioned, the obvious choice would be someone who notices everything and then throws it in people's face to be socially rude.

And you could just say they're observant and nice but just incredibly ugly.


Charisma 5 does not mean he's nice. That could be at 7-8. 3 is the absolute worst possible for a human. I.e. at any scale relating to charisma, he is at rock bottom. He stinks, offends people (though a high wisdom character would not do so knowingly), is horrifically ugly and so on. 5 would mean a little let up from that in some scales. A little.


Holmes from Elementary


Sherlock Holmes ( any version really) / Dr. House (based on Holmes) type characters are perfect high wisdom- low charisma personalities.


Why not try= not dumping CHA?

No, Grizzly, remember CHA is also force of personality.

Low CHA is The Spleen. A 5 is the guy villagers throw rocks at. He's the antithesis of cool and heroic. No hero has a 5 in CHA, because he'd never become a adventurer or hero to start with.

Grand Lodge

I was going to say Robert Goren, from Law & Order CI.

I have a Duergar Heretic Inquisitor with the Heresy Inquisition.

She has a 25(with Headband) Wisdom, and a 3 Charisma.

With x2 wisdom to Bluff, and no penalty to Intimidate, I decided to play her up like Alia Atreides.


DrDeth wrote:

Why not try= not dumping CHA?

No, Grizzly, remember CHA is also force of personality.

Low CHA is The Spleen. A 5 is the guy villagers throw rocks at. He's the antithesis of cool and heroic. No hero has a 5 in CHA, because he'd never become a adventurer or hero to start with.

I know its also how the personality is presented. Was just referring to the high wis low cha type.

Grand Lodge

DrDeth wrote:

Why not try= not dumping CHA?

No, Grizzly, remember CHA is also force of personality.

Low CHA is The Spleen. A 5 is the guy villagers throw rocks at. He's the antithesis of cool and heroic. No hero has a 5 in CHA, because he'd never become a adventurer or hero to start with.

Oh, the villagers throwing rocks huh?

One of those that nearly throws a fit at any score below 10?

I see it as a roleplay opportunity, but you see it as what?

Blasphemy?

Some of like playing out low scores.

Heroes don't have low charisma?

Ask Mr.Fantastic. That guy has no people skills, whatsoever.


Someone who gives very good advice in an obnoxious way.


There's a difference between being a a#+$#@+ and being a bad person. To use the House reference again (even though it's a stupid show) the guy is an asshat to everyone but he still wants to help people.

5 charisma means your personal social skills are probably awful and/or are very unattractive.

A charisma of 3 I'd think would be someone with severe autism that has no concept of proper interaction. They'd probably walk off in mid conversation, spit on you ..or may be like a feral animal or something.


You could play him as the tragic hero.

A wise, kind-hearted soul who is shunned by people because of his appearance.

He might have some incurable disfiguring disease (e.g. a leper),
or another obvious disfigurement (e.g. the Hunchback of Notre Dame),
or born with the blood of some monstrous creature which people hate and fear (e.g. a half-ogre, or the beast from the fairytale of Beauty & the Beast).

Grand Lodge

Well, we are discussing a 5 Charisma, but if you are referencing my post, then it can be explained.

Badra, my Duergar Heretic Inquisitor with the Heresy Inquisition who has a 25 Wisdom and 3 Charisma has been a fun challenge to roleplay.

Basically, outward she has no personality, no range of emotion in her voice and nonverbal communication. Stone-faced, and cold in demeanor.

It is careful observation, and rigorous training, that has allowed her to weave the greatest of lies, and strike fear into those that oppose her.


blackbloodtroll wrote:
DrDeth wrote:

Why not try= not dumping CHA?

No, Grizzly, remember CHA is also force of personality.

Low CHA is The Spleen. A 5 is the guy villagers throw rocks at. He's the antithesis of cool and heroic. No hero has a 5 in CHA, because he'd never become a adventurer or hero to start with.

Oh, the villagers throwing rocks huh?

One of those that nearly throws a fit at any score below 10?

I see it as a roleplay opportunity, but you see it as what?

Blasphemy?

Some of like playing out low scores.

Heroes don't have low charisma?

Ask Mr.Fantastic. That guy has no people skills, whatsoever.

Mr Fantastic has leadership and force of personality.

Lowest NPC in Golarion has a 8, unless racial modifiers.

Sure, a occ mildly low stat can be fun. Not crippling, just because the game has few penalties.

Shadow Lodge

Sissyl wrote:
This is the guy who instantly reads everything worthwhile about a person. The slightest fault in grooming, he notices. Every minor social error, he notices. Everytime someone makes a little white lie, he notices. And, of course, while he's in tune enough not to mention it, YOU CAN ALWAYS TELL. Everyone feels scrutinized, studied and questioned around him. Major creepness.

That's a neat idea.

You could play this a couple ways depending on Int, trained skills, and other abilities. For example, if the Int is also fairly high an annoying know-it-all would definitely make sense. If the Int is middling it's harder to justify an obnoxious genius because most of those character types (House, some versions of Holmes) tend to have a combination of high Wis and Int. And the above description of making everyone feel scrutinized makes more sense if the character is actually trained in Sense Motive and/or Perception.

Stubbornness might also be a trait - due to his/her strength of will this character refuses to compromise in situations where that might be socially expected - especially if he/she knows the other party is being foolish.

Tell us a bit more about the character and we might be able to give more useful suggestions.

Grand Lodge

Just blowing steam.

Moving on.

8 is not the "lowest of the low" for scores of common NPCs.

The NPC Codex Village Idiot has a 4 Intelligence.

Your common Orc has a 6 Charisma.

These should give you an idea of how these scores effect personalities.

Webstore Gninja Minion

Removed unhelpful posts. Please be civil.


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The Witch from Into the Woods... "I'm not good, I'm not nice, I'm just right."

~~~

On a more realistic note, I see high wisdom/low charisma a slight bit differently than others here.

Intelligence- is cleverness, observation, quick-wittedness, invention. Holmes and House and Howard Hughes. (HH would be a fantastic example of high-int/low cha, at least in later life.)

Wisdom- to me, seems more like; seeing the big picture, how it all fits together, the law of unintended consequences, cause and effect to the 7th generation.

A real-life example might be someone like Ralph Nader who crusaded for seatbelts and against tobacco and for the environment and for election freedom. His opponents invested millions on digging up dirt on him, and they couldn't find a single immoral thing he'd ever done. In the long term (from my perspective) he was always *right,* but he had difficulty conveying his ideas in a way that other people could understand and appreciate. He also never, ever compromised on his values, even when "holding strong" helped his opponents more than his allies.

Please, I don't wanna start a flame thing about agreeing or disagreeing with Ralph. I'm just using him as an example of someone who has vision about deep and wide and far-reaching consequences, and is personally true to his ethics (consequences be damned), but is not generally liked.


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Charisma is a pretty crazy score. Its all over the place in the game.

Like, the average dwarf has a lower charisma score than a rotting, mindless zombie ... why? because most dwarfs are grumpy.


A robot. Very cold, and logical...so also a Vulcan like character. Come off as high and mighty, no empathy.

Grand Lodge

uriel222 wrote:

Someone who is super observant, and who knows people and their motivations better than they know themselves, but is an annoying jerk?

Meet Dr. Gregory House, M.D.

Considering the number of women I know who would gleefully leave their husbands for House --- not Hugh Laurie, House --- I have to disagree with the low CHA.

He's clever, quick witted, well-spoken and only unpleasant because he wants to annoy others. He is able to immediately glean their insecurities and push their buttons in precisely the right way. A low CHA character wouldn't anger other people so---he'd just make a fool of himself.

I know it's a Love-It or Hate-It show, but Rajesh on Big Bang Theory is a great low CHA character. He's completely mute around women, and so blase otherwise there are several jokes about characters forgetting he's around or a part of the conversation, and even when he is able to overcome those limitations with alcohol instead of transforming into a smooth talker, he is generally portrayed as an obnoxious drunk incapable of saying the right thing.


You don't. Your raw stats are not your character. If anything on your sheet can be said to be your character it's your skill bonuses.

Charisma and Wisdom are used and described in contradictory ways. Their descriptions are clearly flawed and the common concept of what charisma in particular means is actually described by your total skill modifiers.

Don't look at the stats, look at what your character can do. Your character is relatively observant and good at judging people (or possibly very good if he's put skill points in). Your character is not very convincing, but might be average if he's put skills in and they're class skills. If you use skill ranks to offset your poor charisma it no longer represents poor social skills. It represents that you'd make a lousy spontaneous arcane caster, oracle, or paladin.


If you've read some DragonLance books, Raistlin Majere seems to come to mind. He's snarky, obnoxious to most people, and will tell people exactly what he thinks of them (Low CHA). Not to mention that he's described as being visually unsettling. However, he is a brilliant mage and often knows exactly what is happening before most of his party (High INT/WIS).


Thank you all for all of the suggestions. I, also am playing a dwarven inquisitor with the heresy inquisition, as Blackbloodtroll had mentioned previously.

We have a 15 point buy, so while I would love to have a higher charisma. When you're limited in what you can buy for stats. You do what you have to do. So my stats are this, str 16, dex 12, con 14, int 10, wis 16, & 5 cha.

My character will be involved in a pirate themed campaign. I'm still trying to figure out how I can roleplay the heresy inquisition part as well. Any advice on that is certainly welcome as well.

Thanks again!


A dwarven inquisitor could be extremely dour and stern. His sullen, severe demeanor creates a bad first impression and people feel uneasy around him.
Maybe there is something in his appearance as well - he has small eyes with a harsh squint, or a cleft lip which gives him a permanent grimace.

He could still overcome some of his shortcomings by training himself in skills like Intimidation (the natural choice for his personality), or Diplomacy (it requires a lot of effort but he could force himself to be civil when needed).


I was actually thinking about becoming an Intimidation King. That's what led me to my choice of the Heresy Inquisition. This allows me to use my WIS score to make Intimidation & Bluff checks.

I do like the idea of House or Sherlock Holmes, a wise a** with no personality.

The Exchange

Look at the monsters stats. you are below a troll i believe. see what other really low cha monsters are like and go in that direction.

Grand Lodge

I still like the idea of a Alia Atreides PC, using "the Voice" to intimidate.

Seriously, she basically had no time to fully develop her own personality.

Her genetic memory gave her the experiences and egos of generations of female ancestors, since the womb.

Undefined emotions, with underdeveloped personality, and a voice that commands that others belief, and obey.

It worked for me as a basis.


When the people you are nice to prefer the company of a gelatinous cube to being with you, you may have overdone it.


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Charisma is simply too varied in effect to have meaning. It normally determines how scary you are, how personable you are (which would realistically be practically opposites), and how magical you are (but only for bards, sorcerers, oracles, paladins, summoners, and magic devices). It's a stupid legacy grab bag stat with no clear correspondence to a any real personality trait. It demonstrably doesn't represent what it claims to because if it did will saves would be based on it.

Roleplay your sense motive, diplomacy, bluff, intimidate, and knowledge skill modifiers, not your stats.


Don't stats represent what the makeup of your character represents? Str = how strong you are, Dex = how mobile you are, Con is how sturdy you are & so on.


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I have always seen Charisma as one's force of personality and sense of self. It's not just about how one carries oneself superficially. Charisma is a lot deeper than that: it's a reflection of the character's sense of self and individuality.

A high Charisma means that the individual can affect the world around him to his personal advantage. It could be a trusting sense of self-assuredness; personal magnetism; serene calm and a blinding smile; gregarous extraversion; etc.

A low Charisma indicates that the character has a hard time asserting himself. It could mean a speech impediment or stutter; painful shyness; low self-esteem (or even self-loathing).

You can play low Charisma as a blissful unawareness of a negative personality trait-- such as steamrollering others in conversation; no sense of tact; poor personal hygene. But these latter ways to play it are more superficial than what Charisma truly represents: A low Charisma means a lack of sense of self, and a tendency to let others make decisions for you.

In other words, a low-Charisma character is more likely to be a doormat who shuns the spotlight rather than a smelly obnoxious rube who picks his nose in public.

Of course, the latter is more fun to play!

RPG Superstar Season 9 Top 16

I think being fantastically ugly like some posts suggest is still a high charisma, because people notice and pay attention to you. Plenty of magnetic people have been ugly.

I'm gonna echo the other camps

Low Cha is being socially invisible from shyness/apathy, or being a jerk, whether you're aware of it or not.


Give insightful advice, sarcastically, whether it is asked for or not.
Remind people you gave them that advice, REPEATEDLY.
If your advice proves wrong blame the person you gave the advice to.
Be abrupt when it is best not to be.
Be rude when it is best not to be.

Get the message?


Ok, imagine this---you'll have to seriously suspend some disbelief.
Imagine a guy like the Westboro Baptist guys that seriously piss off pretty much everyone when they show up to protest funerals and so forth. There's your seriously low charisma.

Now imagine that in your game world, that same guy is incredibly perceptive and happens to be right, at least insofar as his lower-case g god happens to be concerned. For extra fun, make that lower-case g an upper case, some sort of overgod that is known only to an extreme few and theorized by a few out-there extreme researchers.

The Exchange

I used to have a different reference for high-Wisdom, low-Charisma characters, but after Kung Fu Panda came out I started citing Shifu as my example. He's abrasive, grumpy, and bossy, and at the same time full of a self-doubt and shame. His students are quite devoted to him, because they've had time to discover that he's a dedicated teacher - but he keeps them emotionally at arm's length. (One could argue that for a master of kung fu he's actually got a pretty low Wisdom, but that seems more like a blind spot in a character who's ordinarily highly perceptive and iron-willed.)


For brilliant observational skills and zero tact, try BBC Sherlock :

Sherlock and Molly

He's trying to be helpful here (He's just said her new boyfriend is gay)


Atarlost wrote:

You don't. Your raw stats are not your character. If anything on your sheet can be said to be your character it's your skill bonuses.

Charisma and Wisdom are used and described in contradictory ways. Their descriptions are clearly flawed and the common concept of what charisma in particular means is actually described by your total skill modifiers.

Don't look at the stats, look at what your character can do. Your character is relatively observant and good at judging people (or possibly very good if he's put skill points in). Your character is not very convincing, but might be average if he's put skills in and they're class skills. If you use skill ranks to offset your poor charisma it no longer represents poor social skills. It represents that you'd make a lousy spontaneous arcane caster, oracle, or paladin.

This. With the exception of Strength, all of the attributes are aggregated amalgamations of multiple abstract, undefinable, and unquantifiable concepts. There are zero rules for RPing your stats (because RP and mechanics are separate concepts).

Sczarni

int 10, wis 16, & 5 cha... intersting.

Spoiler:

Intelligence (Int)
Intelligence determines how well your character learns and reasons.

Wisdom (Wis)
Wisdom describes a character's willpower, common sense, awareness, and intuition.

Charisma (Cha)
Charisma measures a character's personality, personal magnetism, ability to lead, and appearance.

A general overview of this character:
He is your average learning and reasoning person. He is extremely intuitive, perceptive, and sensible. In social settings, he struggles to capture the attention of others, and is commonly overlooked or under-appreciated.

Traits:
Perceptive
Intuitive
Understanding
Realistic
Awkward
Unimportant
Lonely
Unattractive

Interpretations:
1. An undervalued assistant type character, like Soren from Fire Emblem. Someone who is only ever listened to by someone who understands his value, or when someone with authority demands it. Since he struggles to make friends and build relationships with just anyone, he clings to those who know his worth, whether they use him for his abilities or truly appreciate him as a person. An excellent adviser to a King or some other strong leader. A loyal and life-long friend and ally.

2. An eccentric, socially extroverted, but knowingly undervalued individual. Constantly considering "what if" for past, present, and future events. He is someone who has clear goals set out in mind, and works hardly to achieve them, but struggles when it comes to working with others. Is painfully aware of his inability to lead, which is extremely frustrating, and too much of an individual to be led. He is valued for his strong will, and sometimes becomes a leader because of his sheer determination, but only for a short time. His friend and confidant is another high wisdom character who understands him.

3. An over-critical coward. Someone who thinks he knows everything about everyone else, but struggles to show any self-understanding. Is quick to analyze and interpret the behavior of others, but will socially justify any of his own shortcomings. His feelings are hurt when he gets a taste of his own medicine, but he is able to get over grudges on his own. Painfully aware of his own weaknesses, he seeks to displace his self-loathing on other people. His harsh personality is only ever curbed by a group who doesn't put up with his crap, some kind of selfless behavior for a higher cause, or perhaps a love interest who brings out a softer, more sensitive side of him.


Haladir wrote:

I have always seen Charisma as one's force of personality and sense of selfBut the will save is based on wisdom. It's not just about how one carries oneself superficially. Charisma is a lot deeper than that: it's a reflection of the character's sense of self and individuality.

A high Charisma means that the individual can affect the world around him to his personal advantage. It could be a trusting sense of self-assurednessNope, that's the Will save; personal magnetism; serene calm and a blinding smile; gregarous extraversion; etc.

A low Charisma indicates that the character has a hard time asserting himselfNope, this is will and therefore wisdom again. It could mean a speech impediment or stutternot with his diplomacy mod it's not; painful shynessAgain, not for a character using a different stat for diplomacy and intimidate; low self-esteem (or even self-loathing).

You can play low Charisma as a blissful unawareness of a negative personality trait-- such as steamrollering others in conversation; no sense of tactinvalid: wis to diplomacy and sense motive; poor personal hygenealso invalid for someone with wis to diplomacy. But these latter ways to play it are more superficial than what Charisma truly represents: A low Charisma means a lack of sense of selfNope. Sense of self is wisdom because will is wisdom, and a tendency to let others make decisions for youThat's a combo of int and wis: will power and recognizing who the best decision maker actually is.

In other words, a low-Charisma character is more likely to be a doormat who shuns the spotlight rather than a smelly obnoxious rube who picks his nose in public.

Of course, the latter is more fun to play!

Oh, and socially awkward people tend to be so because they have trouble reading people. That's sense motive, which is by default wisdom.

Shadow Lodge

I normally associate charisma with assertiveness. The low charisma characters I played have generally made quiet suggestions and don't have the force of personality to push them through in a group. The higher charisma characters will push through their ideas even if they aren't the best... They fade in crowds and struggle in company. They don't fare well in the limelight. If you have a high wisdom you will probably realise your limitations and may find ways of dealing with this, typically befriending a higher charisma character that has the sense to listen to you and help you out in those situations...

Harsk the dwarf ranger icon has a charisma 6 and wisdom 14. "Yet few
dare to mock him for his choices, for if there’s anywhere that Harsk is dwarven, it is in his gruff and off-putting attitude... His companions value his skill at combat even if they’re somewhat afraid of him."

A lot of the combat based icons only have 8 charisma.

Most combat orientated dwarf NPC's will have a charisma of 6 and a wisdom of 12. So you could say you have an exaggerated typical dwarven personality.


Haladir wrote:
He could also be painfully shy, with a soft voice who mumbles quietly when communicating, avoiding eye contact. Someone who is very much not comfortable asserting himself or his opinions in a group. Someone who actively avoids the spotlight. Someone who's a follower, not a leader.

This is exactly the high-WIS, low-CHA druid I'm currently playing. The joke is that you can tell if he likes you because he's staring at YOUR shoes instead of his own.

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