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When the speaker of Carroll's poem "Jaberwocky" takes his vorpal sword to slay the Jaberwock it isn't a plain old, run-of-the-mill Jaberwock, per say; Carroll says it's a "Manxome foe."
So, where in the Bestiary is the Manxome Template?
Come on Paizo designers and Lords of the Boards, I wanna throw a Manxome Lamia and its two Manxome Bandersnatches against some PCs.
Here's hoping a Manxome Template can be designed quickly enough to be included in a volume of Reign of Winter.

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Yeah, Rynjin is right, it's a made up word with no meaning.
Just like "vorpal": a made up word from the poem "Jaberwocky" with no meaning. Taking any one of Lewis Carroll's made up words that don't have any meaning and putting them in D&D is silly.
Who would accept "vorpal" as a useful word anyway?
Or "Jaberwock."
Or "Tulgey."
Or "Bandersnatch."
Or "Jub Jub."
For that matter, any made up word with no meaning -- even those that Lewis Carroll didn't create for his wacky writing -- such as "Demogorgon" and "Fraz Urb Lu" and "Aroden" -- has no business in D&D.
EDIT:

Rynjin |
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.
Your head.
There is absolutely no indication of what "Manxome" means except "Not ordinary". Any template created with the word in mind could be replaced with any other word in any other language and it would make as much or more sense.
The vorpal sword chopping its head off was specifically mentioned.
The Jabberwocky is described AND illustrated.
The JubJub, while little info is given, is said to be a bird.
And so on. You are requesting, essentially, "A New Template", with no guidelines or parameters to be met except that it bear the name "Manxome".
As I said, you can take any template in the book already and replace its name with the word "Manxome" and it wouldn't make a lick of difference. There is no point in using the word for a new template, since as I said, ANY OTHER WORD would have the same or more connection with whatever it was attached to.
This thread, in essence, is a suggestion to "Do something. Anything really." with no sort of information or guiding goal to follow.
So what's the point?

+5 Toaster |
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Its obviously a cross between manly, maximum, and awesome. However, any template should produce a manxsome opponent.
correction, you just described chuck norris. No player could survive a creature thats been norrised up, therefore this template shouldn't exist for the safety of the game world and its players.

The True Chuck Norris |

Ciaran Barnes wrote:Its obviously a cross between manly, maximum, and awesome. However, any template should produce a manxsome opponent.correction, you just described chuck norris. No player could survive a creature thats been norrised up, therefore this template shouldn't exist for the safety of the game world and its players.
who says they would be worthy of my awesome template, and thats if they qualify. Minimum CR is 19,356,987. Why, because i said so.

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You asked for it, you got it...
The Manxome creature template:
Manxome
A Manxome creature is a hunter without peer. They
can stalk patiently, or attack in a rush - but they
never stop until their prey is dead, or they are.
Creating a Manxome creature (sometimes known as a
Manxome foe):
Manxome is a template that can be added to any living
creature with a discernable anatomy. If it is added
to an animal, the animal becomes a magical beast, and
if added to a humanoid, it becomes a monstrous
humanoid.
Speed: All types of movement get a 10' bonus.
Attack: The Manxome creature retains all of the base
creature's attacks, and in addition gets 'Mark
Target'.
Mark Target: A Manxome creature is very focussed, and
can choose one target it can percieve in any way as
its marked target. It can only have one marked
target at any one time, and cannot change the target
until the target is dead. It takes a move equivalent
action to set a marked target.
Once a target has been marked, the Manxome creature
gets a +4 to hit that target, and any of its targeted
attacks get double damage, not counting strength or
other adds. Against any other target, the Manxome
creature takes a -4.
Special Qualities: A Manxome creature retains all of
the base creature's special qualities, and gains
Target Scent.
Target Scent: The Manxome creature has an uncanny
ability to smell out its target, whether directly, or
by tracking. While it has a market target, the
Manxome creature gets +8 to it's perception any time
there is any chance for scent to be possible, and
ranges are quadrupled, but only concerning the marked
target. For all other purposes, when it has a marked
target, it takes a -4 to perception.
Abilities: Change from the base creature as follows:
Str +4, Dex +4, Wis +4
Skills: The Manxome creature retains all of the
racial skills of the base creature, and gains +8 to
Acrobatics (jump), +8 to stealth, and +4 to Survival.
CR Adjustment +2
I hope ya like it. :p

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A manxome creature has extended its life through the consideration of paradoxes, puzzling koans, and non-sense poetry. Its primal strangeness
Creating a Manxome creature
“Manxome” is an inherited or acquired template that can be added to any living, corporeal creature with an Intelligence score of 4 or more. A manxome creature retains the base creature's statistics and special abilities except as noted here.
CR: +2
Defensive Abilities The creature gains damage reduction 10/lawful.
Special Abilities: A manxome creature gains the following special abilities:
Ageless (Ex): A manxome creature does not age and is immune to any effect which causes a creature to age.
Bewildering Aura (Su): When a manxome creature is under the effects of any mind-affecting effect, a manxome creature may activate his aura of bewilderment as an immediate action. Every creature in a 30 foot radius must succeed on a Will save (DC 10 + 1/2 manxome's creatures HD + manxome creature’s Cha modifier) or be affected by the mind-affecting effect which triggered the aura. The aura ends whenever the triggering effect ends. A manxome creature can only have a single bewildering aura at a time.
Paradox Armor (Su): A manxome creature gains a +5 dodge bonus to AC. However, if a manxone creature has full concealment against an attacker, that attacker ignores the manxome's creature's dodge and natural armor bonuses.
Transcend Divination (Su): A manxome creature is immune to any divination effect. The creature targeting a manxome creature with any divination must succeed at a Will save (DC 10 + 1/2 manxome's creatures HD + manxome creature’s Cha modifier) or be affected by insanity.
Word of Puzzlement (Su): As a full round action, a manxome creature can utter a word of puzzlement. All creatures who hear this effect must succeed at a Will save (DC 10 + 1/2 manxome's creatures HD + manxome creature’s Cha modifier) or lose their ability to communicate in any language. This causes 50% spell-failure for spellcasters. This is a mind-affecting effect.
Skills: A manxome creature instantly fades from memory which grants it a +20 racial bonus to stealth and permits it to hide in plain sight.

Rynjin |

MaxAstro wrote:Apparently manxome is a word that means "A creature that inspires cool templates". Consider both of those stolen, guys. :pEnjoy. :)
I should template some beasties with it. Maybe a bear...hmmm...a dire bear...and something bigger and nastier...
Cool.
More bears for me to throw.

Orthos |
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Byrdology wrote:Rynjin wrote:What are you saying?Odraude wrote:What does it even mean?
Quote:it's a made up word with no meaningQuote:it's a made up word with no meaning
I do have to correct this. All of the words in the Jabberwocky poem have some meaning - as most of them are garbled portmanteaus. Some Carroll's notes defined, others have been guessed at.
"Manxome" is defined as "Possibly 'fearsome'; A portmanteau of "manly" and "buxom", the latter relating to men for most of its history; or relating to Manx people."

+5 Toaster |

Rynjin wrote:Byrdology wrote:Rynjin wrote:What are you saying?Odraude wrote:What does it even mean?
Quote:it's a made up word with no meaningQuote:it's a made up word with no meaningI do have to correct this. All of the words in the Jabberwocky poem have some meaning - as most of them are garbled portmanteaus. Some Carroll's notes defined, others have been guessed at.
"Manxome" is defined as "Possibly 'fearsome'; A portmanteau of "manly" and "buxom", the latter relating to men for most of its history; or relating to Manx people."
so a template that grants frightful presence then?
[threadjack]also I am approaching done with that little project I told you about[/threadjack]
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Today in class, in honor of this Thread (but mostly because my students have been exhaustively working and are ahead of my expectations) we played a game I called "Carroll Words," where the students made up Lewis Carroll-sounding nonsense words, wrote them down with definitions, and then named the word aloud. The rest of the class had to guess at what the Carroll word means and we competed at who could guess the closest meanings based on the sounds of the students' Carroll word.

Wolf Munroe |

You know, some of the other words from The Jabberwocky got used as variants or attacks for the Jabberwock stat in Pathfinder.
Whiffling, as in "The Jabberwock, with eyes of flame, came whiffling through the tulgy wood, and burbled as it came" is an attack that the Jabberwock has in Pathfinder. What's whiffling?
Burble, from the same sentence above, is ALSO an attack that the Jabberwock has in Pathfinder. But whiffling and burbling are only defined in the Pathfinder rules, not the poem.
Heck, the fact that it was mentioned to have "eyes of flame" means it gets burning eye rays in Pathfinder.
And the only reason a "vorpal blade" exists in Pathfinder, and D&D before it, is because a vorpal blade slew the Jabberwocky in the poem by beheading it.
"One, two! One, two! And through and through, his vorpal blade went snicker-snack! He left it dead, and with its head, he went galumphing back."
(I'm recalling from memory so excuse my punctuation not matching the formal poem.)
So... because because he beheaded it with the vorpal blade, the vorpal blade gets powers related to beheading creatures. That's an interpretation though.
So who is to say that a manxome foe isn't a suitable template or variant for the jabberwock or other creatures? The word is meaningless, but since it originates with the Jabberwocky, my suggestion for it would be that the Jabberwock IS already manxome. Therefore, any creature templated with a manxome template should gain some feature that the Jabberwocky possesses.

Mark Hoover |
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Ciaran Barnes wrote:Its obviously a cross between manly, maximum, and awesome. However, any template should produce a manxsome opponent.correction, you just described chuck norris. No player could survive a creature thats been norrised up, therefore this template shouldn't exist for the safety of the game world and its players.
Pathfinder was originally supposed to be released in 1988, long before 3.5 was even invented. The only difference was that the original developers added a "Manxome" template. Chuck Norris got wind of it and spin kicked the entire game into the late 2000's. There will never again be an official Manxome template.

JosMartigan |

Because it's a made up word with no meaning. There's no point of reference for creating a template based on it.
You could just as easily take the Advanced template, rename it Manxome, and call it a day.
According to dictionary.com "manxome" means " fearsome"
http://dictionary.reference.com/browse/manxome?s=t

PathlessBeth |
Rynjin wrote:Because it's a made up word with no meaning. There's no point of reference for creating a template based on it.
You could just as easily take the Advanced template, rename it Manxome, and call it a day.
According to dictionary.com "manxome" means " fearsome"
http://dictionary.reference.com/browse/manxome?s=t
Well, this book has a template called 'Herald of Woe Creature' which could work as a Fearsome creature.
Actually, practically any template with a positive CR modifier could work as a 'fearsome' creature.Which was basically the point Rynjin made back in 2013.

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"One, two! One, two! And through and through, his vorpal blade went snicker-snack! He left it dead, and with its head, he went galumphing back."
To be true to the source, then, shouldn't a vorpal weapon only cut off someone's head on a nat 1 or 2?

Xuldarinar |

Wolf Munroe wrote:"One, two! One, two! And through and through, his vorpal blade went snicker-snack! He left it dead, and with its head, he went galumphing back."To be true to the source, then, shouldn't a vorpal weapon only cut off someone's head on a nat 1 or 2?
To be consistent with the notion of a critical failure, a vorpal sword should behead the wielder on a natural 1 or 2, though requiring a confirmation roll, of course.

Baval |
.
Your head.
There is absolutely no indication of what "Manxome" means except "Not ordinary". Any template created with the word in mind could be replaced with any other word in any other language and it would make as much or more sense.
The vorpal sword chopping its head off was specifically mentioned.
The Jabberwocky is described AND illustrated.
The JubJub, while little info is given, is said to be a bird.
And so on. You are requesting, essentially, "A New Template", with no guidelines or parameters to be met except that it bear the name "Manxome".
As I said, you can take any template in the book already and replace its name with the word "Manxome" and it wouldn't make a lick of difference. There is no point in using the word for a new template, since as I said, ANY OTHER WORD would have the same or more connection with whatever it was attached to.
This thread, in essence, is a suggestion to "Do something. Anything really." with no sort of information or guiding goal to follow.
So what's the point?
Actually, it only says that the Vorpal sword went "snicker snack", it never says that he kills it by cutting off its head, just that he took its head back. Why wouldnt he? its probably a great trophy. So by that logic, "vorpal" should at best be synonymous with "thundering" at best, depending on how loud the snicker snack was.
Just off the top of my head, by popular interpretation that a vorpal sword was required to kill the Jabberwocky rather than just the kind of sword the guy happened to have, why not make it so a Manxome foe has some form of natural healing that can only be stopped by removing its head, like an easier to kill version of the tarrasque?

Baval |
Ooh another interpretation for Vorpal! One two! One two! And through and through! Clearly, Vorpal reverses luck. A roll of 1 is a crit, and 20 is a fumble.
Normally it would be terrible luck to run across the manxome Jabberwocky, but since he had his trusty vorpal sword his luck was reversed and he won through.

JosMartigan |

JosMartigan wrote:Rynjin wrote:Because it's a made up word with no meaning. There's no point of reference for creating a template based on it.
You could just as easily take the Advanced template, rename it Manxome, and call it a day.
According to dictionary.com "manxome" means " fearsome"
http://dictionary.reference.com/browse/manxome?s=t
Well, this book has a template called 'Herald of Woe Creature' which could work as a Fearsome creature.
Actually, practically any template with a positive CR modifier could work as a 'fearsome' creature.
Which was basically the point Rynjin made back in 2013.
Rynjin stated "it's a made up word with no meaning". I proved it HAS a meaning. Manxome is not a nonsense or made-up word. And since "fearsome" means something that causes fear, I was assuming it would be obvious a "Manxome" Template would have special abilities that "cause fear" as in the shaken, frightened, and/or panicked conditions.

Atarlost |
"Manxome" is defined as "Possibly 'fearsome'; A portmanteau of "manly" and "buxom", the latter relating to men for most of its history; or relating to Manx people."
Or possibly Manx sheep, which is clearly the coolest caprid ever and possibly the coolest bovid.
Clearly the manxome foe template should give a gore attack dealing double the normal damage for a creature of its size.

Kobold Catgirl |

"Manxome" indicates an extremely slim, slippery, mink-like build. It is the greater form of "minxome", and indicates that the creature's build takes it to an incredible, maximized level.
“Manxome” is an inherited or acquired template that can be added to any living, corporeal creature. A manxome creature retains the base creature's statistics and special abilities except as noted here.
CR: +2 +1 for minxsome creatures.
Defensive Abilities:
Slippersome: The creature is both very soft, like a slip-on shoe, and very slippery. It is treated as one size category smaller for the purposes of Armor Class and fitting inside narrow spaces. The creature takes half damage from bludgeoning and slashing attacks and neither takes damage from falling nor inflicts damage for falling on another. Minxome creatures do not gain this ability.
Wiriggly: The creature is very hard to hit with certain attacks. If ever granted a miss chance, its miss chance is increased by 10. All piercing weapons automatically face a 10% miss chance against the manxome creature. However, any creature that threatens a critical hit upon it with a slashing weapon gains a +4 bonus to confirm. Minxome creatures halve both miss chance bonuses to 5 and 5%, respectively.
Special Attacks:
Sqoft: The creature always deals nonlethal damage with bludgeoning natural attacks.
Constrict: The creature gains a constrict attack which deals 1d6 damage if Medium, 1d8 if large, and so on. If they have a bludgeoning attack already, they may use the dice from this attack if it is higher. They add 1-1/2 their Strength bonus to damage, but damage is always nonlethal.
Skills:
Slirmy: The creature gains a +20 bonus on Escape Artist checks.

Rynjin |

And what about that issue with learning magic you can only comprehend while wearing a headband?
So you're of the opinion that Wizards who start with say a 14 Int shouldn't be able to cast spells higher than 4th because they needed a headband to up it? That's pretty dumb.

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In my opinion, so is arguing that a made-up fantasy word shouldn't be used in D&D since, according to you, anyway, it doesn't have a set parameter on how game designers could imagine it.
"Manxome" is a pretty cool sounding fantasy word in a very famous fantasy poem that D&D has already borrowed several pretty cool sounding words and integrated them, with varying degrees of creativity, into the game. I think they should do the same with "Manxome."