Compilation of "Commonly overlooked tactics"


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Sczarni 5/5 5/55/5 ***

16 people marked this as a favorite.

Hey all, I thought I'd condense and post the gist of what everybody came up with in the previous thread here. Most of these ideas came from other posters, so I don't claim credit for them. Let's see what else we can add!

1) Use your Wand of CLW as a weapon against undead. You can even sneak attack with it!

2) Aid another! Boost your ally's AC by 2, attack rolls by 2, or skill checks by 2. Just be sure you understand how to do it.

3) Focus fire. Dropping one bad guy each round will generally work out for you better than everyone focusing on their own kill.

4) Demoralize! Anyone can attempt it, and if you got nothing else, why not?

5) Put 3 ranks in Acrobatics. When you use the Total Defense action your dodge bonus to AC will be +6 instead of just the normal +4.

6) Never underestimate the usefulness of Total Defense.

7) Grapple spellcasters! Even if you suck, they're probably worse.

8) Stock up on Holy Water, Alchemist's Fire, Tanglefoot Bags, etc. Ditch those Acid Flasks for Alkali Flasks. Deals the same damage for only 5gp more, and it works against oozes!

9) Remember that Holy Water damages not only undead creatures, but also evil outsiders.

10) If you've got a high AC, provoke some attacks of opportunity so that your squishy rogue can safely get into position.

11) Remember you're part of a TEAM! Try not to provide enemies cover against your archer. Give the barbarian a clear path to charge. Remember your party rogue really loves sneak attack.

12) Rogues! If you can, hold action until someone else can provide you with a flank.

13) Higher ground gives melee characters a +1 to hit. If you don't take it, the enemy will!

14) Read up on the rules for providing cover. There's a lot in there that bogs down games, and useful tactics that people never use!

15) Are you shooting a crossbow or a firearm? Dropping to prone is a free action, gives you +4 to AC vs ranged attacks, and you can continue to shoot to your heart's content.

16) Get some potions. I'm looking at you, non-casting classes. There are a lot of really good 1st level potions that last 10 rds. Even if you think you won't need one, maybe someone else will!

17) Think of fun ways to utilize the spell Silence in case you encounter an enemy spellcaster.

18) Don't be afraid to back out of a room, have someone block the door, cast a few rounds of buffs, and then go back in.

19) Use the terrain to your advantage! Bottlenecks work wonders.

20) I've seen a lot of uses for the Unseen Servant spell. Which ones can you come up with?

21) Sunder that archer's bow! You won't provoke an attack from him, either.

22) Speaking of archers, always have different types of ammunition at your disposal.

23) Put a Fortifying Stone on your favorite weapon or armor.

24) Send a Silent Image into a room to be ambushed.

25) TAKE 20 whenever you can, like on Perception checks to find traps. If you've got a fairly high bonus to a skill, TAKE 10. Be familiar with the DCs of the skills you use most.

26) Have a way to deal with Darkness! Spending 1200gp on an Elixir of Darksight might hurt, but having the entire party blinded by a Deeper Darkness spell might hurt more...

27) Don't want to provoke an AoO from the giant with reach? Position yourself behind your melee buddy. Any actions you take that would normally provoke now don't.

28) Remember that anti-toxin lasts an hour. Know you're facing some venomous enemies? Be proactive!

29) Spring loaded wrist sheathes are perfect for wands.

and 30) <Insert more ideas here>

Dark Archive 4/5

Nefreet wrote:
1) Use your Wand of CLW as a weapon against undead. You can even sneak attack with it!

Don't forget haunts. Any positive energy can hurt haunts not just channeling, including CLW and holy water. You just have to hit AC10.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Nefreet wrote:
26) Have a way to deal with Darkness! Spending 1200gp on an Elixir of Darksight might hurt, but having the entire party blinded by a Deeper Darkness spell might hurt more...

Wait, what? What is this item, and where do I find it?

Shadow Lodge 4/5 5/55/55/55/5 ****

Wow. Dwarven wondrous item from ARG it seems, page 19.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Mike Bramnik wrote:
Wow. Dwarven wondrous item from ARG it seems, page 19.

Nice! And it looks like it can be used by anyone (or at least, anyone with darkvision).

Shadow Lodge 4/5 5/55/55/55/5 ****

Jiggy wrote:
Mike Bramnik wrote:
Wow. Dwarven wondrous item from ARG it seems, page 19.
Nice! And it looks like it can be used by anyone (or at least, anyone with darkvision).

I wonder if (puny) humans could drink a potion of darkvision and then this afterwards, since technically they *would* have darkvision...

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Even if so, that'd be a bit on the expensive side (both gold-wise and action-wise).

Shadow Lodge 4/5 5/55/55/55/5 ****

Jiggy wrote:
Even if so, that'd be a bit on the expensive side (both gold-wise and action-wise).

True. I think I may have to pick up some of these for a few of my characters though...

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Mike Bramnik wrote:
Jiggy wrote:
Even if so, that'd be a bit on the expensive side (both gold-wise and action-wise).
True. I think I may have to pick up some of these for a few of my characters though...

Yeah, I'd consider it for my tiefling cleric, but on the other hand, it'd become completely pointless in 4 sessions when he hits 8th level.

Silver Crusade 3/5 5/5

Use your familiar for more than just decoration! It gets all the same skill ranks as you, meaning it can Aid you in any skill that physically allows it.

If you've given your familiar a high AC and HP and/or you know your party will keep it covered, send it into the fray. While it usually can't do much damage, it makes a perfect flanking buddy and can Aid attacks just as well as anybody else. Don't forget that any spell you can cast on yourself you can cast on your familiar too!

The problem of course is that some nastier creatures may target your familiar--but less intelligent foes will usually attack the biggest threat, which isn't likely to be your rat/bat/etc.


Familiars are walking/flying wands of "Aid Another" with unlimited charges.

Dark Archive

Most famliars have a hard time providing flanking bonuses because they have a reach of less than 5 ft.

1/5

^^This. You need the right kind of familiar for the job. If you have a smaller than small familiar don't put it in melee just for an Aid. Every time you do so you are provoking an AoO and one day.....splat. Also, familiars that are smaller than small cannot flank.

5/5 *

Lab_Rat wrote:
Also, familiars that are smaller than small cannot flank.

They can when you buy them a Tiny Lucerne Hammer

>=)

Silver Crusade

30) For the love of your mother, the respect of your father and his father, the pride of your children and the blush of your lover: Take your 5ft step.

Silver Crusade 3/5 5/5

Right, forgot to include that note. I suppose alot fewer familiars are Small than I thought. If you're willing to blow a feat on Evolved Familiar to give it reach it works the same way (or anything else that gives reach), although I imagine that's relatively few mages.

If you have access to the Animal Archive familiars also get a nice bunch of options. The Valet familiar archetype is handy for its aiding bonuses.

Dark Archive 4/5 5/5 ****

When you are giving the rogue a flank, for the love of [insert deity here] don't move away!!!

Especially when you are fighting something with DR, and you are all having trouble generating enough damage to penetrate.

The Exchange 5/5

These are all good, but several of them are regularly trumped by the phrase "not at my table!". (#4,#9,#24 and esp. #25 & #27).

Glad to see the list.

and one to add to the list...
#3?: If the bad guy gets more than two attacks, and you only get one, attack and MOVE 10' AWAY! he'll get an AOO, and an attack when he closes with you.

(note: this does not work vs. monsters with pounce!).

(edit: corrected a mistake on my part... got to think more clearly ;)

Sczarni 5/5 5/55/5 ***

4, 9, 24, 25, and 27 are all legal, though...

The Exchange 5/5

Nefreet wrote:
4, 9, 24, 25, and 27 are all legal, though...

LOL! yes... unless the judge says "not at my table". and who knows, maybe he knows something the player does not. (shrug)

Surely you have encountered this too?

5/5 *

nosig wrote:
Surely you have encountered this too?

27 is the only one I have encountered in the past, and to be fair, out of all of those it is the easiest to not know about.

The Exchange 5/5

#33? - Shooting at a Large creature engaged in melee. It's amazing how many people don't read the second paragraph of the shooting into a melee rules... (or insist that 2 squares away is only 5' in this case, though it is 10' in all others)

The Exchange 5/5

CRobledo wrote:
nosig wrote:
Surely you have encountered this too?
27 is the only one I have encountered in the past, and to be fair, out of all of those it is the easiest to not know about.

Not #25? I have encountered so many judges that rule taking 20 on a perception check sets a trap off...

and #4 kind of often just doesn't work (Target DC is your check result +1) - though not so much lately.

I do really like #27 with a judge that understands the cover rules. That way an archer can fire from behind a friend, and not trace he shot thru the friend. Friend gives cover but doesn't block the shot!

OOOBO
OOOOO
OOFOO
OOAOO

where A is the archer, B is the Bad Guy and F is the Friend...
F gives cover to A, but does not block his shot.

Silver Crusade 2/5 RPG Superstar 2014 Top 16

nosig wrote:
CRobledo wrote:
nosig wrote:
Surely you have encountered this too?
27 is the only one I have encountered in the past, and to be fair, out of all of those it is the easiest to not know about.

Not #25? I have encountered so many judges that rule taking 20 on a perception check sets a trap off...

and #4 kind of often just doesn't work (Target DC is your check result +1) - though not so much lately.

I do really like #27 with a judge that understands the cover rules. That way an archer can fire from behind a friend, and not trace he shot thru the friend. Friend gives cover but doesn't block the shot!

OOOBO
OOOOO
OOFOO
OOAOO

where A is the archer, B is the Bad Guy and F is the Friend...
F gives cover to A, but does not block his shot.

Hey, that's super useful! I was under the impression that A would still take a penalty to his shots at B in this situation!

The Exchange 5/5

OOOBO
OOOOO
OOFOO
OOAOO

"A" traces lines from his forward-right corner and and trace to all four corners of "B" without going thru any of the square occupied by "F". So, no cover. BUT! remember this one also...

OOFBO
OOOOO
OOOOO
OAOOO

"F" provides cover to "B" in this case

Silver Crusade 2/5 RPG Superstar 2014 Top 16

nosig wrote:

OOOBO

OOOOO
OOFOO
OOAOO

"A" traces lines from his forward-right corner and and trace to all four corners of "B" without going thru any of the square occupied by "F". So, no cover. BUT! remember this one also...

OOFBO
OOOOO
OOOOO
OAOOO

"F" provides cover to "B" in this case

Huh. That... seems backwards, but by the rules is correct. Weird.

4/5

nosig wrote:
#33? - Shooting at a Large creature engaged in melee. It's amazing how many people don't read the second paragraph of the shooting into a melee rules... (or insist that 2 squares away is only 5' in this case, though it is 10' in all others)

Isn't that rule going away?

The Exchange 5/5

Picture "F" as being a hard corner and it makes better sense.

OOFBO
OOFOO
FFFOO
OOAOO

A is hiding around a corner and shooting around a building

FFFOO
FFFBO
OOOOO
OOOOO
OAOOO

And in this one, "B" is slightly around the corner of a building and using it for cover vs. "A"


cartmanbeck wrote:
nosig wrote:
CRobledo wrote:
nosig wrote:
Surely you have encountered this too?
27 is the only one I have encountered in the past, and to be fair, out of all of those it is the easiest to not know about.

Not #25? I have encountered so many judges that rule taking 20 on a perception check sets a trap off...

and #4 kind of often just doesn't work (Target DC is your check result +1) - though not so much lately.

I do really like #27 with a judge that understands the cover rules. That way an archer can fire from behind a friend, and not trace he shot thru the friend. Friend gives cover but doesn't block the shot!

OOOBO
OOOOO
OOFOO
OOAOO

where A is the archer, B is the Bad Guy and F is the Friend...
F gives cover to A, but does not block his shot.

Hey, that's super useful! I was under the impression that A would still take a penalty to his shots at B in this situation!

Sorry, thats incorrect. The above situation does provide cover target.

Page 195 of CRB wrote:

To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

Emphasis mine.

The Exchange 5/5

redward wrote:
nosig wrote:
#33? - Shooting at a Large creature engaged in melee. It's amazing how many people don't read the second paragraph of the shooting into a melee rules... (or insist that 2 squares away is only 5' in this case, though it is 10' in all others)
Isn't that rule going away?

So I have heard. I also heard the same thing in 3.5 back in LG days though, to the extent that the one of the Triad in Colorado said "We don't use that rule in MY state!"

I haven't seen it in FAQ or erratta for the CRB (where the rule is). So it seems to still be the rule.

4/5

I'd for once actually like to have *players* that understand the cover rules. Usually after a battle or two, they give up on learning the cover rules and say "Where can I position myself so that I don't have cover?"

I've had players be surprised by me both ways.

Player: "I want to shoot from this doorway but I would have a cover penalty."
Me: "No you don't. You choose your best corner."
Player: "Uhhh, no. I still have to shoot through a doorway."

Player: "I'll move diagonally beside my ally and attack with reach from behind him."
Me: "There's cover for that as you are still technically behind him."
Player: "No there isn't, I moved to the side!"

The Exchange 5/5

Chalk Microbe wrote:
cartmanbeck wrote:
nosig wrote:
CRobledo wrote:
nosig wrote:
Surely you have encountered this too?
27 is the only one I have encountered in the past, and to be fair, out of all of those it is the easiest to not know about.

Not #25? I have encountered so many judges that rule taking 20 on a perception check sets a trap off...

and #4 kind of often just doesn't work (Target DC is your check result +1) - though not so much lately.

I do really like #27 with a judge that understands the cover rules. That way an archer can fire from behind a friend, and not trace he shot thru the friend. Friend gives cover but doesn't block the shot!

OOOBO
OOOOO
OOFOO
OOAOO

where A is the archer, B is the Bad Guy and F is the Friend...
F gives cover to A, but does not block his shot.

Hey, that's super useful! I was under the impression that A would still take a penalty to his shots at B in this situation!

Sorry, thats incorrect. The above situation does provide cover target.

Page 195 of CRB wrote:

To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

Emphasis mine.

so... with your note "...through a square or border that blocks line of effect or provides cover..." you are saying that because the line runs along the border of "F" square that it provides cover... this does not work, otherwise fireing down a 5' hall would also provide cover from both walls?

WWBWW
WWOWW
WWOWW
WWAWW

lines from A to B pass along the W side walls, (but not thru) so they don't work for going through the "or border" part.

4/5

nosig wrote:
redward wrote:
nosig wrote:
#33? - Shooting at a Large creature engaged in melee. It's amazing how many people don't read the second paragraph of the shooting into a melee rules... (or insist that 2 squares away is only 5' in this case, though it is 10' in all others)
Isn't that rule going away?

So I have heard. I also heard the same thing in 3.5 back in LG days though, to the extent that the one of the Triad in Colorado said "We don't use that rule in MY state!"

I haven't seen it in FAQ or erratta for the CRB (where the rule is). So it seems to still be the rule.

Nonetheless, I wouldn't recommend exploiting loopholes that have been officially designated as such. It's kind of like recommending the Pistolero and Mysterious Stranger as an awesome archetype combo.

The Exchange 5/5

Yiroep wrote:

I'd for once actually like to have *players* that understand the cover rules. Usually after a battle or two, they give up on learning the cover rules and say "Where can I position myself so that I don't have cover?"

I've had players be surprised by me both ways.

Player: "I want to shoot from this doorway but I would have a cover penalty."
Me: "No you don't. You choose your best corner."
Player: "Uhhh, no. I still have to shoot through a doorway."

Player: "I'll move diagonally beside my ally and attack with reach from behind him."
Me: "There's cover for that as you are still technically behind him."
Player: "No there isn't, I moved to the side!"

the "problem" is more in the way we learn the rules. Players "mostly" learn the rules by playing them. They (often) don't read them or don't read all the rule. They (we) rely on someone else to say "yeah, you've got (don't got) cover" and often people rule the same way different.

They get two different answers for the same lay out. Result - they figure they need to Judge to say what gives cover or not - for that judge. And each judge learns the rules by the methiod above - and makes a snap decision and never bothers to check on it later.


nosig wrote:
Chalk Microbe wrote:
cartmanbeck wrote:
nosig wrote:
CRobledo wrote:
nosig wrote:
Surely you have encountered this too?
27 is the only one I have encountered in the past, and to be fair, out of all of those it is the easiest to not know about.

Not #25? I have encountered so many judges that rule taking 20 on a perception check sets a trap off...

and #4 kind of often just doesn't work (Target DC is your check result +1) - though not so much lately.

I do really like #27 with a judge that understands the cover rules. That way an archer can fire from behind a friend, and not trace he shot thru the friend. Friend gives cover but doesn't block the shot!

OOOBO
OOOOO
OOFOO
OOAOO

where A is the archer, B is the Bad Guy and F is the Friend...
F gives cover to A, but does not block his shot.

Hey, that's super useful! I was under the impression that A would still take a penalty to his shots at B in this situation!

Sorry, thats incorrect. The above situation does provide cover target.

Page 195 of CRB wrote:

To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

Emphasis mine.

so... with your note "...through a square or border that blocks line of effect or provides cover..." you are saying that because the line runs along the border of "F" square that it provides cover... this does not work, otherwise fireing down a 5' hall would also provide cover from both walls?

WWBWW
WWOWW
WWOWW
WWAWW

lines from A to B pass along the W side walls, (but not thru) so they don't work for going through the "or border" part.

Sure, if you were standing behind the wall, otherwise no.

The Exchange 5/5

redward wrote:
nosig wrote:
redward wrote:
nosig wrote:
#33? - Shooting at a Large creature engaged in melee. It's amazing how many people don't read the second paragraph of the shooting into a melee rules... (or insist that 2 squares away is only 5' in this case, though it is 10' in all others)
Isn't that rule going away?

So I have heard. I also heard the same thing in 3.5 back in LG days though, to the extent that the one of the Triad in Colorado said "We don't use that rule in MY state!"

I haven't seen it in FAQ or erratta for the CRB (where the rule is). So it seems to still be the rule.

Nonetheless, I wouldn't recommend exploiting loopholes that have been officially designated as such. It's kind of like recommending the Pistolero and Mysterious Stranger as an awesome archetype combo.

No, I do not think so. This is more like the Take 10 issue, and taking 10 on Knowledge checks.

Or like the spell Snowball. Which was legal, then not, then legal again in posts...

1) has this rule been in place sense 3.0? yes.
2) have it been changed in any way sense 3.0? No.
3) Does it work? Yes.
4) is it currently in every CRB this way? Yes.
5) Are "they" going to change it? Maybe... but they haven't yet, and there is no anounced date for a change.

If I am in a game and the judge uses this rule, do I look him in the face and say "You know what? this rule is going to change, so you shouldn't be able to do it. You have to subtract 4 from your shot at my Paladin on his horse, due to that goblin that is in reach of my lance. Yes, I know you have been playing sense 3.5 days, and the current rules say it doesn't count, but I have a board post that says it's going to be changed...". No way am I going to do that.

If the rule changes and we get a new write up? in a heart beat. But we should play the rules as they are NOW, that's the best we can do, right? That way, when I turn to the guy at my table who is shooting at the Ogre wacking his friend, I can say "Check your rule book", and not "Sorry, your CRB is wrong, they may be changing that rule soon, and I play by the way I think it's going to read."

(edit: I marked the post from SKR as an FAQ candidate, but only 2 other people have also dones so...)

The Exchange 5/5

Chalk Microbe wrote:
nosig wrote:
Chalk Microbe wrote:
cartmanbeck wrote:
nosig wrote:
CRobledo wrote:
nosig wrote:
Surely you have encountered this too?
27 is the only one I have encountered in the past, and to be fair, out of all of those it is the easiest to not know about.

Not #25? I have encountered so many judges that rule taking 20 on a perception check sets a trap off...

and #4 kind of often just doesn't work (Target DC is your check result +1) - though not so much lately.

I do really like #27 with a judge that understands the cover rules. That way an archer can fire from behind a friend, and not trace he shot thru the friend. Friend gives cover but doesn't block the shot!

OOOBO
OOOOO
OOFOO
OOAOO

where A is the archer, B is the Bad Guy and F is the Friend...
F gives cover to A, but does not block his shot.

Hey, that's super useful! I was under the impression that A would still take a penalty to his shots at B in this situation!

Sorry, thats incorrect. The above situation does provide cover target.

Page 195 of CRB wrote:

To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

Emphasis mine.

so... with your note "...through a square or border that blocks line of effect or provides cover..." you are saying that because the line runs along the border of "F" square that it provides cover... this does not work, otherwise fireing down a 5' hall would also provide cover from both walls?

WWBWW
WWOWW
WWOWW
WWAWW

lines from A to B pass along the W side walls, (but not thru) so they don't work for going through the "or border" part.

Sure, if you were standing behind the wall, otherwise no.

OH! so are you saying?

(edit: got to change the letters W & O to something else)
XXBXX
XX0XX
XX0XX
00CA0

B has cover from A, but not from C? Sorry, it doesn't work that way. A and C both trace from the save corner - the same lines. B has the same (lack of) cover from both squares.

5/5 5/55/55/5

If you're that worried about darkness, for 10pp you can get the dayfinder enhancement, and add the ability to cast daylight 1/day to your wayfinder. would pay for itself after ~ 2 uses.


30-(Something)
If you DO have a familiar, remember that it gets it's OWN skill rolls, at the same time you do.
Meaning if the GM tells you make a PER check to notice the lurker above, both you AND your familiar (presuming it's not hiding in your pocket) get a PER roll to notice it before it jumps on you.
:)

Basically giving you twice the chance to notice things! ;)


nosig wrote:
OH! so are you saying?

I'm going to go ahead and say no. I'm not saying that because I have no idea what you are talking about. Those text based grids don't make any sense to me. I draw it out in google drawing when I want to understand something.

The only thing I am saying is that in this example, the archer's target does have cover.

4/5

nosig wrote:
If the rule changes and we get a new write up? in a heart beat. But we should play the rules as they are NOW, that's the best we can do,...

I've clicked FAQ now, too. But I agree, it's not likely to get addressed anytime soon.

My point is, if a dev has stated the intent, and how it's going to change (but not when), I think it's disingenuous to keep playing it as written, and certainly not helpful to include in a guide to newcomers ("hey, welcome to Pathfinder, this isn't how it's supposed to work but they haven't fixed it yet, so abuse it while you can!")

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Chalk Microbe wrote:
nosig wrote:
OH! so are you saying?

I'm going to go ahead and say no. I'm not saying that because I have no idea what you are talking about. Those text based grids don't make any sense to me. I draw it out in google drawing when I want to understand something.

The only thing I am saying is that in this example, the archer's target does have cover.

Ah, indeed. The best source corner is the bottom-right corner of A's square, but even then, two of the lines (the ones to the top-left and bottom-left) to the target's square pass through F's rightmost border, just barely.

One might even call it a...
*puts on sunglasses*
...corner case.

YEEEAAAHHH!!!

3/5 RPG Superstar 2013 Top 16

I think when it says "square or border that blocks line of effect" (note that it doesn't say "square or border of a square that blocks line of effect"), it's referring to thin walls that run along a border, rather than taking up a full 5-foot-thick block.

The Exchange 5/5

Jiggy wrote:
Chalk Microbe wrote:
nosig wrote:
OH! so are you saying?

I'm going to go ahead and say no. I'm not saying that because I have no idea what you are talking about. Those text based grids don't make any sense to me. I draw it out in google drawing when I want to understand something.

The only thing I am saying is that in this example, the archer's target does have cover.

Ah, indeed. The best source corner is the bottom-right corner of A's square, but even then, two of the lines (the ones to the top-left and bottom-left) to the target's square pass through F's rightmost border, just barely.

One might even call it a...
*puts on sunglasses*
...corner case.

YEEEAAAHHH!!!

ah, Jiggy, I think you are wrong (gosh, I hate to say this. I tend to take anything you say as fact - except for brownies).

This relies on the: "any line from this corner to any corner of the target's square passes through a square or border". and it doesn't cross the border. it runs along the border. Otherwise firing down a 5' wide hall would ALWAYS "pass along" a border, as you have a border on every corner of your square. This would mean that you always have cover from someone in a strait 5' wide tunnel with you. from the walls on both sides of the tunnel.

(edit: which, in turn would mean that you could hide - as you have cover. In an empty, featureless 5' wide tunnel. ??? you could use the walls on the side of the tunnel to provide you with cover to hide???)

The Exchange 5/5

I think we can see at this point why #27 is such a problem?

We are not in agreement as to how the cover rules work. (these rules have not changed from when they were written in 3.0 - and they still are a problem? wow.)

Sczarni 5/5 5/55/5 ***

I think by tomorrow I'll be doing a compilation of this thread, too, lol.


I'm right there with you nosig. I understand what you are trying to say and I read the cover rules exactly the same way.

The Exchange 5/5

TwoWolves wrote:


I'm right there with you nosig. I understand what you are trying to say and I read the cover rules exactly the same way.

thanks TW!

I was very shaken by Jiggy's reply. Had to go back and re-read the rules again (the same ones my gamer group hashed out in 3.0 days - when our home campaign was an archers game), just to be sure they hadn't changed.

Shadow Lodge 4/5

Chalk Microbe wrote:
The only thing I am saying is that in this example, the archer's target does have cover.

Except that it doesn't. Parallel/tangent lines do not "pass through" each other. Move the target (B) one square to the right and there's no doubt that B doesn't have cover, but then we get to argue whether F would provide cover to A (he would). It doesn't "feel" right, but it is.

1/5

Nosig is right. The best in CRB example of Nosigs case is #2 in the "Cover diagram." Merisiel does not have cover from the Ogre. The ogre can choose it's front left square for determination, use the range rules, and draw a line to all of Merisiel's corners even though one of those lines travels parallel to a wall. Thus drawing a line parallel to a form of cover does not provide cover. The line must travel though at a non-parallel angle.

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