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So, I read the core book - pg 535, ego battles and the accompanying will save to stay in control, or else all the bulleted items on that page may happen.
But, that all appears to be game fluff.
What is the game mechanics behind the item taking control? Is it similar to Magic Jar or Familiar Melding, where mental stats are swapped but physical stats remain?
How exactly does the domination happen?

VRMH |

It happens exactly as the bullet points say. No more, no less. No "mind meld" takes place, all stats and abilities remain as they are. The character is simply forced to behave in a certain way, and it's up to the player or GM make the character to adhere to this.
You simply become a lackey to your item. You can act it out as an "I don't want to do this, but it's making me!"-puppet thing, or have the item merely goad the wearer: "Kill 'em. Kill 'em all!"

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hmm...ok. sounds like there's room for rule creation here.
as items can have int, wis, and chr higher than most PCs, i think its a little more than just goading or a telepathic chant...
one of my characters has the leadership feat, and his cohort is an awakened intelligent item, and the rest of the followers are standard intelligent items.
sounds good!