For The Glory of Icathia Discussion


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Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

*Shrugs while looking sweet and innocent* What can I say? I likes it hot.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Plus I'm eating it out of my oversized Hello Kitty mug which is like really thick, so it keeps it hot for a long time. It's okay though cuz I'm done now.


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Her tongue is 95% teflon.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Watermelon has healing properties. Lol


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

This is true, cold watermelon is like eating a slushie in solid form.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Yeah, the one I got is okay. But for truly fantastic watermelon you have to go by my parents and get it from Cave City. It's the best. This time I got a seedless from the store. Not as great, but still good.

I'm also finishing off my 5th 20oz glass of water for today.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

That's good, especially after all the antibiotics.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

S&$+....I knew there was something I was forgetting. Well, it's too late now. Gonna have to start over in the morning.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

sigh


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

What? I forgot....it was a bad day in a way and I got...distracted with games and stuff...it happens sometimes. You know I have a hard time remembering pills. I don't even take my acid reflux medicine all the time like I'm supposed to. I'm bad....very very bad.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

At least I remembered to drink the water?


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

heh better than nothing I suppose.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

*Nods agreeably* Yup....see, now we're thinking on the same page. Hehehe


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

I'm actually pretty tired now. It might be bedtime for this chica.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Sleep tight, only 4 more hours of work left for today.


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Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Of all of our clones I'm most terrified of evil Cyna.


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

I can't imagine why.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Whaaah?

It's not like I have the most HP, or AC, or DPR... oh wait. I do have those things.

Well at least I can't Mythic Fireball.


Female Tiefling Sorcerer 13; Mythic Tier 3rd (Archmage) HP: 92/92; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +10, Init: +12, Perception: +11

You don't need to.

-Posted with Wayfinder


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Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Ahhh sushi and Bleach makes for the perfect afternoon.

-Posted with Wayfinder


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Arrows don't allow Reflex saves


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Well...we is tired and needs some sleep. I changed some stuff after adding the headband, but we're too tired to figure out DC's and spells and stuff right now. We'll finish tidying it up tomorrow.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Kay, sleep well you two.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

So....what I'm toying with in my head is setting up the larger bombs to throw at the dragon from above and reserve the grenades to throw at the guys on the ground to create confusion and distract them. However before we decide on that course of action we're on our way to a game store to find the technology guide for pathfinder to see what kind of damage they can actually do and if that's a viable plan. Now I'm not the worlds best strategist, and most of my plans revolve around blowing things up so if anyone else has an idea of how to deal with this "little " problem, I'm more than open to suggestions.

-Posted with Wayfinder


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

I don't thing that's actually going to help you. The Technology guide is more for Future Tech (Cybernetics, Energy Weapons, etc) and a companion for the Iron Gods AP.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

It may come in handy at some point.......I may decide that I need a laser sword or something. Ya never know.....hehehe.

-Posted with Wayfinder


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

I just wanna find it and look at it anyways. Cuz I can.

-Posted with Wayfinder


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Hey, I'm the one suppose to get the laser sword. Although, I might be happy with one of these.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Bringing it back like a batarang.


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

*Shrug* What can I say, it's hard for me to walk away from the Jedi/Batman comparisons.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Well.....it may not even be an issue if we can't find the book. Been to two stores already, on our way to one more. I don't feel like going all the way to Sherwood or Conway to find one book, it's hella hot outside and I don't wanna completely wear out Henry since he's been so sick. He's feeling just a little better today and I don't want to push it.

-Posted with Wayfinder


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

On our way to Game Goblins then home.@Nick.....hey, I can have fancy stuff too......eventually. But you'll always be the batman of our little family. Hehehe

-Posted with Wayfinder


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

If you can't find it, you can access it through the Paizo PRD.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

But then you don't get that awesome sci-fi art.


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

True, but it at least gets you info you need.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

It's cool, I think Henry reached a decision on the damage of the bombs anyways and even though we didn't get the Technology Guide we picked up a copy of Inner Sea Gods.....lots of good and useful information in there.

-Posted with Wayfinder


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Yeah there is.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

I gotta read up on three different Gods particularly. I probably shouldn't have since I get motion sick but I couldn't help but start reading it as soon as we were in the car. Lol

-Posted with Wayfinder


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Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Since we can't find anything reasonable to compare these larger bombs to, Henry is saying that they would do 3d6 Bludgeoning and 2d6 fire since they're so much larger than the grenades. Aren'tcha glad I ain't gonna be taking any of these back to Valwick with us?

I also have like 2 bottled lighting that we can use against the ground guys that do 1d8 electricity damage and 1 sonic damage in a 20 ft radius, I'm saving the silver grenades in case we run into devils later on, but I have 5 each of cold iron grenades and adamantine grenades that each do 1d6 B, P, and Fire.

I guess I'm looking to cause a little mayhem....within reason of course.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

I like. Bombing run!


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Okay...so here's my initial thought. While the others distract the forces on the ground with grenades and other attacks. Sadhana grows large and invisible while I take an invisibility potion. Even though we will become visible once I target the dragon, it will allow us to get closer to it than we would otherwise. If we can make three passes with the bombs that might help. Then we can join the others in fighting on the ground. I have the bombs within easy reach in the bag, so all we have to do is get close to the thing where I can throw them, but be out of the blast radius. I'll have to wire the bombs so that they're triggered after I throw them. Basically throw and rip out wire.

Any other tactics that anyone else can think of that might help us not get dead, or use our abilities to their full advantage? Tarja can fly around the battle field on the ground while we're doing our bombing run and throw the grenades to confuse and distract the brawlers there.

Like I said....I'm not that great at strategy, but I just want to do this while causing the least amount of damage to our forces as necessary.


Female Half-elf Druid 9 HP 73/73 AC 20 FF 19 Touch 11 Perception +21 Init +5

I also have a very difficult decision to make that I'm going to have to pray and deliberate on.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

I pulled off Mass Invisibility so even better.


Female Dhampir Slayer 10/Guardian 1 HP: 69/69, AC 26, touch 16, flat-footed 23, Fort +10, Ref +17, Will +9; +2 bonus vs. disease and mind-affecting, Perception +18, Init +9

Some of us don't have flying capabilities, so we still have the issue of the giant wooden gate.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Let's take care of the mine shafts first and figure out what to do about these shards first. We'll probably have to open the gate, which would take about four of us. Maybe Tarja could do a quick fly over pass and drop a couple of grenades into the groups of brawlers to distract them from the gate opening....or, those that can fly each pick up someone who doesn't and carries them to the other side? I've never done well at strategy games, so I might need some help here. Lol


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

I can airlift lift at least 3 people over once I go big, and set them down before the bombing run. Including Traja we have 4 fliers ands I can carry Arista once we're actually dropping bombs. Time to give the bad guys a taste of overwhelming surprise attack.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

My biggest problem with blowing the tunnels first is if we're wrong about where they're keeping the hostage, we're pretty much screwed.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Okay....I like that plan and my bombs are easy to get to so I can just pull out another after dropping one. Hopefully we have the chance to drop more than one bomb on them. This is gonna take some precision and team strategy, each of us doing what we do best to maximize our efforts on the field of battle.

We basically do that already...but it never hurts to reiterate the point. We are a team and we work best when we work together.

Should I leave some incendiary devices with Tarja for her to use on the ground? I can give her the five cold iron grenades so she can just start throwing them once we get over there?

I don't know why the thought of blowing things to kingdom come makes me so happy.....


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Here's my thought on the tunnels thing though. They need to keep the hostage alive and don't want anything to happen to her since he needs the sword. I don't believe that she would be held in tunnels full of zombies that aren't known for restraining themselves from a meal. My bet is on the big building being guarded by the dragon. I would rather not have to face Vencious's men and a possible hoard of zombies on top of that and a HUGE Dragon.

I have always gone with my gut on things like this and my gut is telling me she's in the building with the dragon in front. She wouldn't be underground.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

I can live with that.

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