
GM Jeff |

James Jacobs wrote:
Spells with the Evil descriptor are evil; that's why they have that descriptor. Same goes for Good or Lawful or Chaotic. That means that certain classes can't really cast them at all (divine classes of different alignments), but that other classes (arcane spellcasters, for the most part) can cast them as much as they like. But casting alignment spells a lot will and should turn the caster toward that alignment, unless the GM doesn't care about alignment and doesn't enforce such changes, in which case the GM should let EVERY player at the table know that alignment doesn't impact the game so that players who do play as if it does have a chance to adjust their play styles as appropriate. Removing the alignment types of certain spells has implications, though, and before you do so make sure that no one in your group is planning on building a character who uses the alignemnt descriptors in their character build!

Ximen Bao |

Of course "evil" in Pathfinder is considerably different from "evil" in real life if you go by the alignment definitions, so it's not necessarily a big deal.
I'm pretty clear in the game I'm setting up that evil alignment is how the gods/universe/mechanics view you, but depending on what you did to earn that label, the community could still consider you a saint.