Save vs. Sexism: Interview with Jessica Price


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I would cheekily point out that the default setting has been 'guys night' all to often over many many years, although mainly by circumstance rather than design, and I think its nice to think those days should be less and less for years to come.


MadScientistWorking wrote:
I don't really want to be charitable to the large number of people who will defend Paizo's inclusion of orc rape in the game.

Nobody is saying we should pretend rape does not exist or that it has horrific consequences. I don't see an issue with including it in a character background where it could reasonably fit in a grimdark story. The issue is reasonable sensitivity, not head-in-sand denial. And not glorification, where rape is normalized for PC's and presented as one of the adventuring rewards. Or used to actively harass and intimidate female players.


Samurai wrote:
For instance, if a version of the Pathfinder Beginner Box were made "for women", with all female characters, a female-specific intro-scenario, etc, would that be good idea? I think it'd be patronizing, myself. There are female iconic characters in the "box for everyone", it's not like they needed to make a new male iconic cleric and rogue in order to get men to play it. Do you think a "pink box" intro-set with new female wizard and fighter iconics would do any good at drawing female players?

Don't insult or stereotype by making it cute and pink, on the grounds that girls only like what's pink. BUT, a product with clearly displayed strong female characters that encouraged people to play those female characters would likely appeal to both genders and it could certainly make women feel more comfortable.

And, if you want to go the extra mile, cut the cheesecake where cheesecake does not belong. It is one of the very, very clear signals that this material was made for the heterosexual male gaze and that it is a party to which we are not invited.

That's honestly the problem with gratuitous bewbage. It's not that it 'offends' grown women who may well be completely sex positive and non prudish. It is the signal being sent about whose gaze is being catered to and who is the object being gazed at. THAT is the problem with cheesecake, specifically when it makes no sense in the context it's being shown in. Other than being a signal that this game is specifically designed to make heterosexual men happy and isn't for women.


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Samurai wrote:
Where I have the problem is when public or official games become segregationist. That is sending the wrong message IMO. And if someone were to do it, I would at the very least expect reciprocal "men's only nights" to keep it fair, the way they do at some swimming pools for instance.

So you mean that if a gaming store had the temerity to do a women's gaming night to help encourage women to get into the hobby, given that every other night of the year the attendance was over 90% male, it should do an all male night and exclude, what, two or three whole women? Whose presence clearly doesn't change the social dynamic?

Hell, a lot of gaming stores ARE effectively all male night a majority of the time. That is the specific issue we are talking about changing in this thread, not making more of.

Sovereign Court

TanithT wrote:
Samurai wrote:
For instance, if a version of the Pathfinder Beginner Box were made "for women", with all female characters, a female-specific intro-scenario, etc, would that be good idea? I think it'd be patronizing, myself. There are female iconic characters in the "box for everyone", it's not like they needed to make a new male iconic cleric and rogue in order to get men to play it. Do you think a "pink box" intro-set with new female wizard and fighter iconics would do any good at drawing female players?

Don't insult or stereotype by making it cute and pink, on the grounds that girls only like what's pink. BUT, a product with clearly displayed strong female characters that encouraged people to play those female characters would likely appeal to both genders and it could certainly make women feel more comfortable.

And, if you want to go the extra mile, cut the cheesecake where cheesecake does not belong. It is one of the very, very clear signals that this material was made for the heterosexual male gaze and that it is a party to which we are not invited.

That's honestly the problem with gratuitous bewbage. It's not that it 'offends' grown women who may well be completely sex positive and non prudish. It is the signal being sent about whose gaze is being catered to and who is the object being gazed at. THAT is the problem with cheesecake.

The Beginner Box already has 2 iconic female characters. And they could be played by either male or female players. And it's very easy to choose a new name and picture if you want a female pre-gen fighter or wizard.

There tend to be plenty of pictures of barechested, unrealistically-muscled handsome males in fantasy art, movies, and fiction. From Conan to Hercules, woman who care to look for it have plenty of eye-candy of their own. Should guys worry that a female gamer, looking at all these pictures of muscle-bound hunks in loin-cloths, or knights in shining armor on a horse, and then lifting her gaze to pan around the table at some (perhaps) out-of-shape (skinny or fat) guys in glasses and acne and it creating unrealistic expectations in men?


Samurai wrote:
For instance, if a version of the Pathfinder Beginner Box were made "for women", with all female characters, a female-specific intro-scenario, etc, would that be good idea? I think it'd be patronizing, myself. There are female iconic characters in the "box for everyone", it's not like they needed to make a new male iconic cleric and rogue in order to get men to play it. Do you think a "pink box" intro-set with new female wizard and fighter iconics would do any good at drawing female players?

Nobody is suggesting any changes to product, nothing more than a sample of game play in a place where people can relate, to get women interested in playing.

They are not talking about women only PFS or a female specific scenario...

When you go to Donut King and they have samples on the counter - a free taste to get you to come back for more.

Or when your Rugby team has a small forward pack and your coach and team manager start scouting for some big guys to bring your forwards up to strength...(because everybody knows forwards do the hard work and backs are a bunch of show ponies).

Sovereign Court

TanithT wrote:
Samurai wrote:
Where I have the problem is when public or official games become segregationist. That is sending the wrong message IMO. And if someone were to do it, I would at the very least expect reciprocal "men's only nights" to keep it fair, the way they do at some swimming pools for instance.

So you mean that if a gaming store had the temerity to do a women's gaming night to help encourage women to get into the hobby, given that every other night of the year the attendance was over 90% male, it should do an all male night and exclude, what, two or three whole women? Whose presence clearly doesn't change the social dynamic?

Hell, a lot of gaming stores ARE effectively all male night a majority of the time. That is the specific issue we are talking about changing in this thread, not making more of.

Trust me, the presence of even 1 woman can alter the social dynamic A LOT.

And I still haven't seen a compelling reason why women can't be encouraged to join in that requires having to exclude all males from the game.


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Samurai wrote:
TanithT wrote:
Samurai wrote:
Where I have the problem is when public or official games become segregationist. That is sending the wrong message IMO. And if someone were to do it, I would at the very least expect reciprocal "men's only nights" to keep it fair, the way they do at some swimming pools for instance.

So you mean that if a gaming store had the temerity to do a women's gaming night to help encourage women to get into the hobby, given that every other night of the year the attendance was over 90% male, it should do an all male night and exclude, what, two or three whole women? Whose presence clearly doesn't change the social dynamic?

Hell, a lot of gaming stores ARE effectively all male night a majority of the time. That is the specific issue we are talking about changing in this thread, not making more of.

Trust me, the presence of even 1 woman can alter the social dynamic A LOT.

And I still haven't seen a compelling reason why women can't be encouraged to join in that requires having to exclude all males from the game.

Other than women saying it would be a good idea. But you can just ignore that personal first hand experience because it isn't compelling to you.

Sovereign Court

The 8th Dwarf wrote:

What is your idea for expanding the hobby?

All I see from you is negative....No positve contribution.

I cannot see a problem with women only games night or beginner box bashes...

I have been the only male in teams in the work place and it’s hard to break into the social circle especially when you are new and lack experience... If there was another male it was easier for me.

I gave some ideas for new GMs earlier. As I recall, you even said it was great.

My ideas for expanding the hobby are to draw in new players and teach them how to play and GM well. That means all players, not "only more women" or "only more of X, we have enough of Y". The Beginners Box was a good example, it wasn't "made for boys" or "made for girls", it was made for "new players".

Yes, it is helpful to have someone else there to directly help you, preferably someone you know. I talked about that earlier too. If not someone you know, at least someone to give you direct assistance, answer questions, etc. That doesn't require excluding entire swaths of people from the game.


thejeff wrote:
Samurai wrote:


Trust me, the presence of even 1 woman can alter the social dynamic A LOT.

And I still haven't seen a compelling reason why women can't be encouraged to join in that requires having to exclude all males from the game.

Other than women saying it would be a good idea. But you can just ignore that personal first hand experience because it isn't compelling to you.

This is pretty much the nub of it. Argueing against sounds pretty much just like trolling at this point...


Samurai wrote:
The 8th Dwarf wrote:

What is your idea for expanding the hobby?

All I see from you is negative....No positve contribution.

I cannot see a problem with women only games night or beginner box bashes...

I have been the only male in teams in the work place and it’s hard to break into the social circle especially when you are new and lack experience... If there was another male it was easier for me.

I gave some ideas for new GMs earlier. As I recall, you even said it was great.

My ideas for expanding the hobby are to draw in new players and teach them how to play and GM well. That means all players, not "only more women" or "only more of X, we have enough of Y". The Beginners Box was a good example, it wasn't "made for boys" or "made for girls", it was made for "new players".

Yes, it is helpful to have someone else there to directly help you, preferably someone you know. I talked about that earlier too. If not someone you know, at least someone to give you direct assistance, answer questions, etc. That doesn't require excluding entire swaths of people from the game.

What I'm hearing from you here is that you aren't particularly interesting in bringing more women into the hobby. Other than as a side effect of bringing more people in. Is that true?

If so, why are you even in this discussion?


Funky Badger wrote:
thejeff wrote:
Samurai wrote:


Trust me, the presence of even 1 woman can alter the social dynamic A LOT.

And I still haven't seen a compelling reason why women can't be encouraged to join in that requires having to exclude all males from the game.

Other than women saying it would be a good idea. But you can just ignore that personal first hand experience because it isn't compelling to you.
This is pretty much the nub of it. Argueing against sounds pretty much just like trolling at this point...

It's not though. It goes back to that privilege we're not supposed to talk about and how they just can't see it.


Samurai wrote:
TanithT wrote:
That's honestly the problem with gratuitous bewbage. It's not that it 'offends' grown women who may well be completely sex positive and non prudish. It is the signal being sent about whose gaze is being catered to and who is the object being gazed at. THAT is the problem with cheesecake.

The Beginner Box already has 2 iconic female characters. And they could be played by either male or female players. And it's very easy to choose a new name and picture if you want a female pre-gen fighter or wizard.

There tend to be plenty of pictures of barechested, unrealistically-muscled handsome males in fantasy art, movies, and fiction. From Conan to Hercules, woman who care to look for it have plenty of eye-candy of their own. Should guys worry that a female gamer, looking at all these pictures of muscle-bound hunks in loin-cloths, or knights in shining armor on a horse, and then lifting her gaze to...

Good on Paizo for the inclusivity.

I do not think you are actually reading or understanding anything I am saying here. The issue with heavily sexualizing one gender over the other is that it sends the social message that this material was created mainly for the people who find that gender attractive, and that it specifically is not for the people who do not find that gender sexually attractive.

If a particular gaming supplement has lots of gratuitous cheesecake, it sends the message that it was written for and by heterosexual males, and that heterosexual women are not its intended audience. That is the primary issue, IMO. The social message that 'this game is not for you'. That is all. Please do not confuse it with the other issues. There are some of those also, but they are separate issues from the basic message of 'this material is made by and for heterosexual males'.

If beefcake is included that can theoretically even things out to some extent, but keep in mind that the things usually sexualized about the males are powerful and dynamic and imply aggressiveness, strength and decision making agency, whereas the things usually sexualized about the women are not. Fairly often what is sexualized about women is the exact opposite - they are objects to be gazed on and acted on, rewards for the hero, overtly submissive, or prioritizing their sexual attractiveness over their effectiveness in combat, sometimes to a very silly extent.

How often do you see pretty elfboys in skimpy leather bondage clothes with a come-hither look, or kneeling at the feet of a strong female fighter while showing off their bodies with a smile? Pretty much you don't. What you do see is men who show their bodies doing it in a way that can reasonably be described as powerful, more of a hero than an object to be gazed on and acted on. And no, that is not equivalent.

Paizo has been the least worst offender in depicting women as fully clothed effective fighters and real characters rather than strictly as props and passive objects. There are others that fail at this miserably and contribute a lot more to the problem.


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Samurai wrote:
thejeff wrote:


Other than women saying it would be a good idea. But you can just ignore that personal first hand experience because it isn't compelling to you.

You're right, that isn't compelling enough for me, in the same way that someone saying "Let's not allow the black/Hispanic/gay/whatever person to play with us, I'd just feel a lot better if I didn't have to sit at the same table as them" isn't compelling to me.

As I recall one of the women, Jessica I think, said she really wanted men to speak up and take a stand when they see injustice being done, don't just sit idly by. Well, that's exactly what I'm doing, but I'm not just going to white knight for whatever you happen to like, I'm going to stand up against what I feel is wrong. In many cases, that will be in support of people treating you as an equal and not being a jerk to you just because you're female. But if I feel you are in the wrong, THEN I should sit idly by and say nothing? Nope, doesn't work that way.

The status quo will manage just fine without your stuanch defence.


I haven't played with someone new for over twenty years, so the issue of our gaming night being a comfortable space for women is not directly relevant to my actual RPG experience. However, one thing I did notice from reading this thread was my presumption that other posters are male (proven incorrect, in at least one instance). It occurred to me that I generally refer to "...the DM and his game..." or similar when posting on paizo's forums. Perhaps that language could contribute to a less female friendly board - in future I'll try to use the singular "their" which doesn't seem as clunky and self-aware to me as it used to.

One thing I saw in an ICE book once (Nightmares of Mine, I think) was a convention of using she/her for the gamemaster and he/him for the players. The author made the point that it might actually increase readability and clarity, rather than reducing it as so often happens with his-slash-her constructions.

Sovereign Court

TanithT wrote:

Good on Paizo for the inclusivity.

I do not think you are actually reading or understanding anything I am saying here. The issue with heavily sexualizing one gender over the other is that it sends the social message that this material was created mainly for the people who find that gender attractive.

If a particular gaming supplement has lots of gratuitous cheesecake, it sends the message that it was written for and by heterosexual males, and that heterosexual women are not its intended audience. That is the primary issue, IMO. The social message that 'this game is not for you'. That is all. Please do not confuse it with the other issues. There are some of those also, but they are separate issues from the basic message of 'this material is made by and for heterosexual males'.

If beefcake is included that can theoretically even things out to some extent, but keep in mind that the things usually sexualized about the males are powerful and dynamic and imply aggressiveness, strength and decision making agency, whereas the things usually sexualized about the women are not. Fairly often what is sexualized about women is the exact opposite - they are objects to be gazed on and acted on, rewards for the hero, overtly submissive, or prioritizing their sexual attractiveness over their effectiveness in combat, sometimes to a very silly extent.

How often do you see pretty elfboys in skimpy leather bondage clothes with a come-hither look, or kneeling at the feet of a strong female fighter while showing off their bodies with a smile? Pretty much you don't. What you do see is men who show their bodies doing it in a way that can reasonably be described as powerful, more of a hero than an object to be gazed on and acted on. And no, that is not equivalent.

Paizo has been the least worst offender in depicting women as fully clothed effective fighters and real characters rather than strictly as props and passive objects. There are others that fail at this miserably and contribute a lot more to the problem.

I see those elfboys submissively kneeling at the feet of their mistress practically every Drow supplement. :)

This all goes back to the difference between "made for an audience demographic" vs "displays hatred of/towards those outside the target demographic" that I brought up in one of my earliest posts to this thread. Yes, many RPGs are made by and for males, they are the ones that buy them and play them in the largest numbers. Paizo is easily one of the best in terms of the art and storylines not veering off into over-sexualized themes. (You phrase it as "least worst offender", that's really damning with faint praise IMHO. I think they do a very good job of dealing with mature themes like devil-influenced empires without going too far overboard).

The female iconics are often shown saving/shielding/rescuing the male iconics. The cover of the APG for instance, or the latest issue of the Pathfinder comic where Merisiel saves the group after they were all captured by goblins. I seldom see them just posing seductively with a doe-eyed come-hither look and their bodice torn apart.

Also, to make a note about your comment on "[males in the pictures] imply aggressiveness, strength and decision making agency", those are exactly the qualities that are most attractive to many women, not the Yaoi look. Most women are attracted to such qualities, increasing the sexualization of such pictures under their gaze.

Sovereign Court

Funky Badger wrote:


The status quo will manage just fine without your stuanch defence.

I think we have very different definitions of "status quo"...


Samurai wrote:
The 8th Dwarf wrote:

What is your idea for expanding the hobby?

All I see from you is negative....No positve contribution.

I cannot see a problem with women only games night or beginner box bashes...

I have been the only male in teams in the work place and it’s hard to break into the social circle especially when you are new and lack experience... If there was another male it was easier for me.

I gave some ideas for new GMs earlier. As I recall, you even said it was great.

My ideas for expanding the hobby are to draw in new players and teach them how to play and GM well. That means all players, not "only more women" or "only more of X, we have enough of Y". The Beginners Box was a good example, it wasn't "made for boys" or "made for girls", it was made for "new players".

Yes, it is helpful to have someone else there to directly help you, preferably someone you know. I talked about that earlier too. If not someone you know, at least someone to give you direct assistance, answer questions, etc. That doesn't require excluding entire swaths of people from the game.

The only praise I gave was you were heading in the right direction - away from the well over done subject that was not intended to be the main subject of the thread.

I did say telling women how they should GM is not the subject either.

The question I am asking is how do you make Pathfinder more attractive and PFS less intimidating to women?

Liberty's Edge

Gorbacz wrote:
So if you walk into a gaming store and see a group of people playing in Spanish, you walk up and ask for a spot and are told that the game is for Spanish-speaking only, do you get uppity about that?

I don't really see why that's relevant. That's not about an inherent property of the person; if you don't speak Spanish, you are unable to play a game that involves talking to people in Spanish. You lack the fundamental necessary skills to play the game.

On the other hand, if they were playing Ticket to Ride and we were communicating in English, I would feel a little offended if it was a theoretically open table.

Shadow Lodge

I think he was trying to give a similar exampe without directly making it a race issue.

Dark Archive

He completely failed at it too. If Gorbacz stretched any further on that he'd have pulled a muscle.

RPG Superstar 2009 Top 16, 2012 Top 32

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Samurai wrote:
People weren't making the case by saying "Females learn differently than males and thus a separate game session is needed to best utilize learning processes that are most effective for females."

And I am making the case by saying exactly that. Pointing to some other poster's past argument and refuting it yet again does nothing to convince me that my own, unrelated logic is flawed.

You are, however, providing an instructive example of exactly how a man can create a social dynamic that can make a woman feel unwelcome at the game table. I'm not going to call the social dynamic you are creating with your posts "male privilege," because I think that phrase has the wrong connotations for what it supposedly describes, but your posts do fit the operating definition of "male privilege" which Jessica provided earlier in this thread.

Jessica expressed frustration that men talk over women at the game table. Some debate ensued. Several women then complained that they felt they were being talked over in this thread, as well. At least one of them specifically and politely asked that posters refrain from drowning one another out. You (and, to be fair, a handful of others) went on to write a prolific stream of posts that reiterate your talking points so frequently, your own post count in this thread is close to exceeding the total post count of all (declared) female posters combined.

You have quite effectively demonstrated the ability of a verbally forward male to drown out the words of multiple women who have been socially conditioned to show restraint during verbal confrontations. In other words, a perfect example of what not to do at the gaming table if you want women to feel welcome there.


Samurai wrote:
I see those elfboys submissively kneeling at the feet of their mistress practically every Drow supplement. :)

Which works very nicely for me. :) But it is not the norm by any means, and it is insanely, exponentially outnumbered in the industry by the depictions of women in outright submissive, relatively powerless or primarily ornamental positions.

Quote:
This all goes back to the difference between "made for an audience demographic" vs "displays hatred of/towards those outside the target demographic" that I brought up in one of my earliest posts to this thread.

Um, you are the sole person who has ever suggested that hatred for women was even a factor here. It's not.

Quote:
Yes, many RPGs are made by and for males, they are the ones that buy them and play them in the largest numbers.

It's something of a self-perpetuating circle. "Gee, women aren't buying very many of our books that have bikini chicks with huge gazongas on the cover. That must mean we shouldn't bother marketing to women since they aren't our demographic."

Quote:
Paizo is easily one of the best in terms of the art and storylines not veering off into over-sexualized themes. (You phrase it as "least worst offender", that's really damning with faint praise IMHO. I think they do a very good job of dealing with mature themes like devil-influenced empires without going too far overboard).

I generally agree.

Quote:
Also, to make a note about your comment on "[males in the pictures] imply aggressiveness, strength and decision making agency", those are exactly the qualities that are most attractive to many women, not the Yaoi look. Most women are attracted to such qualities, increasing the sexualization of such pictures under their gaze.

Do you know how large the female percentage of the market for yaoi is? It is extremely high. Pretty boys have a hell of a lot of marketing potential, and I don't think there's any good reason to limit male sexual stereotypes to John Wayne and Conan.

Sorry, but those stereotypes are very largely contributed to by male fantasies about how men want to appear. Not to say that some women might not find it attractive, only that it doesn't convey quite the same message of sexualization in conjunction with being depicted as an object of gaze rather than a dynamic and powerful character.

Sovereign Court

TanithT wrote:
Samurai wrote:
I see those elfboys submissively kneeling at the feet of their mistress practically every Drow supplement. :)

Which works very nicely for me. :) But it is not the norm by any means, and it is insanely, exponentially outnumbered in the industry by the depictions of women in outright submissive, relatively powerless or primarily ornamental positions.

Quote:
This all goes back to the difference between "made for an audience demographic" vs "displays hatred of/towards those outside the target demographic" that I brought up in one of my earliest posts to this thread.

Um, you are the sole person who has ever suggested that hatred for women was even a factor here. It's not.

Quote:
Yes, many RPGs are made by and for males, they are the ones that buy them and play them in the largest numbers.

It's something of a self-perpetuating circle. "Gee, women aren't buying very many of our books that have bikini chicks with huge gazongas on the cover. That must mean we shouldn't bother marketing to women since they aren't our demographic."

Quote:
Paizo is easily one of the best in terms of the art and storylines not veering off into over-sexualized themes. (You phrase it as "least worst offender", that's really damning with faint praise IMHO. I think they do a very good job of dealing with mature themes like devil-influenced empires without going too far overboard).

I generally agree.

Quote:
Also, to make a note about your comment on "[males in the pictures] imply aggressiveness, strength and decision making agency", those are exactly the qualities that are most attractive to many women, not the Yaoi look. Most women are attracted to such qualities, increasing the sexualization of such pictures under their gaze.
Do you know how large the female percentage of the market for yaoi is? It is extremely high. Pretty boys have a hell of a lot of marketing potential, and I don't think there's any good reason to limit male...

So do you think RPGs should have more yaoi art to attract female buyers? While it may work for a certain segment of the female gaming crowd, I think that'd turn off (and result in lost sales from) more than a few male gamers.

If you're not suggesting that, but rather completely non-sexual, fully covered in non-revealing clothing on all females (and males?), you might not actively turn off buyers, but the lack of turning some on might still result.

So what would be your ideal? What could you hold up and say "this is it"? And when you have that ideal in mind, do you think it's marketable and a good incentive to buy the book to both men and women?

PS: Have you ever bought a Drow book just or mainly because of the matriarchal power structure of Drow and the subservient males, in either the art or writing? Is that a draw for female gamers? None of the women I've ever played with have expressed an opinion on that, and I was wondering.


This thread itself is a microcosm of all the things that this thread was supposed to address.

I'll check in again when you guys and Samurai hit 1000 posts and see if any progress has been made.

Liberty's Edge

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People are stopping me--people like you who keep constantly derailing the conversation questioning that something needs to be done differently for women.

You want to "reach out" to people? That's great! But that's not any different to what we're doing now. Bringing in more people is good. Bringing in more people is what the industry looks to do CONSTANTLY because that's the only way to keep books selling and so forth. But that doesn't answer the question as to why we can't easily bring in more women.

Reaching out to potential women gamers is not the same as reaching out to potential men gamers. Because <insert the trillion reasons we've rehashed in this thread over and over>

SO ANYWAY

The more I think about it, the more I think that the mentorship idea is the best thing I've heard of. Good on ya, 8th! :) I just have no idea what I personally can do to help that idea gain traction, considering I live on the other side of the world to Paizo and all.


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Samurai wrote:
So do you think RPGs should have more yaoi art to attract female buyers? While it may work for a certain segment of the female gaming crowd, I think that'd turn off (and result in lost sales from) more than a few male gamers.

Nail. Head. Hammer. Hit.

You recognize that depicting pretty men in sexualized but not particularly male-fantasy-fulfilling powerful, dynamic ways to appeal to the heterosexual female gaze would turn off men and lose sales from men, because they would feel that the product was not being made for them.

Welcome to our world. That is *exactly* how it feels to be me.

And people wonder why women aren't buying RPG games en masse? The message is very, very clear that these products are not for us.

Would I suggest including explicit yaoi type art in RPG games? Only in equal balance to the amount of gratuitous cheesecake depicting women exactly the same way. Which is to say, probably not a ton of either is likely to be relevant to the game. If you sexualize women primarily in submissive positions, and you sexualize men primarily in powerful positions, that is problematic. So there should be some awareness for the relative power of their positions as well as how often each gender is shown as being sexualized.

Quote:
If you're not suggesting that, but rather completely non-sexual, fully covered in non-revealing clothing on all females (and males?), you might not actively turn off buyers, but the lack of turning some on might still result.

What I would suggest is that nudity and skimpy clothes not be *stupid*, or the automatic default for either sex, and that powerful, effective, fully functional and not overtly sexualized models of adventuring characters should be the default. If you sexualize one gender, you should sexualize both of them, and in positions that actually make sense.

Eg, no teeny weeny chainmail polka dot bikini on a frickin' glacier. Because that is just stupid and gratuitous.

Quote:
So what would be your ideal? What could you hold up and say "this is it"? And when you have that ideal in mind, do you think it's marketable and a good incentive to buy the book to both men and women?

Given the prevalence of homophobia and the actually violent reaction of men to depictions of men being sexualized in less than powerful positions, as the object of gaze, I do think you would run into trouble pretty quickly in this respect. However, there is a happy middle ground of balancing sexual with nonsexual depictions of both genders, and keeping the sexual depictions in situations that make sense.

Drawing a couple of the iconics (or any characters) being sexual with each other in a situation that doesn't show any particular power relationship or power imbalance should not make anyone feel bad unless they actually were sex negative or prudish. The degree of exposure should be the same for both of them rather than focusing on the woman's body and expression and hiding most of the man on the grounds that 'nobody' would want to see that. Hi, I'm nobody, and I am VERY tired of being that as far as the industry is concerned.

Quote:
PS: Have you ever bought a Drow book just or mainly because of the matriarchal power structure of Drow and the subservient males, in either the art or writing? Is that a draw for female gamers? None of the women I've ever played with have expressed an opinion on that, and I was wondering.

It's a draw for me, yes, and I do buy books and art and supplements where male characters are attractively depicted. They need not be explicitly subservient, just shown as objects of gaze, where the 'camera' lingers as lovingly over their attractive male features as you are used to seeing it focus and linger over female features.

That is *very* rare in RPG art. When I see it, I do tend to buy it.

Sovereign Court

Alice Margatroid wrote:

People are stopping me--people like you who keep constantly derailing the conversation questioning that something needs to be done differently for women.

You want to "reach out" to people? That's great! But that's not any different to what we're doing now. Bringing in more people is good. Bringing in more people is what the industry looks to do CONSTANTLY because that's the only way to keep books selling and so forth. But that doesn't answer the question as to why we can't easily bring in more women.

Reaching out to potential women gamers is not the same as reaching out to potential men gamers. Because <insert the trillion reasons we've rehashed in this thread over and over>

SO ANYWAY

The more I think about it, the more I think that the mentorship idea is the best thing I've heard of. Good on ya, 8th! :) I just have no idea what I personally can do to help that idea gain traction, considering I live on the other side of the world to Paizo and all.

Mentoring can start at home... find a friend you'd like to introduce to gaming, take them under your wing and teach them, and have fun. Do you know anyone personally that doesn't currently game that you think might be open to it and enjoy it?


TanithT wrote:
Quote:
Also, to make a note about your comment on "[males in the pictures] imply aggressiveness, strength and decision making agency", those are exactly the qualities that are most attractive to many women, not the Yaoi look. Most women are attracted to such qualities, increasing the sexualization of such pictures under their gaze.

Do you know how large the female percentage of the market for yaoi is? It is extremely high. Pretty boys have a hell of a lot of marketing potential, and I don't think there's any good reason to limit male sexual stereotypes to John Wayne and Conan.

Sorry, but those stereotypes are very largely contributed to by male fantasies about how men want to appear. Not to say that some women might not find it attractive, only that it doesn't convey quite the same message of sexualization in conjunction with being depicted as an object of gaze rather than a dynamic and powerful character..

I do suspect it's less than the market for Romance novels, which have a very different male stereotype. Closer to, but subtly different than, the heroic figure for male markets.


I'm in Sydney as well AM. I have a home group that's me and the lads. I do go to a PFS once in a blue moon.

I remember my first PFS session, I had met Al Rigg at the pub once and he was the only person I knew in the hall.

I just wanted to get his table, because I was very uncertain about playing with people I didn't know.

That and Al is probably the best GM I have ever seen.


Samurai wrote:

I can totally understand that. If another player wanted to have his character try and rape my character (male or female, almost half my characters have been female) I most definitely would have spoken up too and told him in no uncertain terms that it'd be a fight to the death in game if he tried it and that it was a stupid thing to suggest. I would also probably talk with the other players after the game to see if a consensus could be reached on not inviting that player to game with us again (and we have kicked people out of our groups before).

I don't feel that one or even several such incidents means no more men at all can join in, though, that's smearing an entire group based on the actions of a few.

I don't think you're actually hearing me.

Yes, I made it clear to the jerk that his behavior was unacceptable and needed to stop. The DM and everyone else at the table agreed he could not roll to rape my character, but they were unwilling to tell him that he also needed to quit raping the NPC's. I stated that I was going to attack his character for this evil behavior, and was told that my character didn't know what he was doing with the barmaid so he could just go on doing what he was doing. There was a general attitude of it being okay for him to use the game to play out his rape fantasies, and there should be no penalty for attempting to direct them at a nonconsenting female player.

And yeah, how would my character not know this guy was a rapist when he'd asked if he could roll to rape her? The rationale was that since the GM wasn't allowing the roll, the attempt never happened and I wouldn't know about it and therefore couldn't attack him for it.

This was the point I walked away from the table. I don't actually have a problem with CONSENTING ADULTS playing out whatever rape fantasies they enjoy, in any gender combinations. Springing it on the nonconsenting by surprise, not okay, especially when it took over the gaming slot. All the other tables were full and it was too late for me to move games, so the next several hours of the convention I had paid money to attend was a loss.

This was a random convention game 80 miles from where I lived. Talking to them was not constructive. Continuing to talk to them would have been even less constructive. I have no interest in seeing any of those people again even if it was remotely likely that I would.

I never said that the fact that some guys are jerks and other guys don't always stop them from being jerks means that no men should be allowed. It does mean I personally won't game with guys I don't already know and trust, because I seriously don't have time to deal with the jerk percentage and the odds are not good at least in my area.

But yes, I would (and have) played in all-female games and attended women's gamer SIG (special interest group) meetings as well as LGBT gamer meetings. I am comfortable there, as I am in a mixed group of mature adults whom I know are not jerks.


i don't know if it has been point out but this dose go both ways tho one is much more common then the other

there a girl that runs once a blue moon but when she dose no one will run a male because of what she has done to them in the past. she all ways leave the female pc alone. (it had to do with a swarm of undead bangers that all I'm saying)

that being said i did have one game where one player(male) was doing things to the female player's pc why she was past out.

short story she put to and two to getter got a free wish.

he was awake when the hill giant got a hold of him.

moral of the story he walk away mad that night but has never done it again and even stops others from doing thing like that

you can view it wrong or right but she was happy and he learns the hard way

both are still friends

Liberty's Edge

Samurai, unfortunately, no! The only female friend of mine who is interested in (tabletop) gaming is about as much of a feminist as myself and is more than capable of dealing with things herself. :P Although this may change as I am going back to university in a fortnight and may meet some people who are interested. Who knows.

---

On the topic of the cheesecake art... speaking from the perspective of a woman who, erm, rather enjoys attractive lady-folk, I still have issues with a lot of fantasy art. To me, the most attractive artworks have nothing to do with sexualised poses and skimpy attire. In fact, it's probably even better if they look badass rather than like eyecandy.

For example:

The woman from the cover of Serpent's Skull 1 (although her pose is a little dumb - what is she doing exactly..?)

AMEIKO AMEIKO AMEIKO AMEIKO <3

Sandara Quinn (the woman on the cover here) - she's also really cool and likeable in the adventure!

This lady is just oozing with style and badass

More Ameiko because YESSS AMEIKO

Even cheesecake is okay sometimes -- I am all kinds of in love with Nocticula for example (DAT. HAIR.) -- but Nocticula is also the demon lord of seduction, and is an amazingly powerful woman despite the sexy artwork.

Plenty more examples in Paizo art. Even if you don't share my taste in women, I'm sure you can agree that these are nice-looking character artworks that are not exploitative. More like this pls :D

more ameiko pls :D


The 8th Dwarf wrote:

I'm in Sydney as well AM. I have a home group that's me and the lads. I do go to a PFS once in a blue moon.

I remember my first PFS session, I had met Al Rigg at the pub once and he was the only person I knew in the hall.

When you go to PFS sessions in Sydney, do you see any women show up?

The PFS sessions I attend now and then in Brisbane only ever seem to have males at the FLGS. I only occasionally see women in the other room of the gaming store playing MTG. The random guys that show up always seem to be well behaved with no jerkish behaviour so I'm not sure what keeps the ladies away. It's a shame really, as the few times over the years I have ever gotten to roleplay with women, the standard of roleplaying they bring to the table is very high making it a more enjoyable experience for all.

Liberty's Edge

I'd love to go to the PFS games in Sydney, but I'm in Newcastle and the 2.5+ hour drive is a bit of a drag. The VC in Sydney said in another thread that they tried to start games up here in Newwie but they didn't go well. (Probably when I was overseas last year... else I would've dragged my friends along for sure.)

When I played PFS games at GenConOz back in '09 I was usually the only woman at the table. Or even the only woman at all the tables in that session. Here's hoping that PAX Aus's PFS games aren't the same way!

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