Full Name |
Ashram Kovault |
Race |
Human |
Classes/Levels |
Cleric 6/Hierophant 1 HP:37/37; AC:18, T:10, FF:18; Init +1, Perception +4, F:+6, R:+2, W:+9 (Immune to disease) |
Gender |
♂ |
Size |
M |
Age |
33 |
Alignment |
NG |
Deity |
Nethys |
Languages |
Common, Celestial, Draconic |
Strength |
12 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
19 |
Charisma |
14 |
About Ashram, Devoted of Nethys
Ashram
Human cleric of Nethys 6/Hierophant 1
NG Medium humanoid (human)
Init +1; Senses Perception +4
Aura arcane beacon
--------------------
Defense
--------------------
AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 37 (6d8+10)
Fort +6, Ref +2, Will +9
Defensive Abilities hard to kill; Immune disease
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 cold iron heavy mace +6 (1d8+2)
Special Attacks channel positive energy 5/day (DC 15, 3d6), mythic power (5/day, surge +1d6)
Domain Spell-Like Abilities (CL 6th; concentration +10)
. . At will—lore keeper (25), remote viewing (6 rounds/day)
Cleric Spells Prepared (CL 6th; concentration +10)
. . 3rd—cure serious wounds, cure serious wounds, dispel magic[D], prayer
. . 2nd—bull's strength, consecrate, cure moderate wounds, detect thoughts[D] (DC 16), lesser restoration
. . 1st—comprehend languages[D], cure light wounds[M], know the enemy[UM], magic weapon, shield of faith
. . 0 (at will)—create water, detect magic, read magic, stabilize
. . D Domain spell; Domains Magic (Arcane subdomain), Knowledge
. . M mythic spell
--------------------
Statistics
--------------------
Str 12, Dex 10, Con 12, Int 14, Wis 19, Cha 14
Base Atk +4; CMB +5; CMD 15
Feats Divine Protection[ACG], Extra Channel, Mythic Spell Lore[M], Selective Channeling, Warrior Priest[UM]
Skills Acrobatics -7 (-11 to jump), Diplomacy +11, Heal +13, Knowledge (arcana) +11, Knowledge (history) +11, Knowledge (planes) +11, Knowledge (religion) +11
Languages Celestial, Common, Draconic
Other Gear chainmail, heavy steel shield, +1 cold iron heavy mace, headband of inspired wisdom +2, periapt of health, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Nethys, 150 gp
--------------------
Special Abilities
--------------------
Arcane Beacon (7/day) (Su) 15' Aura allows allies a choice of +1 CL or +1 DC for spells they cast.
Cleric Channel Positive Energy 3d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Arcane)
Cleric Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Disease You are immune to diseases.
Inverted Spontaneous Casting (Su) Spend spell 1 level higher to spontaneously cast spell opposite your normal spontaneous type.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 25.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Recalled Blessing (Su) Use 1 power, cast known/memorized divine spell for free, non-mythic foes must save twice, you roll twice for healing amt.
Remote Viewing (6 rounds/day) (Sp) Use clairvoyance/clairaudience as a spell-like ability.
Selective Channeling Exclude targets from the area of your Channel Energy.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.