GreenGM |
Still new to the game and got roped into being GM, don't know all the rules so ill be needing help as i go. Thank you very much for any help.
first off. Rogues that dual wield. Do they get the sneak attack with both weapons or just one?
If one of my people wants to make something using a craft skill where would i look up what they would need to do for this?
Also Is there a way for a character to learn a weapon without having to level up to get the feat? As in can they go to a weapons master and learn it for a fee and over time or is that against the rules.
Drakkiel |
Rogues get sneak attack on any weapon as long as the requirements for sneak attack are met
craft: http://www.d20pfsrd.com/skills/craft
craft magic items:http://www.d20pfsrd.com/magic-items#TOC-Magic-Item-Creation
There are rules for just about anything you want to craft but magic items have more specific rules
To "learn" a weapon by RAW they just have to have proficiency, they can take a level in fighter (and others) that will give them proficiency in all simple and martial weapons, or take a feat so they can use whatever weapon they want
That's by RAW though...if you are GMing and want them to be able to just pay a cost and time to learn it then you can :) you are GM and have that power lol
EDIT:Also if they want to make certain things they have to take a feat to do so: Potions, Staffs, Scrolls, Magic Arms and Armors, Rings, Rods, Wands, Wondrous items, Constructs, Magical Tattoos, and Runes all have their own feats
GreenGM |
The rogue in my campaign has Preform and Profession skills and i said that certain things might help her with others. Like one profession she chose was pickpocket. By her choosing this would it help with her sleight of hand checks? She also took like perform and fortune teller. I read that each of these professions lets her earn some money how would she roll for these?
And the druid in my party. He took the scribe scroll feat. I didnt know that he needed the craft and professions to go along with it. For this wanted to see who all follows that rule. I can see the spell craft. but needing the others seems overkill. and I guess he can only do one scroll per day correct?
Jim.DiGriz |
The rogue in my campaign has Preform and Profession skills and i said that certain things might help her with others. Like one profession she chose was pickpocket. By her choosing this would it help with her sleight of hand checks? She also took like perform and fortune teller. I read that each of these professions lets her earn some money how would she roll for these?
Personally I wouldn't make a rogue with ranks in Sleight of Hand waste ranks on Profession (pickpocket), I'd just treat the Sleight of Hand as equivalent to a profession skill and allow her to "earn" money with it in her down time. If I were feeling mischievous I might even hint that the take could be increased, if the player were willing to risk a run-in with the law. . .
Back in the D&D 3.x days there were skill synergies which granted a +2 bonus on one or more skills if you had at least 5 ranks in a related skill, but PF did away with them (I think wisely although I'm sure not everyone agrees) so I'd caution against house-ruling them back in without playing by RAW for a while. Pathfinder already made skills more accessible in many cases by combining formerly separate skills from 3.x into a single skill, e.g. Perception encompasses what used to be Spot, Listen and Search, Acrobatics encompasses the old Balance, Jump and Tumble etc.
Drakkiel |
With sleight of hand you can make money as if you were performing
You can also use Sleight of Hand to entertain an audience as though you were using the Perform skill. In such a case, your “act” encompasses elements of legerdemain, juggling, and the like.
as for making the money itself its based off a DC...the chart is here: http://www.d20pfsrd.com/skills/perform
for scrolls you need the following...
Feat(s) Required: Scribe Scroll.
Skill(s) Required: Spellcraft, Craft (calligraphy), or Profession (scribe).
So the feat is needed, then any of the three skills can be used, whichever they want to put more points in really :)
EDIT:Also remember that a very important rule that alot of GM's forget...however if you want to houserule it differently thats cool too
Regardless of the time needed for construction, a caster can create no more than one magic item per day.
Spell Slingin' Steve |
Brass knuckles have a handle that rests in the palm to stabilize and transfer the force of impact to the palm. This would interfere with holding another weapon in that hand.
He can only do one scroll per day normally. He has to prepare the spell in the morning and then he "loses" the spell when he scribes the scroll. (The spells energy is transferred into the scroll and he can no longer cast it that day, except by using the scroll)
Troubleshooter |
You get sneak attack whenever your opponent would be denied a Dexterity bonus to AC. If they're denied their Dexterity bonus, then you could sneak attack with two weapons. For this reasons, two-weapon fighting rogues can pour out tremendous damage ... if they can get sneak attack, and if they can hit.
There are a number of ways to gain proficiencies with a weapon.
There is a character trait you can take that makes you proficient with one specific weapon (not a type of longswords, but a particular heirloom longsword).
Certain races may grant proficiencies with weapons, like elves and longbows, or may treat certain weapons as martial weapons, like dwarves and weapons with 'dwarven' in the name.
If I recall correctly, there is a race in the Advanced Players Guide that can spend its favored class skill points on gaining a portion of a proficiency. Each point reduces the nonproficiency penalty, and once you reduce it to -0, you have the full proficiency.
By multiclassing, you may access the new class's proficiencies. A wizard who wants to learn how to use an exotic weapon quickly might take a level in a class that would help him, such as monk or fighter. There are lots of miscellaneous methods here; clerics are proficient in the favored weapon of their deity for example.
There are the Simple/Martial/Exotic Weapon Proficiency feats.
There is a property that can be applied to weapons -- Skilled, I believe is the name -- that causes you to treat the weapon as if you were proficient with it.