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![]() I'm going to be that guy. I don't like traits not because they are bad,
one the players just take the best traits to power game.
so here is what i have done. i do not give free traits to my group i give them a free non-combat feat at first level. if they want traits they may take the feat that gives them 2 traits. i have been doing this for 5+ years now. in all the games i have ran not one player has use there free feat to get traits, not even the players who pushed for them in the first places. i know this is just how my playgroup is they are roll players :( ![]()
![]() VoodistMonk wrote:
core rogue is 100% playable. there are many ways to do it but it is lacking compared to other class that's why unchained is a thing also its nice when you have some one willing to flank with you most games i am in i have be the one active telling people i need them to take that 5 foot step so i can flank next turn. ![]()
![]() VoodistMonk wrote:
thank you for your input i to really like self-reliance in my builds ![]()
![]() avr wrote:
thank you for yo input ![]()
![]() hi i am playing a rogue(core rule book) that is going in to this class and i keep being told this is a bad prestige class. so i thought i would see what others think the build was not planed out but in the end i want to two weapon fight with long swords
i went 4 levels rogue
the other person keeps saying its bad and that i just need to stay rogue as its better i like the utility it gives the rogue in the end.
i real just want to know 1-5 what people think and if i should just go back to rogue levels 1= all around bad
fill free you tell me why and what i may want to look at thanks for all your in put ![]()
![]() hi i am playing a rogue(core rule book) that is going in to this class and i keep being told this is a bad prestige class. so i thought i would see what others think the build was not planed out but in the end i want to two weapon fight with long swords
i went 4 levels rogue
the other person keeps saying its bad and that i just need to stay rogue as its better i like the utility it gives the rogue all in the end and think core rogue is just bad at higher levels with a few acceptations like improved evasion witch i can get with guild devil i real just want to know 1-5 what people think and if i should just go back to rogue levels 1= all around bad
fill free you tell me why and what i may want to look at thanks for all your in put ![]()
![]() played the game the the -5 on the second attack almost had know effect on the attacks hitting or missing. tho this is normal the case at low levels the roll on the d20 swings things more. are dps fighter was doing on average 10 a hit rolling d12 for damage and his 2nd attack would still hit like 50% of the time thanks to things like sweep and flanking and as the caster vs fighter this is a argument as old as time and the grass will all ways look better on the other side ![]()
![]() at low levels you do get a lot of damage with duel wielding but if you are looking for raw damage most players i know will tell you its a trap a good two hand weapon build dose more in the long run. i have not done the math tho as i play caster for the group so i think most do it for the fondness of it but i do agree it would be cooler if you could do all that parry or feint with stuff ![]()
![]() well i have play tested it i played a level 1 druid so some things i like the flat hp every level
things i'm mix about the charter sheet like the spell page hated the first page lay out may me feel like i was looking at a test in school druid did not feel like a druid more like i was a spell sword tho this may just be low level and the order i picked was storm / may have had a different fill if i had picked animal or wild things i did not like the combat and spells i feel like the spell casting is lacking
also having to raise your shield was a pain and and just feels like a wast it did very little for me complaints form the others in the game
gm wanted the attack profile for the bad guys to have the - for the 2nd and 3rd attacks fill out he also did not like it when i cast burning hands and had to check the saves vs 4 DC's to find out if they took no damage, half damage , full damage, or double damage as he said you ten guys in a fire ball it going to take some time to work all this out for each guy all in all it has some good points we had fun with the game but we all fill at the moment p1 is for us but will give this a try when they release it for real with hopefully a bit more flushed out rules ![]()
![]() thank you for the rules in jade regent players guide more options are all ways good as for WBL my GM dose not use it but tends to control the item we can find as to keep thing with in the right power levels after talking about it with my gm he just going to use the rules to make gold noting but that as to keep thing easy so after looking it all over and taking LordKailas advise on the mater we think we have it worked out thanks for all the input ![]()
![]() LordKailas wrote:
that could work with 2 wagons i would make 10gp a day or 300 gp in 30 days with is how long the trip from town to town takes ![]()
![]() so i'm playing a merchant have ranks in the profession. spent 2500 gp for wagons horse. etc. joined a merchants guild the guild will sell me goods at a lower prices then i take them to towns and sell them. sounds great but after every thing is said and done i have to make money theirs tax, travel cost, have to pay npc/pc etc my gm want to keep it easy so i was want to know if there was a formula out there for this. in any of the books to make it easy also their could be the problem with me having a higher gold % then the rest of the group they to are picking up professions but its still a possibility as i should make more as i have invested a lot in to unlike the blacksmith who is just going to the towns local black smith and working for him as a work hand.\ so if i buy 500 worth of goods at lets say 60% book prices and i can sell them at 90% book price what should i net what should be my profit after all bills are payed? this seems low when i brake it down for gross profit any input would help ![]()
![]() ran in to the problem my level 7 group could not get out of being paralyzed. they got one save then they had to sit there till it ran out no skill we found work to remove it only a 5th level spell (forgot spell) which made me question are we missing something, or is this a over sight i am using monster from pathfinder like ghouls but there are rules to convert which i am doing (maybe not right) so this maybe a compatibility problem ![]()
![]() thanks for all the input this seems about what he would be looking for its even there level
but a bit smaller to hold one maybe 2 people only he want a helicopter as for crafting rules all i can find is put gold in vile shack time pass pour out you have item of same value as there is no restrictions other then level and gold it seem you can craft anything out of anything so i feel the pain of this lack of rules for it but i don't want to take the fun out of it for the players party level is 8 i was planing on keeping him from having it at all time aka dungeons and the like it want fit ![]()
![]() so one of my player wants to build a personal flying battle tank. by the rules of crafting this should be know problem. but i am worried this will make a untouchable pc in combat that can just handle all monsters any thoughts on how to let him have his fun with out braking the game? i have a few but would love to have others views ![]()
![]() after looking over his sheet, i can fully say that he could not do this with the computers he had.
he also clams to have a AI built in but i see know were this is pay for/even marked on his sheet. if he shows back up i will work this out thank you again for all you in put ![]()
![]() player wants to remote hack shuttle and fly it
dose this seem right or are there rules i'm missing ![]()
![]() 1 dwarf i love the role play they let me act like the old man i am be coming 2 ratfolk i love this one great stats for wiz but it plays so well to being under handed most people disregard you as in the way not worth paying any mind to. also i played warhammer table top skaven for the win still have 300 rat man the chaos whispers to me (eat warp stone) 3 Dhampyr it band form are group two many rewrites to much debate over its rules (between 3 gms and 15 players) and how they works so yea..
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![]() i was think of letting people pick between 1 hp/1 skill point or one point of a resistances per level of fav class so the thing is you have base energy's
so the do i go with the short list or the long one. i don't see much in pact to the game form this but maybe there some angle im not seeing if there any energy that i missed let me know ![]()
![]() done the 50/50 split there are problems with both groups the fighter group is just more in you face look if you raise the casting time of spells, then pick spell 1 to be at a lower time even tho it in ench it will bring headache. player won't know that spell is lower time to cast why be case wiz and caster have a tone of book work to keep track of and most people don't do the work this is why i see players cast sleep as a stander act and the gm don't know any better so they let it happen. that being said i do have a idea for wiz if you want to go down that path i say we put all spell at a casting time of 1 round but if you are a necro then the spell form the necro school cast as a stander but all others don't soc and cleric would be harder but maybe you could do a blood line thing or domain thing but i think pathfinder is on the right track for spells most new spell i see come out do not put the core spell to shame unlike 3.5 where at the end know one want to use any but spell for other books as they were better and op look at you wrack ![]()
![]() Makarion wrote:
i was making a joke on the rich parents for all the reason you stated ![]()
![]() Aelryinth wrote:
really don't like this i mean what would call combat magic? theirs not one school that i don't use some spell from for combat. it just seem like one more thing you have to stop the game for so the caster or gm could look up just my to cents we need combat turn speed up not slowed down
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