Need Damage for a Rock.


Rules Questions


I am going to be playing an Alchemist again and was trying to figure out what the damage rocks would be as I going to be playing dirty and using the Throw Anything feat a lot.


see magic stone spell for base then adjust for size of rock.
but I say it going to 1d6 M, 1d4 S -2 to attack roll, 1d3 or 1d2 for tiny with penalty on -4 attack roll for size of stone.


Here's an alternative. Clubs are found wooden bludgeoning weapons that many be thrown. A rock is simply a club made of stone.

Here's what we know from this:

A 3-lb medium-sized club does 1d6 damage. A small-sized club does 1d4 damage and weighs 1-1/2 pounds.

From this we can extrapolate that a large-sized club does 1d8 damage and weighs 6-lbs.

The weights might be a bit off but I would say that covers is one way to cover rocks.

"small rock" as a light weapon 1d4 damage.
"average rock" as a one-handed weapon 1d6 damage.
"large rock" as a two-handed weapon 1d8 damage.

The bestiary actually covers the extraordinary ability to throw rocks. In which case "Damage from a thrown rock is generally twice the creature’s base slam damage plus 1-1/2 times its Strength bonus."

So for chucking a two-handed rock. The damage would be 2d4 for a medium creature. That seems to fit nicely with the above.

Liberty's Edge

Of course, they're all improvised weapons...

Grand Lodge

It's hard to carry around a lot of rocks.

The Endless Bag of Dung is only 500gp.


blackbloodtroll wrote:
The Endless Bag of Dung is only 500gp.

Does that include the fly- and Otyugh-repellant?

Grand Lodge

See it here.


Rocks don't do any actual damage.

But, they do automatically defeat scissors.

(p.s. Avoid paper.)


Adventure Path Charter Subscriber; Starfinder Charter Superscriber

Why not just use the stones option for slings?

CRB examples of S, M, & larger rocks.

Just throw them by hand with a 10' range bracket?

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