Ware your words, for Truenames hold power - Reign of Winter OOC


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Orc/Rngr HP:24/24, - AC: 17/T:13/FF:14 - Percep: +6(Dark Vision/Scent) F: +5/R: +6/W: +1 - CMB: +7 - CMD: 20, Speed: 30ft, Init: +5 /FE-Human

Annalisa - Elghunds Opinions


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

I put an email into Rikka's player. I'll let everyone know if I hear from him.

Good job wrapping up the fight, Black House. :D
Could have gone much, much worse, but that's what makes it fun, right?


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Perusing level 2 options, and I have a couple of questions:

How do you want us to handle levelling our HP (average? roll?)

And can the Wood Shape spell be used to create a wooden breastplate? I'm not sure if the "movable parts" portion of the spell writeup would be applicable or not, either.


Female Human (Ulfen) Barbarian/1
Elghund wrote:
Annalisa - Elghunds Opinions

Precisely ;) She stands by those actions, too.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

lol. i have to agree with Elghund's observation here, as well. :)


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Minor Crab-beast

Klo - HP can either be average rounded up (so 5 for a d8, etc) or roll. But if you roll, you're stuck with what you get.

I'd let Wood Shape + a bit of whittling get you a wooden breastplate... but you wouldn't get stats as per a breastplate - it would have the same stats as wooden armor.

As to gender politics - I am firmly in the realm of the Norse legends here... might makes right. Annalisa shows herself to have strength of arm in battle - then she will be treated like a warrior. Remember that this is the culture where women (valkyries) get to choose who goes to valhalla and who doesn't.

And somewhat unrelatedly one of their great heroes is known as Ragnar Furry-pants


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1
DM - Voice of the Voiceless wrote:
Klo - HP can either be average rounded up (so 5 for a d8, etc) or roll. But if you roll, you're stuck with what you get.

Cool. I'll make the call when it's actually time to level up. :)

DM - Voice of the Voiceless wrote:
I'd let Wood Shape + a bit of whittling get you a wooden breastplate... but you wouldn't get stats as per a breastplate - it would have the same stats as wooden armor.

Booooo... but understood. Is Lamellar armor (either leather or horn) available, then? Itd be nice to either be able to get better AC in medium armor or remove the speed penalty and remain at the same AC. (I'm just not sure if Lamellar is a cultural armor not specific to our Northern warriors, here).


Orc/Rngr HP:24/24, - AC: 17/T:13/FF:14 - Percep: +6(Dark Vision/Scent) F: +5/R: +6/W: +1 - CMB: +7 - CMD: 20, Speed: 30ft, Init: +5 /FE-Human

Maybe someone can take Necromancy so we can speak with dead :p

Let us know when it is level o'clock...


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

lol... or when it's wake-up o'clock for the rest of us. :)


Orc/Rngr HP:24/24, - AC: 17/T:13/FF:14 - Percep: +6(Dark Vision/Scent) F: +5/R: +6/W: +1 - CMB: +7 - CMD: 20, Speed: 30ft, Init: +5 /FE-Human

Probably best you aren't awake to see Elghund and Skane make their 'Christmas Tree'.


Minor Crab-beast

Level o'clock is as soon as you rest... which without too much meta I would suggest is pretty soon. You can safely level up now.

Hmmm - lamellar made of an exotic northern beast might be available... but not till you make a town.


Orc/Rngr HP:24/24, - AC: 17/T:13/FF:14 - Percep: +6(Dark Vision/Scent) F: +5/R: +6/W: +1 - CMB: +7 - CMD: 20, Speed: 30ft, Init: +5 /FE-Human

Before or after this fight? There's another fey here isn't there?


Minor Crab-beast

Now is fine... reasons will be self-evident soon enough ;)


Orc/Rngr HP:24/24, - AC: 17/T:13/FF:14 - Percep: +6(Dark Vision/Scent) F: +5/R: +6/W: +1 - CMB: +7 - CMD: 20, Speed: 30ft, Init: +5 /FE-Human

Oh ok, well Elghund just planned the tactical assault of a broom cupboard or something did he?

Levelling Ranger then - I thought about Barb for show, but will hold the course, 2 Handed Style.

1d10 ⇒ 8


Fluid Inter-dimensional physically detached consciousness Roguish Healer/4
Kló wrote:
lol. i have to agree with Elghund's observation here, as well. :)

The one real difference being, Annalisa, if the topic is broached, will admit that she knows it wasn't the wisest action and she let her anger get the best of her. Elghund, on the other hand, refused to admit that he might have done something that was less than helpful and instead lashed out with snide remarks and sulky behavior.

I'll try to get to the level up a bit later on today. I'm not doing so well at the keeping my eyes open thing just now, even though I must.


Fluid Inter-dimensional physically detached consciousness Roguish Healer/4

DM VoV I've sent you a PM


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%
Hilde Alfborne wrote:

"Mercy shall thee have,

if mercy thou deserve,
the puck shall not slay thee,
if your life will better serve.

I am definitely okay with being "The Puck". Just putting that out there.


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Minor Crab-beast

I too have no issue with further puckish references... puckish is probably one of my favorite adjectives...

Twilight - PM received and I'm happy to discuss openly here. Annalisa suggested that if Rikka remains in the wind, that a reasonable replacement might be Dragonblood / Sable - who I know is interested in playing a hag-touched witch.

If anyone has any strong or mild feelings about same then feel free to let me know.


Fluid Inter-dimensional physically detached consciousness Roguish Healer/4

Thanks DM VoV :)

EDIT: Also, I do have strong, biased feelings to the positive. He's one of my best friends so, naturally I think it would be awesome.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

I'd hate to be hasty in shelving Rikka. Stormraven is a good player (as well as a friend of mine).

He disappeared, and if we need to move on, i get that. But he disappeared somewhat suddenly (from all his games) shortly after a coast-to-coast move where i also learned he experienced some personal loss.

I don't want to sacrifice this game if he's unable to come back for some reason, but at the same time I'd love it if we could have some patience to see if he's just held up for reasons outside his control.


Fluid Inter-dimensional physically detached consciousness Roguish Healer/4

Klo, I totally get that and I'm definitely not trying to rush in a new player. I was merely trying to preemptively nominate Dragonblood472 if in the event DM VoV does decide to replace Rikka, or as I said to him in the PM, if he simply decides to just bring in an extra player.

For those of you who don't know him, he's been on the forums for years and has played in many campaigns. He's reliable, and experienced.


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Minor Crab-beast

Indeed - I'm not necessarily giving up hope on Rikka's return yet either, but wanted to pre-empt and get some opinions on it as well.

Here's what I'd propose - I'll be heading to Hawaii for a two and a half week vacation on the 27th of June - returning on the 17th-ish of July. If Rikka hasn't gotten back to us by that time - which would have been a ~two month gap in posts - then we look to replacing her character.

Does that sound ok to you guys?


Minor Crab-beast

Bastagar - nice try on the higher ground bonus... but a gnome standing on a table comes to about eye level for a medium sized creature, so no dice there.


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HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Yep. More than fair. If Stormraven is unable or not interested n returning, i certainly wouldn't want to keep an interested player out. :)


M Human Commoner/1, Expert/1

Hey, that's "higher ground", not "higher height"! That's discrimination that is! By my reading it's about footing and not by being out of their reach. It's a bonus to attacks, not to AC or anything. In this case it gives Bastagar access to their fragile face-parts.

(Not that it makes any difference with THESE rolls. I just have to take a stand on this flagrant discrimination of small creatures as a member of Small Monsters United For Table-standing. SMURFS REMAIN VIGILANT!)


Minor Crab-beast

You're right Bastagar... I'm sorry... from now on every single man sized or bigger enemy you fight will get a higher grounds bonus against you unless you get to stand on a table :P

If you're standing on a table then you'll be on level footing...

Note: sentences above contain a modicum of sarcasm... and a slight chance of smurf.


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

Erp. Sorry I missed yesterday's action. I was GMing for our tabletop group and was completely exhausted afterwards.


M Human Commoner/1, Expert/1

I can attest that the group was particularly exhausting yesterday. I didnt make it past 9:30 myself. I'd forgotten how noisy a full table was. Yeesh.


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Minor Crab-beast

Reminiscing - it's been two years to the day since I first recruited for the first PbP that I started from scratch. (Olaf and Cearb were even in it) Time flies eh?

Hopefully I'm improving as we go ;)


Male Human(Ulfen) Bard(Savage Skald) 2
DM - Voice of the Voiceless wrote:

Reminiscing - it's been two years to the day since I first recruited for the first PbP that I started from scratch. (Olaf and Cearb were even in it) Time flies eh?

Hopefully I'm improving as we go ;)

Wow, time certainly does fly - it seems like only yesterday ;-)


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

I actually remember that recruitment... I nearly submitted a character. I didn't realize it was your first. Very cool.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Key level up changes:
New HP: 13 + 1d8 + 2 ⇒ 13 + (6) + 2 = 21
Favored class: +1 skill ranks
Skill ranks (5): Climb, Knowledge (Nature), Perception, Spellcraft, & Swim (bears gosta swim)
Extra spell slot
New Ability: Totem Transformation

Quick question on Totemic Transformation, VoV (or anyone, really). I've always read this ability to be that the druid can choose which form of the transformation they're using when they use the ability. i've also seen people suggest that you choose which version of the ability you get when you gain the ability at level 2, and then you can only use that version of the ability every time you want to use it. For example: Id have to pick Natural Weapons right now, and that would always be the specific benefit Totemic Transformation would always give me.

Which is it? If I have to pick now, I'm going with the natural weapons. I'm hoping it's the other interpretation, though.


Minor Crab-beast

You can choose which aspect you take on each time you manifest the ability.


M Human Commoner/1, Expert/1

Huh. martinaj played with you. I recruited him into my own game and played my very first pbp with him, a very short lived Curse of the Crimson Throne game.

Osirion seems like a cool setting. Tell us a bit about the campaign!


Minor Crab-beast

With 23 current PbPs and 25 retired / inactive there aren't too many people that I haven't played with at one time or another ;)

Campaign was a homebrew - meant to involve running around Osirion and delving into four separate vaults (each tied to one of the Four Pharoahs) with parts of a key that would open up into a final vault. Got halfway through before momentum stalled and the game died off of natural causes.

Big bad was a Worm that Walks reflavoured to be made up of a scarab swarm.

I think it had some high points and some low - but was good fun regardless.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Black House Lootz:
So here's what I've come up with that we can loot from this fight:

Rokhar, his room, & storeroom
Rhokar's locked chest containing
--- 25pp, 150g, 180sp,
--- 1 blue quartz "ice diamond" --- this just a re-flavored diamond? We need an Appriase?
--- 3 oils marked "magic" --- Are these the Magic Weapon ones? Or the ones below?
--- 10 alchemist fire flasks --- we should distribute these (2 each?)
Map on the wall (lead?)
3 scrolls (unidentified)
5 oils (3 green and 2 dark amber -- so is it 5 Magic Weapon oils? Or 3 Magic weapons and 2 unidentified?)
Light Crossbow w/ 10 bolts
key ring (3 rings)
dark leather bound book w/ arcane symbols
Mwk studded leather -- Elghund
Mwk Shortsword --- Anyone who wants it, take it. Otherwise, excellent for some coin.
Magic (?) cloak, unidentified
75g

Ten-Penny's chest
I'm inclined to let her keep it. She hasn't done anything suspicious; she may be what she says she is.

Bandits -- other than the gold, i would say we can leave these, but we could re-sell them using one of the horses as a pack animal.
10 longbows
10 longswords
6 studded leather armor
4 leather armor
180g

Stables
3 horses
a bunch of saddles

------------

So it looks like there are 8 (?) oils? Did Katherson ID the 3 in the lockbox as Magic Weapon? Or did he ID some other ones? I'm just trying to determine what we have left to ID.

Speaking of which, I dropped a rank into Spellcraft, so I can take a shot at ID'ing the Cloak, oils, and scrolls, right? Though I don't have Identify, so i only have a somewhat decent chance at succeeding.


Minor Crab-beast

Black Loot:
--- 1 blue quartz "ice diamond" --- this just a re-flavored diamond? We need an Appriase? - it's a gemstone, need an appraise... or a Knowledge Local

3 oils marked "magic" --- Are these the Magic Weapon ones? - yes, these are the magic weapon oils; the others are non-magical.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Revised Black House Lootz:
So here's what I've come up with that we can loot from this fight:

Rokhar, his room, & storeroom
Rhokar's locked chest containing
--- 25pp, 150g, 180sp,
--- 1 blue quartz "ice diamond" --- this just a re-flavored diamond? We need an Appriase?
--- 3 oils marked "magic" --- Three Magic Oil potions. I'd suggest they go to Elghund, Skäne, and Annalísa… make the good better, right? Plus, they can buff themselves the least
--- 10 alchemist fire flasks --- we should distribute these (2 each?)
Map on the wall (lead?)
3 scrolls (unidentified)
5 non-magical oils (3 green and 2 dark amber -- need to ID them. Appriase? Knowledge?)
Light Crossbow w/ 10 bolts
key ring (3 rings)
dark leather bound book w/ arcane symbols
Mwk studded leather -- Elghund
Mwk Shortsword --- Anyone who wants it, take it. Otherwise, excellent for some coin.
Magic (?) cloak, unidentified
75g

Ten-Penny's chest
I'm inclined to let her keep it. She hasn't done anything suspicious; she may be what she says she is.

Bandits -- other than the gold, i would say we can leave these, but we could re-sell them using one of the horses as a pack animal.
10 longbows
10 longswords
6 studded leather armor
4 leather armor
180g

Stables
3 horses
a bunch of saddles

BLack House folk: claim what you want in there and make any recommendations. Or point out anything I missed.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

ID'ing/Appraising stuff:

Spellcraft: cloak: 1d20 + 4 ⇒ (6) + 4 = 10
Spellcraft: scroll 1: 1d20 + 4 ⇒ (19) + 4 = 23
Spellcraft: scroll 2: 1d20 + 4 ⇒ (3) + 4 = 7
Spellcraft: scroll 3: 1d20 + 4 ⇒ (5) + 4 = 9
Spellcraft: leather book (if magical): 1d20 + 4 ⇒ (2) + 4 = 6

[dice=Appraise: "ice diamond"]1d20[/dice]

On the following knowledge rolls, i rolled Nature. If a different knowledge is appropriate, disregard
Knowledge Nature: vial w/ green liquid: 1d20 + 7 ⇒ (16) + 7 = 23
Knowledge Nature: vial w/ dark amber liquid: 1d20 + 7 ⇒ (4) + 7 = 11


Female Human (Ulfen) Barbarian/1

Level 2:

HP 1d12 ⇒ 12
BAB: +2, Fort: +3
Rage Power: Animal Fury
Uncanny Dodge
6 skill ranks: acrobatics, climb, intimidate, perception, survival, swim


M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
DM - Voice of the Voiceless wrote:

Reminiscing - it's been two years to the day since I first recruited for the first PbP that I started from scratch. (Olaf and Cearb were even in it) Time flies eh?

Hopefully I'm improving as we go ;)

That was a fun little group. And you were doing a good job, first time or not.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

Meh. Not only have I not rolled above a 10 since the fight by the wagons, but I have not rolled above a 10 in my other PBP since that time either. By my estimation, I think I have rolled about a dozen rolls on d20s without a single one over 10. Even worse, most of them have been under 5. It's getting more than discouraging. 8(


Minor Crab-beast

Hilde - I feel your pain, but it should eventually improve.

My worst run thus far was three hits out of seventeen attack rolls in the closing fight of the Council of Thieves first AP book. I had a string of nine misses in a row through it as well.


VC - Sydney, Australia

I seem to have a streaky run... I tend to the really lucky or TERRIBLY UNLUCKY :p


Fluid Inter-dimensional physically detached consciousness Roguish Healer/4

I think that more often the not, I just have super crap rolls with Annalisa. I seem to do OK with my other campaigns.


M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive

Cearb hit nothing until the cabin, but that seems to have cleared itself up.

*knock* (on wood)


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

Our homegame's barbarian had a pretty bad run the other day two. I swear he rolled under 7 for about 80% of his rolls in the latter half of our session. Actually, that applies to a lot of the party... It made the combats take at least twice as long as they should have, I think. (If he rolled decently he could cleave/ing finish three mooks in one round, but instead spent six rounds swinging at air).


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

I'm so looking forward to second level. Hilde is supposed to be a defensive paladin - high AC and heals. Then the rolls won't matter so much.


M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive

We just unloaded a whole lot of hurt. Too bad they can't feel it.


Orc/Rngr HP:24/24, - AC: 17/T:13/FF:14 - Percep: +6(Dark Vision/Scent) F: +5/R: +6/W: +1 - CMB: +7 - CMD: 20, Speed: 30ft, Init: +5 /FE-Human

Took Shield of Swings for Elghunds combat feat... probably need it more than some of the others :p

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