Limited time (long weekend basically) - AP or Modules (or Scenarios??)


Advice

Dark Archive

I have a gaming reunion thing planned for march of 2014 with my old high school gaming buddies. We wanted a reunion and thought doing some gaming would be a lot of fun.

So I definitely wanted a common roleplay thread running through this, not just some fights. i read about Crypt - Masks - City trilogy and it looked perfect. We may not even finish Masks let alone get to City, but the fact they all had a lot of regional Inner sea stuff built in and were linked were huge selling points. Both me and my party crave the roleplay stuff. They dont talk in character a ton, but boy do they want to know every little detail about the city that is their base of operations, establish deals with local merchants, find a mentor, etc.

But man, the Adventure Packs just look so darn cool. Its exactly what i would use if i had a regular gaming group, hands down. But i dont own one yet, so i cant get a feel for what exactly they are, how long they take, how much roleplay is in there, are there opportunities for sidequests/tangents etc. I see that (for sanctioned play) each AP gives 3xp and 4 fame, so very similar to a module - but how does an APs playing time compare? Is an AP shorter or longer?

I played in a scenario a few days ago and it was a blast. However i dont think they will be what i want for this trip, since they are basically written to not have 'you must have played scenario XYZ to play this one' kind of stuff, which frankly my party will want - continuity, each scene building on previous. But maybe im wrong and there are scenarios that are meant to be run in series?

- so to be specific:
- How does an APs runtime compare to say Crypt of Everflame or Masks?
- do they have cool roleplay material, dialogue scenes to get the PCs hooked on the source material and involved mentally, or are they more a series of fights like scenarios seem to be?
- am i dismissing scenarios too quickly? are there some that are meant to build upon each other and run in a series?

---> either as a player or a GM, would you rather run Rise of the rune lords (or suggest your favorite AP!) and just see how far you can get in the time we have, or would you rather run Crypt then Masks?

If RotRL has enough roleplay and source /background material to bring it to life, AND an AP is roughly the same as a modules runtime, I think I am going to go AP, but having never seen one, I am asking for feedback please!

Matt

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Limited time (long weekend basically) - AP or Modules (or Scenarios??) All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
Tattooed Sorcerer