Vampire monk VS energy drain


Rules Questions

Sczarni

I am building a vampire monk villain but before i just want to make sure my understanding of energy drain is correct.

If i'm right the drain happens automatically on a hit with no save? If so the listed SAVE DC is given only if 24 hours* have passed in order to know if the negative level go away or become permanant.

*of course magic could get rid of it sooner i know.

Bottom line is no save on the hit, once per turn only no matter how many attack the monk have.

Am i correct?

Liberty's Edge

PRD wrote:
Melee: A vampire gains a slam attack if the base creature didn't have one. Damage for the slam depends on the vampire's size (see Natural Attacks). Its slam also causes energy drain (see below). Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

It say "its slam", not its punches, kicks or head butt.

I would read that as a specific kind of attack, not as a rider that is delivered by all the vampire attacks.

So your monk vampire would have to choose between using his unarmed combat attacks, with the option to use flurry of blow and getting more attacks for a higher BAB but without the energy drain rider or his single slam attack with the energy drain rider.

What part of the body is used to deliver the slam attack is not specified, so you can conceivably combine the slam attack with the unarmed strikes of the monk, but that would mean combining a natural attack with unarmed strikes, so the slam attack would become a secondary attack with a -5 to hit.


You have to use the slam attack specifically.


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PRD wrote:

Flurry of Blows (Ex): Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) as if using the Two-Weapon Fighting feat (even if the monk does not meet the prerequisites for the feat). For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.

At 8th level, the monk can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).

At 15th level, the monk can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).

A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.

He can't even use the slam if he uses FoB, and as stated he must use the specific slam attack action to get the drain effect.

That being said, yes if he uses the slam attack action and it hits (using the Monk's non-flurry BAB progression) then yes it will inflict 2 negative levels without saves. After 24 hours the players would make a save to avoid the negative levels becoming permanent at the listed save DC. Energy drain effect can also only occur once per round.


Look up Feral Combat Training

FAQ Clarifying how to use Feral Combat Training

Liberty's Edge

darkwarriorkarg wrote:

Look up Feral Combat Training

FAQ wrote:

Problems with the link, replaced with the FAQ

Feral Combat Training (page 101): What does “with” in the Special line for this feat mean for monks making a flurry of blows?

Normally a monk who has natural attacks (such as a lizardfolk monk with claw attacks) cannot use those natural attacks as part of a flurry of blows (Core Rulebook 57). Feral Combat Training allows you to use the selected natural attack as if it were a monk weapon—you can use it as one of your flurry of blows attacks, use it to deploy special attacks that require you to use a monk weapon, apply the effects of the natural weapon (such as a poisonous bite) for each flurry of blows attack, and so on.

The feat does not allow you to make your normal flurry of blows attack sequence plus one or more natural attacks with the natural weapon. In other words, if you can flurry for four attacks per round, with this feat you still only make four attacks per round... but any number of those attacks may be with the selected natural weapon.

—Sean K Reynolds, 02/15/12

How to get 14 negative levels in one round ... not nice. :(


Diego Rossi wrote:
darkwarriorkarg wrote:

Look up Feral Combat Training

FAQ wrote:

Problems with the link, replaced with the FAQ

Feral Combat Training (page 101): What does “with” in the Special line for this feat mean for monks making a flurry of blows?

Normally a monk who has natural attacks (such as a lizardfolk monk with claw attacks) cannot use those natural attacks as part of a flurry of blows (Core Rulebook 57). Feral Combat Training allows you to use the selected natural attack as if it were a monk weapon—you can use it as one of your flurry of blows attacks, use it to deploy special attacks that require you to use a monk weapon, apply the effects of the natural weapon (such as a poisonous bite) for each flurry of blows attack, and so on.

The feat does not allow you to make your normal flurry of blows attack sequence plus one or more natural attacks with the natural weapon. In other words, if you can flurry for four attacks per round, with this feat you still only make four attacks per round... but any number of those attacks may be with the selected natural weapon.

—Sean K Reynolds, 02/15/12

How to get 14 negative levels in one round ... not nice. :(

Incorrect, because the slam natural attack for vampires is still stated to only work once per round.

PRD Vampire wrote:

Energy Drain (Su): A creature hit by a vampire's slam (or other natural weapon) gains two negative levels. This ability only triggers once per round, regardless of the number of attacks a vampire makes.


However, if you do want to deal a ton of negative levels to your enemy you just hand the vampire a Life Drinker axe. It bestyow 2 negative leves for each hit, and will work multiple times in a round. If you critically hit, it will bestow 4 on a confirmed critical. TPK all the parties that don't have death ward prepared.


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vampire Energy Drain (Su): A creature hit by a vampire's slam (or other natural weapon) gains two negative levels. This ability only triggers once per round, regardless of the number of attacks a vampire makes.

and the monks Unarmed Strike A monk’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

kinda new at this but looking at this...this should work? right?

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