Lets talk about Spell Mastery


Advice


I can see the value of this feat, but honestly it seems a bit limited. So assuming 20 int you can prepare 5 spells without a spell book.

Do you think this feat is valuable enough to take and why?
What level do you take this normally?
What spells do you pick and why?


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Its value is dependent on your DM. Is your DM someone who like to have the party get captured a lot? Is the party wizards spellbook stolen/lost? If the DM never separates the party wizard from his spellbook, then the feat is practically worthless.

However, if the DM has no problem with having the PCs get captures, or having thieves steal the wizards spellbook, or cause the book to be lost (like the party is shipwrecked), then Spell Mastery can be worthwhile, as the wizard can still prepare (some) of his spells.

In my group, the feat was worthless. The party wizards were never separated from their spellbook.


Jeraa wrote:

Its value is dependent on your DM. Is your DM someone who like to have the party get captured a lot? Is the party wizards spellbook stolen/lost? If the DM never separates the party wizard from his spellbook, then the feat is practically worthless.

However, if the DM has no problem with having the PCs get captures, or having thieves steal the wizards spellbook, or cause the book to be lost (like the party is shipwrecked), then Spell Mastery can be worthwhile, as the wizard can still prepare (some) of his spells.

In my group, the feat was worthless. The party wizards were never separated from their spellbook.

Thats been my experience also.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

It's one of those feats that feels useless in most situations, but in the right situation you are SO happy you took it (or distraught that you didn't).

I prefer to take it at about 10th-level, if at all, and I try to get a spread of spells so that I can fill my low level spell slots as well as the high-level ones.


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Sorry for revive :-)

I'd def. make sure i would always be able to prepare
1) Teleport - to be able to pickup a spare spellbook and new component pouch easily :-)
2) Charm Monster
3) Overland Flight
4-5) Shadow conjuration and/or Shadow evocation
6) Invisibility
7) Summon monster V to always have a mini healer at hand

In that order, limited by intelligence at lvl 9-10 :-)

Even if it's just the flavor of having a well prepared character :-)

The first 5 might not be everyones priority, but they can all be cast without material components, which might also be an issue if your spellbook is missing :-)

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