+2 Spellcraft Item?


Rules Questions

Liberty's Edge

1 person marked this as FAQ candidate.

My Magus...if he ever gets played...is a crafter, creating wondrous items. There are a lot of items that give +2 to a skill check...tools, books, what have you...is there a +2 spellcraft item? I know of some +5...


I believe that officially every skill in Pathfinder has associated with it a masterwork tool that grants +2.

Liberty's Edge

Orfamay Quest wrote:

I believe that officially every skill in Pathfinder has associated with it a masterwork tool that grants +2.

Commonly available? 50 gp?


Orfamay Quest wrote:

I believe that officially every skill in Pathfinder has associated with it a masterwork tool that grants +2.

I don't think this is correct. If you look at "masterwork tool" in Ultimate Equipment p78, there is a fairly detailed discussion of this question. Long and the short of it is "Some skills have no appropriate tool or masterwork tool - no nonmagical item exists that grants a bonus for all uses of that skill." Several examples are given, including UMD. It allows individual GMs to make up or permit such a kit, but it should be confined to certain aspects of the skill or to a limited number of uses (as per healer or disguise kits).


From the core rulebook. Cost is 50gp, and weighs 1 lb.

Quote:
Tool, Masterwork: This well-made item is the perfect tool for the job. It grants a +2 circumstance bonus on a related skill check (if any). Bonuses provided by multiple masterwork items do not stack.

It doesn't limit what skills can have masterwork tools, so Spellcraft should be an acceptable choice.

Probably in the form of some sort of reference book of common Spellcraft-ty things, like known spell components, visual effects of spells, etc.

Liberty's Edge

So...seems viable...but nothing cut-and-dried. Sorta where I was. *sigh*.

Thanks, anyhow. :)


The other option is a custom magical item. Skill bonuses cost is: Bonus squared x 100gp. So a magical item that grants a +2 bonus is worth 400gp.

Liberty's Edge

Jeraa wrote:
The other option is a custom magical item. Skill bonuses cost is: Bonus squared x 100gp. So a magical item that grants a +2 bonus is worth 400gp.

Yeah, that is there. By the time I do that, I should be about ready for an Armillary Amulet...or the equivalent, though. Guess I could start it off at +3 and work up, though... (3rd level for the feat...need ranks equal to the bonus it provides...)


Azazyll wrote:
Orfamay Quest wrote:

I believe that officially every skill in Pathfinder has associated with it a masterwork tool that grants +2.

I don't think this is correct.

You're misinterpreting. This thread states that "I spoke with Sean Reynolds and he advised that any skill is allowed to receive the +2 bonus per the Core Rulebook."

UMD is singled out in that there is no universally applicable tool; you pick a tool for certain limited aspects. So you'd get a tool for crafting-magic-items but it wouldn't help in identifying spells as they were cast, or vice versa. If your game master is particularly tight-fisted, he might demand that you get a tool for forging-rings and a different one for crafting-arms-and-armor. He could go so far as to demand that +3 magical plate takes a different tool than +2 magical chain mail, but that seems overboard to me.

Liberty's Edge

Orfamay Quest wrote:
Azazyll wrote:
Orfamay Quest wrote:

I believe that officially every skill in Pathfinder has associated with it a masterwork tool that grants +2.

I don't think this is correct.

You're misinterpreting. This thread states that "I spoke with Sean Reynolds and he advised that any skill is allowed to receive the +2 bonus per the Core Rulebook."

UMD is singled out in that there is no universally applicable tool; you pick a tool for certain limited aspects. So you'd get a tool for crafting-magic-items but it wouldn't help in identifying spells as they were cast, or vice versa. If your game master is particularly tight-fisted, he might demand that you get a tool for forging-rings and a different one for crafting-arms-and-armor. He could go so far as to demand that +3 magical plate takes a different tool than +2 magical chain mail, but that seems overboard to me.

Ah...sweet. Rock on, then. :)


1 person marked this as FAQ candidate.

I believe that UE trumps the CR, and definitely trumps hearsay until SR's opinion is officially released on the blog. Particularly when it gives very specific directions, as UE does.

EDIT: The thread you reference specifically notes that UE will trump the CR.

Michael Brock wrote:
I spoke with Sean Reynolds and he advised that any skill is allowed to receive the +2 bonus per the Core Rulebook. These will be more clearly defined when the Ultimate Equipment Guide comes out.

UMD is not the only skill singled out - so is acrobatics, as it would be ridiculous to have one masterwork tool that let you do everything listed as a use of that skill. Perception would be another no-brainer to take if an omni-tool existed.

UMD is just particularly relevant, as, like spellcraft, it's not a real-world skill, and so someone could make up some theoretical excuse to allow some item (like a crystal ball or gold dust or some such) to work for all skill uses, and this has been specifically precluded by UE. One logical inference would extend this to Spellcraft, although it's clearly an ambiguous area.

Reading the text of UE, I cannot see how I am misinterpreting. We could both be making an equally valid interpretation, but mine is certainly not wrong RAW. I suggest we flag this thread for an official FAQ ruling


Azazyll wrote:
I believe that UE trumps the CR, and definitely trumps hearsay until SR's opinion is officially released on the blog. Particularly when it gives very specific directions, as UE does.

And re-read UE and the section on UMD, please. It does not single out UMD in the way that you think.

"No nonmagical item exists that grants a bonus for all uses of that skill."

That's not the same as "No nonmagical item exists that grants a bonus for that skill."

Quote:


Reading the text of UE, I cannot see how I am misinterpreting.

You are confusing the prohibition against a universal UMD tool with the prohibition of anything at all that provides such a bonus on small aspects of UMD.


Indeed, it's been a very long weekend. Reviewing the first post I see that he does mean that specific application. I was focusing on the thread title.

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