Ware your words, for Truenames hold power - Reign of Winter OOC


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Orc/Rngr HP:24/24, - AC: 17/T:13/FF:14 - Percep: +6(Dark Vision/Scent) F: +5/R: +6/W: +1 - CMB: +7 - CMD: 20, Speed: 30ft, Init: +5 /FE-Human
Luke_Parry wrote:
Fair enough. Melee it is, with a combat monster powered by rage, pain, and hatred :-P

Ha! I haz cousin?


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Male Skin-Walker (Fanglord) Sorceror(Crossblood[Draconic, Orc]/Tattooed Sorceror) 1 (HP 9/9) (AC 13/13/10) (CMD 11) (Fort +2, Ref +3, Will -3) (Init +3) (Perception +5)

Distant half-cousin, perhaps ;-)

I decided to err on the side of caution when it came to Constitution with this one :-P


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7
Twigs wrote:
That Viking alternate fighter feature looked bloody amazing. I'm sure Skane can tell us. How deadly has it been thus far?

Twigs I'd love to say Skäne has been a machine in combat... however I've put him in several... "compromising positions" that have ah... not done the Viking justice.

He had his moments of both greatness and calamity shall we say. Loving playing him though - and I get Rage in a couple of levels heh.


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VC - Sydney, Australia

frosty nut punch.


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Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Best band name ever.


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Minor Crab-beast

Aye, BD has been making up for the lack of a rogue in the Black House by searching for traps with his exposed sporran.

I find it suitably punnish that Snjórinn will be making people go 'snoring'.

Sovereign Court

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Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)
DM - Voice of the Voiceless wrote:

Aye, BD has been making up for the lack of a rogue in the Black House by searching for traps with his exposed sporran.

I find it suitably punnish that Snjórinn will be making people go 'snoring'.

Heh. That just happened to be a side-benefit ;-) I picked the name mainly because it was Icelandic for 'Snow'.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

I have decided to make a PFS character and would appreciate you all looking her over. I've never played PFS before and so have no idea what to expect. I want my character to be a heavy role playing opportunity, but it is very important that she be effective as well.

I need to know if DMs will be upset over her selfishness and general lack of morality. Will they punish me for this in games?

Anyway, please let me know what you think about Morrigan. I made her 10th level to start and if we all think she will make a good character, I will de-level her to 1st and try to find a game.


VC - Sydney, Australia

With -1 on all social stats I can see several scenarios you are going to loathe :P Getting into the roll-play with limited social skills can be a but tricky, you get great inter-party opportunities, but I am all for stabling anyone socially awkward in the barn with the horses when it gets time for negotiations, as a b$#*%ed roll can be the difference between gaining a mission goal, or losing half the prestige.

As long as you can handle that, all is good.

Likewise only one Know skill can be a bit limiting, but hey thats what the guy in the bathrobe or the one with the fiddle is for.

A flying mount will be good in a few circumstances, but too many times we've been indoors (or underground) - something to consider.

On a side note, character sheet is awesome, what do you make them up on?


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Minor Crab-beast

Had a typical Malaysian Saturday today: Dim Sum lunch, bagpipes performance at 2pm and then Halloween trick or treating in the evening. As it's now almost 1AM before I got to the computer... suffice to say update will be coming tomorrow.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1
Shifty wrote:

With -1 on all social stats I can see several scenarios you are going to loathe :P Getting into the roll-play with limited social skills can be a but tricky, you get great inter-party opportunities, but I am all for stabling anyone socially awkward in the barn with the horses when it gets time for negotiations, as a b!$@~ed roll can be the difference between gaining a mission goal, or losing half the prestige.

As long as you can handle that, all is good.

Likewise only one Know skill can be a bit limiting, but hey thats what the guy in the bathrobe or the one with the fiddle is for.

A flying mount will be good in a few circumstances, but too many times we've been indoors (or underground) - something to consider.

On a side note, character sheet is awesome, what do you make them up on?

Thanks for the great comments!

I'm wondering what I would do for skills if I hadn't taken ranger. I was leaning cavalier very heavily and with 2 skill points a level, every single one went into handle animal and ride.

I figure not everyone can be a party face. I could put a skill point or two into a face skill, but it won't get me very far. I'll probably just have to let others do the talking. I could dump something like survival, but that seems more important. Can I assume others will have perception and so not max it out?

I'm going to have to stay with the one knowledge skill. This was the only character concept of mine that had even the one.

I know that quite a few happen underground, which is why I took it as a favored terrain. She can still ride the roc underground and so can still fight with her lance. The roc also has so many point into Fly that hover is an autosuccess. Hovering should make it really easy for me to fight indoors if I don't take the roc to large, and even then, I should be able to do it most of the time. The rest of the time I guess I'll have to fight from the back of a black chocobo.

I make my character packets in Adobe Illustrator and Photoshop. They don't take that long unless I have to do a lot of photo manipulation like I did for this one. I've got quite a few of them now:

Alhandra
Aluriel
Ravana
ShenHua


VC - Sydney, Australia

I haven't seen the Cavs get a lot of love generally - good class but the geography just doesn't lend itself to large charging mounts most of the time. They still function, obviously, but situations can be less than ideal significant amounts of the time. You don't need to max H/A and Ride - your DC to get the Mount to do what you want is 10 - 12 if injured, and you start with a +4 because of link and you have +3 as ait is a class skill, so it hits diminishing return really fast.

There will be better faces no doubt, there's always at least one, and if you are cool with sitting back then that's fine - however as a tip, even if you are staying quiet you can still contribute by throwing an aid another - a lot of people forget that just because one guy does the talking that they can act too and be of use.

Generally on a GM's table there will be one list of DC's so a bunch of rolls can be counterproductive - the highest roll is the only one that counts - so three people getting off an aid another is +6 to a check which is big news.

With regards your perception, keep it up, as its the difference between getting off shots in a surprise round when you spot enemies and not :) Likewise you will often (as a default rogue) find yourself scouting a fair bit.

You can get away with riding a Roc around in dungeons etc, but significant numbers have 5' corridors so the Roc will be squeezing - up to you but if that's the intent look up the Narrow Frame feat (problem solved!) I have a Cav/Rogue who uses his large axebeak (named Lunchmeat) as everything from a mount to a flanking buddy (Teamwork feats). Small spaces were a pain, but a large companion makes a good impact. Your Large Roc can carry other party members, immediately upping its strategic value to the party immensely.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

You have a ton of great suggestions. I'm going to work her into first level and see if I can't tweak a few points here and there. I think I can lower Handle Animal as I was unaware of the bonus for the link and I'll keep Ride through the roof to negate hits. I had seen the narrow frame feet and had passed on it thinking most dungeons were 10' wide. I'll pick it up and drop Medium Armor Proficiency probably. 8)

I'm considering reworking the Drownyard Four of my character history into PFS races and actually making each a character but I don't see myself playing that much PFS. I always have more character ideas than time I'm afraid.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

Olaf's possessions -

I think this is the third time I've begun this email, each time deleting it because I don't know if it needs to be written or not. In the end, I've decided to write it.

I am against dividing up Olaf's possessions. He has no magic items that I am aware of and all of what he owned can be purchased by anyone that wants to spend the gold on it. It is my preference that we return his body to the village and dispose of it with honor, possibly notifying his kin if they can be found. I want to do this as a player because it sucks to have a character killed and I certainly don't want to add to that.

With that said, Hilde did not like Olaf and is disinclined to stand up for the above unless things get out of hand. At a minimum, she will insist that he be placed upon a byre with his armor and weapons and burned here. I am willing to make that argument in-game, but I'd really rather not have to.

Regardless of what our characters want to do, I hope that we can do the right thing as players and send Olaf off with a hero's farewell.

PS: I have considered role playing Hilde's conflict and guilt over Olaf's death and have backed off it. I think it's best that Luke get to bring a new character in clean. I am looking forward to him rejoining the game and his doing so under the best possible circumstances is my dominant priority.


Male Human(Ulfen) Bard(Savage Skald) 2
Hilde Alfborne wrote:
With that said, Hilde did not like Olaf.

You speciest, you ;-)

We will just ignore Cearb dipping his hat in blood, and Bastagar murdering innocent captives :-P

I realise that both happened without Hilde being present ;-)

P.S. In case it was not clear, I am just bantering :-)


Minor Crab-beast

+5 adamantine icy burst warhammer +53/+48/+43/+38 (3d6+24/19–20/×3 plus 1d6 cold), slam +48 (1d8+19 plus grab)

Now that's a nice attack line :)

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

I call dibs on the weapon ;-)


Minor Crab-beast

Sure just take it off this guy...


M Human Commoner/1, Expert/1

Sorry if I offended anyone putting Olaf's belongings up there. Let me clarify. Bastagar is a scavenger. It's not the weapons and armour that concern him (he's too suspicious to risk rousing his spirit for that.) Just the contents of his pack and pockets. This isn't Skyrim, we won't strip you down to your skivvies.

So I take it we have two options, burn the corpse and plunge through the portal (and Luke's new character can be found beyond) or trek back to Heldren again. I'd say the first option would get everybody back in the game faster? Call me cold hearted, but I dont think the Halfhand's ever given any of his PC's a funeral :P


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VC - Sydney, Australia

Elghund would strip you down to your Skivvies and then wonder if whats left might be used as bear-bait. A man has to be realistic about these things after all...

:p


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Minor Crab-beast

After reading up on Bestiary 4 I'm tempted to have a royal rumble for sh1ts and giggles...

Kostchtchie vs Korada vs Cthulhu vs Pazuzu - four demon lords / empyreal lords / elder things enter... only one leaves. Available now on pay per view.


VC - Sydney, Australia

See I like that they stat these things out, but i have to accept the chance of me ever seeing one in play is about 0%. I have not, in almost 30 years of playing, come across even one Great Wyrm level Dragon - and bearing in mind the ubiquitous nature of the creature, less common things are an even more distant concept.

Main play these days being PFS certainly wont help that :p


Minor Crab-beast

Which would be the appeal of at least throwing them into an enclosed arena and just seeing how things play out :P

D20s akimbo and more damage dice then you can throw a stick at!

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Cthulhu for the win :-D

After all, he's already dead, and that which is dead cannot be killed, so the outcome is a foregone conclusion :-P


Minor Crab-beast

Meh - I'm feeling puck-ish, but up a recruitment :P


Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 83/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17
DM - Voice of the Voiceless wrote:

After reading up on Bestiary 4 I'm tempted to have a royal rumble for sh1ts and giggles...

Kostchtchie vs Korada vs Cthulhu vs Pazuzu - four demon lords / empyreal lords / elder things enter... only one leaves. Available now on pay per view.

I'd buy that for a dollar! ;)

(Team Kald Hammer for the win)


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

Sorry, I've been down with the flu for a bit. Will post shortly.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

We will deal with what we do from here in-game then. I was not offended by what you put in your post Twigs. Firstly, nothing Bastagar says is really a reflection on you as he's simply a character. Secondly, when listing our possessions, they do include Olaf's.

I'm simply saying what I would like done with them. I don't mean to point fingers at anyone. 8)

Why does Hilde like Bastagar when he is shady, to say the least? She sees him as a little brother and I think it's fairly common for some to overlook the failings of their friends and family. In this way, Hilde is rather naive.

As to Hilde not liking Olaf, she's very conflicted over him. Hilde does not like The Halfhand and she sees Olaf as his ally. Olaf died as a hero, battling Evil, which she admires, but she doesn't like him. Surely, if he was a hero, then she would like him, right?

So she feels guilty about not liking him in light of how he died. She feels she made a mistake and did not see the good in him until after his death. As I've always kind of said, Hilde is the "tries to be super nice and kind to all" kind of paladin.

Lastly, I was under the impression that The Halfhand was not supposed to be likable. If I have done him a disservice by not liking him when all he wants is to be friends, then....well...I can't really imagine that. His unlikability is part of what makes his posts so brilliant and fun to read.


Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 83/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17

So that's what its like to have a moral compass in the group... did wonder ;)


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Male Human(Ulfen) Bard(Savage Skald) 2

Right, so what you are saying is, 'guilt by association' - because Olaf was human, and the 'Halfhand' is human, Olaf was inherently untrustworthy ;-)

Please note that I am just teasing the paladin; there are no 'sour grapes' / malice involved here :-)


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Orc/Rngr HP:24/24, - AC: 17/T:13/FF:14 - Percep: +6(Dark Vision/Scent) F: +5/R: +6/W: +1 - CMB: +7 - CMD: 20, Speed: 30ft, Init: +5 /FE-Human

I think we had a moral compass once; Elghund fenced it off with the rest of the unwanted loot.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1
Olaf Eriksson wrote:

Right, so what you are saying is, 'guilt by association' - because Olaf was human, and the 'Halfhand' is human, Olaf was inherently untrustworthy ;-)

Please note that I am just teasing the paladin; there are no 'sour grapes' / malice involved here :-)

Yeppers, very guilt by association.

She's a paladin, she's not perfect. 8)


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere
Hilde Alfborne wrote:
Lastly, I was under the impression that The Halfhand was not supposed to be likable. If I have done him a disservice by not liking him when all he wants is to be friends, then....well...I can't really imagine that. His unlikability is part of what makes his posts so brilliant and fun to read.

Of course! It would be a strange day indeed if anybody actually took a liking to the eight-fingered wizard. The Halfhand is a despicable creature. His whole schtick is the 'Humanity is the real monster' cliche. Right now he's terrified of a world filled with horrific beasts lurking out of sight. Little does he know that the most horrifying ones are a lot closer to home than he thinks. Hopefully it'll be something that can come out as we move along the course of the campaign (provided he lives that long).

It's a shame I missed my chance to get in a snarky word about the redcap ritual. I'm sure the Halfhand would not have been happy with Olaf's body being used in such a ritual, hehe.

Anyway, game.


Minor Crab-beast

Halfhand will have fun very very soon....


Minor Crab-beast

Rough weekend - updates Monday my time.


M Human Commoner/1, Expert/1

Oh boy oh boy oh boy oh boy!

This next installment has me bouncing in my chair in excitement. I came in kind of just wanting to jump to Tsarist Russia, but holy crap have I been drawn in.


Minor Crab-beast

Well then make a bloomin post in thread then eh? :P

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Yes, please keep things moving :-P


HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

Oh... SNAP. DM Smite with +11 Non-lethal DAM!


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

I'm at a real crossroads as to what to do with Hilde here. I'm going to try to weave my way through it and see what happens.

PS: Two midterms down and probably passed today. I miss my college days when the worst I ever saw was a B.


Minor Crab-beast

Hilde - crossroads indeed...


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

Crossroads:
Maybe I'm too old school and I certainly don't want to end the adventure, but I just can't see a Paladin of any stripe willing to take this Oath. I'm not trying to be difficult here, and if someone sees a path forward feel free to share.

I simply can't see a paladin swearing an Oath to free the Big Bad just because some stranger says "do it or the world will end."

I will be very disappointed if Paizo really wrote the AP so that it ends here if the good guys follow their principles.


Minor Crab-beast

Crossroads:
But is she the Big Bad?

Baba Yaga may be an evil creature for all you know... but she still only controls Irrisen - and that is done from afar.

If she really was all consuming and evil - why hasn't she pushed beyond her borders?

It's a difficult choice - but it is a classic greater good vs personal good question. Will you kill one to save a hundred?
Will you ally with an enemy against a bigger enemy?
Will you free Baba Yaga - or allow her daughter to extinguish all life on Golarion?

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Eh. I think you mean 'if the *paladin* follows his/her principles'.

Most other 'Good' characters when presented with a choice of 'two evils' would be happy picking the lesser; it is only paladins that insist on choosing neither ;-)

That said, there have been other APs where certain types of characters can be difficult to play...

e.g. Non-humans in Carrion Crown (in Ustalav, non-humans are regarded with, at best, grudging tolerance); if Hilde had been there, she could probably be expected to be burned at the stake by a peasant mob, as could Caerb and Bastagar.


Minor Crab-beast

The Oath of Boughs:

Nought but Truth,
from my mouth shall flow.
No debt shall I accrue,
and none shall I bestow. Freeing Baba Yaga gives Hilde a unique opportunity to both talk with her and perhaps attempt to bargain on debt? Trade the service you have offered her in order to extract some committal from her?

For the places in-between,
the Defender of Twilight,
know Evil from Shadow,
protect that which is right.

Break not the Laws of Men,
the Kingdom or the Court. Hasn't explicitly come up in thread - but the Black Rider is a fey creature, and is Neutral in alignment.
To natural courses hold,
of time, of place or sport. The Queen is subverting nature to her cause and fundamentally changing the balance of the seasons. Given Hilde's committal to the druidic code - she has a burning need to end this manipulation.

Honor beauty for its own sake,
force it not to bend its knee.
Even weeds deserve to grow,
where possible, let them be. A loose interpretation could be that Baba Yaga may be abhorrent - but perhaps she serves a purpose by keeping Irrisen managed and contained? A weed, but one that strangles other weeds from growing.


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Orc/Rngr HP:24/24, - AC: 17/T:13/FF:14 - Percep: +6(Dark Vision/Scent) F: +5/R: +6/W: +1 - CMB: +7 - CMD: 20, Speed: 30ft, Init: +5 /FE-Human

Yeah go tell that to Elghund.

He only likes 'songs by yobs' that contain lots of "oi oi oi" type lyrics.
Bovver boy to the core.


Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 83/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17

Skäne's more a power metal type of guy; Man O' War! Cauldron Born!! Jag Panzer!!!


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Orc/Rngr HP:24/24, - AC: 17/T:13/FF:14 - Percep: +6(Dark Vision/Scent) F: +5/R: +6/W: +1 - CMB: +7 - CMD: 20, Speed: 30ft, Init: +5 /FE-Human

Early Manowar, new stuff is iffy, and Sabaton :)


Minor Crab-beast

Sorry for the short delay - I've been slammed at work and working at home. Shall be in thread shortlyish.


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HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

No problem. I'm doing some online research about properly cooking goat for Skäne and Elghund.

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