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Being recently of a mind to 'do my part' and some GM'ing, I also had a thought that it would be nice to have a bit of an exploration of some old school gems in Season 0. The determined retronaut within me wonders what us 'newer kids' may have missed after beginning in S3.
I was considering running a bit of a themed offering, beginning with First Steps (as this will likely involve new to PFS players too) and then going on a museum tour of the highlights of the early season.
Would anyone care to offer up a suggested 'roadmap'?
I've heard the following are all quite good :
0-01 - Silent Tide
0-04 - The Frozen Fingers of Midnight
0-05 - Mists of Mwangi
0-07 - Among the Living
0-08 - Slave Pits of Absalom
0-16 - To Scale the Dragon
0-24 - Decline of Glory
Though obviously they aren't in level order etc.
Any other 'must see' mods?
Do you have a "Man you guys HAVE to play X!" Scenarios you'd suggest?
(And are there any traps apart from stat blocks being a bit outdated in places?)
On a side note, GM Credit sort of vexes me.
I have a L6 and L2 character, the level 2 has done Rise of the oblin Guild, a T1-5 module, if I now GM it, which character gets the credit?
Didn't think the 2 could have the chronicle twice, and the L6 is out of tier.
Or do I need to generate a new character to dump the sheet onto?

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I like black waters. I think thats lotsa fun.
You can assign it to a third character

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Thanks for the suggestion there, I reckon that could be quite a fun caper!
Also noted about the sheet, I'll start rolling more characters :)
On a side note, I wonder if it is possible to pick 'themed' series of Scenarios...
If I had a group with a penchant for playing Pirates, I wonder if there'd be enough nautical themed scenarios to keep the party almost always ship bound for a lengthy period, maybe with a stop off to the Mwangi or something for a real 'pulp pirates' feel.
It almost looks as though you could cherry pick the outdated material to come up with a whole new take on the seasons :P

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Personally, I'd just mix those in with your other scenarios; most of them are fairly short and easy, in my opinion. I would especially not recommend them for a new GM, unless that new GM is familiar with 3.5 and has quick access to the 3.5 Monster Manual.
Whatever you do, though, I highly recommend skipping The Many Fortunes of Grandmaster Torch. It's a Season 0, and is the lowest rated scenario of any season. Feel free to go read my review and see why. :P I think that it's just proof of how much PFS has changed since its early years - the page limit combines with the very different alignment of the Pathfinder Society as it was imagined in Season 0 to make a rather uncomfortable scenario.

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I really like "The Many Fortunes of Grandmaster Torch" as well, but it does require a flexible GM and party that is willing to not only cooperate with the root of their problems but owe him a favor to get things done. I've you've got a party of do-gooders who think the Society is supposed to be the good guys and aren't a bunch of scheming, grave-robbing smuggling, thieving adventures then you're going to have a problem.
Also I quite dislike "To Scale the Dragon" and wouldn't recommend playing it.

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I really like "The Many Fortunes of Grandmaster Torch" as well, but it does require a flexible GM and party that is willing to not only cooperate with the root of their problems but owe him a favor to get things done. I've you've got a party of do-gooders who think the Society is supposed to be the good guys and aren't a bunch of scheming, grave-robbing smuggling, thieving adventures then you're going to have a problem.
Also I quite dislike "To Scale the Dragon" and wouldn't recommend playing it.
I also really disliked "To Scale the Dragon" - again because of the Judge (this time a very poor judge). I did run it later, and ... it is not as good as many other season 0's.

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All scenarios are variable based on the judge and the party to be honest, I played the many fortunes of grandmaster torch as a rogue in my 3rd or 4th PFS game ever and it was one of the most fun experiences I have had in PFS to date.
I would recommend Silent Tide, The Many fortunes of grandmaster torch and then some time later (say when they are level 4-5) Delirium's Tangle with the same PC and Judge if possible you will find it a much better way to play all 3 of those (there is a good bit of roleplaying interaction you can put into those 3 parts).
I havent yet played to Scale a Dragon but it comes highly recommended by some of my friends so I am definately looking forward to it.

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I've ran all those except 16 and 24. Being someone who only got into pathfinder last year i really like the season 0 missions. It was a good stepping stone for me. Mists was i think my favorite. I eventually want to run all the season 0 but i am looking for a closer gaming location to my new house that isnt just a card/baseball shop.

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Seth, I treat "Decline of Glory" as a sandbox. We know what all the NPCs are doing, we know the time-table, and then we let the PCs go play, trying to disrupt the plans of the bad guys. It usually goes off the rails almost immediately, but Tim H. gives us a lot of support there.
I've seen it run rigidly, with a GM who wouldn't let the PCs improvise. It didn't look like the players wre having as much fun.