Eben's Circus |
No, the daze would go off before you could use that standard action. Okay, you got a 5' step backwards in before I Dazed you. Which square are you now in?
Morskitter |
H-10
Wait a minute, you can not yet have Sound Burst or do you? Are you a Cleric? Because if that was Ear piercing scream you need to roll to hit first.And if that was Sound Burst you would actually hit yourself too.
EDIT: Just saw that sound burst stuns, so that could only have been Ear Piercing Scream wich is a ranged touch.Not an automatic hit.If you have some sort of domain power that I don't know of disregard that
Second Edit: Aahh sorry forget about that its an automatic hit aswell.
Eben's Circus |
the trigger was Morskitter getting 5' away.
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Round 6
The halfling girl spins smoothly through her deadly dance, advancing into the spot just vacated by her small opponent's space as her blood-slicked blade darts out once again.
Continue Dance
5' step up to H.09 and attack
1d20 + 10 ⇒ (15) + 10 = 25
1d4 + 6 ⇒ (2) + 6 = 8
Step into H.09, attack.
Attack: 25, Damage 8
Youre up.
Eben's Circus |
I would feel bad for you, but I'm still reeling from two face-fulls of bomb. :P
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Round 7
Ritti watches the bomb fly wide before yelling, "JUST FALL!"
Once again, the sonic assault echoes in the hooded man's mind.
Continue Dance
Cast Ear Piercing Scream
5' step up to H.10
2d6 ⇒ (5, 3) = 8
Thank Sarenrae for her divine intervention, cast a spell. Morskitter is Dazed and takes 8 damage. Fort Save DC 15 for 4 damage and no Daze.
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Then she dances forward to threaten Morskitter (H.10).
Youre up. How many HPs do you have, man?! This is 39 (or 35) altogether!
Arbiter Mbauers |
Wait a minute, game is not over yet!
Eben's Circus |
What. The. Crap? I have been using this spell wrong from day 1. It's 1d6 damage per two caster levels... which means only 1d6 at caster level 3, right? If this is the case, every time I've used this with Rafiki or Rolg (at level 3) has had the wrong dice rolled.
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Can you verify that this is the correct number of dice based on caster level 3? And if it is, why don't we just use the first die for damage each time in this fight and see how much total damage has been dealt to Morskitter. Then we can have Morskitter roll his fort save if that total doesn't drop him.
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I'm so sorry about this, everyone.
Morskitter |
Ok here we go...
Acrobatics 1d20 + 12 ⇒ (18) + 12 = 30
Move to H-13
Cast Obscuring Mist
Stealth 1d20 + 18 ⇒ (11) + 18 = 29
...with a backhandspring Morskitter brings some room between him ad the screaming lady, only to explode into a cloud of mist again.
Acrobatics 30, move to H-13,cast spell ,Stealth 29
Obscuring Mist centered H-G 13-14 from H-G 10 to D 13-14 to H-G 17 to K 13-14.
Eben's Circus |
Sheesh… your rolls seem to be back in. :(
Round 8
"Wuss," the halfling mutters before casting her own spell, melting from view immediately.
1d20 ⇒ 5
1d20 ⇒ 3
Ritti casts a spell and vanishes. A Perception check might get you some more information.
You're up.
Eben's Circus |
Out of curiosity, why would it halt his movement?
Eben's Circus |
That the end of your turn?
Eben's Circus |
Sorry for the delay. Memorial Day Weekend and all. I'll try to stay available, but this week may be tricky as well (I have jury duty today and a day off on thursday).
Round 9
Silence and mist rules the arena.
1d20 ⇒ 10
Actions PM'd to Arbiter Mbauers
Nothign obvious. A perception check might help.
You're up.
Eben's Circus |
Round 10
Nothing obvious. Though, again, a Perception check could change that.
4d20 ⇒ (19, 19, 11, 18) = 67
You're up.
Eben's Circus |
I guess you'll need to try to catch sight of her to find out. :D (Cover can provide stealth, too, right?)
Though, in that same vein, did your initial Obscuring Mist just run out? It was cast in the Surprise round, meaning - that if your Oracle caster level is 1 – that round 9 was your last round of it being active. Let me know if it's gone. Then, if it is gone, let me know if Morskitter is now visible to Ritti.
Eben's Circus |
Yep. It could get tricky… and long. But I'm guessing that's just how cat-and-mouse games are going to play out.
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Good to know about the Obscuring Mist, which means there's jus the one mist remaining, right?
Round 11
Again, nothing apparent.
5d20 + 1d8 + 1d4 ⇒ (12, 18, 8, 2, 11) + (8) + (4) = 63
I guess I'd suggest we try to move forward, trusting the Arbiters to step in when one of us gets wind of the other.
My Perception for the round is 27 (thought that doesn't count range penalties). Given that you seem to be in the fog cloud, does that roll actually get me any more information? (I don't think so, given that you have full concealment. At best, it means Ritti might have heard you in the fog, but be unable to use it to echo-locate, right?)
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You're up.
Eben's Circus |
Round 12
From her hiding spot, Ritti puts one finger up to her lips as she smiles to the crowd, "Ssshhhhhhh…"
5d20 + 8 ⇒ (12, 4, 8, 17, 4) + 8 = 53
Ritti rolls an ineffectual Perception 13.
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You're up. Your Perception DC is 31 plus range.
Eben's Circus |
Okay, first off, what's the center point of that? Top-right corner of which square?
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Secondly, if I'm reading this right, you'd have had to break from the mist to get to another location to cast obscurign mist. If that's correct, are there any physical differences in Morskitter? Any obvious spells active on Morskitter? And what square did he end in/cast the spell from?
And if you came to the 05 column (or farther left), you can plainly see a miniaturized Skitter (not Tiny) in G.04 holding a crossbow.
Eben's Circus |
i wasn't quite ready for you to break cover. :(
Morskitter |
What 5th collumn? Could you name the square please. Also I didn't leave the mist I'm still in the first cloud and have cast obscuring mist again.For sake of simplicity I will tell you that the center is I-J 14-15.
Oh you mean the wall in F-G 05? can't see behind that from where I stand but I'm going to look in all the corners now wich might take me a couple of turns.
Eben's Circus |
Oh, somehow I completely misread your post. My bad. So Morskitter re-cast it in the same area ? (I'm assuming to extend the duration)
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Then yes, ignore what i said about Ritti.... dang.
Round 13
Other than the expanding mist, there is no motion in the arena.
5d20 + 1d8 ⇒ (3, 2, 20, 14, 7) + (3) = 49
Ritti's Perception 9. No other obvious acts. Her Stealth roll was 22 plus range penalties.
You're up.
Morskitter |
Just to make it clear its not the same area the two clouds just overlap in some spaces.
Move to I- 17 to look for ritti behind the wall
then move back to K-15 looking behind the two collumns
I just ruled out two sides where you could hide ,wich was kind of redundant since I already knew you werent there.But I would have looked there for you if you wouldn't have said anything so....
Eben's Circus |
I appreciate the integrity. :)
... though i wish i hadn't revealed her location to you.
Round 14
More stillness...
2d20 ⇒ (12, 13) = 25
Ritti's Perception 22. No obvious acts on her part. Her Stealth roll was 31 plus range penalties.
You're up.
Eben's Circus |
Round 15
Apparently everyone hears the end drawing near.
2d20 ⇒ (7, 19) = 26
Ritti's Perception 28. No obvious acts on her part. Her Stealth roll was 26 plus range penalties.
You're up.
Eben's Circus |
Round 16
Ritti's eyes and ears continue to strain against the all-but-silent arena.
4d20 ⇒ (10, 20, 11, 20) = 61
Ritti's Perception 29. No obvious acts on her part. Her Stealth roll was 29 plus range penalties.
You're up. (And a 29 perception isn't helping me, huh?)
Eben's Circus |
I believe that should be the end of the Obscuring mist you cast in Round 7 as well as the Smoke bomb.
Round 17
Like a rabbit flushed by wildfire, Ritti bolts from her spot, rushing across the sands to find another defensive spot.
Readied action (same as before)
Move to B.12.
You're up.
Eben's Circus |
And a Perception check, in case it becomes useful...
Perception 21
Morskitter |
Mmmh..looks like a trickshot.
move to I-9
Not sure about the range increment from here but I'm counting squares from I-9 to I 12 to B12 to represent the diagonal so that would be 9 squares or 45 ft -10 ft from trait thats a -2 penalty on the roll.
Acid Bomb 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9
damage 1d6 + 4 ⇒ (3) + 4 = 7 +1d6 ⇒ 2 next round
Bah of course with the rolling again.Bomb direction 1d8 ⇒ 6
Another bomb flies out of the misty cloud and hits the wall directly behind Ritti showering her in acid.
Well that bomb would hit the wall in A-13 actually in wich case you would still take splash damage. That would be 5 DC15 reflex for half and 1 next round.
Eben's Circus |
Ya know, I never considered it, but getting damaged by a splash weapon with a splash radius of 5 feet that always lands 10 feet away on a miss is just ridiculous. I guess RAW is RAW.
Cover makes this Reflex total a 25. So 2 damage now and 1 next round?
2 questions before I choose actions. First, which direction did the bomb come from? I know it wouldn't allow Ritti to pinpoint Morskitter, but she should be able to determine from which area of the mist it came from.
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Secondly, is this considered continuous damage? As in, does it force a concentration check to cast spells or activate scrolls?
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Let me know on both.
Eben's Circus |
Wait a minute, based on where mist has been erupting and my guess as to your speed, the bomb had to have come from the bottom left of Ritti, which means a 6 on the splash makes the bomb go off to Ritti's east. In which case it would travel 10 feet that direction (to B.14), right? Which would be no damage?
Arbiter Mbauers |
Sorry for the delayed response. By my count, yes, the bomb would land in B14, resulting in no damage to Ritti. Also, what I was talking about earlier when Morskitter asked about using acrobatics on an invisible opponent was that I thought if you try to use acrobatics to move through a threatened square and fail the roll, your move is wasted and you provoke an AoO. I misread it, though, as that was only for moving through an enemy's space. From the SRD: "If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity." Carry on!
Eben's Circus |
So was i generally correct about the direction the bomb came from? Generally from the southwest of Ritti? Likely from that western Obscuring Mist area somewhere?
Eben's Circus |
I'll assume as much, please let me know if I'm wrong.
Round 18
Ritt draws and activates a scroll, though the cover keeps her opponent from being able to identify it.
1d20 ⇒ 17
Draw, activate scroll. Ritti's Perception for the round is 26.
You're up.
Morskitter |
Sorry then I was more to the south than I was to the west so I counted from the pillar.
draw acid flask
throw acid flask 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
damage 1d6 + 4 ⇒ (4) + 4 = 8+1d6 ⇒ 6 next round
Critical confirmation roll 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
damage 1d6 + 4 ⇒ (6) + 4 = 10
...and the bombardment continues.
Crit for damage 8 acid +6 next round,confirmation roll 13 vs flatfooted/touch for additional 10 acid damage.