Rapidly throwing acid flasks


Rules Questions


What do you need to throw multiple acid flasks every round? It seems like drawing them is a problem. Quick draw explicitly says you can't draw alchemical items after it says you can throw weapons at your full rate of attack.

Also (semi-related), can you retrieve as many items as you have open hands with a move action? It seems silly to say it takes twice as long to grab 2 potions while you are in your potion bag as it does to grab 1...

Silver Crusade

Scrynor wrote:

What do you need to throw multiple acid flasks every round? It seems like drawing them is a problem. Quick draw explicitly says you can't draw alchemical items after it says you can throw weapons at your full rate of attack.

Also (semi-related), can you retrieve as many items as you have open hands with a move action? It seems silly to say it takes twice as long to grab 2 potions while you are in your potion bag as it does to grab 1...

A tiefling with the prehensile tail trait can get one small item out each turn as a swift action; or you could have a familiar handing you bottles.


Those options still won't sustain it though right? That only gets you 1 flask a round. How do you keep doing full attacks every round once you have multiple attacks per round?

It doesn't seem near strong enough to have no way to do it...

Sczarni

My Wayang Alchemist has four arms. If I'm prepared, I can start combat with one flask in each hand and throw 2/round for two rounds with Two-Weapon Fighting before needing to "reload" (or all of them in one round if I ever take Improved Two-Weapon Fighting).

I don't know if the restriction necessarily has anything to do with being "overpowered". I feel that if just any character had the option of doing it, thematically there might be less inclination to play an Alchemist.


Yeah, I love the many arms concept too. But how do you re-load all arms at once? Are you playing that one move lets your retrieve 1 flask per open hand? Or are you down to 1/round after the initial load of 4?

Sczarni

I actually usually wield a Glaive in two hands, a Shield in the other, and my free hand for bombs/etc. I pieced together a Xill figurine to represent him in combat.

But yeah, if I started combat holding four flasks, and eventually threw them all, I'd be down to the normal "retrieve then throw" option.

Also, if you had a Glove of Storing, you could retrieve one item as a free action. Just to toss one more in the mix for you.

Grand Lodge

There is the Launching Crossbow, but those take a Full-round action to reload.

You could have a number of loaded Launching Crossbows.

You fire one, drop it, Quickdraw another, and fire it.

The Launching Crossbow is in Adventurer's Armory.

Sczarni

I just read the Launching Crossbow. Wow. So an Alchemist Fire shot from a +1 Flaming Launching Crossbow would deal 2d6+1 damage, huh? I think I found a new favorite weapon...

Grand Lodge

Combine the Launching Crossbow, with the Crossbow Mastery feat.

Sczarni

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If we ever meet in person, lunch is on me.

Grand Lodge

Deal.


Possibly for another thread but, would splash weapons fired from a launching crossbow still benefit from an alchemist's INT mod to damage? That benefit technically stems from the Throw Anything feature, and you're not throwing it - but the specific line that grants it doesn't actually say you have to throw the splash weapon.

Grand Lodge

The bonus damage done with Splash Weapons is not stated as needed to be from thrown splash weapons.

A Splash weapon, is a Splash weapon.

Focused Shot will also add intelligence to damage.

Horizon Hunters

Pathfinder Adventure, Rulebook Subscriber

I was looking at this recently when a player wanted me to do away with the Quick Draw Feat.

I said no of course and based my argument on this type of action.

I did however come to the decision that IF a PC takes Quick Draw and Throw Anything, that I would allow multiple/Full Attacks with alchemical items like flasks of acid or Alchemist's Fire.


closetgamer wrote:

I was looking at this recently when a player wanted me to do away with the Quick Draw Feat.

I said no of course and based my argument on this type of action.

I did however come to the decision that IF a PC takes Quick Draw and Throw Anything, that I would allow multiple/Full Attacks with alchemical items like flasks of acid or Alchemist's Fire.

Well, you can bypass Quick Draw in this situation with a 5 silver solution: A bandolier. Assuming you don't take a move action, you can retrieve a flask from a bandolier as a move action. Thus, you could throw the two flasks in your hands, use your move action to pull a third, and throw it as well (assuming you have the attacks for it).

[edit]
Removed reference to Quick Draw. It does seem silly to me that you can't Quick Draw a flask this way...


Yeah, the many crossbows thing is the main reason I hate the restriction on quick draw for pure thematics. Quick draw doesn't let you draw and fire 3 alchemist potions in one round but it does let you draw, shoulder, fire, drop 3 crossbows? Weaksauce. I really feel like if they are going to keep that restriction on quick draw they also need to add a "weapon must be sheathed or shoulder slung" clause and add a limit on the number of sheathes someone can have. Or add a restriction based on two-handed/normal/light etc.

Sovereign Court

There are reasons behind the quick draw change mostly stemming from silliness back in 3.5 D&D. Curse them with all your might if you like.


Morgen wrote:
There are reasons behind the quick draw change mostly stemming from silliness back in 3.5 D&D. Curse them with all your might if you like.

I do! I curse them with a million fleas to infest their undergarments! :P

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