
![]() ![]() ![]() ![]() ![]() |

So even though I am a newb to PFS I have been gaming since the 70s and one of my hot button issues is party balance. PFS, it seems, throws such concerns to the wind and lets the chips fall where they will. I kinda dig that vibe occasionally, but I noticed that recently when given the chance I used diplomacy to steer some upcoming sessions towards not having pc overlap in certain areas. These are not even sessions I'm running, just playing in.
Was I right, wrong, or a pebble in the ocean to do so?

![]() ![]() ![]() ![]() ![]() |

There is nothing wrong with overlap. The most memorable encounters I've had have been with atypical party composition. ("4-man subtier 1-2 party consisting of 2 Monks and 2 Gunslingers? LET'S DO IT!")
Likewise, there is nothing wrong with politely noting the party may lack in a certain area and suggesting possible alternatives. Not everyone has options for a different tier, so you can always as a party compensate in other ways: No healer? Pots, Scrolls and Wands! No tank? Summons, tactics and buffs. No DPS? All of the above. No skills peeps? Aid another when possible.

![]() ![]() ![]() ![]() ![]() ![]() |

Different tables, different expectations.
Speaking for myself, I like having some overlap once in a while. My paladin appreciates the company of other paladins. My magus likes to trade spells and swordfighting tips with others of his ilk.
I got to play my paladin/hellknight in "Order of the Nail" this past weekend. The table included another paladin, a monk, a battle-oriented druid, and a barbarian. We had a lot of overlap in strengths, and there were gaps in our talents. ("What are these 'spells' you speak of?") But that odd concentration, and the emphasis on law versus chaos amid our party contributed to the spirit of adventure at the table. That camraderie would have been lost if we'd chosen to play a better-balanced party with a wizard and a rogue and a cleric, and ...

![]() ![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |
Ok, I have to chime in with a differing view.
.
I do not like Overlap. (Not that it happens to me much, I'll just switch PCs, but I see it with other people). At it's worst it's a real drag.
The guy who never get's to do anything at the table - because he's 3rd best at whatever he tries - and feels (correctly) like the rest of the party carried him along for the adventure (In LG I actually saw a party carry a low level PC in a bag of holding with a Bottle of Air - so he'd live to get the Cert for the adventure). It's even worse if the player realizes that the other players are "holding back" so that he can "feel useful", just like he's a little kid amoung a group of adults.
Worse yet, overlap often means something gets left out of the mix. The most glaring example would be sitting at a table with 4 Max Damage Barbarians - and no one able to do anything else (no spell casting, no face skill other than Intimidate, no stealth skills, etc.). This can (and has) gotten parties TPKed. (Though some people say they like the challange of this, I find it very upsetting - it feels like failure, when my PC fails.)
Maybe that's just me. But this is why I have more than one PC I can play at each Tier. It's kind of like having more than one weapon to hit the monster with. Sure, a cold iron Greatsword is great... but I'll still carry some type of missile weapon, and a blunt one too.

![]() ![]() ![]() ![]() ![]() |

There's nothing wrong with trying to put together a balanced party if that's important to you. However, weigh your desires carefully against the ability of everyone to have fun. If you refuse to play in an party that doesn't have all the roles covered, does that mean that the table doesn't make and your fellow players don't get to play?

![]() ![]() ![]() |
1 person marked this as a favorite. |

If I may offer an opinion, the problem is rarely an unbalanced table. More often, the problem is unbalanced characters. For example, a barbarian who can't do anything but attack and put their single skill rank at each level into Intimidate usually contributes very well to the party in combat, but in a non-combat situation they'll quickly get bored. Or worse, an enchanter fighting vermin who didn't prepare any non-mind-affecting spells. Someone said something I really like: You should have one thing your character is great at, and at least two things your character is good at, so that you can always contribute to the table.
A table with four fighters who can all do several things well can easily do better than a table with a highly specialized fighter, wizard, cleric, and rogue. PFS is a great environment for "fifth man" characters because they can always fit in at a table.

![]() |

Season 4 scenarios and no in-combat healing. Can be very bad.
While potions and wands are nice, when you take 61 hp in the first round of combat and you only have 60 hp, that potion isnt going to help much.
Seasons 0-3 table makeup isnt much of an issue. Season 4 combats have gotten a lot harder so table makeup can be a big issue.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Just to be clear here, the overlap was specifically 2 Bards in the same party... which made me flinch in a VERY knee jerk reaction.
Agreed. That's why I have another low-level character besides my bard. Especially since there's a bunch of low-level bards locally for some strange reason.
It's also why I'm considering building an archivist bard. The bonuses stack with bard song IIRC.

![]() ![]() ![]() ![]() |
As a player and a DM I actually love atypical tables.
It often lets everyone shine more - as say two rogues get to flank and dish out the sneak attacks together. Or get to go off and be rogues Trapfinding and disarming for a bit.
Melee types often get to really compliment each other in an unbalanced atypical party - where they don't just have to be say a tank because they are the only character in medium or heavy armor.
From a role playing perspective I've often found the craziest parties have the most fun.
And from a DM's perspective atypical parties frequently use atypical abilities and approaches to the scenario - which makes running that much more fun I find.
Sure if one player isn't contributing that is a bummer but it is also my fault as a DM for not engaging everyone. And it is that players fault for not finding a way to be engaged if it asked to do things that are atypical for that character.
This is when rules mastery can help. Use attacking defensively if you may not be able to hit but don't want to be hit back (or use total defense). Use aid another actions in combat to boost allies who may be able to resolve a given combat. Pathfinder has a lot of options even for the barbarian with 1 skill rank to use.

![]() ![]() ![]() ![]() |

So far the group I play with is pretty heavy sided, there are 6 of us as a regular group of PFS players.
We have 3 clerics, 2 of which have the healing domain and of those guys is a Merciful Healer. All three of them channel positive energy. We have an Evocation Wizard, a Time Oracle and my Dwarven Stonelord Paladin.
4 of the six of us are Silver Crusade.
Our fights are pretty stacked into the "How many buffs can we apply before we start overlapping" category.
We have some issues with traps and varied skilled situations, any charisma based challenges we can handle pretty easily though. Not very good at sneaking or balancing.
Overall we almost all overlap each other in some way but we make it work and we've yet come close to failure or death in a scenario.

SlimGauge |

I have a PFS bard (flagbearer) who purchased masterwork thief tools and put a rank in disable device so as to be able to cover when there is no proper rogue in the party. Sure, I'd have rather put that gold to a different use, but when you NEED disable device, you really need it (it's not just for unlocking stuff, so the Knock spell doesn't always cut it). This gets back to the advice of always having a secondary thing you can do. Maybe it's UMD for you. For my PFS monk, it's a high heal skill and the Temple vanity.
Usually, however, I leave it to the specialists.

![]() ![]() ![]() ![]() ![]() ![]() |
Ok, I ran a table last night and had the following experience.
Players to show up with the following PCs.
Player A) 3rd level Melee Ranger. (new, only PC)
Player B) 3rd level Melee Rogue. (new, only PC)
Player C) 3rd level Shooter Ranger. (?new I think, only PC I think)
Player D) 4th level Sword & Board Fighter. (I think he had another PC, but had no interested in running anything else)
Player E) choice of 2 PCs... 3 level flame oracle ot 2nd level Wizard.(Older player, everything else she has is above 5th level)
Player F) 1st level Bard, (Older player, everything else he has is above 5th level)
Well... Player F looks at numbers (3+3+3+4+2+1=16/6=2.6=3+1full table= sub tier 4-5.) so... he elects to play a generic. Wizard or Cleric?
Player E says she wants to play her Wiz, so Player F grabs a 4th level Kyra... and they have a balanced party - though a little weak in arcane caster, and a little heavy in melee guys.

![]() ![]() ![]() ![]() ![]() |

In Georgia, we once had a Bard-o-rama table. Intentionally. It was advertised and people signed up to play in it. Everyone was a 1st level bard. It was such a hit that there was subsequently an all-rogue game.
Part of the joy and wonder of Pathfinder Society is encountering these kinds of tables, and coming up with creative solutions. Of course, if you have an alternate character, then by all means, consider it. But sometimes you should just play what you want to play.

![]() ![]() ![]() ![]() ![]() ![]() |

I've a GM credit blob I'm holding out to 5th level (right now I'm putting my low level season 4 GM credits towards her to give Taldor a boost) and am planning to take arcane duelist. Was talking with another bard player last night about harmo- er synchronizing with other bards. I like the idea that if I'm in a bardless party she can do 'standard' bardic music, but if I'm in a party with a bard focused on it, come 5th-6th level, I can do bladethirst.
So overlap can be a good thing. (And I'd love to have more witches at the table, well Ksenia and her familiar would).

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Oddest Group I ever played in was a Table with All Paladins of Iomedae.
2 Aasimar Paladins of Iomedae
1 Tiefling Paladin of Iomedae
1 Human Paladin of Iomedae
We played The Quest for Perfection—Part I: The Edge of Heaven.

![]() ![]() ![]() ![]() ![]() |

Sammy T wrote:Well, it'd be a very wise party.There is nothing wrong with overlap. The most memorable encounters I've had have been with atypical party composition. ("4-man subtier 1-2 party consisting of 2 Monks and 2 Gunslingers? LET'S DO IT!")
It was one Flurry of Misses monk, and two mis-firing low-rolling musket masters and my one-bad-guy-at-a-time-please low level Tetori. We barely survived 2 near TPKs...and it was scary fun time.

![]() ![]() ![]() ![]() |

In my PFS group, I've noticed that we often have tables without lock pickers and trap springers. My solution is that as soon as I'm done getting Morgrym to 12, I'm going to start an Archivist Bard. Wanted to try a bard, wouldn't mind having a skill monkey, and the group seems to need that skill set.

![]() ![]() ![]() ![]() ![]() ![]() |
In my PFS group, I've noticed that we often have tables without lock pickers and trap springers. My solution is that as soon as I'm done getting Morgrym to 12, I'm going to start an Archivist Bard. Wanted to try a bard, wouldn't mind having a skill monkey, and the group seems to need that skill set.
My sister saw something like this back in season 2. So her Archer/Fighter (Dex base fighter) just took the trait that gave her Disable Divice, dropped a skill point into it and bought MW thieves tools. In a Special, one of the high level tables went looking for a locksmith (yeah, complete with "Call the Locksmith!" jokes), from the 8-9 table they got all the way down to our 1-2 table where my sisters Fighter went up and picked the lock for them. It sure made her feel grand!
My wife's wizard has also done this too.

![]() ![]() ![]() ![]() ![]() ![]() |
Except move. Or make skill rolls. And clerics have a hard time being good casters and good back up fighters. All that being said, I find my cleric to be a very powerful character, even unoptimized because a single channel can restore so many hps.
this took me a minute to figure out. You are being sarcastic right?

![]() ![]() ![]() ![]() ![]() ![]() |
Not so much. I find that my cleric has limited skills, poor movement due to armor, and the class is very MAD if you try to do too much.
ok...
I don't find that to be true but...here's an old post where I was talking about my two cleric PCs...
I have a pair of Dwarven clerics, and both have the Travel domain. (both have Heavy Armor and Tower shield too..., one from his first two feats the other from a dip in Fighter). Both use thier 1st level domain spell (Longstrider, 1 hr./level, and pearls of power to keep it up almost always) to give them 40' moves all the time. So they are heavy armor, very mobile combat medics...
and the 3rd level domain spell is Fly.
and the 8th level domain ability is Dimentional Hop (move action Dim Door).
Nothing gets you noticed like charging 80' up stairs, thru difficult going, with an AC of 24+... at 2nd level.
They are a bit limited in skills - so I tend to concentrate on the wisdom based ones. 1st level Perception skill of +10 normally get's a notice... but I really like perception.

![]() ![]() ![]() ![]() ![]() ![]() |
Mine is just a normal human cleric. I'm aware of cleric builds with fancy movement options, but I'm not using one of those.
I'm aware of stat line for fighting clerics and casting clerics. I think its hard to do both well in PFS.
But I'm open to suggestions; maybe in another thread?
Sure - though I'm not much for fighting with whatever class PC I have. I generally find that there is always someone (or somefour) else at the table who game just for the fights - so I generally leave the monsters to them. It's all about Party Make-up...

![]() ![]() ![]() |

Some balancing is OK, I just think people take it too far. Every table doesn't need a fighter, rogue, cleric and wizard, but some people act like it's the gospel. You need people to fill roles, you don't need specific classes. More importantly you need players that know how to build and play specific characters.
What you need: At least one good martial PC. Someone that can heal (out of combat healing is fine). Diplomacy. Some knowledge skills. And that's about it. Everything else is a bonus. **This probably does not apply to Bonekeep. ;)
More than 1 healer often sucks, more than 1 wizard/sorc often sucks (unless they do more than buff or are versatile). Too many rogues/ninjas or monks can go badly. But above average players break the rules and you can have a table of 6 bards and still be successful. It's hard, but can be done.

![]() ![]() ![]() ![]() ![]() ![]() |

Some balancing is OK, I just think people take it too far. Every table doesn't need a fighter, rogue, cleric and wizard, but some people act like it's the gospel. You need people to fill roles, you don't need specific classes. More importantly you need players that know how to build and play specific characters.
What you need: At least one good martial PC. Someone that can heal (out of combat healing is fine). Diplomacy. Some knowledge skills. And that's about it. Everything else is a bonus. **This probably does not apply to Bonekeep. ;)
More than 1 healer often sucks, more than 1 wizard/sorc often sucks (unless they do more than buff or are versatile). Too many rogues/ninjas or monks can go badly. But above average players break the rules and you can have a table of 6 bards and still be successful. It's hard, but can be done.
I played at a table of 7 with three bards once. IT was funny because it became "Who's doing Bardic music this time?" Especially since Bard-2 (The one I killed in Enigma Vaults) has Lingering performance, and a lot of the 'finish the performance for a bonus feats.'
Combat often went like this.
Other PC: Crap I failed my save!
Bard-2: Ok, immediate action time! re-roll and Bardic music shuts off.
(soon after in the initaitive order)
Another bard: Starting Bardic performance!
GM cries.

![]() ![]() ![]() ![]() ![]() ![]() |
...snipping to save space...
But above average players break the rules and you can have a table of 6 bards and still be successful. It's hard, but can be done.
well, some friends and I are currently putting together a group of bards to adventure together. Different Archtypes - so they don't overlap much and each will be able to "do thier own thing".
.I'm trying to get everyone to take a rank in Profession: Barbar... so we can sit at the table as a barber shop quartet.
;)
("yeah, I'm the Detective, I sing tenor")