In the Light of Black Stars (Strange Aeons)

Game Master Thackery Baxter J Thorington

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It's crazy Lovecraftian fun! On Golarion!


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The oldest and strongest emotion of mankind is fear. And the oldest and strongest kind of fear is fear of the unknown.

Greetings, patients. Please, attend to your PM. In it, you will find a link to the hoary shores of Roll20, upon whose two-dimensional surface, our weird journeys shall be told. Once you have entered the Dreamlands of Roll20, please tell me via PM your username so I can link you with your avatar.

Please, also, finalize your character sheets and select avatars that you shall be your face as you wander the Dreamlands of Roll20.

I'll try and get an official post out later tonight, but it most likely won't happen until Monday night.

translation because late nights and gaming don't mix:

1) Yay! so glad you came!
2) We're using roll20 for our maps and stuff because it's easy and better(ish) than Google Draw.
3) you'll find a link to our roll20 game in private message.
4) finalize your PC sheets and/or make profiles for your characters and tell me what you want as your avatar pick
5) shoot me a PM with your roll20 username so I can link you with your avatar.
6) we'll hopefully start tonight but most likely Monday.. assuming everyone's signed on promptly. Which, never happens because life is a cruel mistress to us all.

Sorry, this is so weird. It's late, and I'm a little loopy


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

THANK YOU!


HP: 27/27 l AC: 15, T 12, FF 13 l CMD 15 (16 vs. disarm, 16 vs. steal) l Fort +2, Ref +5, Will +5 l Init +2 | L1: 3/4 | Inspire 7/8 l Sanity Score: 43, Threshold: +3, Damage: 3, Edge: 23 l Senses: Perception +8, Darkvision 60'
Skills:
Acro +2, Appraise +9 (BG), Bluff +6, Disguise +4 (+9 as human), Heal +8, Intimidate +8, *Kn.+10, Sense Motive +8, SofH +6, Spellcraft +8, Stealth +8, UMD +5
Male half-orc Investigator (Psychic Detective) 3 | Madness: Night Terrors | Active Conditions:

Thank you once again for taking us all on this ride!


Male Dhampir Necromancer Wizard 1 I HP: 9/9 l AC: 12, T 12, FF 10 l CMD 11 l F +2, R +2, W +1; +2 bonus vs. disease and mind effecting l Init +2 l Senses: Perception +8, Low-Light Vision, Darkvision l Sanity: 38

Hooray! So excited for this!


Yay! I got my submission in last minute so I didn't expect to be a part of this, so thank you for choosing me. This is going to be fun. I notice we have two Nathaniel's, perhaps one of us should change our name or go by a nickname? Or by our surname.


The Pale King wrote:
Yay! I got my submission in last minute so I didn't expect to be a part of this, so thank you for choosing me. This is going to be fun. I notice we have two Nathaniel's, perhaps one of us should change our name or go by a nickname? Or by our surname.

Ya, I noticed that, too. I think that's the first time that's ever happened in a game I've been in


Male Human

Hello everyone. Glad to be here and a part of this.

As the player of one of the Nathaniels, I have to say that I prefer to use already created profile aliases so as not to create too many new ones. I will admit that I would probably prefer if the names of PCs are somewhat distinct, despite the hilarity that could potentially ensue from having two characters with the same first name in the same group.

Now, I will admit that I am rather fond of my guy's name, so if The Pale King had no problem to change his character's first name I would certainly have no objections. But if he prefers to stick with it, then it is hardly a problem for me to change my guy's (seeing as it appears that I have not yet posted enough times under the Nathaniel Harker alias so as to "lock" it).


HP 21/21 l AC 16, T 14, FF 13 l CMD 14 l F +2, R +10, W +9 (+10 vs. fear, +4/+5 sans towering ego) l Init +12 | low-light vision; Perception +8 | Sanity 41/41, Threshold 5, Edge 20
Skills:
Acrobatics +10, Bluff +11, Diplomacy +11, Climb +2, Escape Artist +9, Linguistics (B) +6, Perception +8, Sleight of Hand (B) +9, Stealth +14
Spells:
L1: 4/4
Male halfling enigma mesmerist 3

Feliks Tzollikoffer, everyone's favorite halfling, reporting for duty!


I'm fine with changing Nathaniel Basch's first name as I haven't even created an alias yet. It just might take me some time.


Inactive

Hiiii! Thanks for choosing me, I'm so happy to be here! :)

I'll get Amber's stat lines set up and such this evening. By the way, are we all Occult classes and/or Occult archetypes? That's awesome :D


Male Dhampir Necromancer Wizard 1 I HP: 9/9 l AC: 12, T 12, FF 10 l CMD 11 l F +2, R +2, W +1; +2 bonus vs. disease and mind effecting l Init +2 l Senses: Perception +8, Low-Light Vision, Darkvision l Sanity: 38

I'm just an ordinary wizard with the Psychic Sensitive feat


Technically Tortured Crusader is from Horror Adventures, but the effect is similar I would say.


Male Dhampir Necromancer Wizard 1 I HP: 9/9 l AC: 12, T 12, FF 10 l CMD 11 l F +2, R +2, W +1; +2 bonus vs. disease and mind effecting l Init +2 l Senses: Perception +8, Low-Light Vision, Darkvision l Sanity: 38

Since we start with max wealth, I've added a potion and two scrolls (obtained via scribe scroll) to Dvarin's inventory.


Male Dhampir Necromancer Wizard 1 I HP: 9/9 l AC: 12, T 12, FF 10 l CMD 11 l F +2, R +2, W +1; +2 bonus vs. disease and mind effecting l Init +2 l Senses: Perception +8, Low-Light Vision, Darkvision l Sanity: 38

I notice that we don't have a healer (and I don't benefit from cure spells regardless); would it be okay for me to switch a spell for infernal healing?


Dvarin Ambrosius wrote:
I notice that we don't have a healer (and I don't benefit from cure spells regardless); would it be okay for me to switch a spell for infernal healing?

Yup.switch away!


Ok, i just need the Pale King's character pic for his Nathaniel (if we're still going with Nathaniel for Sir Basch).
and, i think i need a character pic for F. Castor's Nathaniel, as well.

Also, looks like profiles need to be updated for.. the nathaniels :)


Half-Elf Paladin (Tortured Crusader) 1 - 12/12 HP - 17/19 AC; 11 T; 16/18 FF - Fort +4; Ref +0; Will +4 - Initiative +7 - Perception +7 - Low-light Vision - SE 1/1

Nathaniel becomes Kalas. I will update the formatting of my profile in the near future. It's tough to find a suitable avatar when you paint a picture of an odd looking fellow.


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

Uh, without meaning to be annoying...
My PC will probably have an issue with a spell that turns him into an evil Outsider. It's quite possible Mr Eventide will as well.
I appreciate the offer, and in a standard party you'd be fine.

If Amber and Harker are happy to agree to continue to avoid healing, and we don't plan to get a wand, I'm happy to switch to a Doctor. I actually had that in my first draft - it seems very lovecraftian and in character - but with all the scalpel-jockeys applying I switched it over to Alchemy.
@Dragonofashandflame: given the wording of Precise Treatment, it makes sense to me that a high enough roll grants +int rather than +wis hp. Do you agree? The wording is a tad ambiguous.

Alternatively, if our resident Occultists are happy to pick up CLW, then I think much of our problem is resolved.


Inactive

I'm not sure what sort of path/build Nathaniel wants to go for but Amber can probably take Necromancy for her next implement school and pick up CLW that way!


Male Human (Chelaxian) Occultist 2; AC 14, touch 12, flat-footed 12, CMD 15; HP 20/20; Fort +6*, Ref +3*, Will +5* (+2 vs. emotion and fear); Initiative +3; Perception +7*, Sense Motive +6; MF 3/3 (Abj), 3/3 (Div), 1/1 (Tra); Sanity 40/40, Threshold 3, Edge 20

This is F. Castor posting under my character's alias. I tend to post under my default profile in the OOC threads and under the character profile in the IC ones by the way.

I think the character is complete.

Also, just a heads up, but I will probably not be able to post much during this first way. Not ideal by any means, I know, but I have already sent an explanation as to why to our illustrious DM.


The Oldest One wrote:

Uh, without meaning to be annoying...

My PC will probably have an issue with a spell that turns him into an evil Outsider. It's quite possible Mr Eventide will as well.
I appreciate the offer, and in a standard party you'd be fine.

If Amber and Harker are happy to agree to continue to avoid healing, and we don't plan to get a wand, I'm happy to switch to a Doctor. I actually had that in my first draft - it seems very lovecraftian and in character - but with all the scalpel-jockeys applying I switched it over to Alchemy.
@Dragonofashandflame: given the wording of Precise Treatment, it makes sense to me that a high enough roll grants +int rather than +wis hp. Do you agree? The wording is a tad ambiguous.

Alternatively, if our resident Occultists are happy to pick up CLW, then I think much of our problem is resolved.

well.. 2 (or more) sources of healing never hurt anyone. So, CLW wands, Infernal Healing, or spells from implements all can suffice. Eventually, you could by a pope

@the Oldest One: your interpretation is correct. Int completely replaces Wis for the Heal skill. So you'd get +Int rather than wis


HP: 27/27 l AC: 15, T 12, FF 13 l CMD 15 (16 vs. disarm, 16 vs. steal) l Fort +2, Ref +5, Will +5 l Init +2 | L1: 3/4 | Inspire 7/8 l Sanity Score: 43, Threshold: +3, Damage: 3, Edge: 23 l Senses: Perception +8, Darkvision 60'
Skills:
Acro +2, Appraise +9 (BG), Bluff +6, Disguise +4 (+9 as human), Heal +8, Intimidate +8, *Kn.+10, Sense Motive +8, SofH +6, Spellcraft +8, Stealth +8, UMD +5
Male half-orc Investigator (Psychic Detective) 3 | Madness: Night Terrors | Active Conditions:

Hearda the Mystic checking in again. I got his profile cleaned up and updated so he should be good to go here!

In regards to the healing issues Hearda does have the Heal skill, so I took the liberty of purchasing a healer's kit. I am more than happy to play the role of the main healer until our resident Occultists can pick up the slack!

EDIT: Also I would advise everyone to add a Sanity header to their profile, I think we are gonna need it he he.


ohhhh you will definitely need sanity


Male Human
Amber Irdait wrote:
I'm not sure what sort of path/build Nathaniel wants to go for but Amber can probably take Necromancy for her next implement school and pick up CLW that way!

Actually the healing spells fall under Conjuration.

It is a School I will probably be considering at some point further down the road, but not really at the next level. Probably 6th or 10th (with the latter being the best bet, as Illusion has some nifty scouting and stealth and even protection spells and powers). His 2nd level School will probably be Transmutation for its fighty applications.

Generally I am planning to build Nate as a spellcasting rogue with melee capabilities sort of thing.

Nathaniel Harker wrote:
Also, just a heads up, but I will probably not be able to post much during this first way. Not ideal by any means, I know, but I have already sent an explanation as to why to our illustrious DM.

During this first week, not way. Damn autocorrect... :-P


Inactive

That works, I can make Amber more castery/utility focused though I'm sure we'll eventually have some overlap anyway.


HP 21/21 l AC 16, T 14, FF 13 l CMD 14 l F +2, R +10, W +9 (+10 vs. fear, +4/+5 sans towering ego) l Init +12 | low-light vision; Perception +8 | Sanity 41/41, Threshold 5, Edge 20
Skills:
Acrobatics +10, Bluff +11, Diplomacy +11, Climb +2, Escape Artist +9, Linguistics (B) +6, Perception +8, Sleight of Hand (B) +9, Stealth +14
Spells:
L1: 4/4
Male halfling enigma mesmerist 3

If he knew what was happening, Feliks would be uncomfortable with Infernal Healing too.

But with regard to our healing shortage, it's not the ideal solution but I can re-figure Feliks' skills to give him UMD. It's on his class list and his Charisma is through the roof. I'd just swap out Escape Artist for it and rely on the party or magic to get me clear if it comes up. His UMD would be +9, so he'd have a 50/50 chance with any wand we came upon and it only goes up from there.

I considered it while building him, but he was already a little bit of everything. However, doing so would be in keeping with how I picture his personality. He's a nice guy who wants to help, but also a little bit opportunistic and not entirely sure of himself. Helping others is a way he copes.


Male Human

As far as Use Magic Device goes both occultists should also get rather good at it thanks to a certain class ability of theirs, even if they do not necessarily invest a skill point every single level.


Male Dhampir Necromancer Wizard 1 I HP: 9/9 l AC: 12, T 12, FF 10 l CMD 11 l F +2, R +2, W +1; +2 bonus vs. disease and mind effecting l Init +2 l Senses: Perception +8, Low-Light Vision, Darkvision l Sanity: 38

If no one wants me using Infernal Healing on them, I can switch to Repair Undead since I need a way to be able to heal myself


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

I don't mean to sound ungrateful - but I'd rather bring it up now than after you committed resources.

I'm rapidly running into my 10 post limit. Is the name okay?


The Oldest One wrote:

I don't mean to sound ungrateful - but I'd rather bring it up now than after you committed resources.

I'm rapidly running into my 10 post limit. Is the name okay?

I like it.


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6
Dragonofashandflame wrote:
The Oldest One wrote:
I'm rapidly running into my 10 post limit. Is the name okay?
I like it.

Great :)

Hang on, I thought I had your timezone right, but that means you would have been posting at 5am.


The Oldest One wrote:
Dragonofashandflame wrote:
The Oldest One wrote:
I'm rapidly running into my 10 post limit. Is the name okay?
I like it.

Great :)

Hang on, I thought I had your timezone right, but that means you would have been posting at 5am.

yup. I usually get to work at 6a and leave at around 530p/6p. I'm a very dedicated teacher.

speaking of, post is coming tonight. I just need to get through my other 2 games.


Male Human

So, in light of our imminent campaign beginning, what have we decided on healing?

Mostly curious. I am sure we will be fine.

...he said about a game of Lovecraft's horror...


Inactive

I'll pick up the Conjuration implement next level to get access to the cure spells, so that should hopefully help. Maybe we'll find some cure potions and stuff too to make the start a little easier :)


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

Are we in initiative?


Not as of yet, if u guys want to try to quietly plan you can.


I'll resolve actions tonight when I get home., but I like where things went already.


Half-Elf Paladin (Tortured Crusader) 1 - 12/12 HP - 17/19 AC; 11 T; 16/18 FF - Fort +4; Ref +0; Will +4 - Initiative +7 - Perception +7 - Low-light Vision - SE 1/1

I am going to try my best to play Kalas as the silent type without making him feel like he is not part of the group or the game. It can be tough to do so in play by post, so just let me know if his interactions start to be too minimal.


Kalas Eventide wrote:
I am going to try my best to play Kalas as the silent type without making him feel like he is not part of the group or the game. It can be tough to do so in play by post, so just let me know if his interactions start to be too minimal.

I think my best advice is to be really descriptive with nonverbal communication. Actions speak louder than words, after all. :). But, I think you'll be fine either way.


HP 21/21 l AC 16, T 14, FF 13 l CMD 14 l F +2, R +10, W +9 (+10 vs. fear, +4/+5 sans towering ego) l Init +12 | low-light vision; Perception +8 | Sanity 41/41, Threshold 5, Edge 20
Skills:
Acrobatics +10, Bluff +11, Diplomacy +11, Climb +2, Escape Artist +9, Linguistics (B) +6, Perception +8, Sleight of Hand (B) +9, Stealth +14
Spells:
L1: 4/4
Male halfling enigma mesmerist 3
Kalas Eventide wrote:
I am going to try my best to play Kalas as the silent type without making him feel like he is not part of the group or the game. It can be tough to do so in play by post, so just let me know if his interactions start to be too minimal.

With this many psychics around, we can just read his mind. :)


Inactive

Internal monologue also works well because everyone has thoughts and observations about things, even if they don't share them with others :)


1 person marked this as a favorite.

Hiya!

A few things about the map:

1) we're in Round 1! w00t! you can do stuff with your stuffs!

2) the "nurse" is right up against the bars of the cage containing Feliks, Amber, and Kalas. It can be grabbed, choked, grappled, tweaked, pilfered, or purple-nurpled with the appropriate rolls. I do so hope someone decides to give it a purple-nurple! That never happens in my games, but it totally should. I don't think it'll do anything (you never know, though) but, I think a diminutive halfling twisting the ill-formed lumps of flesh on a gaunt monster's chest in a dungeon will forever be a favorite in the playground of my mind. Did I mention that I'm currently watching Hellraiser? I don't think it's particularly connected to anything.

3) The Green Bars on your icons are your health bars. The Blue Bars are your Sanity. Don't get them confused. That could be.. disastrous.

4) her surgical equipment are sitting on the metal table, unattended. They're about 1 pound each. Scalpels act like daggers (1d4) damage, saws act like short swords (1d6) damage

5) charm person didn't work because it's not a humanoid. I REALLY wanted it to be, even looked through the boards for a loophole.

6) Mage hand didn't work because the keys are on her belt. they're not, technically, unattended. Again, i tried to find a loophole. I think it's stupid that just because i'm wearing something that makes it immune to things. But, I see why it needs to be in place.

In case it's not clear, I'm REALLY excited about this game and the turn of events. You guys are pretty darned awesome RPers! The opening dream-scene was a bit of a risk, and I was eager to see how everyone would handle it. And, then, waking in the cells, you guys really took to RPing and immersing yourselves in your characters and the setting!

Kudos! Love it all!!


Half-Elf Paladin (Tortured Crusader) 1 - 12/12 HP - 17/19 AC; 11 T; 16/18 FF - Fort +4; Ref +0; Will +4 - Initiative +7 - Perception +7 - Low-light Vision - SE 1/1

Thanks for the vote of confidence! I am excited to delve into this adventure, I am already having a lot of fun. You are all great posters and I like reading everyone's posts.

Looking at the initiative rolls I probably won't get the chance to do so, but what rolls would be appropriate for grabbing the nurse and smashing its face into the bars of the cell? Grapple check I assume, but what about for damage? As is I'll probably be waiting for some of the others to post to shape my actions around their's.

I assume we want to get a grab on those keys so we can escape and arm ourselves, so that's something we should be thinking about.


Grapple check to grab and restrain it.

There's enough space between the bars that you could punch it in the face, or slam it into the bars. it's an unarmed strike (nonlethal), and would get it really mad, but it'd do something :-P Actually, slamming its head into the bars would probably be the 'damage' part of grapple. So i'd call it a 1d4 lethal damage

The scalpels (1d4) and bone saws (1d6) are small enough and alone enough that they could be magicked to the cells and these provide lethal damage.

The creature is in easy reach now, someone could try to pinch the keys from it. It'd be easier of the thing were grappled.

I'm sure there's a TON of stuff I'm not thinking of, and you guys will


HP 21/21 l AC 16, T 14, FF 13 l CMD 14 l F +2, R +10, W +9 (+10 vs. fear, +4/+5 sans towering ego) l Init +12 | low-light vision; Perception +8 | Sanity 41/41, Threshold 5, Edge 20
Skills:
Acrobatics +10, Bluff +11, Diplomacy +11, Climb +2, Escape Artist +9, Linguistics (B) +6, Perception +8, Sleight of Hand (B) +9, Stealth +14
Spells:
L1: 4/4
Male halfling enigma mesmerist 3
Dragonofashandflame wrote:
The creature is in easy reach now, someone could try to pinch the keys from it. It'd be easier of the thing were grappled.

Feliks is planning to filch the keys, but he could really use that distraction. So if Kalas and/or Amber are up for the grapple attempt, I can be the clever fingers. We three have initiative over here either way.

Sound good?


Inactive

Well, I was sorta aiming for a distraction in a roundabout way but Amber not having her implement makes it pretty tough to cast her spells. And given what happened I didn't really think her first reaction to seeing a melt monster would be to try and hug grapple it...or give it a purple-nurple or rub its belly! :P


Of spoilers and things:

I like to spoiler my mechanical stuff because I think it helps me break actions into sections as a GM. It keeps me organized and tends to help my writing flow better. However, you don't needn't I ignore ou don't want to. I do think it fits the themes and tone of this particular AP.

I'm glad you're all enjoying things so far, or seem to be ;) this is a VERY different AP.


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

If we're in order, I should probably hold for Nathaniel - I think he's going to get the syringe first, maybe he'll open the lock :)


I took some liberties. But his roll was too low anyways.

Also, if I forget something,!remind me and I'll try to work it in next roundn


Male Human

Well, my rolls could be better... :-P

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