Weapon size damage beyond the chart


Rules Questions


So what is the progression for a long sword beyond huge?

I know a huge long sword is 3d6, what would a gargantuan long sword do?


4d6, then 6d6, 8d6, 12d6....and then your GM starts to throw the dice right into your face while coloring in a crater on the map.

I am basing this off of the progression of natural attacks from the improved natural attack feat. Slightly different, but the progression of weapon damage seems to be the same. There is probably a more official chart somewhere else. Anyway, all of those number might not apply since there is a bit of a hard cap on size, if only because things get weird and abstract after that. Then again.... anyone want to play a godzilla themed pathfinder game?

Liberty's Edge

Fighting Unicron, are you? ;-)


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lemeres wrote:
Then again.... anyone want to play a godzilla themed pathfinder game?

Ohhh! Ohhh! I do!! Pick me!!

Ill be the orc synthesist with the large and huge evolutions and a permenant enlarge person cast on me wielding a colossal bastard sword 2-handed XD
Have the eilodon look exactly like me just really really big.


Is your power level off the charts as well?


Does enlarge person enlarge your eidolon though? If you cast it on yourself, you will become large but your eidolon is still huge, even though it acts more like a suit.

I would really lovefor paizo to just put out a comprehensive list of damage die progression for each different die you can have with a medium sized weapon/natural weapon. That would save me a lot of guesswork, when coming up with unique giant and titan npcs.


you can cast enlarge person on your eidolon because of share spells. While you could cast it on yourself, you would simply grow bigger inside your eidolon, so you have to target the shell.

Icyshadow wrote:
Is your power level off the charts as well?

Its over Nine Thou ahh screw it, to corny ;)


Just throwing it out there...

What about 7d4?

Half again of 18 is 27 and 28 is closer than 24.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
PRD wrote:

Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.

A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.

Granted, it's listed in Improved Natural Attack in the Monster Feats, so it's easy to miss.


It just seems weird to me is all.

You go from a 50% gain to a 33% gain.

RPG Superstar 2012 Top 16

It doubles every two iterations. That's all there is to it.

==Aelryinth

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