Korvosian Man

Ashram, Devoted of Nethys's page

210 posts. Alias of Signore di Fortuna.


Full Name

Ashram Kovault

Race

Human

Classes/Levels

Cleric 6/Hierophant 1 HP:37/37; AC:18, T:10, FF:18; Init +1, Perception +4, F:+6, R:+2, W:+9 (Immune to disease)

Gender

Size

M

Age

33

Alignment

NG

Deity

Nethys

Languages

Common, Celestial, Draconic

Strength 12
Dexterity 10
Constitution 12
Intelligence 14
Wisdom 19
Charisma 14

About Ashram, Devoted of Nethys

Ashram
Human cleric of Nethys 6/Hierophant 1
NG Medium humanoid (human)
Init +1; Senses Perception +4
Aura arcane beacon
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Defense
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AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 37 (6d8+10)
Fort +6, Ref +2, Will +9
Defensive Abilities hard to kill; Immune disease
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 cold iron heavy mace +6 (1d8+2)
Special Attacks channel positive energy 5/day (DC 15, 3d6), mythic power (5/day, surge +1d6)
Domain Spell-Like Abilities (CL 6th; concentration +10)
. . At will—lore keeper (25), remote viewing (6 rounds/day)
Cleric Spells Prepared (CL 6th; concentration +10)
. . 3rd—cure serious wounds, cure serious wounds, dispel magic[D], prayer
. . 2nd—bull's strength, consecrate, cure moderate wounds, detect thoughts[D] (DC 16), lesser restoration
. . 1st—comprehend languages[D], cure light wounds[M], know the enemy[UM], magic weapon, shield of faith
. . 0 (at will)—create water, detect magic, read magic, stabilize
. . D Domain spell; Domains Magic (Arcane subdomain), Knowledge
. . M mythic spell
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Statistics
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Str 12, Dex 10, Con 12, Int 14, Wis 19, Cha 14
Base Atk +4; CMB +5; CMD 15
Feats Divine Protection[ACG], Extra Channel, Mythic Spell Lore[M], Selective Channeling, Warrior Priest[UM]
Skills Acrobatics -7 (-11 to jump), Diplomacy +11, Heal +13, Knowledge (arcana) +11, Knowledge (history) +11, Knowledge (planes) +11, Knowledge (religion) +11
Languages Celestial, Common, Draconic
Other Gear chainmail, heavy steel shield, +1 cold iron heavy mace, headband of inspired wisdom +2, periapt of health, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Nethys, 150 gp
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Special Abilities
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Arcane Beacon (7/day) (Su) 15' Aura allows allies a choice of +1 CL or +1 DC for spells they cast.
Cleric Channel Positive Energy 3d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Arcane)
Cleric Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Disease You are immune to diseases.
Inverted Spontaneous Casting (Su) Spend spell 1 level higher to spontaneously cast spell opposite your normal spontaneous type.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 25.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Recalled Blessing (Su) Use 1 power, cast known/memorized divine spell for free, non-mythic foes must save twice, you roll twice for healing amt.
Remote Viewing (6 rounds/day) (Sp) Use clairvoyance/clairaudience as a spell-like ability.
Selective Channeling Exclude targets from the area of your Channel Energy.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Warrior Priest +2 on concentration checks when casting defensively or grappling.

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