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I was just thinking, it would be pretty cool if all characters had to perform some kind of a daily activitiy, or ritual for the first minute of the new day's log-in.
A Priest / Paladin (or someone with the advanced sklills of one) would have to kneel and pray.
A Magic User must prepare spells.
A Fighter must put on armor and prepare weapons for use.
A Monk must do kata.
Just some little activity, for the first minute. Time you are probably looking at in-game emails or openning up the chat window to see who is online.

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This would be really awesome in the beginning, but I think as time passes, it would tire on people. It sounded really good when I first read it, but then I thought about a year into the game, and having to deal with it, or even tire of it. If it was a choice, and could be turned off, It would be great!

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This would be really awesome in the beginning, but I think as time passes, it would tire on people. It sounded really good when I first read it, but then I thought about a year into the game, and having to deal with it, or even tire of it. If it was a choice, and could be turned off, It would be great!
Maybe it could be an animation that you can select for the load screen. So if you are an Assassin, your load screen would be a character sharpening his daggers and tucking a vile into his belt pouch.
Load screens are dreadully tedius, but at least this one you would have chosen that matches your character.

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Tigari wrote:This would be really awesome in the beginning, but I think as time passes, it would tire on people. It sounded really good when I first read it, but then I thought about a year into the game, and having to deal with it, or even tire of it. If it was a choice, and could be turned off, It would be great!Maybe it could be an animation that you can select for the load screen. So if you are an Assassin, your load screen would be a character sharpening his daggers and tucking a vile into his belt pouch.
Load screens are dreadully tedius, but at least this one you would have chosen that matches your character.
This is a really clever idea. It ties in the lore of PF and helps alleviate the annoyance of loading screens. +1

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That would be a cool way to customize your load screen...it would be the same for each paladin (for instance) but the specific load screen would only be available for the character loading....i.e. your barbarian would get the barbarian load screen, and other barbarians would only get the barbarian load screen. Maybe it could be customized to show your characters features without undo build time for the animation. I like the idea.

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Load screens doing something would be nice, but honestly, I just don't care enough about it for GW to devote any resources to it if it's going to take more work than a environment screenshot to implement.
I want resources being spent to make the game fun and reduce loading screens, not to make loading screens a tiny bit less boring.

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When I first saw Bluddwolf's idea, I thought he was leading up to ..."So when you're doing your daily routine, that's when assassins could attack..." :)
No I was saving that for when I asked if we could be required to use the toilet every few hours.
Nothing says, "You've been assassinated" like your body being found with your pants around your ankles; a knife in your forehead; and toilet paper still hanging from your butt.

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Just some little activity, for the first minute. Time you are probably looking at in-game emails or openning up the chat window to see who is online.
I'd rather be doing those things I logged in to be doing (like looking at in-game emails, seeing who is online, performing my logonski counter-ambush on a bunch of bandits... oops did I say that out loud?) rather than some forced busy work for the first minutes of every session.

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Load screens doing something would be nice, but honestly, I just don't care enough about it for GW to devote any resources to it if it's going to take more work than a environment screenshot to implement.
I want resources being spent to make the game fun and reduce loading screens, not to make loading screens a tiny bit less boring.
I agree in principle, but this is such a simple feature that would do a lot to alleviate the horrid boredom of a load screen.
Most loading screens are a single piece of artwork, or a short slide-show, and a loading bar.
If all it did was load your character first, then played a simple animation (wizard sitting on a rock flipping through their spell book; fighter adjusting the straps on his gauntlet; etc), it would go a long way toward making the loading screen more bearable. Its the little things, the polish, that makes a game look professional and well made.
Of course, all important development should come first. This would be a nice touch, and should come after implementing major features like the core races and classes, promised game mechanics, etc.

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Imbicatus wrote:Load screens doing something would be nice, but honestly, I just don't care enough about it for GW to devote any resources to it if it's going to take more work than a environment screenshot to implement.
I want resources being spent to make the game fun and reduce loading screens, not to make loading screens a tiny bit less boring.
I agree in principle, but this is such a simple feature that would do a lot to alleviate the horrid boredom of a load screen.
Most loading screens are a single piece of artwork, or a short slide-show, and a loading bar.
If all it did was load your character first, then played a simple animation (wizard sitting on a rock flipping through their spell book; fighter adjusting the straps on his gauntlet; etc), it would go a long way toward making the loading screen more bearable. Its the little things, the polish, that makes a game look professional and well made.
Of course, all important development should come first. This would be a nice touch, and should come after implementing major features like the core races and classes, promised game mechanics, etc.
The reason I feel the need to be vocal on not spending resources on unnecessary features is that the budget and scale of getting ready for EE is very small, and even then Early enrollment will be a minimum viable product. I don't have any problem with fancy animated load screens being added before open release sometime, but I want all core classes, races, pet systems, deities, fast travel, Building interiors in towns, and so on to be done before any fluff extras are put in for something as trivial as load screens.
Yes it's a small amount of effort involved, but even that small effort is better used elsewhere with you have a small budget, small team, and ambitious goals.

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I agree in principle, but this is such a simple feature that would do a lot to alleviate the horrid boredom of a load screen.
Most loading screens are a single piece of artwork, or a short slide-show, and a loading bar.
If all it did was load your character first, then played a simple animation (wizard sitting on a rock flipping through their spell book; fighter adjusting the straps on his gauntlet; etc), it would go a long way toward making the loading screen more bearable. Its the little things, the polish, that makes a game look professional and well made.
Of course, all important development should come first. This would be a nice touch, and should come after implementing major features like the core races and classes, promised game mechanics, etc.
The Assassin's Creed series had a loading screen similar to this. It deposited the character in a white void and let you run around and such. It was still just as boring as any loading screen.

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theStormWeaver wrote:Imbicatus wrote:Load screens doing something would be nice, but honestly, I just don't care enough about it for GW to devote any resources to it if it's going to take more work than a environment screenshot to implement.
I want resources being spent to make the game fun and reduce loading screens, not to make loading screens a tiny bit less boring.
I agree in principle, but this is such a simple feature that would do a lot to alleviate the horrid boredom of a load screen.
Most loading screens are a single piece of artwork, or a short slide-show, and a loading bar.
If all it did was load your character first, then played a simple animation (wizard sitting on a rock flipping through their spell book; fighter adjusting the straps on his gauntlet; etc), it would go a long way toward making the loading screen more bearable. Its the little things, the polish, that makes a game look professional and well made.
Of course, all important development should come first. This would be a nice touch, and should come after implementing major features like the core races and classes, promised game mechanics, etc.
The reason I feel the need to be vocal on not spending resources on unnecessary features is that the budget and scale of getting ready for EE is very small, and even then Early enrollment will be a minimum viable product. I don't have any problem with fancy animated load screens being added before open release sometime, but I want all core classes, races, pet systems, deities, fast travel, Building interiors in towns, and so on to be done before any fluff extras are put in for something as trivial as load screens.
Yes it's a small amount of effort involved, but even that small effort is better used elsewhere with you have a small budget, small team, and ambitious goals.
See bolded text ;)