Insectfolk race, a movement question


Rules Questions


I am creating an insectfolk race based on your common grasshopper or locust even. I would like to know how the rules work or how it plays out for 2 movement racial traits. Right now I have a base speed of 20 ft, but if the race had the Jumper and the Vestigial Wings or Gliding Wings how would that work? I might be pushing it trying to use Jumper with acrobatics and wings, idk.

If anyone could tell me how this works, or if it is overpower, or not even feasible I'd appreciate it.

Shadow Lodge

The race will normally move at 20ft, like gnomes or halflings.

Jumper: They get a -4 penalty to jump for slow (20ft) speed, but suffer no penalty at all for not having a running start (which normally doubles the DCs for jump checks).

Vestigal Wings: If they gain the ability to Fly, for example using the Fly spell or Boots of Flying, they get a +4 bonus on Fly checks to make maneuvers. This does not interact with any of the other abilities.

Gliding Wings: Exactly as it's described in Race Builder, with no special interactions with either of the above.

They could have all three movement traits and still be a standard race - the limit on traits per category is 3 and all these traits are standard traits. It's plenty feasible and not OP, they just get a few nice mobility options, but less defensive or offensive abilities since this takes 4-7 RP.

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