Started the Midnight Mirror Yesterday. They seemed like they were having fun. I had a lot of problems finding the information i needed though. Ilquis i know was a pretty big part in the whole thing and i couldnt find a way to tie him into it so i made the barkeep bring up rumors of him to the adventurers
I do Critical Failures in my game but it isn't anything drastic. One of my players tried to do a spinning slash and rolled a one. He jsut so happened to be on swampy ground also so i made it so he spun and slipped at the same time. Just knocking him prone. In the same fight our Gnome druid wanted to try and jumpe off of the barbarian since he was down. He also rolled a one on the check to see if he even made it onto the back of the barbarian. Just made it so he ran into the back of him and fell over. Another example was the barbarian tried to bullrush someone and rolled a one. All i did was make him run into the wall and he was dazed for a bit. Nothing too extreme just something to add into the imagery and add in a little comedy.
If i do that I think i'll add in a book that gives instructions on the ritual. Make it so the players find a page or two and understand what is happening and also give the Big bad another incentive to hunt them down. Maybe I'll make it so He doesn't know just yet that pages are missing and discovers it after he is able to steal the Gem away.
I don't really know who wants the Gem yet. I led them to believe that it was the dark Orc leader but never actually said it. Whoever it is has some strong power and controls not only his own race but things like doppelgangers and stuff. And to the players the gem protects from 10 damage from fire, frost, lightning or nature damage 1/day.
Its gonna be a red dragon. My sister put it in her story on accident lol. And They have to go and save the two villages first.
OK They finished the tournament. They are letting me have a month to figure out the next part of the story. I gave them each an item and let them ask ONE question that i would give them an answer to. They each asked about their major story lines so that might be coming up. 2 asked about their village which are about to be under attack.
After they completely rap up the personal story lines i wanted to make it so the goddess asks them to defeat a great evil. wanna get them to at least lvl 10 for that and Not sure how to get this all to go. Thinking maybe that The sorcerer will go to a temple that someone gives him a map to find lost journals so he can find out about his goddess. Gotta put the boss that is looking for that Gem back in too... Kinda forgot about him. maybe ill make him a midway boss. BTW Idk what is going on but they completely murdered the shadows versions of them selves. The sorcerer 2 shotted his.
Lol I love that!!! I might have to do that for him lol. Flail ON TO NEW BUSINESS!!!!
Not sure what to give the others though... I mean this tournament only happens like once ever 200 years or so. They will be Formally called the Champions of the Stars! So maybe things to do with the night. (werewolf only comes out at night seems legit.) Maybe i can give the rogue a cloak that lets her go invisible when she sneaks kinda like the rogue in D&D cartoon. Give it some kind of fault though like if she gets caught while wearing it then its done for the week. The Druid... not sure.... The Sorcerer... A Book that shows him that his Goddess has more power than the elves thought and allows him to use spells from the necro school. and gives him a spell from it while he has it on his person.
what is the usual rule for a player that wont be able to play for a while? She has to take kids to baseball for next month and it falls DIRECTLY on our game time.
The rogue in my campaign has Preform and Profession skills and i said that certain things might help her with others. Like one profession she chose was pickpocket. By her choosing this would it help with her sleight of hand checks? She also took like perform and fortune teller. I read that each of these professions lets her earn some money how would she roll for these? And the druid in my party. He took the scribe scroll feat. I didnt know that he needed the craft and professions to go along with it. For this wanted to see who all follows that rule. I can see the spell craft. but needing the others seems overkill. and I guess he can only do one scroll per day correct?
Thanks :) Glad i'm doing well enough other people like my ideas :) Not sure what you mean by making my favorite Protagonist and make it an antagonist though. And I will be holding off on the evil double for the last part. Just so i dont have to make more fake characters, For this next one i think im gonna do a kind of track the bad guy and catch him thing. I found this chase scene maker where you make cards and to get to the next one you have to complete a task like picking a lock or acrobatics check to jump a gap. maybe make it a free for all and they can mess up the other competitors in the tournament. This will be the next to final round and ill make it so whoever catches the thing will advance to the FINAL round which will be defeating the shadows of their soul pretty much. REALLY need to find out what i can give them as a reward lol. The main plot line right now is they are trying to find the Orc who killed one of the players girlfriend. Maybe i'll make it so each person can ask One and only One question and i will have to give them the answer.
Thank you for the help. First The Pugwampis they absolutely hated them. Wasnt that challenging they just could kill anything cus they couldnt hit. More annoying than a challenge. I did a Swarm of rats and that was challenging. taking constant damage plus the big brute couldn't deal as much damage to them. Minotaurs were the biggest challenge... but later when i looked it up it seemed like the minotaur was the hardest hitting thing available. Idk if im looking in the wrong book or what but it doesnt seem like its going to get much more challenging other than adding more monsters
Still new to the game and got roped into being GM, don't know all the rules so ill be needing help as i go. Thank you very much for any help. first off. Rogues that dual wield. Do they get the sneak attack with both weapons or just one? If one of my people wants to make something using a craft skill where would i look up what they would need to do for this? Also Is there a way for a character to learn a weapon without having to level up to get the feat? As in can they go to a weapons master and learn it for a fee and over time or is that against the rules.
The party that is in my campaign seems over powered so ill list them. Half-orc Barbarian- tank and DPS. Gnome Druid- Healer and cc Elf Sorcerer- DPS Half-elf Rogue- Face, Skill monkey, and Scout/trapfinder
They are only lvl 3 at the moment but I haven't even been able to slow them down with anything. As for the buffer. They haven't really needed one...
They liked the riddles i set up for them, the barbarian almost died to a Minotaur cus he got cocky and said he wanted to fight it alone, they all actually freaked out when i sprung a poison gas trap on em and they were in a locked room. And they now hate rat swarms :) I think it was a good session. I was going to put what the riddles were but my computer apparently deleted the file.... Fleet of foot and quick of hands. Watchful eyes or a quick demise. Success in the sands and a chest at the end will be. One locked door. Allies are the key.
The Druids room had a locked door with three pictures of plants above it. The riddle told him to find the plant that could save a life pretty much. Made him do Knowledge nature checks on them. and it ended up being the plant i made up earlier called hermetic hibiscus that when eaten heals 1d12 Sorcerer has a goddess that controls ice and lightning so i took something from indiana jones. The invisible path. Made it so the path was only made when he shot a frost spell at it. but started to melt each turn so he had to hurry. And finally the Barbarians room had a minotaur. The riddle threw them off by saying one can enter but many can succeed. plus he wanted to fight alone. he dropped to 4 health in 2 hits. Only reason he survived was the druid healed him and shaped the handle of the ax so it couldnt be swung. His item i gave him a glove with wind burst on it. Still mainly combat but now he can play around with things.
Final encounter was against an Ogre that wasnt really a challenge since the druid entangled it away from them and they just shot it up.
I have the monsters and the general story line for this weeks story. the game is tomorrow and i need to make a map. Anyone feel like helping me with this? I need a Maze that is moderately hard. The maze leads to a room that has 5 doorways. 4 of the 5 doors lead to separate halls. One will have traps and a locked door at the end. One will be a fighting event so it will need decent room. The last two i just need enough room to put a couple statues or something to do riddles involving a celestial sorcerer that worships a goddess of Ice and Lightning an one riddle on The forest, and druidy stuff... The fifth door ddoesnt matter much... just gotta lead straight off so a minotaur can charge at them. Please and Thank you for ANY help you can give.
So I am still new to the game and am having trouble challenging my players. Not sure if they are overly powerful already or if im not sending strong enough monsters. I have 1 Lvl 3 Barbarian(almost lvl 4) He is a half orc and he ended up with 18 strength and has like 41 health. There is a Lvl 3 Half Elf Rogue She has 18 Dexterity and the Finesse Rogue. I think like 21 health. A Gnome Druid Lvl 3, He chose the Plant realm for his nature bond, He has problems with melee since his strength his like 9 or something. Then I have a Elf Sorcerer with the Celestial Bloodline. Any tips on monsters i should sick on em to give em a decent challenge? Last week i did a training thing that i made a lvl 3 Bard, Fighter, and Cleric for and they slaughtered them...
Nah was good advice. Thanks :) :) I KNOW WHAT I CAN GIVE THE SORCERER!!!! He loves Minecraft lol so ill just give him a diamond pickaxe lol
The Rogue im not really sure. I was planning on giving her a locket since her main story is finding a mate to accept her character. She was told by her goddess that he would be wearing an emerald necklace. Gotta make this weeks adventure by thursday so only have tomorrow to work on it...
Idk my brother (the Barbarian) isnt really trying to learn and he gets irratated easily... I just introduced them to using items to help with things. Gave the a Immovable rod last week that i showed can be used to make the sorcerer so he is out of range of melee. Really trying to make the game interesting. we all new to the game so is hard to put in things like what you said.
So this week I'm making them go through a maze. When they get through it they will come to a circle with 5 doorways. One is closed off by a gate. The other 4 lead to special event type things for each character.
At the end of each there will be a special item that gives each a special skill/ability that aligns with their god or goddess (except the barbarian since he didnt choose one.) Like the Rogue worships the goddess of love so Her item will give her a spell like ability that works the same way as charm person. The Druid Worships Pan so not sure yet... and The sorcerer Worships a Goddess that controls Blizzards and Lightning. After they collect Each item the chest rises a little and they can hear a click. After all 4 they can hear a large iron door sliding. When they start to head through a minotaur will come charging through. followed by a couple of Goblins. How does that sound?
For this week I'm introducing a kind of PVP training scenario. They have been entered into the tournament and some new groups have arrived. The newest group asks if they want to have a sparring match. Not expecting them to win but if they do they will get some nice gear. It will be a 4v4 thing. I'll have to control the enemies still but whatever.
Next week I want to get them into a maze with traps and puzzles. Make it so they have to make it through to advance to the next round.
How does that sound? Any Advice? Tips? comment away! :)
Oh... Didn't know about the disbelief. They did get saving throws for the roots and the boss. the snake they didn't. Just because it was mainly there to try and freak the barbarian out. (Not easy to do since they don't really roleplay yet.) They each got an attack against it and when the snake jumped at them it disappeared. As for the roots. I made it so they would entangle. They got a save from that, Then each turn they got a save. After two turns the roots disappear. And as for the Orc boss... It was a bit complicated. The barbarian was put to sleep by the cursed tree expelling gas. The illusion part was the witch controlling his dream and made it so he fought the Dark Orc. After he either beat the orc or the orc killed the barbarian he wakes up because the druid cured the tree.
Still learning so i don't know everything. But the barbarian had the sword, the greataxe, and i think he had another weapon, some pitons in his equipment, and metal spikes attached to his armor. as opposed to The rogue had a rapier and 6 throwing daggers. the druid had a hookhammer, and the sorcerer didn't have any metal. What is disbelief?
As for last sentence could you explain what ya mean?
Here is my story up to now. The Mayor says that the Goblins have overtaken a town and are using it as a base to attack Sandpoint. Before they get in a Fairy talks to them and says her water elemental friend was captured. (I know elementals are kind of mindless but i figured its a water fairy so they lived together.) They enter the castle find out that the goblin leader (unnamed till later) hired some troglodytes to capture and steal the essence of the elementals. The adventurers have to set them all free or end the curse on them to get through an illusion wall. In end htey find the leader of the Goblins is a Doppelganger that has taken the form of the mayor.
The swamp has been cursed by a witch who casts all these illusions on the players as they make their way through the swamp. giant snake that disappears when it attacks, Roots that grab them, and an illusion that looks like the Barbarians final boss. (Dark orc that killed his girlfriend when he was younger). He beats the Dark orc to find out it is an illusion and the druid is talking to a tree that was cursed. The tree tells them the witch has cursed the swamp and they have to kill her to end its suffering.
Last week they see a wanted sign for a werewolf, and they hear rumors about a woman screaming for someone to help her.
They fight the cleric, kill her and the kidnapped girl starts to stir from the magical slumber the cleric put her under.
Last night.
Across the bridge a Rust monster jumps out and watches the barbarian (he has the most metal and i was also trying to get him to lose the +2 Great axe because he was killing things REALLY fast it felt like.) They throw a spear to it and they realize the head is made of stone. The Barbarian takes out a dragon bane longsword and waves it above his head. The rust monster charges at him and touches the sword with his antenna. Barbarian throws the sword off to the side and they run for it. FINALLY they make it to a portal that will take them to the tournament. It is being held at a place called the Castle of the stars (Completely black except for its enchanted walls that capture the light of the stars)
Sound Good so far? I'll future parts after i hear some comments
Thanks for the quick posts. and thanks for the advice. I already have the Beginner box, but being new to all this it can be kind of confusing. I used the Blackfang lair for their first session. The first week they all died because a group of Goblins and their king didn't like them cus they failed their Diplomacy check. The second week they still failed the check but they beat the group. They were using the Valeros and Ezren premades then, The dragon creamed Valeros because he couldn't hit it with the sword. But Ezren was casting Magic missile. The dragon flew off eventually. They wanted to use different classes so the way i worked it into the story was that Ezren and Valeros killed the Goblin King so the goblin race wanted revenge. They died in Sandpoint protecting the village and the Mayor asked a Barbarian and a sorcerer for help. Their new characters. In return the mayor gave them all the gear the fallen heroes had. I'm having to make my story because i can't afford to buy a path or whatever. Plus i want to try and make their story actually revolve around their character backstory. The problem i'm running into is that they can't really think for themselves and i am having to offer suggestions on what they "might" can do.
OK! So I am almost completely new to tabletop RPG. My brother and a friend wanted to start playing and i said i would GM for them. I wanted to get advice on running the game, comments on my campaign this far, and to see if there is like an online play-through tutorial. Thanks in advance. First off, My brother is a Half-orc barbarian, the first friend is a Elf Sorcerer, we got another friend to play who is a Gnome Druid, And my sister is playing now and she is a half-elf Rogue. everyone is level 3 at the moment except the half-elf rogue. The half-orc needs just a bit more EXP to get to 4. We have been playing for about 2 months now. (1 day a week) I made the first dungeon long enough for them to level up at the end so they wouldn't feel bored and could start playing their characters. Their last session they each got 800 exp. The barbarian has a +2 Greataxe. (Was through a random roll) Monsters don't seem to cause them problems really and i have to pick on the barbarian a lot just because he is the only one that can really survive attacks. Not sure if I am doing decent on running the games or not. Advice and comment? thanks |