Miyaro

Yulia Stane's page

1,334 posts. Alias of Signore di Fortuna.


Race

Dhampir

Classes/Levels

Slayer 10/Guardian 1 HP: 69/69, AC 26, touch 16, flat-footed 23, Fort +10, Ref +17, Will +9; +2 bonus vs. disease and mind-affecting, Perception +18, Init +9

Gender

Female

Size

M

Age

124

Special Abilities

Track +5, Trapfinding +5, Sneak Attack +3d6

Alignment

NG

Deity

Shelyn

Languages

Common

Strength 10
Dexterity 24
Constitution 10
Intelligence 10
Wisdom 16
Charisma 10

About Yulia Stane

Stat Block:
Yulia Stane
Female dhampir slayer 10/Guardian 1 (Pathfinder RPG Advanced Class Guide 53, Pathfinder RPG Bestiary 2 89)
NG Medium humanoid (dhampir)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +18
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Defense
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AC 26, touch 16, flat-footed 23 (+7 armor, +3 deflection, +3 Dex, +3 natural)
hp 69 (10d10+15)
Fort +10, Ref +17, Will +9; +2 vs. disease and mind-affecting effects
Defensive Abilities hard to kill, negative energy affinity, trap sense +3; Resist undead resistance
Weaknesses light sensitivity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +10/+5 (1d4/19-20)
Ranged +1 endless ammunition longbow +19/+14 (1d8+1/×3)
Special Attacks mythic power (5/day, surge +1d6), sneak attack +3d6, studied target +3 (3rd, swift action)
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Statistics
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Str 10, Dex 24, Con 10, Int 10, Wis 16, Cha 10
Base Atk +10; CMB +10; CMD 30
Feats Blood Drinker[ARG], Deadly Aim[M], Manyshot, Opening Volley[UC], Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits inspired, reactionary
Skills Acrobatics +17 (+13 to jump), Bluff +2, Climb +5, Disable Device +22, Perception +18, Sense Motive +11, Stealth +22, Survival +16; Racial Modifiers +2 Bluff, +2 Perception
Languages Common
SQ combat style (archery), fangs, resist level drain, slayer talents (deadly range[UC], ranger combat style[ACG], ranger combat style[ACG], ranger combat style[ACG], trapfinding[ACG]), stalker, track +5, trapfinding +5
Other Gear +4 shadow studded leather, leather armor, +1 endless ammunition longbow, arrows (40), dagger, amulet of natural armor +3, belt of incredible dexterity +4, cloak of resistance +3, handy haversack, ring of protection +3, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, mess kit[UE], pot, thieves' tools, torch (10), trail rations (5), waterskin, 9 gp
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Special Abilities
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Absorb Blow (5 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist.
Blood Drinker (Human) +1 CON checks and saves and 5 temp hp per 3 levels after drinking blood of chosen creature.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Range +10 (Ex) Increase the range at which can make ranged sneak attacks.
Fangs You can bite a helpless (automatic) or grappled (with a CMB check) foe for 1d3 dam.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Inspired (1/day) Roll twice and take the better result on a skill or ability check.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ranged Disarm +28 (Ex) You may make a disarm maneuver with a ranged attack.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +3 (swift action, 3 at a time) (Ex) Study foe as a Swift action, gain +3 to att/dam & some skills vs. them.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Track +5 Add the listed bonus to survival checks made to track.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Trapfinding +5 Gain a bonus to find or disable traps, including magical ones.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.

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