Scrynor |
What do you need to throw multiple acid flasks every round? It seems like drawing them is a problem. Quick draw explicitly says you can't draw alchemical items after it says you can throw weapons at your full rate of attack.
Also (semi-related), can you retrieve as many items as you have open hands with a move action? It seems silly to say it takes twice as long to grab 2 potions while you are in your potion bag as it does to grab 1...
Sober Caydenite |
What do you need to throw multiple acid flasks every round? It seems like drawing them is a problem. Quick draw explicitly says you can't draw alchemical items after it says you can throw weapons at your full rate of attack.
Also (semi-related), can you retrieve as many items as you have open hands with a move action? It seems silly to say it takes twice as long to grab 2 potions while you are in your potion bag as it does to grab 1...
A tiefling with the prehensile tail trait can get one small item out each turn as a swift action; or you could have a familiar handing you bottles.
Nefreet |
My Wayang Alchemist has four arms. If I'm prepared, I can start combat with one flask in each hand and throw 2/round for two rounds with Two-Weapon Fighting before needing to "reload" (or all of them in one round if I ever take Improved Two-Weapon Fighting).
I don't know if the restriction necessarily has anything to do with being "overpowered". I feel that if just any character had the option of doing it, thematically there might be less inclination to play an Alchemist.
Nefreet |
I actually usually wield a Glaive in two hands, a Shield in the other, and my free hand for bombs/etc. I pieced together a Xill figurine to represent him in combat.
But yeah, if I started combat holding four flasks, and eventually threw them all, I'd be down to the normal "retrieve then throw" option.
Also, if you had a Glove of Storing, you could retrieve one item as a free action. Just to toss one more in the mix for you.
Xaratherus |
Possibly for another thread but, would splash weapons fired from a launching crossbow still benefit from an alchemist's INT mod to damage? That benefit technically stems from the Throw Anything feature, and you're not throwing it - but the specific line that grants it doesn't actually say you have to throw the splash weapon.
closetgamer |
I was looking at this recently when a player wanted me to do away with the Quick Draw Feat.
I said no of course and based my argument on this type of action.
I did however come to the decision that IF a PC takes Quick Draw and Throw Anything, that I would allow multiple/Full Attacks with alchemical items like flasks of acid or Alchemist's Fire.
Xaratherus |
I was looking at this recently when a player wanted me to do away with the Quick Draw Feat.
I said no of course and based my argument on this type of action.
I did however come to the decision that IF a PC takes Quick Draw and Throw Anything, that I would allow multiple/Full Attacks with alchemical items like flasks of acid or Alchemist's Fire.
Well, you can bypass Quick Draw in this situation with a 5 silver solution: A bandolier. Assuming you don't take a move action, you can retrieve a flask from a bandolier as a move action. Thus, you could throw the two flasks in your hands, use your move action to pull a third, and throw it as well (assuming you have the attacks for it).
[edit]
Removed reference to Quick Draw. It does seem silly to me that you can't Quick Draw a flask this way...
Scrynor |
Yeah, the many crossbows thing is the main reason I hate the restriction on quick draw for pure thematics. Quick draw doesn't let you draw and fire 3 alchemist potions in one round but it does let you draw, shoulder, fire, drop 3 crossbows? Weaksauce. I really feel like if they are going to keep that restriction on quick draw they also need to add a "weapon must be sheathed or shoulder slung" clause and add a limit on the number of sheathes someone can have. Or add a restriction based on two-handed/normal/light etc.