Interest Check - The Castaways (Homebrew / Pathfinder Adventure)


Recruitment

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Sounds interesting, I'll take a look and have some concepts up at some point soon. Did you mention when you will be closing recruitment?


I don't imagine closing this recruitment for at least a few more days, if I close it at all.

Right now I've been very happy with all the interest, many players rolling dice, and at least three character concepts created as alias'

Alkahaya - Beauvingian
Caderre - Human
Telthes - dwarf

so kind of puts us at just about three serious characters, and a whole lot of ideas. So keep your ideas coming, and don't be afraid to ask questions.


Awesome thanks.


Attempting to roll NPCs ability scores (as an NPC he will use 7 rolls of 4d6, instead of the method used by PCs)

4d6 ⇒ (2, 5, 1, 3) = 11= 10
4d6 ⇒ (3, 1, 3, 4) = 11= 10
4d6 ⇒ (5, 1, 3, 1) = 10 - dropped
4d6 ⇒ (3, 2, 5, 4) = 14= 12
4d6 ⇒ (5, 5, 5, 3) = 18= 15
4d6 ⇒ (2, 1, 3, 6) = 12= 11
4d6 ⇒ (3, 4, 3, 4) = 14=11


Rolls for later.

5d6 ⇒ (2, 6, 4, 5, 5) = 22 16
5d6 ⇒ (3, 3, 6, 6, 6) = 24 18
4d6 ⇒ (4, 4, 6, 1) = 15 14
4d6 ⇒ (6, 3, 6, 5) = 20 17
4d6 ⇒ (2, 1, 4, 6) = 13 12
4d6 ⇒ (2, 5, 5, 2) = 14 12


Terquem wrote:
The number of interested players is still low, and I'm not big on making sure it is a balanced party. That sort of goes against the random nature of being a castaway

Makes sense.

Ok I have decided to submit my Halfling Aristocrat/Alchemist for the game (Alias will be up soon). He is the personal physician to an ageing, ill noble Basconde Halfling and was looking after his master on board when the storm hit. Unfortunately his master did not survive.

I have Int 16 so looking at bonus languages, which shall I use? Do Basconde Halfling nobility speak Halfling? or Basconde? Is there a 'Common'?


Im so jealous :P


For this adventure "Basconde" (All Halflings, Basconde and Eshian alike, speak this language) is considered Common. There are also, the following languages

Drasbian (though most Drasbians prefer to speak Common)
Holdandun (dwarven)
Anthandran (hey wait a minute our language is common, this is Bull...)
Beauvingian
Eysturlun (the language of trade, and of the Eysturlun People)
Gymnagaopthian (very rare, even the Gymnaga do not, generally, still speak it)


"Hello, friends. Thank the lord of the sea we survived. My name is Tessrimea, but please call me Tessa. Does anyone have any idea what island we have been graced to find ourselves castaway upon?"

Say hello to the first of the NPC castaways.


Rolls Rolls Rolls

5d6 ⇒ (4, 3, 2, 5, 1) = 15 = 12
5d6 ⇒ (5, 2, 1, 3, 1) = 12 = 10
4d6 ⇒ (2, 1, 6, 6) = 15 = 14
4d6 ⇒ (2, 5, 5, 6) = 18 = 16
4d6 ⇒ (1, 6, 1, 5) = 13 = 12
4d6 ⇒ (6, 6, 1, 1) = 14 = 13

I like how my 5d6 rolls were my low ones. >.<

Still not sure what I want to do. Lots of options that I am liking though. Perhaps and arrogant Anthandran.


Here's Ramiro d'Elizandes, Basconde halfling, aristocrat by birth and mage by education, but craftsman in the heart.

Backstory:
The d’Elizandes family is an old staple of the Basconde high society. A bit worried at the waning Basconde prestige after the futile attempts at getting back in charge of Eshian, the d’Elizandes have been struggling to stay afloat in the ruthless world of politics and intrigue.
Young Ramiro, the firstborn and only child of a cadet branch of the family, was set since early age to study the arcane arts. He would have preferred to spend his time in the family gardens, tending to plants and carving wood, but a skilled enchanter was just what the d’Elizandes needed to help them in their social endeavor.
Alas, Ramiro’s interests had the better of him, and instead of focusing his studies on the traditional highborn arcane arts, his focus lied with the manipulation of his beloved wood.
He soon become an odd duck among his fellow apprentices, all from noble families and all very much delighted in learning something that prevented them from doing manual labor, while Ramiro spent days crafting little wooden enchanted trinkets.

He became a disappointment for his family and a bit of a laughing stock in the higher circles – of him they said he was a vulgar toymaker in a nobleman’s body. His family still had name though, so he was invited on the Durisperia, although some whisper just as a gossip piece, for the other nobles to mock.

He gets along better with the common folk than with his fellow nobles. He is full of wonder for the world and warm-smiled, and one can never quite be sure if he’s oblivious to the opinion others have of him, or if he just doesn’t care.

Character sheet:
Ramiro d’Elizandes
Male halfling Aristocrat 2 / Wizard [wood elementalist]* 1
NG Medium humanoid (halfling)
Initiative +7 ; Senses: Perception +5

/* Defense */
AC 14, touch 11, flat-footed 14 (+3 dex, +1 size)
HP 19 (2d8+1d6+3)
Fort +2, Ref +4, Will +8; +2 vs fear

/* Offense */
Speed 20 feet
Melee unarmed attack +2 (1d2, x2), or improvised club +3 (1d4+1, x2, Arcane Strike already factored in)
Ranged

Magical Talent trait spell-like abilities (CL 1st)
(1/day) - Light

Arcane school spell-like abilities (CL 1st)
(6/day) - Splintered spear +5 (1d4+3 + 1 bleed)

Wizard spells on the spellbook, lost at sea
1st (3/day) - Animate Rope, Alter winds, Charm Person, Vanish, Silent Image
0 (at will) - everyone but Mending
Opposition school: metal

/* Statistics */
Str 10, Dex 16**, Con 13, Int 16, Wis 15, Car 12
BA +2; CMB +0; CMD 13
Feats: Arcane Strike, Improved Initiative, Scribe Scroll
Skills: Acrobatics +5, Appraise +7, Bluff +5, Climb +2, Craft [wood] +9, Diplomacy +5, Knowledge [arcana] +9, Knowledge [nobility] +7, Knowledge [history] +7, Knowledge [nature] +9, Linguistics +8, Perception +5, Intuition +4, Spellcraft +7, Stealth +7
Languages: Basconde, Anthandran , Beauvingian, Eysturlun
Traits: Magical talent
SQ: Arcane bond (wooden ring), **Flexible Enhancement (usually Dex)
Gear: clothing, Bonded Item (wooden carved ring – I’m assuming it didn’t fall off in the shipwreck)

*from Ultimate Magic


KidDangerous wrote:


Ok I have decided to submit my Halfling Aristocrat/Alchemist for the game.

And here he his, Jakes Elizalde.

Stats and backstory are on the Alias page.

EDIT:

"Airon87 wrote:
Here's Ramiro d'Elizandes, Basconde halfling, aristocrat by birth and mage by education, but craftsman in the heart.

Hey.. are we cousins?


What does Beauvingian military dress / armor look like, or for that matter their common clothes? In trying to picture my character I ran into this problem.

Scarab Sages

Only thing stopping me from actually building and introducing my character is DM's official okay of the updated and modified Shadowcaster class as I presented previously.


Currently Beauvingian military dress is simple, dark blue coat, over black shirt, light blue trousers. When going to war, a plate mail cuirass is worn over the coat, and a chain mail split skirt is adopted over the trousers. There are several economic classes in the Beauvingian Empire. at least four levels of nobility before you start into the royal families.
Nobles tend to dress in muted colors, but in rich fabrics. Simple, but tasteful, and well tailored cuts, few flourishes. A badge, of the family or organizational crest, is worn on the left breast.

You can go ahead with the shadowcaster, be go easy on me and be helpful when I need direction to where I can do my homework on the class. But, the race, the shadow race, just does not fit into this setting. I might be able to work it in, but I'll have to think hard about it.

Scarab Sages

Thanks a lot, and I think I can do that. Are my edits also acceptable?

I had actually assumed from what you said before that being a Wayang was already out - so I'll consider the fact that you're willing to "think hard about it" a generous bonus. It is not necessary, but it would be really cool it I was actually permitted this combination.

Lantern Lodge

I am interested in this game, though I have a question. Is the sorcerer excluded on fluff or the spontaneous casting mechanics?

I hate prepared casting, though have no issue with the wizard fluff, and the learned sorcery archtype is a good inbetween option, basically getting rid of the bloodline entirely save for the class skill, and allowing the use of a spellbook for one additional spell known slot per spell lvl that can be traded out each day. If your restriction is based on fluff, may use that archtype for spontaneous casting while calling myself a wizard fluff wise? (Could say I learned recently developed techniques that haven't had widespread recognition yet) I would not mind using int as the spellcasting score either.

If not, I'll probably play an oracle. I am still reading and decideing on a country thus race though. Probably gonna take a lvl of aristocrat which could certainly explain unusual techniques.

Scarab Sages

I wish people would stop using the terms "fluff" and "crunch" - it seems indicative of a totally wrong-headed view of the game. The point of RPGs is to live in an alternate reality and tell a story - the mechanics are a subordinate agent that serve to advance that end.

Rather than viewing it as one of those kamikaze mechanical sheep from World of Warcraft, permit me to advance an alternative: The game is like a lobster, with an exterior "shell" of mechanics, but the core of the game is the "meat" inside.


Im not really seeing how using slang is indicative of anything.

Scarab Sages

Anthony Krast wrote:


Im not really seeing how using slang is indicative of anything.

Depends on who you are. Maybe it's just an unwarranted fear on my part, and I'd prefer it that way, but I know language and thought influence each other, especially when people aren't careful - and too many people aren't. I worry even seemingly minor things like that dull people's imaginations and drive them into the easy but toxic rut that is the bean-counter mentality - and whether you're talking about gaming or the real world, that's the last thing that's needed right now.

Lantern Lodge

I'm Hiding In Your Closet wrote:

I wish people would stop using the terms "fluff" and "crunch" - it seems indicative of a totally wrong-headed view of the game. The point of RPGs is to live in an alternate reality and tell a story - the mechanics are a subordinate agent that serve to advance that end.

Rather than viewing it as one of those kamikaze mechanical sheep from World of Warcraft, permit me to advance an alternative: The game is like a lobster, with an exterior "shell" of mechanics, but the core of the game is the "meat" inside.

I am not really sure how any of your comment applies to me or what I wrote. Clearly I seperated out the mechanics from the fluff. You seem to have problem with people who leave them married.

I want a spontaneous arcane caster, the bard lacks the spells I want, has a petty progression and too many abilities that I have no desire for, I also believe the GM to be avoiding the "blood of dragons or some other cross breeding monster, runs in my veins" type of stuff to happen in his world.

I do not see the mechanics as being married to the fluff, therefore, it is perfectly acceptable to me to replace the lobsters crunchy red shell with a soft green one.

Why should I be stuck with fluff I don't want?

Note, as I have no idea what a mechanical sheep is, due to not playing WOW, (because of its overly restrictive mechanics and boring, repetitive gameplay), I may be missing your point.

P.S.

Fluff = Why I can do something.
Crunch = What can be done and How

Inherently different things. Bean counters are concernced mostly with crunch and making the rules work for them (despite calling such "broken" rules). I am concerned with fluff and making crunch that allows the fluff I desire, rather then restricting myself to arbitrary rules when I'm trying to enjoy myself.

Scarab Sages

Well, alright then, my concerns don't appear to apply to you. Great!

As for World of Warcraft, I would have recommended it at one point, but its day is long past for many reasons. The mechanical sheep was an amusing lower-level product of the game's Engineering Profession, a walking clockwork bomb thinly disguised as a sheep. The term "fluff" always sounded dismissive to me, as though it was coined by people who cared only about mechanics and were pretty much missing the deeper meaning of the game - I ran into a few too many people like that in my MMORPG experiences.


Hiding – Could I ask you, please, to send me a PM with highlights of the edits to the class?

Hitomi – Sorry for what is probably an excessive explanation, once again, but –

Traditionally, I do not allow spontaneous casting, of any kind, in the World of Hamth. It goes against the fundamental concept of how magic works in this campaign setting. Also, as a shameless plug, it is one of the major plot elements of the novels written about Hamth. That having been said, I do not keep this rule all of the time, and have allowed spontaneous casting here and there (and I really don’t think it is that big of a deal to allow it, in all honesty).

The decision to exclude certain classes was hard for me, but it actually came down to the “setting” more than anything else. See, and I’m sure everyone, by now, is starting to realize that the adventure is probably more than just a simple “surviving on an uncharted island” sort of thing, and that there is, certainly, something more going on behind the scene, and this is what is driving the certain class exclusions.

Two things: First, in Basconde sorcerers are not accepted as part of regular society, and are “fringe” types. Those Nobles who are sorcerers tend to keep that a secret, play it down, to not draw attention to themselves (drawing attention to yourself, in Basconde, tends to attract people who have agendas, and right now, just keeping your head above water, economically, is a struggle. Who needs intrigue, right?). Second, the Constono would not, ordinarily, invite certain types of people to one of his parties. Such people who are stewards of Nature (Rangers, Druids), or who tend to draw attention to themselves because they are different or because there are politically charged reasons for not inviting them (Monks, Sorcerers) would not be invited (I had originally thought to prohibit Oracles, Inquisitors, Paladins, and Cavaliers, but thought I would address those if they came up). And what person in his right mind would invite a “Barbarian” to a party like this, unless it was to play some terrible joke on someone, really?

So, having said all that, I am prepared to allow you to play a sorcerer, but it would have to be a first level sorcerer (you only recently discovered your “nature” and are probably worried about what that means for your future) combined with one other heroic class level, or an NPC class level (or both!).


Okay, so sorry for being slow, but, how many castaways do we have now?

Lantern Lodge

I certainly don't mind the long explanations, they clarify things better then a short one.

I will accept that then, however, will the learned sorcerery archtype be acceptable, as I do think that it would fit well with a sorcerer trying to disguise their spellcasting as normal wizardry.

Given that being sorcerer is something to hide, this could be better then just playing a spontaneous wizard anyway, always good to have secrets to hide, it adds depth.

My other levels will be rogue and aristocrat.

I will play a half-elf, so can you please tell me a bit about Drasbian, Volognan, & Anthandran?

You also mention novels, is this from a published book series?


The learned Sorcery Archtype will be acceptable.

Drasbians resemble (that is they look like) Pathfinder Half-elves, with the following, slight modifications. They are normally fair haired and fair skinned, often with freckles. They are a race unto themselves (with possible connections to a similar looking race of “elven-like” people who live on the other side of the world, a Place called the Three Rivers Region of northern Goralda/Holdandun). The Drasbians inhabit the northeastern third of the very large island called, Ibalnd, and the land they inhabit is called, Drasbia (Which is derived from Drasbiri, the name of an ancient hero). They are aloof, often barbaric, quick tempered, and slow to gain trust. The Drasbian people have a long history of border conflicts with the Bascondes (who live on the southern third of Ibalnd). They have a good report with the Gymnagaopthians, as the Gymnagaopthians inhabit the eastern shores of Drasbia (some say that the Gymnagaopthians were inhabitants of the land before the Drasbians came, but it is too far back in history for anyone to be sure). Culturally they are similar, in some respects, to Scotish Highlanders (of the “Hollywood” variety, not the “Real” variety).

Volognans are a very small population of Humans who live on the wild northwestern third of Ibalnd. They, too, are fair skinned, but tend to have darker hair than Drasbians. Volognans are not known to be large, for humans, and some Volognans are often mistaken for exceptional Bascondes. Volognans have been successful eking out a living in the fens, bogs, and marshes of northwestern Ibalnd, and some think this makes them a hearty and resilient people. Volognans have a good sense of humor, are often light hearted, and do not look at difficult situations with more than a casual grin. The Volognans were the first people of Ibalnd to make contact with the Anthandrans, and acted as “go-betweens” and “diplomats” between the Anthandrans , the Drasbians, and the Bascondes. To be a Volognan Noble means you probably own more than five cows.

Anthandrans are, perhaps, the most culturally and scientifically advanced people of the world of Hamth (the Beauvingian Empire is older, but slow to make changes). Anthandrans are humans. They have light to dark brown skin (some are olive skin colored), have dark hair color (very rarely blond) and hair is usually thick, and wavy to curly. They have light to dark brown eyes (green is rare, blue is practically unknown, but does occur), and long, oval shaped faces. Anthndrans (including Goraldans, who are slightly taller, built a bit tougher, but resemble Anthandrans in all other ways) come from the Eastern shores of a land to the west of Ibalnd, some four thousand miles away. Anthandrans are polite, inquisitive, and forgiving. They tend to think of themselves as “people who make a difference in the lives of less fortunate peoples” (in a lot of ways they behave like English Nobility of the 19th century).

Is this a published setting?

No (well, sort of no). I have published (self published, which is very easy to do, so take that into consideration) two novels set on the World of Hamth (both are available through Amazon and Barnes and Noble). I wrote these books as part of the National Novel Writing Month challenge, at the request of my son. The Books are set in Liegridan (which is to the west of Anthandra) in a time just before the unification of the four kingdoms, the creation of the United Kingdoms of Anthandra (which is roughly 50 years before this adventure takes place). The books are terrible, full of errors, but I’ve been told they aren’t a bad read. In fact, the first book has sold 46 copies through Amazon, which is 19 more people than I know, so, that’s something, isn’t it?

However, Anthandra was created in 1975, when I was 10, and I’ve been writing stories about it ever since. I have run games of D&D and Pathfinder in this setting for over thirty years. I never write stories (including the novels) about any of the games or the characters that are from any games with one exception. Some of the short stories I have published in Explosive Runes Magazine are about the character of Terquem Fleon Lee, and are set in Holdandun and Goralda. Terquem was my first NPC, I created him to help my first group of Players in the Palace of the Vampire Queen.


My previously Published Stories,please, be kind


Terquem wrote:
how many castaways do we have now?

Alkahaya nods at Tessrimea Niessomat, waiting for all the other castaways to wash ashore...

Lantern Lodge

So Drasbians use elf stats but look like half elves?

And thus I infer that using half elf stats, one would actually look like something bewteen half-elf and human and can be from Drasbian/Anthandran or Drasbian/Volognan, and can be living in any of those three. Correct?

I just want to be sure as it seems to contradict your OP post.


Drasbians use half-elf rules. I did get it wrong in my initial post. Trying to put it out too quickly and did not check it closely enough. True elves, a race that uses actual elven rules, are very rare in Basconde. Tomorrow I will explain Eysturluns (small, green skinned humanoids) and Tradians (green skinned elfs). I am going to allow Hiding to play a wayang, which will be a type of Eysturlun.

I know I am throwing around a lot of silly words and silly campaign specific rules, and if it is too much, I can cut it back and just run the adventure as a generic Pathfinder adventure, if that will make it easier on everyone.

Thanks for your patience

Scarab Sages

Cool deal! Guess I'll need to wait for that description to make the character properly, but then I think I can get right on it.

Would it make more sense, in this event, for my NPC level to be in Expert or Aristocrat, or would either work, or should I maybe not even have one?

Also, is that racial favored class bonus idea acceptable?


The racial favored class bonus is acceptable, but I am beginning to get nervous about how well you will like this game if the character does not level quickly.

very long post below

Elves

If you are looking to play a character that uses all of the race related rules associated with being an Elf, as listed in the Core Rules, you would be playing a Tradian. Tradians are from the southern portion of the same continent where Anthandra, Holdandun, Goralda and Liegridan are found. Tradia is larger than all four of these countries combined, but is largely unexplored, and is a mostly equatorial, tropical, broad leaf jungle biome.

Tradians are slightly taller than humans, have green skin (ranging from light yellow-green to bright green), and hair color that is light red-brown, brown, red, yellow, or ashen. Otherwise, Tradians resemble traditional Elves in every other way. Tradians are cautious around strangers, and mildly xenophobic.

There is scholarly speculation that there is a genetic link between the Tradians (Elves*) and the Beauvingians (Half-orcs*) that is similar to a genetic link between the people known as Anthandrans (Humans*) and Drasbians/Three Rivers Region People (Half-Elves*)

*These descriptors are used to refer to the mechanical rules used to create these characters, and are not specifically meant to be taken as “Races”

Eysturluns and Yradurluns – Most of the common, humanoid/semi-humanoid races of Hamth have a few things in common; five digits on the hands and feet, and similar anatomical structure of the eye, are the two most easily identifiable. Eysturluns and Yradurluns are two humanoid races that are exceptions to this rule. Both Eysturluns and Yradurluns are short races (small creatures) and both have only four digits on the hands and feet (three fingers and a thumb on the hands, four equally sized toes) and more importantly, an unusual eye structure. The eyes of these races are devoid of any white colored tissue. The eye is, typically, a solid, very dark color (brown to black, but dark blue and dark green are not uncommon). The iris of the eye is “cross” shaped, and is difficult to distinguish from the rest of the eye. Also, the eye surface has an unusual reflective quality, and in low light, when a light is shined on the eye, it tends to take on a metallic sheen.

Eysturluns are green skinned (darker green than Tradians, and never mottled like a Beauvingian), have thick, silky smooth, black hair (no other hair color occurs naturally, but some Eysturluns color their hair with dyes). Some Eysturlun peoples (from the southwestern Kijta region of the Eysturlun subcontinent) have skin color that is so dark green as to appear almost black.

Yradurluns have dark grey colored skin, and are generally hairless. The exact number of Yradurluns is not known. The Yradurluns live almost exclusively underground (and in some cultures of Hamth they are known as “Goblins”). There is a general consensus that Yradulurns are not Panura (that is they are not considered part of the classification of intelligent species that can communicate with other intelligent species and do not eat other creatures that they can communicate with) because of the wide spread belief that Yradurluns do eat other humanoid races.
Where Eysturluns are found only in Eysturlun (naturally) Yradurluns are found on every continent of Hamth.

Eysturluns are considered one of the most beautiful (physically attractive) races of all of Hamth (only Sahalyphs of the Philineappie Archipelago are considered to be more attractive, and by most intelligent races nearly perfect in proportion and aesthetics).

Unfortunately, most likely due to a genetic flaw, Eysturluns suffer from disproportionally high occurrences of mental disorders (at this time in Hamth’s history there is insufficient data to differentiate between emotional disorders that are caused by development related issues and physical/chemical brain disorders – Eysturuns suffer emotional disorders that are related to chemical imbalances of the brain, and not as a result of childhood trauma or dysfunctional child development), and in some populations this is as high as 20 percent of all adults.

The Eysturlun people are dangerously xenophobic. Their culture is dominated by religion, and the following of the God Iekah (the elemental god of fire, who the Eysturluns worship as a Sun God) is the foundation of their national identity (Clerics rule the Eysturlun Empire). Historically there has been tension, and frequent war, between the Eysturlun and Beauvingian people (who share a border).

Racial Traits: Eysturluns
+1 to Dexterity, +2 to Charisma, -2 to Intelligence
Size: Small (+1 size bonus to AC, +1 size bonus to attack rolls, -1 size penalty to CMB and CMD, +4 size bonus to Stealth Skill checks)
Slow Speed: 20 feet
Low Light Vision (in total, or magical darkness,after a delay of one hour, Eysturluns have Darkvision to 30 feet, but this is spoiled by any presence of light, and takes one hour to return)

Empathetic: +2 to Intuition checks

Dissociative: (Eysturluns are prone to have identify issues, when this is not debilitating, it can be helpful in certain situations) +2 racial bonus to Will saves versus all Domination/Charm/Hypnosis/Compulsion effects, but also a -2 racial penalty to Will saves versus Illusions/Phantasms/Images

Eysturlun/Wayangs – For this adventure, there will be a type of Eysturlun (hailing from southwestern Kijta, which is to the south of Eshia) that are called Wayangs (this is a cultural/tribal name in this setting, and not a separate race) – Wayangs will have the following Racial traits

+2 to Dexterity, +2 to Intelligence, -2 to wisdom, +2 to Charisma, -1 to Strength

All Eysturlun racial traits

All Wayang racial traits except Lurker and Darkvision

Eysturlun/Wayangs are different, culturally, from Eysturluns in that this tribe has taken a stand against the common acceptance of Iekah as the God of the Eysturlun People. The Wayangs see themselves as a “Special Choosen” people who were “Cast Out” by Iekah, and who the Sun God “does not see”. They worship a Deity of Shadows and Magic, and are very secretive about this religion. Wayangs are no less xenophobic then their Eysturlun cousins, and suffer the same percentage of mental dysfunction as common Eysturluns.

Scarab Sages

Cool! The favored class bonus idea was primarily to fill an obvious void - if you don't think I should invest too much in it, I don't have to. Don't be too nervous. I'm a little tired at the moment, but I should have my character sorted out within the next 48 hours, if not sooner.

Help me envision this race: "Normal" Pathfinder Wayangs look kind of freakish - not "ugly", but they wouldn't normally be considered the second-most beautiful race in the world. Do we wind up looking a little like Drow or something?


There has been a deal of discussion in this thread, character questions, a lot of die rolling by players who may have been driven off by the dearth of material I vomited all over this thread, and so, I am thinking that I will open a second, actual "Recruitment" thread for this game. Look for it soon, if you are interested.

If you rolled a character for this game, and created a character concept, please look for the “recruitment” thread to be opened soon and post your Character’s alias there. I don’t image there will be a need to select from interested players as it appears there are probably just barely enough interested players to start the game anyway.

If, through some weird coincidence, there should end up being more than eight players who want to participate in this game, I might have to ask some players to reconsider, but I think this is unlikely.

Thank you for being interested and helping me develop this adventure.

I took a quick look through this thread and this is what I came up with

Posters:

Anthony Krast(Deliverance)
Langsford
Browman
Critzible
Damp42
ImHidingInYourCloset
Berenzen
DetectiveKatana
Airon87
PtolmeausArvenus
TieMyShoelace
KidDangerous
Bali
Imimrtl
Lena Relani
DarkLightHitomi

And character Concepts (as Alias’ of-)

Telthis (Browman)- Dwarf
Alkahaya (damp42)- Beauvingian
Ramiro d'Elizandes (Airon87)-Basconde
Jakes Elizalde (Lena Relami)- Basconde

still looking forward to seeing more developed characters


I'm Hiding In Your Closet wrote:

Cool! The favored class bonus idea was primarily to fill an obvious void - if you don't think I should invest too much in it, I don't have to. Don't be too nervous. I'm a little tired at the moment, but I should have my character sorted out within the next 48 hours, if not sooner.

Help me envision this race: "Normal" Pathfinder Wayangs look kind of freakish - not "ugly", but they wouldn't normally be considered the second-most beautiful race in the world. Do we wind up looking a little like Drow or something?

I imagine the Wayangs of this setting will be attractive, in a Southeast Asian/Pacific Islander sort of way (which will be "different" and "exotic" when compared to an Anthandran or a Basconde/Eshian). Even the Beauvingians would probably stare at you with a curious expression, “Is that person really beautiful, or really ugly?”


Jakes Elizalde wrote:


Hey.. are we cousins?

Yeah... we're probably united by the fact that we both think it's the coolest sounding name from the "Basque Names" Wikipedia page :D


Yes, it's true, but everyone knows the d'Elizandes made their fortune by swindling ignorant Volognans, and they should not be trusted, now the Elizlde family, there is a family with tremendous respect, unless you count the time Hector Elizalde sold dope dressed as a nun*

*meant to be in good humor, the families are both, ehem, well respsected.


Airon87 wrote:
Jakes Elizalde wrote:


Hey.. are we cousins?

Yeah... we're probably united by the fact that we both think it's the coolest sounding name from the "Basque Names" Wikipedia page :D

You're daaaaaamn right

Terquem wrote:
Jakes Elizalde (Lena Relami)- Basconde

My real Alias is KidDangerous. Lena is a character in a different PbP. Not that it really makes a huge difference.

Mario Burammi wrote:
unless you count the time Hector Elizalde sold dope dressed as a nun

You sound like one of those Ishian propagandists! That never happened! ;)

Lantern Lodge

I will roll the stats right quick, I will look for the new when I come back from work (12 hours from now).

5d6 ⇒ (1, 2, 5, 4, 3) = 15=12
5d6 ⇒ (6, 6, 3, 4, 4) = 23=16
4d6 ⇒ (6, 5, 5, 1) = 17=16
4d6 ⇒ (4, 2, 2, 6) = 14=12
4d6 ⇒ (4, 6, 3, 5) = 18=15
4d6 ⇒ (6, 6, 2, 1) = 15=14

Interestingly, my 5d6 sets tied for highest and lowest rolls.


With DarkLightHitomi and ImHidingInYourCloset both working on characters, this could bring us up to 6 actually players with character concepts mostly fleshed out.

There is still room for a couple more


5d6 ⇒ (6, 3, 4, 6, 4) = 23=16
5d6 ⇒ (6, 4, 1, 1, 5) = 17=15
4d6 ⇒ (5, 3, 1, 3) = 12=11
4d6 ⇒ (6, 1, 2, 5) = 14=13
4d6 ⇒ (2, 5, 1, 1) = 9=8
4d6 ⇒ (2, 6, 3, 2) = 13=11
looks pretty decent I'll see what I can come up with.


I believe I will be paying a human rogue (knife master)/expert hired as entertainment.
disregard this I will be playing a completely different character


Jakes Elizalde wrote:
Airon87 wrote:
Jakes Elizalde wrote:


Hey.. are we cousins?

Yeah... we're probably united by the fact that we both think it's the coolest sounding name from the "Basque Names" Wikipedia page :D

You're daaaaaamn right

I thought it could've been fun to play as scions from different sides of the same scheming family, but I see that yours is no longer.

As in "Jakes, I haven't seen you since you were a boy shipped out to the Galene Academy of Medicine..."

Do you think that the fact that you come from a dead branch of my family would add something to the game, or just be a useless factoid?


Billybrainpan here.


Airon87 wrote:
Jakes Elizalde wrote:
Airon87 wrote:
Jakes Elizalde wrote:


Hey.. are we cousins?

Yeah... we're probably united by the fact that we both think it's the coolest sounding name from the "Basque Names" Wikipedia page :D

You're daaaaaamn right

I thought it could've been fun to play as scions from different sides of the same scheming family, but I see that yours is no longer.

As in "Jakes, I haven't seen you since you were a boy shipped out to the Galene Academy of Medicine..."

Do you think that the fact that you come from a dead branch of my family would add something to the game, or just be a useless factoid?

I did consider this myself. I think it would be interesting if we could work it in. We'd need to be distant enough relations so that your family wasn't killed/exiled/bankrupted during the war but close enough that we'd recognise each other. I don't mind changing my surname to match yours (but I don't know if keeping them slightly different would be better). What do you think? What are your thoughts Terquem?

Scarab Sages

Terquem wrote:


I imagine the Wayangs of this setting will be attractive, in a Southeast Asian/Pacific Islander sort of way (which will be "different" and "exotic" when compared to an Anthandran or a Basconde/Eshian). Even the Beauvingians would probably stare at you with a curious expression, “Is that person really beautiful, or really ugly?”

And we're green, right (or I guess we're the ones who are almost black)? Look out, Captain Kirk!

Scarab Sages

Ok, my almost-perfect character sheet:

Spoiler:

Sasithorn Xuwicha Thaang Loom
Male Wayang Eysturlun Aristocrat 1 / Shadowcaster 2
CG Small humanoid
Initiative +4 ; Senses: Perception +10, Eysturlun Low-Light Vision
/* Defense */
AC 15, touch 15, flat-footed 11 (+4 dex, +1 size)
HP 23 (1d8+2d6+3)
Fort +4, Ref +4, Will +4 (+6 vs domination/charm/hypnosis/compulsion, +2 vs illusion/phantasm/images); +2 vs shadow spells, +1 vs divine spells

/* Offense */
Speed 20 feet
Melee unarmed attack +3 (1d2+1, x2), or improvised club +3 (1d4+1, x2)

Apprentice Paths Known: Cloak of Shadows, Touch of Twilight (cast as arcane spells)

1st - Steel Shadows 2/day, Life Fades 3/day (DC 18)
Fundamentals (at will) - [i]Arrow of Dusk, Black Candle, Mystic Reflections, Umbral Hand (DC 17)

/* Statistics */
Str 12, Dex 19, Con 13, Int 20, Wis 8, Cha 18
BAB +1; CMB +1; CMD 15
Feats: Armor Proficiency (All), Shield Proficiency, Weapon Proficiency (Simple, Martial), Additional Traits*, Shadow Cast, Favored Mystery (Life Fades)
Skills: Bluff +8, Diplomacy +8, Intimidate +8, Knowledge (Arcana) +11, Knowledge (Geography, History, Planes) +10, Knowledge (Nobility) +9, Linguistics +9, Perception +10, Perform (Comedy) +10, Intuition +2, Spellcraft +10, Stealth +13^, Use Magic Device +9
Trait: History of Heresy, Anatomist*, Dangerously Curious*
SQ: Shadow Magic, Light and Dark, Deep Shadows +2^
Equipment: exotic aristocrat's garb

Biography to come.

So...Aristocrats get both Perception and Sense Motive as class skills. Does that mean I get Intuition as a class skill in addition to Perception? If so, my Intuition check bonus increases to +5.

Also, I left out languages known because, between my Intelligence and my Linguistics rank, I know many. I know I start with Basconde and Eysterlun, what other languages could I know?

@Airon87: I think your character should have 25 hp, not 19 - remember we're getting full HD!


Pathfinder Rulebook Subscriber

I'm still considering character concepts. Looking at the group as it stands my thought is a cleric might fit in nicely. Terquem could you provide some information around the deities/religions of the land (specifically the Volognans?)

Thanks, it's been great reading about your world so far.

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