
Dwarfakin |

So the party is going to assault a fire cult. Only they don't know it yet. But anyway the Cult Leader is an Efrit named Amaal. His sons, a Suli Magus and a Suli Efrit Bloodline sorcerer both lvl 7 are his right hand. His "left" hand is a pyro hydra. Anyway the party will be running through this mess of a fire temple at lvl 7. Now the big fights are seperated so they won't be anihilated on the spot. but other than ifrits and fire elementals, I need the chumpy minions and there class levels and what not. Any ideas?
BTW the party consists of a human paladin/healer lvl 7, a half elf ranger guide lvl 7, a gnome druid pack lord with a herd of goats lvl 7, and a Dwarven Transmuter lvl6.

Odraude |

Level 7 eh? I'd suggest the following.
Grab some Magma Elementals for the BBEG to have as bodyguards. Have him/her cast Black Tentacles and possibly a Quickened Fireball (if you wanna be mean), then have the magma elementals puke magma on them. There is no save. They just take the 2d6 fire damage so long as they are stuck in there, which can spell danger for those that can't break through the Black Tentacles. Just a warning, this is a VERY nasty alpha strike, and can continue to harm those with low CMDs like wizards. What's worse is that elementals are immune to crits and precision damamge, and aren't evil. So they will be lasting a bit longer than usual. The Black Tentacles would be a little rough on the ranger (assuming archer) and druid (medium BAB), but devastating against the wizard. Your paladin should be able to power through it. Although the kicker is that if you get both the Black Tentacles and Magma Pool off, that's a x4 additional movement cost for anyone because of stacking difficult terrain. So no charging. Meanwhile, the wizard/sorcerer/witch/whatever is floating up gloating and picking off people. A couple of Large Elementals should do fine.
I like the idea of burning skeletons of giants or ogres. That would be a bit scary and really thematic. I'd take special care of not using too many elementals as they are immune to critical hits and precision damage, and some have DR/-. Look at the Witchfire from Bestiary 2. This is a very nasty monster that can lay down some serious hurt on an unprepared party, believe me. One of our players got incinerated by it and its 8d6 TOUCH ATTACK (both melee and ranged) and its ability to force you to become vulnerable to fire damage. Plus, she is incorporeal and has the standard undead traits. Very rough. Maybe have her be a lieutenant or even the final boss, since she is CR 9.
You can't go wrong with fire elementals, although I still find them weaker than the magma elementals and thelr puke lava ability. Still, play to their strengths. They have 50 ft movement, Spring Attack for larger ones, DR 5/-, Improved Initiative, and burn to add some extra damage. Use that to make them quick ambush strikes, dashing into combat to strike the PCs, then retreating back. They can take some hits thanks to their DR and if they really need to book it, having Mobility will help them deal with Attacks of Opportunity.
I'd also suggest throwing a cold item somehow, at least to give them a chance to play on some of the monsters' weaknesses.

Cuàn |

Mephits, a whole bunch of them. Fire, Magma, maybe even Air and Earth.
Depending on what the group's alignment is there could be some Azer around or you could have fun with a Hellcat. Magmins could also work.
Magma Oozes could work, in any of their forms.
Sadly there is no Daemon associated with death as a result of arson.
EDIT: Oh, and I think the goat pack lord is cooler as a goblin, but that's just me.

Dwarfakin |

well there quite a few things here...
1. BBEG and his Lieutenants have been built already.
2. Totally Forgot that goblins are pyros.
3. Totally forgot about resist energy.
4. Using things that don't actually do fire damage.
I'm mostly concerned with number four now.
What would fit in a fire based temple that is run by a fire genie? The fire skeletons are a good idea, and maybe a handful of goblins n such...but what else?