Creating a Kaiju


Homebrew and House Rules


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So what I wanted to do is create a template that can be applyed to a creature to make them super sized. So far this is what I made and I have a few examples of creatures with this template. I would really like to get some criticism about how to improve it. I plan on using this in the future and hopefully someone else might want to, also.

Creating a Kaiju

CR: Same as the base creature +8.

Senses: A Kaiju gains darkvision 60 ft. and low-light vision

Armor Class: A Kaiju's natural armor class is increased by +16.

Defensive Abilities: A Kaiju gains damage reduction 15/-. If the creature already has an existing damage reduction, this damage reduction instead stacks with its original. Coporeal Kaiju gain fast healing 20. Living Kaiju gain Immunity to ability damage, ability drain, bleed, disease, energy drain, paralysis, petrification, poison
and polymorph. A Kaiju gains resist cold 30, electricity 30, and fire 30. If the monster already has resistance to an elemental type, it instead gains immunity to it.

Speed: A Kaiju adds +30 to its landspeed. All other forms of speed remain the same.

Melee: A kaiju's natural weapon attack damage dice is increased by a factor of 2 or adds 4 extra damage dice, whichever is higher.

Reach: A Kaiju adds +30 feet to its reach and threat range.

Space: A Kaiju adds +30 feet to its space.

Ability Scores: A Kaiju adds +28 Strength, +18 Constitution, and -6 Dexterity (minimum of 3). If the creature doesn't have a constitution score, add 10 points of health per hit dice.

Size: A Kaiju's size bonuses and penalties are increased to 8 if the creature is huge or less, 12 if gargantuan, or 16 if colossal. Its size and carrying capacity is increased by a factor of 10, and its weight is increased by a factor of 500. Supernatural attacks have their range or area increased by a factor of 5, and add the CR adjustment to
their damage dice for their special attacks (such as a dragon's breath weapon). This creature is considered colossal.

Special Qualities: A Kaiju gains the following special qualities.

Destroyer (Ex): A Kaiju's natural weapons are treated as magical and adamantine, and its natural weapon attacks deal maximum damage versus objects.

Ineffective Weapons (Ex): A Kaiju's great size render mundane weapon attacks ineffective. A Kaiju that is damaged a physical attack of a non-magical source deals half

damage. Only Kaiju's of at least 250 feet in height, or 500 feet in length can gain this ability.

Quadruple Damage Against Objects (Ex): Any attack made by this creature against an object or structure deals quadruple damage.

Example Kaijus
_________________________________________________
Elder Earth Elemental (Kaiju) CR 19
N Colossal outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft. low-light vision, tremorsense 60 ft.; Perception +19

Defense

AC 30, touch -12, flat-footed 30 (–4 Dex, +32 natural, –8 size)
hp 312 (16d10+96) fast healing 20
Fort +24, Ref +1, Will +10
DR 25/—; Immune to ability damage, ability drain, elemental traits, disease, energy drain, petrification and polymorph. Resist cold 30, electricity 30, and fire 30.

Offense

Speed 50 ft., burrow 20 ft., earth glide
Melee 2 slams +32 (6d10+26/19–20)
Space 45 ft.; Reach 45 ft.
Special Attacks earth mastery

Statistics

Str 62, Dex 3, Con 39, Int 10, Wis 11, Cha 11
Base Atk +16; CMB +48; CMD 54
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Critical (slam), Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +19, Climb +45, Knowledge (dungeoneering) +19, Knowledge (planes) +19, Perception +19, Stealth +4

Special Abilities

Destroyer (Ex): A The Elder Earth Elemental's natural weapons are treated as magical and adamantine, and its natural weapon attacks deal maximum damage versus objects.

Ineffective Weapons (Ex): A Kaiju's great size render mundane weapon attacks ineffective. A Kaiju that is damaged a physical attack of a non-magical source deals half damage.

Quadruple Damage Against Objects (Ex): Any attack made by this creature against an object or structure deals quadruple damage.

The Elder Earth Elemental stands at 400 feet tall and weighs 15,000 tons.

______________________________________________________
Tyrannosaurus (Kaiju) CR 17
N Colossal animal
Init +2; Senses low-light vision, scent; Perception +37

Defense

AC 26, touch 7, flat-footed 20 (-2 Dex, +30 natural, –12 size)
hp 315 (18d8+72) fast healing 20
Fort +24, Ref +9, Will +10
DR 15/-; Immune ability damage, ability drain, bleed, disease, energy drain, paralysis, petrification, poison and polymorph; Resist cold 30, electricity 30, and fire 30.

Offense

Speed 70 ft.
Melee bite +26 (8d6+50/19–20 plus grab)
Space 50 ft.; Reach 50 ft.
Special Attacks swallow whole (6d8+24, AC 25, hp 31)

Statistics

Str 60, Dex 7, Con 37, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +50 (+54 grapple); CMD 57
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite
Ecology
Environment warm forest and plains
Organization solitary.
Treasure none

Special Abilities

Powerful Bite (Ex) A tyrannosaurus applies twice its Strength modifier to bite damage.

Destroyer (Ex): A Kaiju's natural weapons are treated as magical and adamantine, and its natural weapon attacks deal maximum damage versus objects.

Quadruple Damage Against Objects (Ex): Any attack made by this creature against an object or structure deals quadruple damage.

This tyrannosaurus measures 400 feet long and weighs 3,500 tons.


this plus giant tortoise equals Gamera. SO MUCH WIN!


couldn't destroyer and quad damage be rolled into one trait, purely for the sake of simplicity?


Yeah it probably should. At the time I probably just thought having one ability that does 3 different things wouldn't be proper. Some monsters have double damage against objects that uses the same wording as the quad damage ability, so I just used that, too.


so where are the beams and sonic booms when flying? You gonna handle them like SLA?


clff rice wrote:
so where are the beams and sonic booms when flying? You gonna handle them like SLA?

he's right Gamera wouldn't be complete without them.


clff rice wrote:
so where are the beams and sonic booms when flying? You gonna handle them like SLA?

I could throw in selectable supernatural abilities like this.


Sauce987654321 wrote:
clff rice wrote:
so where are the beams and sonic booms when flying? You gonna handle them like SLA?
I could throw in selectable supernatural abilities like this.

they should be awarded based on a hit dice, like one ability for every five or something.


+5 Toaster wrote:
Sauce987654321 wrote:
clff rice wrote:
so where are the beams and sonic booms when flying? You gonna handle them like SLA?
I could throw in selectable supernatural abilities like this.
they should be awarded based on a hit dice, like one ability for every five or something.

Good idea. I want to make it in a way where it's optional, so not every creature of said hit dice have these abilities. I was thinking maybe it could add to its CR, but I think at that rate the CR will increase too much from the way I have it so far.


Sauce987654321 wrote:
+5 Toaster wrote:
Sauce987654321 wrote:
clff rice wrote:
so where are the beams and sonic booms when flying? You gonna handle them like SLA?
I could throw in selectable supernatural abilities like this.
they should be awarded based on a hit dice, like one ability for every five or something.
Good idea. I want to make it in a way where it's optional, so not every creature of said hit dice have these abilities. I was thinking maybe it could add to its CR, but I think at that rate the CR will increase too much from the way I have it so far.

you could just have some mediocre abilities to choose from, so as to be relatively tame. oh god, why did a kaiju brownie pop in my head! so creepy!


Dragon Magazine #289 (November 2001) had an article detailing just such a template for 3.0 creatures. You may want to look at that article (if you can find it, of course), and streamline your template wording. For instance, by simply stating that a Kaiju creature becomes Colossal automatically, most of the other modifiers follow from that. Strength, Con, natural AC, damage dice from natural weapons, everything. There is little need to add extra complexity to the template process when the act of enlarging a creature already causes most of the changes you call out individually.

The template from Dragon also added 40 HD to the creature, and gained special attacks (much like what you suggest), based on their original HD.


Necroluth wrote:

Dragon Magazine #289 (November 2001) had an article detailing just such a template for 3.0 creatures. You may want to look at that article (if you can find it, of course), and streamline your template wording. For instance, by simply stating that a Kaiju creature becomes Colossal automatically, most of the other modifiers follow from that. Strength, Con, natural AC, damage dice from natural weapons, everything. There is little need to add extra complexity to the template process when the act of enlarging a creature already causes most of the changes you call out individually.

The template from Dragon also added 40 HD to the creature, and gained special attacks (much like what you suggest), based on their original HD.

hmm, was that the colossal creature template? wanna say it was also included in monster manual 2 or 3


No, it was specifically a Kaiju template. The issue was dedicated to Oriental themed classes and monsters.


Dot.


Just a note that a cr +5 template (instrument of the gods) gets you unbypassable regeneration 30.


I see you, PD.


Hello, you!


Potato disciple wrote:
Just a note that a cr +5 template (instrument of the gods) gets you unbypassable regeneration 30.

its cr+6

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