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Hi there, everyone!
So... you know how on the first page of an Adventure Path installment, on page 6 of each volume, we put a table of contents for the adventure along with a sentence or two of description for each part of the adventure?
Well... it strikes me that those annotated tables of contents on page 6 do a MUCH better job at providing an adventure summary than the actual Adventure Summary section we put in each adventure.
To the extent that I'm considering cutting the "Adventuer Summary" section entirely, starting with Wrath of the Righteous, and letting the much easier-to-navigate and process much more quickly version of the summary on page 6 do the job on its own.
What do folks think about this? I can't really think of a compelling idea to keep the dedicated "Adventure Summary" section when we've got those page 6 annotated tables of contents... but I could be missing something.
(AND: no, this would not mean I'm removing the Adventure Background section. That stays there. I'm specifically talking about the section that begins "Adventure Summary" and ends [typically] right before Part One going away.)

The Crusader |

I pulled out a few copies. I actually quite like the Adventure Summary (also noticed it titled "Adventure Synopsis" in at least one book). I feel like it gives a good linear representation of the story, especially when some AP's can jump around based on players' choices.
That said, it's more of an aid than a necessity.

eakratz |
I like the summary, but I agree with FilmGuy. If you expand the details in the list on page six that works for me too.
I personally kind of like the summary at the beginning, but I can definitely see that it is a bit redundant. I think if the page six table gave just a little more plot info, I wouldn't miss the summary at all.

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Well, usually by now there's a pretty passionate defense, but this seems to be pretty unanimous, so out it goes!
It's not really an issue of saving space, though... since it DOES only take up about half a column on average. That does mean we'll get an extra 250 or so words to go on about something... but that's not a lot in something that's usually about 35,000 words long.
It's not even really about saving time... although invariably this is a section of each adventure that ends up having to be completely re-written as things change during development, it's still only an hour or two of work at most. For something that takes 3 or so weeks to do, that's not that big a deal.
It's pretty much entirely about the aesthetics of the adventure's physical presentation. Having two Adventure Summaries was repetitive, and having a super detailed one felt like a waste of time since all the information in there is repeated during the adventure itself. Having a shorter, sweeter, more succinct summary solves BOTH those problems.
Thanks, everyone, for the feedback!

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Oh crap, meant to get this in before you decided.
If its the thing I think you're talking about, it gives the approximate levels for starting or finishing the various parts. Perhaps include this level range in the TOC for those of us who don't use XP.
Thanks!
Nope; that's not what I'm talking about. That's the Advancement Track you're talking about, and it's not going anywhere.

Fitzwalrus |

FilmGuy wrote:I think if the page six table gave just a little more plot info, I wouldn't miss the summary at all.My opinion as well.
Mine too. The ToC is nice, but limited. The Summary gives a much better overview of the adventure. If the linear progression of the plot that is explained in the Summary could be abbreviated into the ToC, then go for it. Otherwise the Summary should stay, as it is a handy overview showing the GM "what comes next" without having to plow through the entire module to pick out plot points.

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I would also like to point out that the summary is not as necessary for the adventure path, but please don't carry the change over to the module line. When you are skimming through modules to throw into a campaign the night of a session it's super useful. When I am going through my back issues of Dungeon looking for a quick adventure it's the first bit I go to.

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I would also like to point out that the summary is not as necessary for the adventure path, but please don't carry the change over to the module line. When you are skimming through modules to throw into a campaign the night of a session it's super useful. When I am going through my back issues of Dungeon looking for a quick adventure it's the first bit I go to.
The module line is going through a MAJOR reconstruction at this point. They are indeed going to be more formatted like the Adventure Paths once they make the switch over to 64 pages with Dragon's Demand.

Neil Spicer RPG Superstar 2009, Contributor |

As one of your writers, I'd also agree about the redundancy. I know every time I've worked on an AP chapter, I'd put together the synopsis for the TOC and then feel like I was just repeating myself in the Adventure Summary. Just to avoid that repetition, I'd search for ways to either 1) say things differently, or 2) elaborate with a bit more detail. The latter just inflates things, as that same information could be picked up later in the adventure material itself. And, the former still doesn't solve the redundancy problem.
So, yeah. Let the Adventure Summary go. Beef up the TOC just a bit so it incorporates enough detail to serve as a full replacement for that text. And, I also agree it's better to scale back the number of "Parts" in an adventure so you build in a few more words for those which remain in the TOC without having to put extra header/spacing in there for a fourth or fifth "Part." There may be a few times when you need four parts to an adventure, but you can usually get away with just three like a normal three-act structure.
Just my two cents,
--Neil

thejeff |
OTOH, redundancy isn't always a bad thing. Sometimes the summary can highlight the important events to the narrative which aren't always clear in a skim of the adventure itself and don't have any context in the even briefer ToC.
Like the essay writing standard: Tell them what you're going to say. Say it. Tell them what you said.
As it stands now, the ToC is too brief to serve that purpose. Maybe if it does expand a bit, that will work.

captain yesterday |

Hi there, everyone!
So... you know how on the first page of an Adventure Path installment, on page 6 of each volume, we put a table of contents for the adventure along with a sentence or two of description for each part of the adventure?
Well... it strikes me that those annotated tables of contents on page 6 do a MUCH better job at providing an adventure summary than the actual Adventure Summary section we put in each adventure.
To the extent that I'm considering cutting the "Adventuer Summary" section entirely, starting with Wrath of the Righteous, and letting the much easier-to-navigate and process much more quickly version of the summary on page 6 do the job on its own.
What do folks think about this? I can't really think of a compelling idea to keep the dedicated "Adventure Summary" section when we've got those page 6 annotated tables of contents... but I could be missing something.
(AND: no, this would not mean I'm removing the Adventure Background section. That stays there. I'm specifically talking about the section that begins "Adventure Summary" and ends [typically] right before Part One going away.)
Chop away, Oh great and powerful T-REX ! i like the idea of the summary on page six, great idea!!

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We could cut that picture on page 6 and have almost a whole page to write extra things. I love art, but feel that sometimes it's a waste of space in the books and I am saddened when I hear talk of writers ideas that didn't make the cut. A great use of at least the information cut by the adventure summary section would be "possible changes you should make depending on your party". Before the masses rise up to say "be creative, know your group, etc." I should state that like many of you, I've got kids, a job, etc. that detracts from my time to change the adventure. What's worse is while I know the rules, I'm not creative enough to decide what might be a good change vs. a bad change. Help from the pros would be great. And they do this in some volumes, but a dedicated section for that would be cool.

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We could cut that picture on page 6 and have almost a whole page to write extra things. I love art, but feel that sometimes it's a waste of space in the books and I am saddened when I hear talk of writers ideas that didn't make the cut. A great use of at least the information cut by the adventure summary section would be "possible changes you should make depending on your party". Before the masses rise up to say "be creative, know your group, etc." I should state that like many of you, I've got kids, a job, etc. that detracts from my time to change the adventure. What's worse is while I know the rules, I'm not creative enough to decide what might be a good change vs. a bad change. Help from the pros would be great. And they do this in some volumes, but a dedicated section for that would be cool.
Cutting art is not an option.