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Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)
Now comes the question. On the next level, do I continue as Summoner or alternate? I'm really leaning towards sticking with Summoner. Thoughts?
Init: +5 | HP: -6/79 | AC: 27 | Tch: 15 | FF: 22 | Fort: +5 | Ref: +11 | Will: +6 (+4 vs Enchant) | Per: +12 |
Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)
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Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9
Stick with summoner. When you try to diversify too much you just end up with a watered down character. Concentrate on one main thing and stick to it.
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Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9
Of course that's just my opinion.
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Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)
Basically what I was gonna say, you've already taken enough of a hit to your caster levels as opposed to character level.
♀ Tiefling Spirit Ranger 14, Trickster Tier 4
HP: 1d10 ⇒ 9
I think I know what my 3rd fav enemy is.
Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)
I'll update Tarja and myself when I get home.
Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9
Mine will have to wait till I get home too.
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Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9
I don't like getting my last break so early in the afternoon. It's too soon after lunch which I take at noon.
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Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)
Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)
Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)
Guess I'm going with 1 then.
Init: +5 | HP: -6/79 | AC: 27 | Tch: 15 | FF: 22 | Fort: +5 | Ref: +11 | Will: +6 (+4 vs Enchant) | Per: +12 |
♀ Tiefling Spirit Ranger 14, Trickster Tier 4
Ouch. You've got the worst luck with that.
I get 3rd level spells ... kind of.
Init: +5 | HP: -6/79 | AC: 27 | Tch: 15 | FF: 22 | Fort: +5 | Ref: +11 | Will: +6 (+4 vs Enchant) | Per: +12 |
It's okay, I'll keep him safe.
You can take your average +1, Drago.
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Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)
Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9
I'm cramping and I gots to needs cheese enchiladas.
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Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)
That sounds like a good idea.
1d8 ⇒ 1
Take 2 1d8 ⇒ 7
So weird thing is this: Starting at 10th level, a magus counts 1/2 his total magus level as his fighter level for the purpose of qualifying for feats. If he has levels in fighter, these levels stack.
Except we don't get feats at even levels so it's a useless ability until next level.....hmm ......ah but I get a bonus feat at 11th.
I get 4th level spells!~
Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9
Yeah....me too......I sometimes hate not getting feats at even levels. It doesn't always make sense.
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Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)
Yeah, now to choose 2 4th level spells since I get an extra per day from Int.
Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9
So......today and tomorrow is picture day at our school......our preschool director conveniently got those two days off this week since she hated dealing with it last year and they asked me to stay late....I was like, "With the demon spawn? No way....." I swear it's like something has taken over our babies cuz our once sweet little children are acting like holy little terrors now. The teacher told me she thinks the reason why the one little boy is knocking my glasses off my face and biting me is because he sees me as a mommy figure because his mother told her that he bites her and I'm the only other person he does that to.
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Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9
I got new bruises
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Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)
I've been looking at the mythic path abilities, and I've found a way for my to get mythic healing spells for myself. After 6th tier, I can take Divine Knowledge twice, I can get Inflict Light and Moderate Wounds. If I select those as my Mythic spells, I can do some fairly decent healing to Yulia and myself.
Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)
The only issue I can see is the Sickened condition the Mythic versions bestow.
Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9
How is that supposed to be helpful?
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Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9
Sorry....I was showing him all the new bruises I got and he laid down in the bed and we were cuddling and he got tired and then it was time for the flash. I'm pretty tired too. I just feel worn down.
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♀ Tiefling Spirit Ranger 14, Trickster Tier 4
I locked myself in a room... never was very good at these physics games.
Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)
Arista Milocathe wrote: How is that supposed to be helpful?
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The way I see it is the way the cure spells work. When used to heal a living creature, no save is needed. When used against an undead there's a save. Now if we apply that logic, using the Inflict spells to 'heal' Yulia and myself would not constitute a save, hence no sickening condition, but using it offensively to harm would. I'll let Henry make the final call on this, but that's how I see it.
Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9
Cyna Singer wrote: I locked myself in a room... never was very good at these physics games. Huh?
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♀ Tiefling Spirit Ranger 14, Trickster Tier 4
New game. There's a bad guy on the other side trying to get to me so I can't open the door. (Only opens in one direction and he keeps pushing back.)
Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9
When all else fails......blow it up. Lol I don't know, I don't really understand. I guess I'm not smart enough to get it.
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Playing Exanima?
The Flash season finale = Nice build up for Season 2 or train wreck?
Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)
@ Henry - I'll let you know tomorrow when I see it.
Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9
I forgot DWTS season finale was tonight......I also gotta take a shower and level up....I need more hours in the damn day.
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♀ Tiefling Spirit Ranger 14, Trickster Tier 4
Badly yes. Combat is a real b+!$+.
The SFX for the flash were pretty legit at then end.
Cyna Singer wrote: Badly yes. Combat is a real b~&&#.
The SFX for the flash were pretty legit at then end.
Kids don't say that anymore.
Practice in the Arena to get a hand of combat. Still, having no (good) weapon sucks horribly. You'll have to skip a few combats to get to one.
Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9
Legit for the show or the abilities of the SFX guys?
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♀ Tiefling Spirit Ranger 14, Trickster Tier 4
<-- Not a Kid. (Probably)
Legit for a TV show. Usually they don't have the budget for cool s%@@ like that.
Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)
Hey, we're all kids about something. It's what helps keeps us sane, and young. Watch the Original Twilight Zone, that proves it.
Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9
I can't watch the Twilight Zone...it gives me nightmares.
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We can watch Power Rangers again.
Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)
Watch the episode 'Kick the Can' zero nightmare potential there.
It's in black and white! *wiggles fingers ominously*
Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)
It's a great disservice to Ted Turner :P
Ugh, I have to summon up the energy to draw up two characters and level three others...I don't think I have it in me.
♂ Human Cleric 6/Hierophant 1 HP:37/37; AC:18, T:10, FF:18; Init +1, Perception +4, F:+6, R:+2, W:+9 (Immune to disease)
You make us sound like we're a chore.
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♂ Human (Natural Werewolf) Ranger 6
Yeah, I need a con score for...stuff.
Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8
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