Can the alignment system be fooled?


Pathfinder First Edition General Discussion


I was wondering if its possible to "trick" the alignment system such that you could be good while committing evil deeds.

I think that, in principle, you should be able to. The alignment system is heavily based on value judgements that only an intelligent being could make. This suggests that the alignment system in pathfinder has some intelligence involved. Because the system is objective, it has to be some external intelligence that is observing the characters.

I think that if you could make yourself completely undetectable(20th level ninja for instance), then perhaps you could commit evil acts without it affecting your alignment. Likely, you would have to erase your memories of the acts too. As this intelligence can definitely read minds.

Note, I am not looking for houserules. I am simply trying to come up with a logical explanation for the rules we have been given. Something that explains why the alignment system in pathfinder works the way it does.


Nope. You're not being watched by the alignment system, you are the alignment system. YOU know. It's kind of a quantum thing- You are included as an observer. If you don't know you did something, and nobody knows you did something, then you effectively did nothing. Keep in mind, in pathfinder, there are souls. So even if you kill someone instantly without them knowing at the time, their soul can still be like "Hey, that happened."

Plus, truenames. The multiverse itself is aware of your actions, detectable to gods or mortals or not. To become undetectable to the multiverse would be to cease to exist.

Point being, the alignment system isn't based on something knowing you did something, it's based on what you are after you have done something, internally.


You can't really fool the alignment system, but you do have the ability to fool those that can detect alignment. The two examples that I can think of are Angelskin and/or a two level dip into Master Spy

Edit: However, if someone wanted to do a complete change from an evil alignment, as opposed to hiding from those who would have reason to come after you, you would simply need a cleric/druid of 9th level or higher to cast Atonement on you.


Shah Jahan the King of Kings wrote:

Nope. You're not being watched by the alignment system, you are the alignment system. YOU know. It's kind of a quantum thing- You are included as an observer. If you don't know you did something, and nobody knows you did something, then you effectively did nothing. Keep in mind, in pathfinder, there are souls. So even if you kill someone instantly without them knowing at the time, their soul can still be like "Hey, that happened."

Well there are methods to erase someone's memory. For instance, you could secretly poison someone. Then erase your own memory of the poisoning.

One way to do it would be to set up a trigger that would have your memory returned to you(through Contingency for instance). This would allow you to become lawful good while still committing evil acts.

As for why you would do this, several reasons. One, if you are trying to infiltrate an enemy organization, this would get past detection(spells that make alignment undetectable are spotted with detect magic). Two, it would allow you to get into heaven if you get killed. Which is much nicer than going to the abyss or hell.


I think you could trick someone else into doing it, but it's really hard. For instance, suppose the villain is an evil cleric (who can cast a spell to hide their alignment) who has a rival, also evil. They both live in a corrupt society, so the legal system isn't trusted. (I subscribe to the view that the "law" in alignment actually refers to "order", so lawful good characters won't tolerate slavery even if it's legal, etc.)

With lots of Bluff, they convinced a lawful good paladin that their rival is a clear and present danger and is too dangerous to be kept alive (rather than "bagged and tagged" for trial elsewhere). A little bit of Star Wars, for those who saw episode 3. The paladin finds the rival cleric, detects evil (because they're actually evil!) and murders them (but think it's justifiable). I don't think said paladin has fallen, even though they technically participated in an evil act.

(I doubt this would work in play. The paladin would have to have no suspicious bones in their body. But a naive or low Int paladin may very well fall for it.)

I'm not a big fan of alignment systems, but I think if a character commits an evil act and the wipes their memory, they're still evil (or moving toward evil) as if their memory hadn't been wiped, and might even be shocked if they checked their aura, because they're not sure why it's turning red (or however such auras are measured). In a setting where alignment has "representatives", they probably know what you did, even if you no longer do. Also, I suspect after death the memory wipe "fades", in case there's some kind of afterlife trial.

Shadow Lodge

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No, because the instant you murder someone in cold blood your soul is affected by the act - you can then erase your memory of the specific act, but the general taint of evil on your soul remains. Your sense of empathy and respect for life has been subtly eroded, and whether or not you remember having murdered anyone you have become the sort of person who would commit murder.

Do a bit of research into amnesia, it's quite fascinating. Implicit memory, your ability to perform learned tasks, is unaffected by your ability to consciously remember having previously practiced the task. Emotional states like happiness or sadness can also persist even if one cannot remember the event that caused that emotion.

These real-life examples support the idea that our core identity, what in PF constitutes the soul, remains intact even when conscious memory is altered. The only way I can see what you have suggested working is if the character actually had a split soul, which would manifest as an extreme form of Dissociative Personality Disorder brought on by the abuse of memory-altering spells. In this case the assassin persona at least would suffer for its crimes in the afterlife, and the civilian persona might also be held accountable depending on its level of awareness of the existence of the assassin.

The infiltrator inquisitor also gets an ability to disguise their alignment, and a Ring of Nondetection with Magic Aura on it should be a pretty undetectable way to appear true neutral.


I disagree with Weirdo.

Your memories are what make your personality. So if you had your memory of evil actions erased, you would be a blank slate until your actions shaped a new alignment. It could coincidently be the same, but it would be arrived at through different experiences.

This is a trope in a lot of fantasy and science fiction. For example, Planescape: Torment was centered around this premise.

Whether or not evil acts permanently "stain" your soul is probably up the campaign world and the GM.

Also, I always caution against trying to use real-world science to justify concepts in a fantasy game--especially something as dubious as DPP.

Shadow Lodge

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johnlocke90 wrote:


Well there are methods to erase someone's memory. For instance, you could secretly poison someone. Then erase your own memory of the poisoning.

One way to do it would be to set up a trigger that would have your memory returned to you(through Contingency for instance). This would allow you to become lawful good while still committing evil acts.

As for why you would do this, several reasons. One, if you are trying to infiltrate an enemy organization, this would get past detection(spells that make alignment undetectable are spotted with detect magic). Two, it would allow you to get into heaven if you get killed. Which is much nicer than going to the abyss or hell.

I don't think you're getting what the alignment system is. Alignment isn't what you know about your character, it's the general category your character falls under based on actions and morals. A "good" character wouldn't murder some random innocent, and the minute they did, they would probably shift to "evil." These are arbitrary things though. Just because your character can't remember what he did, doesn't mean he didn't intentionally do it, and therefore has the capability for these kinds of actions.

Also, the whole "getting into heaven" thing is also probably BS. A goodly aligned deity probably isn't going to allow someone who murdered a innocent, then cleared the memory to "cheat the system" into heaven.

Just my opinions on this.


Knuckles Jarvis wrote:

I don't think you're getting what the alignment system is. Alignment isn't what you know about your character, it's the general category your character falls under based on actions and morals. A "good" character wouldn't murder some random innocent, and the minute they did, they would probably shift to "evil." These are arbitrary things though. Just because your character can't remember what he did, doesn't mean he didn't intentionally do it, and therefore has the capability for these kinds of actions.

Also, the whole "getting into heaven" thing is also probably BS. A goodly aligned deity probably isn't going to allow someone who murdered a innocent, then cleared the memory to "cheat the system" into heaven.

Just my opinions on this.

I'd actually argue a different point on good vs evil here. Good vs Evil is the choices you "would" make, not the choices you "did" make. This is why redemption is possible. Its not "I did something evil, I'm evil forever and never getting into heaven."

EX. Somebody killed someone 20 years ago then destroyed their own memories. Without their previous personality they were shaped by the society they woke up in. They now have a new name and personality. They saved a child from a burning building, donate to charity regularly, and in general are upstanding members of society.

Would you argue that they are still evil because they committed an evil act once and then destroyed their own memories to "cheat" the alignment system? I'd argue that they paid a heavy price (the destruction of all of their memories and personality) and it could easily lead to a complete change in character.

When we assign an alignment to someone, we base it off of what they do, because we can only know what they would do by what they do. We try to reflect that in alignment. The fact of the matter is that intent is more contributory to good vs evil than past actions.

Shadow Lodge

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darth_borehd wrote:
Also, I always caution against trying to use real-world science to justify concepts in a fantasy game--especially something as dubious as DPP.

First, that wasn't the example I was using to justify my opinion - it was an example I was using as a last-ditch explanation for how the OP might be able to achieve what he apparently wants to achieve with his "LG assassin," which is indeed dubious.

Second, the OP asked for a "logical explanation for the rules we have been given." The rule we've been given is that Modify Memory doesn't affect your alignment because it doesn't say it affects your alignment, and spells can't do things if it doesn't explicitly say they can do them within the spell description. So this isn't really a discussion about whether MM will affect your alignment, it's a discussion about what the best explanation is for the fact that it can't - just like IRL gravity is the best logical explanation for the observed rule that things fall to the ground when dropped.

So when looking for a "logical explanation" for this fantasy phenomenon I looked at basic research into human memory, because fantasy people have memory too and it presumably works pretty similarly to ours. Modify Memory, by RAW, does not affect alignment. Why not? Because Modify Memory affects only explicit memory, but performing evil acts also leaves an imprint on implicit memory. That's a reasonable, logical explanation that fits what we know about memory.

Either that or Modify Memory doesn't change alignment because the angels are watching you always and they know what you did. And that's also a fine explanation in a fantasy game. I like the first one, though.

darth_borehd wrote:
Your memories are what make your personality. So if you had your memory of evil actions erased, you would be a blank slate until your actions shaped a new alignment. It could coincidently be the same, but it would be arrived at through different experiences.

Actually, personality appears to be at least partly genetic. Twins separated at birth tend to have similar personalities.

Even if you believe that your memories are the only element of your personality, your memory is made up of explicit and implicit memories. People with no explicit memory (memories they can report, for example of events that they participated in) are demonstrably still affected by their experiences - they still learn and have emotions. An amnesiac man will not consciously recognize his wife, but he will still love her (and this guy proposed repeatedly).

Modify Memory only affects the explicit memory - it affects your conscious memory of events. Alignment is in the implicit bits of memory - such as the fact that the murderer now has weaker inhibitions towards performing violent acts on other humanoids, even if he doesn't remember killing the mayor and his wife and burning the bodies.

darth_borehd wrote:
This is a trope in a lot of fantasy and science fiction. For example, Planescape: Torment was centered around this premise.

I have heard of Planescape but have not played it. I do know that amnesia is often handled very poorly in fiction by writers who get their information from other fiction rather than from actual psychology.

darth_borehd wrote:
Whether or not evil acts permanently "stain" your soul is probably up the campaign world and the GM.

The GM has a right to change the cosmology of course, but alignment as implemented in PF indicates that your alignment is a product of your actions barring magic that specifically changes your alignment - Atonement, for example. Modify Memory is not Atonement. If a Paladin performs an evil act and then has his memory modified, his paladin status is not restored.

Mundane redemption is always possible as Thomas Long describes, but in that case it's a result of good actions, not of having the superficial memory of misdeeds erased.


Not recalling things you've done in your past, might have an effect on your memories. But in itself your alignment isn't just the product of your memories.

For example: A character might have been the greatest menace to all existence, raining doom on every plane, but having been slain, no memories exist of his former self, the character becoming a wholly different person. There is a legacy, that if he becomes aware of it, is definately going to be an issue, but could easily have evolved into a good character.

The OP question however, is nothing similar. Whether or not the character remembers killing innocent people with poison, at the in time where he plans it - and furthermore taking steps to remove his own memories - he is strayed pretty far from acting in a lawful good manner.


In the fantasy setting souls are real, and good and evil are omnipresent supernatural forces which purify or taint the soul.

Good thoughts and acts make the soul good. Evil thoughts and acts make the soul evil.

Its much more simplistic than the real world with its scientific and psychological complexities.

Trying to mix the supernatural fantasy with the scientific creates a lot of confusion - such as trying to mix evil/soul with memories erased from the neurons from the brain.

Silver Crusade

Sounds kinda "Total Recall" to me.


It's for reasons like this I wish Paizo had scrapped alignment entirely. It's a holdover from a different age of gaming. Somehow 4E survived with Paladins not having to be Lawful Good, and while the rest of the mechanics of that system were deplorable, it at least made the effort at getting rid of pointless systems for fluff. Talk about an oxymoron...

Alignment is a RP tool. The idea that it has mechanical effects on the game, not to mention can conceivably remove your entire class from you, blows my mind.

In answer to your question, OP, you are the alignment you RP, and it's up to your GM to enforce it. As the GM represents a relatively omnipotent force in your gaming world, you can't "fool" them.

There are probably spells that can give a "false positive", but it doesn't change one's actual alignment, it just fools spells designed to detect alignment in the first place. The Paladin won't know the Necromancer is evil if the Necromancer is mulling their alignment magically.

More to the point, most people don't actively think of themselves as "evil". They're pursuing what they feel to be the proper course for their goals, and those goals may or may not align with social mores. Most of the time, even the marauding orc warlord isn't sitting on some animal skin-bedecked bone throne steepling his fingers and plotting the demise of the hapless halfling village he's about to lay waste to while he chuckles sinisterly and strokes a cat.

"Good" and "evil" are fairly well-defined, and largely amount to "Help others thrive" and "kill others to reach your goals". Alignment in Pathfinder is a cosmically objective set of forces, right down to entire realities (the Outer Planes) typifying each point on the chart.

It's asinine, but it is what it is, and you can't "trick" it.


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Your alignment is an abstraction meant to represent how you view the world and interact with it. If you are attempting to play a lawful good character and are planning on how to assassinate people w/out altering your alignment...well, then you failed, just planning this out and carrying out the plan, rather altering your memory or whatever, means that you were not lawful good to begin with.

Grand Lodge

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The only way to fool the alignment system is for you to player to pull one over on the GM/Judge.

Again, a core assumption of the game is that Good, Evil, Law, Chaos are not just philosophical and relative constructs but actual real forces that even the Gods answer to and are bound by.

A DM has the choice to scrap alignment entirely but that does raise a bunch of issues that need to be dealt with, items, classes, beings themselves that exist in which alignment is a core part of their mechanic. and such a change impacts them directly.

It most certainly can be done, Monte Cook did it in his Arcana Unearthed/Evolved set. Eberron took a very watered down approach to this as did Paradigm Press with their Arcanis setting. Paizo kept it for a very good reason... their main opening marketing strategy was that their game system was the liferaft for all those 3.5 players who would not accept the direction that WOTC took with 4th edition, so complaining that they did not junk whatever aspect of the game you wish they had is obtuse at best.

Yes, it's a holdover from a different age of gaming.... and different generations of gamers. And the thing us older gamers remember... is that you don't need official sanction to run your campaigns whatever way you want them to. Nor do you need approval of an Internet mob. If you're the GM and you want to run the game a certain way than DO SO. The only people you have to sell that idea to are your players.


LazarX wrote:
Yes, it's a holdover from a different age of gaming.... and different generations of gamers. And the thing us older gamers remember... is that you don't need official sanction to run your campaigns whatever way you want them to. Nor do you need approval of an Internet mob. If you're the GM and you want to run the game a certain way than DO SO. The only people you have to sell that idea to are your players.

As someone who's been playing Dungeons & Dragons since 1985, I definitely qualify as one of those "older gamers". Don't stump your cane at me: mine's just as grumpy. ;)

Some editorializing just comes hand in hand with an Internet discussion forum. Of course no one needs a 'net mob's permission to run their game as they see fit. However, if no one sought out community (which frequently involves spirited discussion of opposing viewpoints), sites like this one would be nothing more than a storefront for Paizo. We'd also have flimsier rules, as many of the errata have come about as a direct result of player input.

Rule Zero is, as always, king, which is why it's mentioned so early in GM texts, so the person(s) running the game realize they're only as hobbled by a set of rules as they personally choose to be.

As you noted, however, mucking with alignment does change fundamental parts of the overall PF experience. Damage Reduction becomes less of a threat, Monks, Druids, Paladins, etc. run much less risk of losing their class if a player acts contrary to a class concept (though I still personally grow irritated by systematized fluff), and so forth.

*grumbles something that sounds like "you damned kids get off my lawn!"*


Wasn't there an old philosophical tract from Greece that talked about something like this? Ring of Gyges if I recall right---which made the wearer invisible to EVERYTHING, even God (the overgod of the philosophers).

Liberty's Edge

Strannik wrote:
Your alignment is an abstraction meant to represent how you view the world and interact with it. If you are attempting to play a lawful good character and are planning on how to assassinate people w/out altering your alignment...well, then you failed, just planning this out and carrying out the plan, rather altering your memory or whatever, means that you were not lawful good to begin with.

This. Your alignment isn't given to you from some external force, it is your internal moral compass. Unless you can work out a way to trick yourself with yourself not knowing you were going to trick yourself into doing something you 'know' to be wrong there isn't a way to trick the alignment system.

S.

Shadow Lodge

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Jeven wrote:

In the fantasy setting souls are real, and good and evil are omnipresent supernatural forces which purify or taint the soul.

Good thoughts and acts make the soul good. Evil thoughts and acts make the soul evil.

Its much more simplistic than the real world with its scientific and psychological complexities.

Trying to mix the supernatural fantasy with the scientific creates a lot of confusion - such as trying to mix evil/soul with memories erased from the neurons from the brain.

I can understand this POV if I were actually trying to map out the parts of the brain that different types of memory correspond to. But this is really quite simple. There is more to your memory/mind/soul than just the memories and thoughts you are aware of. Getting rid of the surface layer doesn't affect the other stuff. This is true whether you call it explicit memory vs implicit memory, conscious vs subconscious, mind vs soul.

Can a particular fantasy world break this pattern? Yes, just like they can decide that gravity is inconsistent or nonexistent. But in most worlds gravity works normally. It may not work because of an attractive force - maybe it's in the nature of things to move downwards - but it works out the same. Because a world without the observable effects of gravity is weird. And a person who had only conscious memories - no learned skills, complex emotional states, habits, unconscious motivations, gut feelings - would be weird.

The Exchange

Weirdo wrote:
This is true whether you call it explicit memory vs implicit memory, conscious vs subconscious, mind vs soul.

I'm no expert on this topic so please allow me a question: Do you think that Modify Memory only erases explicit memory and if so, why do you believe that? I took a look at the spell and it seems to say that it erases "ALL" memory which in my mind could easily include implicit memories as well.


Ok easiest answer. yes the alignment system can be fooled. Show up with pizza 2-3 weeks in a row.


As a purely practical matter, Modify Memory only changes 5 minutes of memory per casting. It's going to take quite a few casting to remove the memories of planning the killing and planning to wipe your memory of it.

I mean: "Well, I remember planning to assassinate Bob and wipe my memory of doing so, and here's Bob dead and I don't remember doing it. I wonder what happened?"

More generally, a memory wipe wouldn't change your alignment. However, alignments can change and a complete memory wipe might make it easier to do. You won't have all the history dragging you back into your old ways.


LazarX wrote:

The only way to fool the alignment system is for you to player to pull one over on the GM/Judge.

Again, a core assumption of the game is that Good, Evil, Law, Chaos are not just philosophical and relative constructs but actual real forces that even the Gods answer to and are bound by.

A DM has the choice to scrap alignment entirely but that does raise a bunch of issues that need to be dealt with, items, classes, beings themselves that exist in which alignment is a core part of their mechanic. and such a change impacts them directly.

It most certainly can be done, Monte Cook did it in his Arcana Unearthed/Evolved set. Eberron took a very watered down approach to this as did Paradigm Press with their Arcanis setting. Paizo kept it for a very good reason... their main opening marketing strategy was that their game system was the liferaft for all those 3.5 players who would not accept the direction that WOTC took with 4th edition, so complaining that they did not junk whatever aspect of the game you wish they had is obtuse at best.

Yes, it's a holdover from a different age of gaming.... and different generations of gamers. And the thing us older gamers remember... is that you don't need official sanction to run your campaigns whatever way you want them to. Nor do you need approval of an Internet mob. If you're the GM and you want to run the game a certain way than DO SO. The only people you have to sell that idea to are your players.

Its precisely because Alignment is an actual force in the universe that makes me think it can be fooled.

If alignment were simply a description of how your character behaves, then I would agree its impossible to fool because its simply metagame knowledge.

But because its a real force that relies on intelligence to make its decisions, there is the possibility for it to make mistakes.


Stefan Hill wrote:
Strannik wrote:
Your alignment is an abstraction meant to represent how you view the world and interact with it. If you are attempting to play a lawful good character and are planning on how to assassinate people w/out altering your alignment...well, then you failed, just planning this out and carrying out the plan, rather altering your memory or whatever, means that you were not lawful good to begin with.

This. Your alignment isn't given to you from some external force, it is your internal moral compass. Unless you can work out a way to trick yourself with yourself not knowing you were going to trick yourself into doing something you 'know' to be wrong there isn't a way to trick the alignment system.

S.

But alignment isn't based on your internal moral compass. Keep in mind, you can be evil in Pathfinder while thinking you are good.

There is an external entity that is deciding if you are good or evil.


I think the point of contention is your assertion that alignment is an intelligence. I, and I believe others, see it more like a metaphysical force of nature for Golarion, like pressure, heat, or gravity.

Although it certainly has its agents -- outsiders such as demons, daemons, devils, angels, axiomites, qlippoths, inevitables -- I don't imagine the alignments as four big entities sitting around a table, explicitly making plots and giving orders.

To answer your question, one must start by deciding if some external force is judging you (or not) and proceeding from there. I am of the opinion that alignment comes from within.

Liberty's Edge

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johnlocke90 wrote:
Stefan Hill wrote:
Strannik wrote:
Your alignment is an abstraction meant to represent how you view the world and interact with it. If you are attempting to play a lawful good character and are planning on how to assassinate people w/out altering your alignment...well, then you failed, just planning this out and carrying out the plan, rather altering your memory or whatever, means that you were not lawful good to begin with.

This. Your alignment isn't given to you from some external force, it is your internal moral compass. Unless you can work out a way to trick yourself with yourself not knowing you were going to trick yourself into doing something you 'know' to be wrong there isn't a way to trick the alignment system.

S.

But alignment isn't based on your internal moral compass. Keep in mind, you can be evil in Pathfinder while thinking you are good.

There is an external entity that is deciding if you are good or evil.

Where are you getting that from? This external entity idea isn't supported by RAW and even I'm having issue seeing how what is written in the core book can be taken as RAI to mean external entity.

From the Core rules we have;

"A creature’s general moral and personal attitudes are
represented by its alignment: lawful good, neutral good,
chaotic good, lawful neutral, neutral, chaotic neutral,
lawful evil, neutral evil, or chaotic evil.
Alignment is a tool for developing your character’s
identity—it is not a straitjacket for restricting your character.
Each alignment represents a broad range of personality
types or personal philosophies, so two characters of the
same alignment can still be quite different from each
other. In addition, few people are completely consistent."

Bolding is mine for emphasis.

Perhaps if you mean the GM has the final say on if a character is acting, er, out of character (based on alignment) - but that is a purely mechanical thing not something that the character (as opposed to the player) would ever know about.

S.

PS: Unless you hold the idea that Good in the world wouldn't exist if their wasn't a God, then I can see how there would be a connection. But taking the Christian faith (which this example is) then persons have freedom of choose only the concept of Right vs Wrong exists. Still a persons 'moral compass' is a choice. Not sure how other real world regions handle this. I guess those with a fate component would say that your choices are made/influenced from on high and we are all meat-puppets on some cosmic stage?


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johnlocke90 wrote:
The alignment system is heavily based on value judgements that only an intelligent being could make.

I will agree with this.

johnlocke90 wrote:
This suggests that the alignment system in pathfinder has some intelligence involved.

The wording is somewhat vague here, so I won't agree or disagree quite yet

johnlocke90 wrote:
Because the system is objective, it has to be some external intelligence that is observing the characters.

It may require an external intelligence (in game) to originally define the alignment system, but it is not what defines a character's alignment. As several people stated, the alignment not only describes what an entity has done, but mostly what they are capable of doing. I a character has no moral qualms with the idea of committing murder they are Evil even if they have never done so and only help out at soup kitchens and donate to the poor. As such, if a character is LG they would never ever contemplate committing murder and then wiping out the memory to cover it up.

The two options I can see for a LG character committing an evil act such as murder are that the need for it being committed is so great that they are willing to go against everything they value and believe in, but in such a case the options are that the the victim is so Evil it needed to be done (in which case it was not an evil act but a good one), or the character would not want to hide their shame as a form of penance for their crime (and since no single act can change alignment, this shame might drive them to do more LG actions for the rest of their lives which could maintain their LG alignment). As a DM I would only ever allow the second option if and only if they are facing the "final boss" for the campaign, the fate of the entire world depended on their success, most of the party was dead and the only way left to win was that horrible act of evil (don't ask me why I would design an enemy who could only be defeated by killing an innocent child).


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johnlocke90 wrote:

But alignment isn't based on your internal moral compass. Keep in mind, you can be evil in Pathfinder while thinking you are good.

There is an external entity that is deciding if you are good or evil.

I don't think that it means what you think it means. To take the compass analogy further, our planet has a north and a south magnetic pole. To find them you need the intelligence to follow a compass. If the people at the factory printed the colours on the arrow wrong, or you stored the compass too close to a magnet and you are unaware of this, it will no longer accurately point towards the magnetic poles. It requires intelligence to look at the compass and head towards "north", but if the compass is broken you will head south while thinking you are heading north.

Liberty's Edge

iLaifire wrote:

johnlocke90 wrote:
Because the system is objective, it has to be some external intelligence that is observing the characters.
It may require an external intelligence (in game) to originally define the alignment system

I think I don't understand why an external intelligence in game is required. It is a tool that helps a player (not character) play their character is a consistent way. Alignments existed before the gods in any of the settings from PF going back to 1e AD&D. These gods were assigned alignments they didn't define or create them. I don't see an external intelligence (unless as GM you wish it) to be needed in game for interpreting alignment any more than an external intelligence 'in game' is required to interpret the roll a die.

S.


johnlocke90 wrote:


But alignment isn't based on your internal moral compass. Keep in mind, you can be evil in Pathfinder while thinking you are good.

There is an external entity that is deciding if you are good or evil.

Not really. It's an amalgam of a number of things.

On one hand, it's a yardstick, objectively measuring a PC's moral character. That's what alignment detecting abilities are based on - the objective assessment of what your PC is. Now, that is, of course, adjudicated via the GM - if you're fooling him (and let's be honest, you shouldn't be setting out to do so) then you might squeak by "fooling" cosmos. But you're really just fooling the person sitting behind the GM's screen.

Alignments are also philosophical systems. Players can actively, deliberately decide to conform with one of the defined alignments and play their PCs that way - or fail to do so and have their character drift to another alignment.

So there's no real "fooling the system". If you're plotting and performing evil, as others have said, you're evil even if you're trying to disguise it as good or even if you're deluded enough to think you're performing good.


Here's how it works:
You might play your character a certain way, to stick with some sort of alignment that you intend, based on your interpretation of how alignment works. The GM determines your alignment based on your actions and his or her interpretation of how alignment works. Then, you disagree with the GM, and the two of you argue. Whatever happens next depends on the result of the argument.

This is the plain truth. No amount of internet advice will help, unless houseruling is involved. Setting up an objective system is a bad idea, as objective systems can be optimized for. If houseruling, my advice is to allow PCs to arbitrarily select whatever alignment they want at character creation time, have it stay constant, and not have actions determine alignment, and vice-versa.


Troubleshooter wrote:

I think the point of contention is your assertion that alignment is an intelligence. I, and I believe others, see it more like a metaphysical force of nature for Golarion, like pressure, heat, or gravity.

Although it certainly has its agents -- outsiders such as demons, daemons, devils, angels, axiomites, qlippoths, inevitables -- I don't imagine the alignments as four big entities sitting around a table, explicitly making plots and giving orders.

To answer your question, one must start by deciding if some external force is judging you (or not) and proceeding from there. I am of the opinion that alignment comes from within.

The thing is, gravity is really simple. All it does is pull two objects together based on their mass and distance. Alignment is much more complex. For instance, killing someone isn't always an evil act. It can be justified. Trying to figure out if someone is good or evil requires a high level of intelligence.

You can create a simple computer program that models gravity. You couldn't do the same with alignment, because alignment requires determining alignment requires high level cognitive functions.


iLaifire wrote:
johnlocke90 wrote:

But alignment isn't based on your internal moral compass. Keep in mind, you can be evil in Pathfinder while thinking you are good.

There is an external entity that is deciding if you are good or evil.

I don't think that it means what you think it means. To take the compass analogy further, our planet has a north and a south magnetic pole. To find them you need the intelligence to follow a compass. If the people at the factory printed the colours on the arrow wrong, or you stored the compass too close to a magnet and you are unaware of this, it will no longer accurately point towards the magnetic poles. It requires intelligence to look at the compass and head towards "north", but if the compass is broken you will head south while thinking you are heading north.

It requires a very low level of intelligence. For instance, birds can sense north and south and accurately travel based on magnetism. A bird couldn't accurately determine someone's alignment.


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Pathfinder Adventure Path Subscriber

This reminds me of another game where we had a similar discussion about "Honor", and it gets answered the same way.
Alignment is an external system that defines what is good, evil, lawful, and chaotic, but is internally imposed by the character itself, comparing its actions and thoughts to this external system.

The concept of what is good and what is evil is universally imposed. You might be able to convince yourself that the sacrifice of children is good, but according to the overall alignment system, it is evil, and so are you despite any protests about you believing it to be good.

There is no overarching intellegence watching you to trick. There is only your characters thoughts and actions to compare to the alignment chart. And you can even move your alignment around by your own actions (or your GM can because you are obviously acting as a different alignment that you first said). There is no penalty for doing so (except in the case of classes that have alignment restrictions, but usually those are monitered by something or someone outside of you, comparing your actions to the alignment system, not the alignment system itself).

Which means, yes, you can erase all your memories and go from chaotic evil to lawfull good.
However, the gods (and items) do pay attention to alignment shifts, and your puny spells and the like to get you to forget your actions don't affect them. Commit evil as a paladin, and then erase your act from your mind? Your god still knows, and he's not going to forget just because you did. Do it with your holy sword in hand? It will remember it too.


Bill Dunn wrote:
johnlocke90 wrote:


But alignment isn't based on your internal moral compass. Keep in mind, you can be evil in Pathfinder while thinking you are good.

There is an external entity that is deciding if you are good or evil.

Not really. It's an amalgam of a number of things.

On one hand, it's a yardstick, objectively measuring a PC's moral character. That's what alignment detecting abilities are based on - the objective assessment of what your PC is. Now, that is, of course, adjudicated via the GM - if you're fooling him (and let's be honest, you shouldn't be setting out to do so) then you might squeak by "fooling" cosmos. But you're really just fooling the person sitting behind the GM's screen.

Alignments are also philosophical systems. Players can actively, deliberately decide to conform with one of the defined alignments and play their PCs that way - or fail to do so and have their character drift to another alignment.

So there's no real "fooling the system". If you're plotting and performing evil, as others have said, you're evil even if you're trying to disguise it as good or even if you're deluded enough to think you're performing good.

I think there is a difference between being evil in a subjective sense(IE, I as a player consider this character to be evil) and an objective sense(the alignment system labels this guy as evil).

Its possible that a character doesn't wanted to have an evil alignment, even if he wants to do bad things. From there, he would attempt to determine how alignment is decided.

If its a dumb system(like gravity or magnetism), it would be pretty easy to fool. Although I can't imagine how a dumb system would be able to read people's minds and determine what actions they are capable of.

If its a smart system, he would need to figure out how smart it is and how it works.

Liberty's Edge

johnlocke90 wrote:
You can create a simple computer program that models gravity. You couldn't do the same with alignment, because alignment requires determining alignment requires high level cognitive functions.

Correct, but this intelligence is the GM in conjunction with the player. It is the player that ultimately decides what their character does. This is completely independent of alignment. But the GM gets to determine, again ultimately, if that act is in accordance with the alignment as chosen by the player for their character. As RAW - but your game your rules. If I was running a Greek themed game I would 100% have alignment enforced by the meddling gods.

S.


Pathfinder Adventure Path Subscriber
johnlocke90 wrote:
If its a dumb system(like gravity or magnetism), it would be pretty easy to fool. Although I can't imagine how a dumb system would be able to read people's minds and determine what actions they are capable of.

It is not a smart system.

It is a framework, imposed on everything, which dictates what is good and what is evil, what is lawfull and what is chaotic.

Your character's actions and thoughts determine where if falls into this system. Your character makes changes to his thoughts and actions, you change your placement in the system accordingly.
Other entity's also watch your character's actions, and where it places your character on this system.


Craig Mercer wrote:
johnlocke90 wrote:
If its a dumb system(like gravity or magnetism), it would be pretty easy to fool. Although I can't imagine how a dumb system would be able to read people's minds and determine what actions they are capable of.

It is not a smart system.

It is a framework, imposed on everything, which dictates what is good and what is evil, what is lawfull and what is chaotic.

How?


Pathfinder Adventure Path Subscriber

Read the alignments.
It tells you what is good and what is evil, right?
There is the framework.
If your character does what is good, you end up being good.
If your character does what is evil, you end up being evil.
If your character does a little of both, but doesn't strongly prefer one or the other, you end up being neutral.

Liberty's Edge

johnlocke90 wrote:
Craig Mercer wrote:
johnlocke90 wrote:
If its a dumb system(like gravity or magnetism), it would be pretty easy to fool. Although I can't imagine how a dumb system would be able to read people's minds and determine what actions they are capable of.

It is not a smart system.

It is a framework, imposed on everything, which dictates what is good and what is evil, what is lawfull and what is chaotic.

How?

Step 1: The player chooses an alignment.

Step 2: The player has their character carry out actions in-game.

Step 3: The GM decides (as a real life person) is these actions are consistent with the alignment the player chose.

Step 4: The GM may impose an in-game effect or may just mention to the player (not character) that they are behaving strangely given there choice of alignment for their character.

Shadow Lodge

johnlocke90 wrote:

The thing is, gravity is really simple. All it does is pull two objects together based on their mass and distance. Alignment is much more complex. For instance, killing someone isn't always an evil act. It can be justified. Trying to figure out if someone is good or evil requires a high level of intelligence.

You can create a simple computer program that models gravity. You couldn't do the same with alignment, because determining alignment requires high level cognitive functions.

It requires a high level of intelligence or sophisticated programs to accurately describe physics at the atomic level. But the universe doesn't have any problem managing it. Your brain is an incredibly complex piece of machinery that we still can't fully model or explain, but it runs just fine. Alignment might look like a process that requires intelligence or self-awareness (because in our world ethics are a product of intelligent minds) but in the PF system it's a physical thing just like the atoms in your desk or the neurons in your brain and you can't trick these things just by pretending they don't exist.

Now, you can manipulate these things if you understand the system. But the system only responds to defined processes. You can manipulate or disregard the usual constraints of gravity by generating an upward force greater than gravity, or by using clearly defined spells like Fly. You can change alignment through the slow process of corruption and redemption, or using an Atonement spell if there exists real desire to change your behavior. You can't trick gravity by painting yourself blue. Nor can you trick the alignment system by deciding that you're really a good person inside, by modifying your memory, or using nondetection effects.

WormysQueue wrote:
Weirdo wrote:
This is true whether you call it explicit memory vs implicit memory, conscious vs subconscious, mind vs soul.
I'm no expert on this topic so please allow me a question: Do you think that Modify Memory only erases explicit memory and if so, why do you believe that? I took a look at the spell and it seems to say that it erases "ALL" memory which in my mind could easily include implicit memories as well.

Good question. Three reasons.

First and most simply, it doesn't grant skill bonuses. Learned skills are one of the most basic forms of implicit memory and if Modify Memory affected implicit memories then implanting a memory of the target swimming should make them better at swimming (competence or insight bonus on swim checks). The spell doesn't do this, so it doesn't affect implicit memory.

Second, the spell requires that the caster spend up to five minutes visualizing in real time the memory they want to alter. This suggests that the memory modification operates on surface / explicit memories because it's hard to visualize an implicit memory. They operate outside of our conscious experience. This is actually linked to why people "choke" in sports events - under pressure they begin to think consciously about their technique, which messes them up and leads to poor performance. A caster trying to visualize an implicit memory would probably mess it up.

Third, there's the line "A modified memory does not necessarily affect the subject's actions, particularly if it contradicts the creature's natural inclinations. An illogical modified memory is dismissed by the creature as a bad dream, too much wine, or another similar excuse." Implicit memories do affect our actions even if they are illogical. If Modify Memory was able to get at a target's implicit memory - or anything outside of their conscious awareness - then implanting a memory would automatically affect their actions. Implanting a memory of the target donating one hundred gold pieces to an orphanage would cause them to think favourably about that orphanage, since obviously they cared about it enough to donate, and it will make the target more likely to donate "again." Modify Memory explicitly says that if the memory is illogical - if the target isn't the type to donate to orphanages - it is disregarded. This suggests that Modify Memory doesn't tap into those unconscious, sometimes illogical processes that would cause the character to value and want to donate to the orphanage. This separates Modify Memory from spells like charm, geas, or suggestion, which do alter natural inclinations by compelling the target to do something they normally wouldn't (and these compulsions can't be removed by Modify Memory which doesn't reach deep enough into the target's mind).

Liberty's Edge

But to get to the point of needing to modify your memory there was intent before any action was carried out. This intent is enough to trigger the GM to perhaps have a chat with the player. In the real world threatening to kill is a crime that carries a jail (or goal) term. Intent is more than enough to hang someone.


johnlocke90 wrote:
It requires a very low level of intelligence. For instance, birds can sense north and south and accurately travel based on magnetism. A bird couldn't accurately determine someone's alignment.

Hence analogy, not an exactly similar system of mechanics. And even so, the bird most likely doesn't think about "heading north" or "heading south", just that if it is cold, go that way, if it is warm go the other direction (which can also fit into the alignment system "if I am hungry (and a carnivore) kill something edibale and eat it", or "if I am being attacked and am cornered and can't escape, fight back"). And as the bird circles back and forth between north and south, so to the unintelligent animal remains neutral.


You presume there is an entity... but that's not a solid presumption. You presume this because it seems it's necessary to determine alignment, but this isn't really the case, as others have shown.

If you believe it needs to be that way... it should be in your games.

If your GM(s) believe(s) it doesn't need to be that way... it likely won't be in his/her/their game(s).

Reference birds and intelligence: nope.

Magnetic forces function on and alter stones as much as creatures (we look at subtle elements within them to determine ages), weather patterns (preventing solar storms), and other elements that don't require intelligence at all, much less life. There are other microscopic lifeforms that don't have brains or intelligence at all that use magnetic fields to navigate and their life-cycles.

Magnetic north affects a lot - a whole lot - more than just intelligent creatures, even if they lack the intelligence to understand it. And magnetism can be a very complicated force, if you look deeply enough into it... it's just we assign it the "simplistic" elements of "front", "back" and "rotation". Hm: a few major elements of a universal force relatively easily represented on a diagram... similar to some other system we're talking about...

In any event, gravity is similar: it's actually really complicated, we just take it for granted, our sense of it can be fooled (making us dizzy and believing up is down, or otherwise), and we can even "defy" gravity in certain areas (such as by "floating" in water)... even though gravity continues to function in actuality.

However, let's go with your assumption that there is a Singular Judge of alignment, a Super Sentience, as it were, that decides. It's inherently substantially more potent than any PC or element in the gaming omniverse (with the possible exception of some of the Great Old Ones or Outer Gods), because it 'bags and tags' (as it were) alignments for everything that exists, and does so accurately. This means, by logical processes, that either there is nothing a non-god could do (because they're too small and weak) or only the weakest of creatures could possibly fool it (i.e. 1 hit dice non-outsiders) by being "too small" to notice. So, still no dice*, unless you're not doing anything anyway.

The point is: you can choose to make it something able to be fooled in your games. There's no inherent reason based on itself and game rules that it should be.

Otherwise, as people have said, just fool your GM.

* Hahah, oh man, me an my unintentional puns.


Stefan Hill wrote:
iLaifire wrote:
It may require an external intelligence (in game) to originally define the alignment system
I think I don't understand why an external intelligence in game is required. It is a tool that helps a player (not character) play their character is a consistent way.

I didn't actually say an intelligence was required, just that it may have been, and only to set the rules in place, not to determine if any individual's actions are good/evil/lawful/chaotic.

Liberty's Edge

I have always interpreted alignment as a property of the world. There is no judgement by some specific entity, only the universe itself. Its judgement is very simplistic, but this is why your alignment rarely shifts instantly (the average should bear it out).

Given the above, there is no way to fool the alignment system without fooling the universe itself. Given that even deities have alignments that I'm sure they disagree with, I assume this is impossible.

However! You can fool your *effective* alignment via Master Spy. At higher levels of that prestige clas (6th level, to be exact), only deities have any method of determining your real alignment for sure. This is because you can change not only how they detect, but how alignment-based effects affect you. For example, a LE master spy could pretend to be LG and, in doing so, would no longer be affected by the Holy weapon property.

However, even this can be bypassed by deities.

Liberty's Edge

iLaifire wrote:
Stefan Hill wrote:
iLaifire wrote:
It may require an external intelligence (in game) to originally define the alignment system
I think I don't understand why an external intelligence in game is required. It is a tool that helps a player (not character) play their character is a consistent way.
I didn't actually say an intelligence was required, just that it may have been, and only to set the rules in place, not to determine if any individual's actions are good/evil/lawful/chaotic.

No stress. It was a question rather than a poke at your post - and apologies if it came across that way.

The only D&D product I can recall that had the idea of something powerful and intelligent that was above any setting god and were never defined are the Dark Powers described in the Ravenloft setting. They seem to take a direct hand in alignment shifting. I can see they would take delight in having a player attempt to trick the alignment system. In fact I believe they would support such attempts and even reward them, well until the end...

Thinking about it they must be the most powerful of any D&D 'thing' they could block all other Powers in any setting.

S.


Also, the Lady of Pain.


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You're conflating two different systems. The nine alignments are a descriptive game mechanic: "Anyone who does X is in category Y." While they also help players to role play, mechanically, that's it. Mechanically, anything that refers to alignment might as well refer to their level, their HP total, their skill ranks, or anything else about a character. Mechanically, the system is impossible to trick. Trying is like trying to fool the system into thinking your blond character is really a brunette - you can dye your hair, but that only fools other characters, not the system.

That said, the rules refer to alignment in the present tense - so a character who has been evil for 50 years, has their memory wiped somehow, and lives out their years behaving and believing like a lawful good person IS lawful good. The character used to have black hair, but woke up with red hair, and it's been growing red ever since; it doesn't matter ehat the old color was - they're now a ginger.

From the character's perspective, things are somewhat different. In-universe, characters don't think of themseles aligning to a descriptive grid except in the way than real people do - "I think it's important to obey the law" or "it's not right to treat people that way" or "who cares if it hurts her - I'll do what I want." Characters can't 'trick' their nature except in the ways that real people can.

However, it may be possible to trick the fates/gods/whatever and get away with an evil action - but that's completely setting specific. Ancient Egyptians believed the soul would be weighed agains the feather of truth. In the pathfinder setting, souls are judged by Pharasma. Other settings have other mechanisms. The point is that in-universe consequences are not necessarily tied to an in-universe perception of the 9 alignments.

In some settings evil actions may permanently taint the soul, whatever a character consciously remembers (I wouldn't say this is the case on Golarion, as only knowingly or willingly evil actions are held against paladins - they're not tainted if they're mind-controlled). Other settings may allow sincere deathbed conversions, or the purchase of indulgences to alone for wrongdoing in advance, or whatever! The sky's the limit. Each setting has its own way to determine what consequences an action has, and whether key's possible to get away with it.

So, summing up: can you be good while acting evil? Not in the sense of mechanical, descriptive alignment. However, in-universe you might be able to avoid the eternal consequences of an evil act.

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