| pocsaclypse |
So my character in my homebrew game died. Crit by a minotaur with a big ass axe who then had the audacity to roll max damage. That's not the problem. My characters are proof that the flame that burns twice as bright burns half as long. The rest of the party may get a chance to res him but we're in the middle of a dungeon crawl so crap only knows how long it'll take to find a cleric.
My new character, to be introduced next session is a goblin. I had the idea of not having the GM present the new character to the party as if it were just another goblin. I want to avoid the typical conversation of "You see an elf over there. Ok Ted, describe your character." I think it would be funny to present a goblin to the party and have the GM handle him for a bit until it comes time to do something significant and I take control.
Thoughts?
| Bruunwald |
| 2 people marked this as a favorite. |
Playing goblins is fun, but in the games I've played, having the GM control him is a good way to get him attacked by the rest of the party and killed. To most players' minds typically "evil" creature + controlled by GM = enemy.
I think it would be very funny if you actually PLAYED a cleric and came in and revived your previous character. Even funnier would be to play a GOBLIN CLERIC and come in and revive your previous character.
| Selgard |
The hardest part will be for them to not just.. murder the goblin. Of course, that varies on a table-by-table basis.
If your group Is the kind to just murder it- have your gobbie found in a cage. PC's may be less likely to murder you out of hand if you are helpless in a cage. Begging to be released. Agreeing to be cooperative.
That gives them a chance to roll bluff checks, check alignments, etc.
(for that matter- in a cage/cell is a pretty good way to "find a new PC" of any race in a dungeon.)
-S
| pocsaclypse |
| 1 person marked this as a favorite. |
Playing goblins is fun, but in the games I've played, having the GM control him is a good way to get him attacked by the rest of the party and killed. To most players' minds typically "evil" creature + controlled by GM = enemy.
That's what was giving me pause. I was workin on a couple of plans for it going that way but it may just be better to not bait the other guys into attack me.
I think it would be very funny if you actually PLAYED a cleric and came in and revived your previous character. Even funnier would be to play a GOBLIN CLERIC and come in and revive your previous character.
I like where your head's at Bruunwald. I shall return to the drawing board to plan for that if my GM permits.
| pocsaclypse |
The hardest part will be for them to not just.. murder the goblin. Of course, that varies on a table-by-table basis.
It's definitely a risk. Especially during a dungeon crawl like we're doing. The cage is a good idea. Especially since we're kinda lost so maybe the new goblin knows how to get out.
If you still want to play a goblin, you can deck it out with adventuring gear so that it looks like a slightly more civilized goblin, possibly tinkering with something of benefit to the party that he's willing to share. That might give the party pause before killing you outright.
The party's level 8 so the goblins got some good gear to distinguish himself from the pack. Tinkering with something non threatening was the way I was gonna try to go with it to avoid immediate combat. But I like the cage idea too. Fortunately my GM and group are pretty good so the presence of an obviously unusual goblin probably won't end in blood shed.
I at least want him to last long enough so I can sing the goblin song I wrote for his tribe.| selunatic2397 |
My advice...not show up in the middle of nowhere, during the night, while an overly paranoid player is on watch...alone!
I had one player lose 3 characters [not in a row] to the partys barbarian brick...
You hear something in the bushes, just beyond the light of the fire...
Barbarian...already rolling for hits and damage..."I Attack!"
New character...Hello? Hail the fire! Arghhh, oh god not again!
| pocsaclypse |
I've also been in that barbarians shoes, except I was a ranger but the principles the same. We were introducing a new PC but instead of saying hi to anyone he just followed the party stealthing behind us for a day. I saw him at one point and called out but he took off. Later, I was on watch and he starts sneaking up to the fire, so I call out again and he takes off, so I shot him... with a crit.
| Ciaran Barnes |
I find the idea of you skipping the session where the goblin is introduced to be more interesting than "describe your goblin" but the DM has to handle it with kid gloves none the less. As an alternative to being in a cage, in which case the party would likely split up your gear if it were found, the goblin (in the trapping of a treasure hunter) could be found tangled up in an elaborate trap of some kind. In this way your gear could still be on your person, and if the situation is bizarre enough the party will probably want to know what happened, and thusly inquire before murdering.
| Kydeem de'Morcaine |
Long time ago in a previous edition...
My character died. Because of some wierd crap going on in the campaign at that time the GM said I could come back as an awakened animal/monster/beast. But I couldn't pick something tha was just hugely more powerful than the rest.
Thought about it for quite a while. Decided to come back as an awakened rust monster/sorcer. Would have to use still spell for any spells with somatic components. But still kool.
The GM had barely started the description, "Over by the bridge you see a creature that looks kinda like an armadillo with antenae..." The player of the fighter yells, "Javelins of Death!" And before anyone can say anything else, rolls 3 attack rolls (all hit with one crit) with javelins of piercing. The GM just looks over at me. I say, "Yep that kills me." We all got a laugh about it.
{sigh} Ok, a monster like that can cause abhorance in a fighter that relies on a bunch of metal armor and weapons. Ok, the GM and I discuss it but he still likes the idea of an awakened animal PC. But I won't make something that is just seen as an enemy to be instantly attacked. So an awakened slither rogue/scout. (Slither was an animal that was a cross between a snake and a weasel kept as pets like dogs in this campaign.) To be even less of a threat and to not justify an immediate attack, the slither was caged.
Party is tracking an evil witch back to her home. GM descripes, "Inside the shack the ranger sees a disfigured old crone working with an alchemist's lab and over by the wall is slither in a locked cage." The player of the wizard (he knows the witch is more powerful than he is) says, "That's just her familiar. Burn her out!" He had already passed out wands of fireballs to the three PC's that could activate them. I'm getting frustrated by this time, "Really! How often do you keep your familar in a locked cage instead of out helping you?" "Oh, I didn't think about that." I didn't really laugh too much that time.
GM and I decide to drop the whole concept. Made a human crossbowman. When the player of the cleric said, "There aren't any humans in this part of the world it has to be a trick to..." At which point I whipped a handful of dice across the table and said, "If you attack that human this game is not being held at my house ever again!"
| Byrdology |
You could have been a goblin slave to the Minotaur, the pcs find you chained up with all your gear hidden near by. A chained up goblin is less of a threat to dungeon crawling heroes and may give them the pause you need to ingratiate yourself to them. If not, they kill the goblin and never find his gear. Just make sure you don't have any items that need 24 hours to attune to you.
Celestial Pegasus
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So long as it's a good group, and you've said they are, this seems like a workable idea.
Just be sure it's a good group. Stories like Kydeem's are why. Hell, even ignoring extreme cases like Kydeem's... I've seen parties do some pretty weird stuff before, up to and including attacking/killing creatures they could not conclusively (or even MOSTLY) identify; on one occasion this has ended in a dead NPC ally. You can imagine my surprise.
Never underestimate the party's capacity for random violence on the most thin of justifications. Unless they've definitely got it under control, in which case you've got a good idea for introducing your new character and I hope you're all set for good times from here!