Pit Two


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ROLG THE RED

So you're still in that same spot? Or did you move to K10?


Nah, I changed my mind. When Shigeharu sees that you can see him, he's just going to draw his sword and make a stand. Gotta die with honor and all that. Your go.


ROLG THE RED

Round 2

Rolg steps back to create some space then…

"BAAAAAAAA!"

The shout resonates inside Shigeharu's head.

Spellcraft DC 16:
Ear-Piercing Scream

Rolg 5' steps to H.16. Then casts a spell: Shigeharu takes 4 points of damage and is dazed. Fort DC 14 for half damage and no daze.

Arbiter:
5' step to H.16
Ear Piercing Scream

2d6 ⇒ (3, 1) = 4

Love to see if you save before finishing my turn.


Save, but not by much. So all told I've taken 24 damage, right?

Arbiter:
Save 1d20 + 6 ⇒ (9) + 6 = 15


ROLG THE RED

Yes. Quick question, though (and once it's cleared up, I'll finish Rolg's turn). Just now, when Shigeharu provoked an AoO while seemingly unarmed. Rolg rolled an 8, and I asked if he was within 5 of your AC so as to destroy one of your mirror images. (I didn't see your answer.)
.
Keep in mind CAnny Defense only works if the Magus is "wielding his chosen weapon". So, did that 8 pop a mirror image?


Also, what is your reach right now? You said you had 20 ft when large-sized, but how does that work? Does a normal 10 ft reach weapon double when you are enlarged? I thought it was 10 + 5 (but I could definitely be wrong). I assume you attacked me with armor spikes on the last attack and you are still holding the hammer. Does that mean you threaten 5ft and 10 ft away now (and from 5 ft to 20 ft away when large?) The 20 ft is confusing me and I don't want to get smacked when it could have been avoided.


Gladiator_Eben wrote:

Yes. Quick question, though (and once it's cleared up, I'll finish Rolg's turn). Just now, when Shigeharu provoked an AoO while seemingly unarmed. Rolg rolled an 8, and I asked if he was within 5 of your AC so as to destroy one of your mirror images. (I didn't see your answer.)

.
Keep in mind CAnny Defense only works if the Magus is "wielding his chosen weapon". So, did that 8 pop a mirror image?

My bad, didn't see it. 8 does NOT pop an image. And yep, the wording for Canny Defense is why I started carrying an extra katana at the beginning of a battle. Pretty lame that I have to do that, if you ask me.


ROLG THE RED

Regarding Reach:
PRD - under Big And Little Creatures in Combat wrote:

Large, Huge, Gargantuan, and Colossal Creatures: Very large creatures take up more than 1 square.

Creatures that take up more than 1 square typically have a natural reach of 10 feet or more, meaning that they can reach targets even if they aren't in adjacent squares.

Unlike when someone uses a reach weapon, a creature with greater than normal natural reach (more than 5 feet) still threatens squares adjacent to it. A creature with greater than normal natural reach usually gets an attack of opportunity against you if you approach it, because you must enter and move within the range of its reach before you can attack it. This attack of opportunity is not provoked if you take a 5-foot step.

Large or larger creatures using reach weapons can strike up to double their natural reach but can't strike at their natural reach or less.

That last bolded part is what's important. Rolg's reach weapon means he threatens up to twice his natural reach, which is 10. Rolg's armor spikes allow him to also threaten that first 10 feet as well.

And thanks for clarifying the mirror image thing for me… I was hopeful (but doubtful) that it'd get one, but wanted to make sure before I continued. Which brings us to...

When the human shrugs off his mental assault, Rolg quickly points at the man, barking out a single syllable.

Spellcraft DC 16:
Litany of Sloth

Arbiter:
Swift to cast Litany of Sloth

You're up.


Please tell me you do not have access to a quickened spell at Level 4. The more actions you take, the more intrigued I am by your build and the more I think my own is lacking, hehe ;-)

Round 2 only? Crazy!

Shigeharu smirks at the shouting dwarf despite the pain, then tilts his head in puzzlement at the strange sound. He responds by stepping forward, swinging his sword,crackling with electric energy, at Rolg.

Ok, lots of rolling. Succeed first spellcraft, fail second. 5ft step up to I16. Cast defensively, succeed (DC 16 SC check to figure it out). Spell combat, first attack is a crit threat hits 33 AC, confirmation hits 29. If that confirms it deals 35 sword damage plus 34 electric damage. For overkill, the second attack is also a critical threat natural 20. Crit confirm is only a 15. If that confirms it deals 31 damage, otherwise just 11. Sorry :-/

DC 16 Spellcraft:
Shocking Grasp

Arbiter:
Spellcraft 1 1d20 + 11 ⇒ (15) + 11 = 26 Spellcraft 2 1d20 + 11 ⇒ (3) + 11 = 14 Swift Action: Arcane Accuracy. 5ft move to I16. Spell combat, first is cast shocking grasp defensively, concentration DC 17 1d20 + 8 ⇒ (17) + 8 = 25. Free action spellstrike attack from Shocking Grasp, includes +3 for Rolg wearing metal armor, -2 spell combat, -1 combat expertise 1d20 + 14 ⇒ (19) + 14 = 33. Katana damage plus whetstone 1d8 + 7 ⇒ (4) + 7 = 11 plus Shocking Grasp damage 4d6 ⇒ (2, 5, 5, 6) = 18. Second Attack granted from spell combat 1d20 + 14 ⇒ (20) + 14 = 34. Katana damage 1d8 + 6 ⇒ (5) + 6 = 11 Crit confirm one 1d20 + 14 ⇒ (15) + 14 = 29. Perfect Strike Crit Katana damage plus whetstone 2d8 + 14 ⇒ (4, 7) + 14 = 25 plus Crit Shocking Grasp damage 4d6 ⇒ (6, 3, 5, 2) = 16 Crit confirm two 1d20 + 14 ⇒ (1) + 14 = 15. Perfect Strike Katana damage 2d8 + 12 ⇒ (7, 1) + 12 = 20 Images remaining: (3/3), Arcane Pool remaining: (0/6) (if second one doesn't confirm, I'll have two arcane pool points remaining, since I can't use it to boost the crit)


ROLG THE RED

I do not. :)

As Shigeharu begins casting his spell, Rolg's spell muddles his mind… and he can only do so at his own risk.

You're unable to cast defensively…

So the dwarf steps forward, planting a spiked elbow right into the man's chest.

Arbiter:
1d20 + 4 ⇒ (16) + 4 = 20
1d6 + 2 ⇒ (5) + 2 = 7
1d100 ⇒ 20

Attack 20; Damage 7; Miss chance (trying for under 25) 20.
If that hits, your spell needs a concentration DC 18 to complete the spell.


Good move! What the heck spell is that? I don't know of any spells that are move or swift actions except Feather Fall. Here goes...

Phew, concentration check is a 27. Good game?

Arbiter:
Concentration 1d20 + 8 ⇒ (19) + 8 = 27


ROLG THE RED

Siiiiiiiiiiiiiiiiiiggghhhhhhh........
.
Yep... that's it, then. Rolg got crit-sploded twice running. Good game.

grumble grumble


ROLG THE RED
Champion of mbauers wrote:

Good move! What the heck spell is that?

It's Litany of Sloth. Seems pretty useful, but hard to put to best use. This seemed like a good use.


Shh, shh! Edit that post! Don't give anyone else ideas! That spell is my bane! ;-)


ROLG THE RED

Replied.
.
And from my perspective, Shigeharu has a nearly perfect record for acing Defensive Casting Concetnration checks.


Just wait until I fight a low AC opponent and start boosting my roll with a penalty to attack. BASHA, I'm looking at you! ;-)


:: sweep ::


End of Challenge Bout
VICTORY TO SHIGEHARU


Bout Four
VIRONUS VS. RAFIKI


Initiative: 1d20 + 5 ⇒ (20) + 5 = 25

Entering the arena possibly one final time, the man with fairly long flowing hair looks around.

Can't say I'll miss this place. These warrior's are of a different breed. They're not the usual slave Gladiator's I'm used to fighting.

Looking up towards his opponent, shield in hand, he calls across the arena.

Good luck on future victories! After this fight, I'm done. There's no hope for me here.


Out of the dark of the northern entrance lopes a strange combatant, indeed... Vironus's newest opponent looks like some kind of safari baboon-animal armed for battle.

It's brownish-black fur has seen better days, looking slightly torn and scarred — as if he'd somewhat recently been in a losing fight against hyenas... or maybe lions. Patches of his fur also look to have been burned off. Despite this recent battle-scarring, however, the monkey moves with an easy agility, and its bright eyes seek out its opponent. It has a sling full of javelins hanging from one shoulder, a spell component pouch and two scroll cases on its belt, a dagger in its belt, some kind of mechanical bracer on both forearms, and a headband on its brow.

It comes to a stop, then stands on its hind legs as it sniffs the air, then holds up a half-coconut shell filled with some thick liquid in some parody of a salute.

"Asante sana Squash banana, Wiwi nugu Mi mi apana," he begins singing as he waits.

Arbiter:
1d20 + 4 ⇒ (15) + 4 = 19

Initiative19... you're up!


Just posting now. :)

Eyeing up his feral looking opponent, Vi moves cautiously towards the beast, almost certain that victory won't be within his grasp this battle.

Oooo, eeee, oooo, uh, uh!

The man chuckles to himself.

Standing in I10

Arbiter:
AC: 23

You're up. :)


What are you wearing and wielding? You don't have it described in this thread or in your profile. All you reference is a shield, but you don't say what kind it is.

The monkey-man cocks his head to the side, apparently in an ernest attempt to understand the human. With a shrug, he gulps down whatever is in the coconut shell and grins as he steps forward into a strange fighting stance.

Arbiter:
Drink Potion of Mage Armor
5' step to B.10
Swift to enter Style

Rafiki drinks a potion, then steps forward to B.10

You're up.


Yea, I just forgot to as I've posted it in every other battle. Tower Shield, Mithral Chain Shirt, two Gladius and an Amulet. I wouldn't worry, I'm losing again regardless. ;)

The man drops his shield I9 and charges the Baboon like creature, drawing both of the blades from his side as he races fourth with a strike from his left hand.

Arbiter:
Acrobatics to avoid any possible AoO's within his range: 1d20 + 10 ⇒ (7) + 10 = 17
Attack: 1d20 + 10 ⇒ (14) + 10 = 24, Damage: 1d6 + 3 ⇒ (6) + 3 = 9
AC now at 17 for this round, due to -2 from Charge. Back up to 19 after.

Acrobatics: 17

Attack: 17
Damage: 9

Pretty sure that will miss. Shame on that low roll!


Yep, that's a miss (and thanks for the gear info, it's helpful).

Round 1

"IT IS TIME!" the baboon shouts as he spins out of the way of the brazen attack. The monkey-man lashes out with one arm, latching onto Vironus's extended sword-arm like a tree-branch.

"OooohooohooohoooohOOOOOOO!"

Arbiter:
Grapple (defensively) 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24

Activate Judgement of Protection

Rafiki grapples Vironus (no AoO for Vironus). Grapple: 24 vs. Vironus's CMD (-2 for charging)

If that's successful, it's your turn. Let me know if that grapple doesn't work, as I have a move action I can take advantage of.


Hug me all you like! I have two arms you know. Vironus says while smiling.

Hoping to use this to his advantage, the man stabs his sword straight into the primates chest.

Arbiter:
Attack (accounting for the -2 to hit from the grappled condition): 1d20 + 6 ⇒ (20) + 6 = 26, damage: 1d6 + 3 ⇒ (4) + 3 = 7

Attack (confirm crit): 1d20 + 6 ⇒ (13) + 6 = 19, damage: 1d6 + 3 ⇒ (6) + 3 = 9

AC: 17 (due to -4 to Dex from grapple)

Attack: 26
Damage: 7

Confirm crit: 19
Damage: 9

Already accounted for the -2 in my rolls. Same for the -4 Dex. :)


Successful hit, unsuccessful crit.

Round 2

"BAH!" the baboon spits as the blade bites, but not as deeply as Vironus would like. "A hit for you. A hit for me. What happens next, we both will see!" he hoots as he continues spinning around the human, attempting to twist him up in his own arms.

Arbiter:
Grapple defensively to pin
1d20 + 9 - 4 + 5 ⇒ (12) + 9 - 4 + 5 = 22

Rafiki grapples to pin Vironus. Grapple: 22 vs. Vironus's grappled CMD

If that's successful, it's your turn and you're pinned. If that's a fail, let me know so I can use my Move action.


In my history of Pathfinder, I haven't once been pinned before and as I understand it, I cannot move or attack other than to free myself, so that's what I must do. Shame about the failure to confirm! Also, I may as well have no AC right now. :p

If you're trying to hug me to death, I think you're succeeding. Your....grip.....i-i-isss pretty tight alright.

The Gladiator attempts to break out by forcing his arms outwards in quick motion.

Escape Artist: 18

Arbiter:
AC: 13, Escape Artist: 1d20 + 6 ⇒ (12) + 6 = 18


Yah, i actually kind of fell into the grappling strategy with this guy. :D

Round 3

"It's cause you're a baboon… and i'm not!" he chortles as he wrenches the pinned man's arm around in its socket.

Arbiter:
Switch to Judgement of Destruction
Grapple defensively to Damage, using Stunning Fist.

1d20 + 9 - 4 + 5 ⇒ (9) + 9 - 4 + 5 = 19
1d6 + 2 ⇒ (1) + 2 = 3

Rafiki grapples Vironus to damage.
Grapple: 19 vs. Vironus's Pinned CMD.
Damage: 3 and make a Fort save DC 19 or be stunned for 1 round.

Again, let me know if that's unsuccessful, and I'll use my move action.


Having his arm wrenched around in its socket, the dual wielder desperately tries to break free, but the hold is too strong.

DAMN YOU PRIMATE!

Escape Artist: 10
Fort: 24

arbiter:
Escape Artist: 1d20 + 6 ⇒ (4) + 6 = 10
Fort: 1d20 + 5 ⇒ (19) + 5 = 24

Last post from me today, as I've got a lot of work to do. See you tomorrow however. :)


Round 4

"AHOOOHOOO!" Rafiki barks as he continues twisting on the arm.

Arbiter:
Grapple defensively to Damage, using Stunning Fist.

1d20 + 9 - 4 + 5 ⇒ (18) + 9 - 4 + 5 = 28
1d6 + 2 ⇒ (4) + 2 = 6

2nd Verse; same as the first… Rafiki grapples Vironus to damage.
Grapple: 28 vs. Vironus's Pinned CMD.
Damage: 6 and make a Fort save DC 19 or be stunned for 1 round.

You're up.


Arbiter:
Fortitude: 1d20 + 5 ⇒ (19) + 5 = 24
Escape Artist: 1d20 + 6 ⇒ (18) + 6 = 24

Acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30

Fortitude: 24
Escape Artist: 24
Acrobatics: 30 to avoid AoO.

If that breaks him free, Vironus moves back 30 feet with nimble movement.

Fight me with your fists damn it!

Standing in I10


Unfortunately, that doesn't break Rafiki's Grappled CMD currently. Those must be some hellacious rolls, though. And (just so we're on the same page), I'm assuming you'd have had to drop your second sword when trying to break the grapple. So you only have 1 in-hand, right?

Round 5

The human's violent attempt at freedom only seems to spin the monkey-man faster into the grapple. Rafiki drives his knee into the man's head in yet another attempt to knock him senseless.

The monkey takes on a mimic'ing voice, "FIGHT ME WITH YOUR FISTS DAMN IT! A-HOOO-HOOO-HOOOO!"

Arbiter:
Grapple (defensively) to damage, using Stunning Fist.

1d20 + 9 - 4 + 5 ⇒ (14) + 9 - 4 + 5 = 24
1d6 + 2 ⇒ (1) + 2 = 3

Rafiki grapples Vironus to damage (yet again). 

Grapple: 24 vs. Vironus's Pinned CMD. 

Damage: 3 and make a Fort save DC 19 or be stunned for 1 round.

You're up.


No, he simply outstretched his body as much as he could. He's not dropping those things and yea, I have a +5 on Fort, +6 on Escape Artist and +10 on Acrobatics, so I'm not escaping this. Just gonna be a long fight of me losing again sadly because you can't make any attacks while pinned which massively sucks.

Fort: 1d20 + 5 ⇒ (12) + 5 = 17
Escape Artist: 1d20 + 6 ⇒ (5) + 6 = 11

Speaking of which....coup de grace. Bye bye!

The man freezes in place and a look of shock spreads fast through his face.

Note: Last round he rolled 19, 18 and 20.


Naah, CDG means letting go of the grapple.. adn that's currently Rafiki's golden ticket. Though now that you're stunned, you've dropped all your swords. :)

Round 6

As the man goes slack momentarily, the monkey reverses his grip to slip into a chokehold, wiry arms snaking their way around the man's neck to cut off his air supply.

Arbiter:
More of the same, though no Stunning Fist

1d20 + 9 - 4 + 5 ⇒ (1) + 9 - 4 + 5 = 11

Doh! Swift for Judgement of Protection

Grapple attempt was a natural 1.... no grapple! O.O

... and somehow the monkey-man loses his grip. Not wanting to find out how dangerous the man is with the blade, Rafiki picks the man's shortsword up off the ground, holding it awkwardly in an ineffective reverse grip as he waits for the man to act.

Move action to pick up Vironus's blade. And that's it. Your turn.


Acrobatics to avoid AoO for picking up his remaining weapon: 1d20 + 10 ⇒ (12) + 10 = 22

Give me back my weapon! says the man, as he picks up his blade and slashes out at the monkey.

Attack: 1d20 + 8 ⇒ (14) + 8 = 22, damage: 1d6 + 3 ⇒ (3) + 3 = 6


You can't use Acrobatics to pick up a weapon without provoking. Pickign something up just always provokes. Do you want to change your actions? Or should I take that AoO?


I thought you could do it to avoid any AoO. No problem. Nah, take it. I can't do a thing without my weapons.


As the man dives down to grab his sword, Rafiki plants one hand on the ground, kicking out with both legs into the man's gut.

Arbiter:
1d20 + 7 ⇒ (17) + 7 = 24
1d6 + 1 ⇒ (6) + 1 = 7
Attack 24; Damage 7

Round 7
"Monkey see! Monkey do! Now we keep the blade from you!" Rafiki laughs as he steps back, drawing and using a scroll before letting it fall to the arena sands.

Spellcraft DC 16:
Divine Favor

5' step back to A.10. Draw and activate scroll. You're up.


Yea, so my damage from above went through I hope and now it's an AoO on you this time!

Now with weapon in hand, the brave man steps up to the monkey as instantly as the monkey stepped back before speaking.

I'll make you regret that! he said.

Swinging his blade as the monkey draws a piece of paper, the man misses, but his second attack swings in hard as he tumbles backwards out of harms reach.

In H10

AoO: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Arbiter:
Used Step Up in his round. Means I can't 5ft step in mine.


Step up… Nice! (Well, not for me.)

"Rafiki regrets The Lion King 1 1/2," the baboon grunts as it recoils from the slash, "but not this, I think."

Then he spins on his heels, smacking the human across the face with the end of his tail. "Waaa-ZAAA"

Arbiter:
Switch to Jugement of Destruction
Kick!

1d20 + 9 ⇒ (13) + 9 = 22
1d6 + 4 ⇒ (2) + 4 = 6

Unarmed Strike 22; Damage 6

You're up.


Wow, I tumbled back and forgot to roll Acrobatics. Eurgh.

The man marches fourth once more to B10 and looking pretty beaten up, takes another swing at the ape.

I should think about carrying multiple Gladius' in future. Looks like I need more if my opponents keep stealing them from me!

Arbiter:
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Attack: 20
Damage: 6


I didn't' realize you had tumbled back. But it's a bit moot, as Rafiki simply would have followed.

Round 9

Rafiki sidesteps the slash.

"Bring more… bring less… it does not matta when I have HAND GUNS!" quips the monkey as he tumbles backwards to create some space. Then he pretends to draw an imaginary gun from an imaginary holster, index finger the barrel. He drops his thumb-hammer and yells, "BANG!"

Arbiter:
Tumble back 15 feet 1d20 + 12 ⇒ (9) + 12 = 21
Cast Ear Piercing Scream
2d6 ⇒ (3, 1) = 4

Rafiki tumbles back 15 feet (Acro 21 vs your CMD). Then he casts a spell, dealing 4 damage and Vironus is Dazed. Make a Fort save DC 17. Success means 1/2 damage and no Dazed condition.
.
You're up.


Ha, damn. Can't take any actions. I think this is it for me! For future reference though, how would I go about grabbing my other weapon back from an opponent wielding it?

Arbiter:
Fort: 1d20 + 5 ⇒ (7) + 5 = 12
Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Dazed by the attack and heavily beaten up, the man remains still on the spot, unaware of his surroundings seemingly from the shock of sonic sound blasting through his head.


Since Rafiki has it in his hand, itd be a Disarm combat maneuver attempt... which can take the place of a normal attack. So, you could use TWF with the short sword you currently wield and an empty hand for the other, and use a Disarm attempt for your off-hand attack. Unfortunately, unless you have Improved Disarm, you would provoke an AoO from Rafiki when you tried to disarm the shortsword.

Round 10

Rafiki looks at the man in confusion, then at his outstretched "gun" in disappointment. "Dis ting don't work!" He pantomimes tossing the gun in the sand, holding up a stalling finger to the unresponsive opponent. "A bit of patience, if ya don't mind, now."

Then he pantomimes pulling out a much larger gun. Holding the invisible long-rifle up to his shoulder and sighting it carefully in on Vironus's head. "Now dat's betta..." he laughs as he pulls the fake trigger. "BOOOOM!'

The word echoes once again in Vironus's head.

Spellcraft DC 16:
Ear Piercing Scream

Arbiter:
Cast Ear Piercing Scream

2d6 ⇒ (6, 4) = 10

Cast spell. Vironus takes 10 damage and is dazed. Fort save DC 17 for half damage and no daze. Your turn.


Ah okay, so are there no mechanics to grab it from another character? Disarming them would mean the weapon drops to the floor, so I was wondering if you could do it with a grapple attempt, but I don't really know.

Arbiter:
Fortitude: 1d20 + 5 ⇒ (4) + 5 = 9

Still unsure of what's happening around him, Vironus, ears bleeding heavily, slumps to the ground with a heavy thud.


Disarm Stuff:
PRD wrote:

Disarm

You can attempt to disarm your opponent in place of a melee attack. If you do not have the Improved Disarm feat, or a similar ability, attempting to disarm a foe provokes an attack of opportunity from the target of your maneuver. Attempting to disarm a foe while unarmed imposes a –4 penalty on the attack.

If your attack is successful, your target drops one item it is carrying of your choice (even if the item is wielded with two hands). If your attack exceeds the CMD of the target by 10 or more, the target drops the items it is carrying in both hands (maximum two items if the target has more than two hands). If your attack fails by 10 or more, you drop the weapon that you were using to attempt the disarm. If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped.

That last line is important, as in your case, you could have attempted to grab the shortsword from Rafiki (in place of an attack – either as a single attack or using your off-hand in a two-weapon full attack) at a -4 penalty (plus any penalties for TWF and/or unarmed combat. If successful, you "automatically pick up the item dropped".

Seems pretty straight-forward, though you'd likely eat an AoO and a handful of penalties on the attack roll attempting to do it. But still, that's the most direct way of doing what you're asking.

Rafiki shouts out a hoot and dances a quick jig as the man slumps to the ground, making a show of holstering his imaginary rifle.

Then, in a surprise move, he lets his baser animal behaviors take over and begins eating the unconscious man.

Doing a handful of unarmed CDG's to finish this thing out…

CDG1:
2d6 + 8 ⇒ (4, 1) + 8 = 13
13 Damage; Fort DC 23 or die instantly.

CDG2:
2d6 + 8 ⇒ (2, 1) + 8 = 11
11 Damage; Fort DC 21 or die instantly.

CDG3:
2d6 + 8 ⇒ (5, 4) + 8 = 17
17 Damage; Fort DC 27 or die instantly.

CDG4:
2d6 + 8 ⇒ (1, 4) + 8 = 13
13 Damage; Fort DC 23 or die instantly.

If any of those fully kill you, GG, man. Sorry it took so long… Rafiki isn't exactly built around big damage output.


Fort: 1d20 + 5 ⇒ (14) + 5 = 19

As Vironus though unconscious gets eaten alive, the first bite forces the last breath of life out of the man, no doubt hitting a main artery.

Eben:
Thanks for the clarification man! Also, in the home game I run for Rise of the Runelord's, I completely forgot about Fortitude Saves for dying creatures and just had the enemies dealing double damage to paralysed or unconscious creatures, even when I announce bosses performing coup de grace's. I guess it's not a terrible mistake though!


End of Bout
VICTORY TO RAFIKI


: sweep, sweep sweep :

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