| Bastagar Swiftthicket |
I remember something about Cold Resistance and Weather. Though that may just have been in 3.5.
Damage means fatigue, yeah? There were some brutal rules for hypothermia and frostbite in Frostburn.
"Mister endure elements should still his tongue! Yes."
He's right, yeah. I'll be fatigued for that pretty 3 I rolled. Most of the environmental hazards in the core rules are unforgiving like that. I can't read that section without cackling.| DM - Voice of the Voiceless |
Indeed if you take non-lethal damage from the cold you get fatigued until that is healed. As for cold resistance, then I'd say yes the resistance applies to any damage taken from cold exposure.
But with Cold Resist of 5 only, there is still a chance of taking a single point of non-lethal if you roll a 6 on the damage - so I'd still proceed with attempting the save and rolling for damage on a fail... but it wouldn't affect you unless you rolled a 6.
| Joana |
Cold-weather outfit is a circumstance bonus; furs is untyped (Hero Lab lists them as circumstance, although I couldn't find any actual Paizo product that gave the bonus a type.) If it's untyped, then they should stack.
It does seem a bit obscene, but I despise constant Fort saves to avoid environmental damage. You keep having to make them, and eventually you're going to fail. Nothing like playing a barbarian in extreme cold or heat and being told, "Sorry, you don't get to use your one class ability all day because you can't rage when you're fatigued." :P
If they don't stack, I'll get rid of the furs and save the weight. :)
| DM - Voice of the Voiceless |
Yeah it's one of those corner cases. Like how the furs call out that they don't stack with Survival bonuses. It's weird because the cold weather gear says that it consists of a coat of wool or thick animal fur.
How does this sound:
Cold weather outfit for +5 - then either furs or survival bonus (if rolled) for another +2 = which means that pretty much everyone is rocking a +7 on top of their normal Fort save.
FWIW I'm not planning on doing the 1/hr for the entirety of the trip. There will be a few saves made along the initial journey, but they'll soon fade into the background.
| Joana |
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I believe Annalisa's Northern Ancestry gives her a bonus here as well, but at this point in the conversation I'm actually pretty lost as to what all to add to a roll.
Your sheet's kind of a mess. :P
Base Fort save of +2; Con bonus (which you don't have included and should) +2; cold-weather outfit +5; Northern Ancestry +1 for a total of +10. (+12, if you make your Survival roll.)
Then you get Cold Resistance 2, which applies to the nonlethal damage you're at risk of taking if you fail the save.
You really should have a separate section for stats while raging too, as most of your numbers will change: hp, saves, etc.
EDIT: Also, your attack bonus should be +4 non-raging, and your Str bonus to damage is +3. Looks like you didn't recalibrate your numbers when you adjusted your Str upward (CMB is wrong, too), and you never included it in your damage listings.
EDIT again: Hm, you also didn't add your Con bonus to hp. You're going to want those. ;)
| Kló |
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Twilight, would you like someone to run Annalísa through Hero Labs for you? It wouldn't' take too long, but would give you a formatted (and fully accurate) character sheet.
Let us know if that would be helpful. (I haven't looked at yoru character sheet, but if you're a little lost about how to get one together well, I'd be willing to help out).
| Joana |
Indeed if you take non-lethal damage from the cold you get fatigued until that is healed.
Don't forget my personal non-favorite wrinkle of the environmental damage rules: You can't cure that non-lethal damage and get rid of the fatigued condition while you're still in the environment that caused it.
A character cannot recover from the damage dealt by a cold environment until she gets out of the cold and warms up again.
You can clw all day, and it does no good as long as you're still where it's cold. :P
As far as loot division goes, Halla can't carry anything extra, either; she's less than a pound under medium encumbrance as is. And there's no point in picking up another weapon that doesn't bypass DR.
| DM - Voice of the Voiceless |
Note that your DM would consider making a fire and pausing for an hour or so while basking in it's glow sufficient to be considered in a warm environment.
Similarly a well constructed shelter with a fire set by Survival trained personnel (which both groups have) would be enough to provide a 'warm' safe-haven for an 8 hour rest if you decided you needed to.
| Twilightrose |
@Joana thanks for looking at all of that for me. I've not made a lot of D&D characters, and this is the first barbarian. Most of my 10 years of gamin experience is with a different game.
@Klo, thanks love, Joana sent me a message with Annalisa's sheet run through the HeroLab. I'm always open to suggestions and help though!
@DM VoV oh I remember those nights all to well :/
Oh and I've sent you a PM that needs your attention before Annalisa really goes any further.
| Hilde Alfborne |
I always find it interesting how different people are interested in completely different things. In Pathfinder, this plays out really strongly in races and classes.
Spoiler if you are interested in an OT post:
I have never had the slightest desire to play a Barbarian - not even a little bit. Sometimes I think about Fighters, Rangers or Monks, but invariably find a different concept quickly. I don't do any of this on purpose, it just....happens.
The same thing is true for races. I play humans and gnomes almost exclusively. I make tieflings sometimes, but never wind up playing them. I have no interest in dwarves or half-orcs and have never understood why anyone would want to play a half-elf. For that matter, I never play elves either (Hilde is an aasimar, skinned as half-fey). Lastly, I played halflings in 3.5 but refuse to play them in Pathfinder because of the furry feet. I just can't stand the furry feet.
I guess what is so weird is that I don't even consider these other classes/races and it seems that most people are like me in that regard.
One thing that's nice about applying for games is that I look at what other people have submitted and apply for something under-represented. It's made me consider characters I never would have considered before.
| Kló |
@Klo, thanks love, Joana sent me a message with Annalisa's sheet run through the HeroLab. I'm always open to suggestions and help though!
If you two have it ironed out, then good on ya. (that's me speaking Aussie. eh? eh?)
| Twilightrose |
I'm glad for it Mark, it gives me time to fix my sheet. Though I had it all done once and of course Paizo gave me the big F'you and erased it all again. That's cool. I'll come back to it when I get back to my computer this evening. I've got to get my kid off to school.
| DM - Voice of the Voiceless |
Joana - my work permit expired while I was in Australia, and the company I work with is currently undergoing a restructure (as in change of company name, permits, etc). So I'm currently in Malaysia on a short term (90 day) visa, which expires in early April. Company won't have my new permit ready in time before then - so I need to do a day / weekend trip out of the country to renew. When I come back I should be good to get the application in for another 2 years worth of permit.
| Hilde Alfborne |
I had a lot of problems with visas getting into the UK. Cost me about $3000 before all was said and done. Even then, my wife was kicked out of the country when we arrived at Heathrow and had to come back on a flight a week later. It was a real pain in the butt.
They like to soak us for money down here in Grenada. My Visa is only good for three months at a time even though they know we will be here two years. They will also only give us driver's licenses for 3 months, though the natives can get them for two years. Since they charge for both, they get us to pay over and over and over.
I used to live in Hong Kong under the British. Back then I had to physically leave British territory once every three months. I would take a plane to Macao or Taiwan every three months because I was afraid that if I simply stepped over the Chinese border that I'd never be seen again.
It's my understanding however, that the US makes visas MUCH worse. My friend from Ukraine said that getting into the embassy to speak with someone to begin the process could cost several hundred dollars. That sounded an awful lot like bribery to me, but he said it was official. A lot of Ukrainians are angry at Americans because of it.
| DM - Voice of the Voiceless |
Yeah - Malaysia isn't that bad when it comes to work permits, but they can definitely be viewed as a direct source of revenue for governments.
Obligatory Dice Candy Kickstarter Spruik
I backed his original d6 kickstarter and he's doing wood and solid metal polysets this time around. Expensive - yes, but also remarkably cool given the wide range of colour and grain patterns that woods can generate.
| Hilde Alfborne |
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I found another picture of Hilde that I really like, so I modified it and put it up here. Check it out if you are interested.
| The Halfhand |
I always find it interesting how different people are interested in completely different things. In Pathfinder, this plays out really strongly in races and classes.
It's funny, I've been playing for around six years now and I still haven't gotten my own preferred class/races. This is probably because I am the perpetual DM. I'm really glad PbPs exist. It's the only way I can play in a continuous campaign as an actual PC.
| DM - Voice of the Voiceless |
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Ulfen Brethren - I didn't pull you in for a rest as none of you had actually been impacted by the cold... hope that's ok.
Hilde - nice :)
As for whether races and classes indicate something about your personality... I hope not. As it means I'm probably split fairly even between a drunken degenerate midget and a rage fueled and bitter raging barbarian...
| Black Dow |
As for whether races and classes indicate something about your personality... I hope not. As it means I'm probably split fairly even between a drunken degenerate midget and a rage fueled and bitter raging barbarian...
I'm lucky enough to be the partner in grime of one o' them and the GM o' the other... :)
| Twigs |
Hilde Alfborne wrote:I always find it interesting how different people are interested in completely different things. In Pathfinder, this plays out really strongly in races and classes.It's funny, I've been playing for around six years now and I still haven't gotten my own preferred class/races. This is probably because I am the perpetual DM. I'm really glad PbPs exist. It's the only way I can play in a continuous campaign as an actual PC.
Gnome rogues, bards and arcane tricksters are something I've always WANTED to have a chance to pull off (my very first characters were all more or less beyond this vein, and they were all tragically ineffectual and rather bland). I vowed next time I wrote up a gnome, I'd go all out with the gnominess, and so I did for a Kingmaker game that lasted all of 10 posts. I'm glad Bastagar found a home that I could warp his backstory for (even if all that his incarnations have in common are an avatar and a name). If it werent for Pathfinder's invention of the Bleaching, though I likely wouldn't have touched them again. I spent years trying to justify the flavour of 3.5 gnomes and their existance, and it was a losing battle if I ever fought one.
Since the switch to pathfinder I've played a huge variety of characters with little to tie them together. I'm not certain I really have a "thing", per se.
| Hilde Alfborne |
I DMd Ravenloft for about fifteen years and on the few occasions I got to play, I'd usually play hybrid melee/caster clerics. The only games I really got to PC back then were Forgotten Realms. A couple of my friends read all the novels and were always telling me I wasn't playing my characters correctly because I wasn't playing by the novels. Needless to say, I didn't care for Forgotten Realms.
In 3.5 I always seem to play rogues. I tried an arcane trickster, but was unhappy with it because I tried to play it like a combat rogue, which didn't work well. I play a lot of wizards, but almost never sorcerers.
My first step when making a character is to hunt up a picture on google or in my collection. I find a character that looks interesting and then make that character. I then write up my character background and sometimes what I write is so different than what I made that I remake the character.
Oddly enough, this is not how I made Hilde. I read the Land of the Linnorm Kings book and the only parts that looked interesting to me were the Black Watch and the Fey. I decided to go with the fey and wound up with Hilde.
This is what made me think of the sort of characters I play - I was drawn to the game because Voice had such a passion for how he wanted the game to go. I just knew that someone that passionate about the setting would run a good game.
Hilde was written to be the arab to the 12 other warriors. I think it's awesome that half my party is now fey. It's a completely different game than I expected, and still just as cool.
| Shifty |
I keep wanting to play a Halfling, then I roll one, see it sucks and can't fight worth a dime, and go roll something productive.
I like playing oddball things, and am a usually of a mind that style>substance.
Halflings just weren't working with style OR substance.
PBP play does allow me to roll things I'd not get to otherwise play, so its a nice medium.
| DM - Voice of the Voiceless |
I tend to find that I'm driven more by character concept than I am by mechanical concept nowadays... though I'm finding it harder to get an appropriate voice in my head. Sometimes it clicks (like for my recent Wayang Samurai who has a boar for a mount and follows Kofusachi the Laughing God), and other times it takes work.
But when I get the right campaign I'm dying to try out the Carnivalist Rogue from Animal Archive. Would finally get to play a Halfling Rogue that I just don't seem to otherwise.
Shifty - I'm with you there. I love the point buy for PF, but it just destroys the chance of making a decent character when you've got a -2 on the primary stat. You end up needing to spend half the point buy just getting to a 14-16 in the primary, and I tend to be anti dumping which ends up leaving whatever gets built a little limp in execution.
Bastagar - I hated D&D gnomes (including Dragonlance tinkers)... but I love Pathfinder gnomes. Of all the races I think they rejuvenated gnomes the best.
| Shifty |
Yeah I am anti-dumping. I felt bad doing it to Elghund, but Orcs come with Low Cha and start with a -2 Int and Wis as well. At least he's a typical Orc on the Cha front, but has a decent Wis (that was a bit on the expensive side!)
Carni rogue looks great, but am rolling a PFS character - Barbarian Mad Dog, will go Aasimar for the +2 Str over an Elf, as the Elves are pretty slammed due to the low Con which a Barb kind of needs.
| DM - Voice of the Voiceless |
Joana - yes, if that was her intent to strike out if it approached her. When I read it I didn't see the action and trigger condition specified so just assumed she was essentially delaying.
Annalisa - what Joana is referring to is:
Readying an Action: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.
So in the surprise round you could have stated: Annalisa spins to face the creature, raising her sword and preparing to lash out if it approached her.
This would give you an attack just before it attempted to bite you; and then moves you in the initiative chain to just before the creature so you can still attack again in Round 1. If that was what you'd like to do, just throw up an attack roll for the surprise round in the IC thread.| Bastagar Swiftthicket |
| Hilde Alfborne |
I love the point buy for PF, but it just destroys the chance of making a decent character when you've got a -2 on the primary stat. You end up needing to spend half the point buy just getting to a 14-16 in the primary, and I tend to be anti dumping which ends up leaving whatever gets built a little limp in execution.
I've also gone ahead and used humans or something else when what I wanted was the background or visible features. Why did they make it so that Changelings make such bad witches? That seems completely counter-intuitive to me. I wanted to play a traditional Oz green witch - so I made her human and said she was green because of a curse cast on one of her ancestors. All I really wanted was the green anyway, so I'm very happy with Esmerelda.
PS: Esmerelda's four page character sheet is the most over the top one I've done yet. She's a bit of a zoo with her a riding dog packbearer and a flying monkey familiar.
Bastagar - I hated D&D gnomes (including Dragonlance tinkers)... but I love Pathfinder gnomes. Of all the races I think they rejuvenated gnomes the best.
I especially hated gully dwarves, tinker gnomes and kender. I don't like when DMs make alignment rules so strict that they tell me what my character has to do. A DM once told me that I didn't know how to play an elf because a horse had been killed but I didn't consider it my business. I kept playing with my friends right up to medical school, but I did finally wrangle a concession that I get to play my characters how I wanted. Come to think of it though, I did switch characters every two months as they would start whining again. 8)
I played a cleric of Dumathoin, god of Secrets Under the Mountain. I wanted to worship his aspect of a keeper of secrets. I took blind fighting and cast darkness when I would fight. I spent a lot of points in bluff and refused to give information to others for free - if you wanted to know my secrets, you had to share your own, and my god and I had to come out the better for the deal. I turned as much of my treasure into gems or items and then horded them, refusing to use charges or drink potions, though I never hurt the party by doing so. My character was constantly hunted by parties of priests of Dumathoin throughout the campaign until he finally just said, your spells aren't given by Dumathoin, but Shar, which makes you evil, so make another character.
Nope, didn't like Forgotten Realms at all. Also never read a Golarion novel and I'm hoping they don't become very popular. 8)
| Twigs |
DM - Voice of the Voiceless wrote:I love the point buy for PF, but it just destroys the chance of making a decent character when you've got a -2 on the primary stat. You end up needing to spend half the point buy just getting to a 14-16 in the primary, and I tend to be anti dumping which ends up leaving whatever gets built a little limp in execution.** spoiler omitted **
DM - Voice of the Voiceless wrote:Bastagar - I hated D&D gnomes (including Dragonlance tinkers)... but I love Pathfinder gnomes. Of all the races I think they rejuvenated gnomes the best.** spoiler omitted **...
For ability scores, I usually strive for 17 for my highest score at 1st level. I tend to like a decent strength score, even on my wizards. I find that the penalty, while harsh, still makes a 14 fairly cheap. And this, coupled with power attack (and weapon finesse if applicable) is more than enough for most classes. The small size to-hit bonus makes up for it anyway.
As for races... I like the way Golarion handles them. The player companions especially are a nice break from my experience with 3.5 setting books. It's a case of "this is what your character might think like, based on this peculiarity about your race, and this is how to emphasize just how alien you are." Especially the Gnomes of Golarion book with the wonderful line: to a gnome, the smell of flesh flowers and the squish of a freshly squeezed eyeball are equally novel sensations and some really great ways to write the bleaching. This and Golarion's attempt to take fantasy archetypes and do them right makes the core races a joy to write up. It's a nice break from the "our halflings ride dinosaurs because reasons" approach.
Also two rhymes in my latest post was a little excesive, I'm thinking. I've wanted to recite the "one for sorrow" one at the sight of crows since I started reading up on such things, but the other had already been written by the time I remembered.
| Twilightrose |
@DM VoV. To add insult to injury, as if I don't have enough going on at the moment, I have to report for Jury Duty Monday morning. Hopefully they won't select me but they could. If they do, I suspect I may not be able to get onto the boards for an indeterminate amount of time. Please don't give up on me though, as soon as I can I will report back in.
| Hilde Alfborne |
As for races... I like the way Golarion handles them. The player companions especially are a nice break from my experience with 3.5 setting books. It's a case of "this is what your character might think like, based on this peculiarity about your race, and this is how to emphasize just how alien you are."
I think Paizo started with an entirely different goal than TSR.
TSR backed Greyhawk for a very long time, despite not being very popular, because it was Gary Gygax's campaign world. When Forgotten Realms came out, we were all invited to enter a new realm of fantasy, one where every detail of this massive world was laid out in exacting detail.
Golarion started as a world to house any campaign you want play. They encouraged you to move your own campaign to Golarion by giving you as many different climates and cultures as possible. Maybe it's a little thing, but it seems to me that Golarion was made for us to fill in the details, where Forgotten Realms was an opportunity to play next to our favorite heroes.
I think WOC primarily bought TSR because they are gamers at heart and didn't want to see Dungeons and Dragons tossed to the curbside in bankruptcy court. I am extremely grateful to them for that. I don't think they really had a vision beyond that at first. Later, they tried to put there imprint on it and made a fatal error.
TSR may have tried to define our world more than I liked, but they did let us make our own characters. With 4th Ed, WOC took away the freedom to make our own characters. Everything was to be streamlined, uncomplicated, and most important of all, popular.
Being very smart people, and I have a lot of respect for the inventors of Magic, I think they saw that they'd confused their audiences. Kids play cards, adults play RPGs, and adults want to do things their way, not yours.
I expect good things out of WOC moving forward. I miss the resources they were able to bring to the release schedule. The amount of art their books could afford and some of the writer's they had on board. I don't know exactly how things will work out, because just as I refused to leave DnD just because they bought it, now that I've seen how 3.5 should have been played, I'm not going to leave Pathfinder just because my high school girlfriend is back in town.
If DnD wants me back, they are going to have to accommodate Pathfinder and Paizo. I hope they are smart enough to do so.