at low levels you do get a lot of damage with duel wielding but if you are looking for raw damage most players i know will tell you its a trap a good two hand weapon build dose more in the long run. i have not done the math tho as i play caster for the group
so i think most do it for the fondness of it but i do agree it would be cooler if you could do all that parry or feint with stuff
well i have play tested it i played a level 1 druid so some things i like
the flat hp every level
things i'm mix about
the charter sheet like the spell page hated the first page lay out may me feel like i was looking at a test in school
druid did not feel like a druid more like i was a spell sword tho this may just be low level and the order i picked was storm / may have had a different fill if i had picked animal or wild
things i did not like
the combat and spells i feel like the spell casting is lacking
also having to raise your shield was a pain and and just feels like a wast it did very little for me
complaints form the others in the game
gm wanted the attack profile for the bad guys to have the - for the 2nd and 3rd attacks fill out
he also did not like it when i cast burning hands and had to check the saves vs 4 DC's to find out if they took no damage, half damage , full damage, or double damage as he said you ten guys in a fire ball it going to take some time to work all this out for each guy
all in all it has some good points we had fun with the game but we all fill at the moment p1 is for us but will give this a try when they release it for real with hopefully a bit more flushed out rules
thank you for the rules in jade regent players guide more options are all ways good
as for WBL my GM dose not use it but tends to control the item we can find as to keep thing with in the right power levels
after talking about it with my gm he just going to use the rules to make gold noting but that as to keep thing easy
so after looking it all over and taking LordKailas advise on the mater we think we have it worked out thanks for all the input
that could work with 2 wagons i would make 10gp a day or 300 gp in 30 days with is how long the trip from town to town takes
so i'm playing a merchant have ranks in the profession. spent 2500 gp for wagons horse. etc. joined a merchants guild
the guild will sell me goods at a lower prices then i take them to towns and sell them.
sounds great but after every thing is said and done i have to make money theirs tax, travel cost, have to pay npc/pc etc my gm want to keep it easy so i was want to know if there was a formula out there for this. in any of the books to make it easy
also their could be the problem with me having a higher gold % then the rest of the group they to are picking up professions but its still a possibility as i should make more as i have invested a lot in to unlike the blacksmith who is just going to the towns local black smith and working for him as a work hand.\
so if i buy 500 worth of goods at lets say 60% book prices and i can sell them at 90% book price what should i net what should be my profit after all bills are payed?
this seems low when i brake it down for gross profit any input would help
ran in to the problem my level 7 group could not get out of being paralyzed. they got one save then they had to sit there till it ran out
no skill we found work to remove it
only a 5th level spell (forgot spell)
which made me question are we missing something, or is this a over sight
i am using monster from pathfinder like ghouls but there are rules to convert which i am doing (maybe not right) so this maybe a compatibility problem
thanks for all the input
this seems about what he would be looking for its even there level
but a bit smaller to hold one maybe 2 people only he want a helicopter
as for crafting rules all i can find is put gold in vile shack time pass pour out you have item of same value as there is no restrictions other then level and gold it seem you can craft anything out of anything
so i feel the pain of this lack of rules for it but i don't want to take the fun out of it for the players
party level is 8
i was planing on keeping him from having it at all time aka dungeons and the like it want fit
so one of my player wants to build a personal flying battle tank. by the rules of crafting this should be know problem. but i am worried this will make a untouchable pc in combat that can just handle all monsters any thoughts on how to let him have his fun with out braking the game?
i have a few but would love to have others views
after looking over his sheet, i can fully say that he could not do this with the computers he had.
he also clams to have a AI built in but i see know were this is pay for/even marked on his sheet.
if he shows back up i will work this out thank you again for all you in put
player wants to remote hack shuttle and fly it
dose this seem right or are there rules i'm missing
1 dwarf i love the role play they let me act like the old man i am be coming
2 ratfolk i love this one great stats for wiz but it plays so well to being under handed most people disregard you as in the way not worth paying any mind to. also i played warhammer table top skaven for the win still have 300 rat man the chaos whispers to me (eat warp stone)
3 Dhampyr it band form are group two many rewrites to much debate over its rules (between 3 gms and 15 players) and how they works so yea..
i was think of letting people pick between 1 hp/1 skill point or one point of a resistances per level of fav class
so the thing is
you have base energy's
so the do i go with the short list or the long one. i don't see much in pact to the game form this but maybe there some angle im not seeing
if there any energy that i missed let me know
done the 50/50 split there are problems with both groups the fighter group is just more in you face
look if you raise the casting time of spells, then pick spell 1 to be at a lower time even tho it in ench it will bring headache.
player won't know that spell is lower time to cast why be case wiz and caster have a tone of book work to keep track of and most people don't do the work this is why i see players cast sleep as a stander act and the gm don't know any better so they let it happen.
that being said i do have a idea for wiz if you want to go down that path
i say we put all spell at a casting time of 1 round but if you are a necro then the spell form the necro school cast as a stander but all others don't
soc and cleric would be harder but maybe you could do a blood line thing or domain thing
but i think pathfinder is on the right track for spells most new spell i see come out do not put the core spell to shame unlike 3.5 where at the end know one want to use any but spell for other books as they were better and op look at you wrack
i was making a joke on the rich parents for all the reason you stated
really don't like this i mean what would call combat magic?
theirs not one school that i don't use some spell from for combat.
it just seem like one more thing you have to stop the game for so the caster or gm could look up
just my to cents we need combat turn speed up not slowed down
it not a trap i mean trick ;)
i like the wing defect arrow for swords
skill focus is a good one
and toughness just look better every level
cornugon smash is cool to not my cup of tea but i really like the feel of it sum big guy hit me with a axe i may be demoralize
i just see all these thing about a lot of feats being bad and wanted a list of feat people liked beside the standerd
what are some feats that are good, but get over looked because were are picking up the basics like point blank, and ,power attack. (step up)
some that are just good but for some reason just get over looked(Nimble Moves)
feat that should help one class but seem to work so much better for some other class (i like die hard for a Clerc)
some time you have to look throw a few 100 bad feats to find one really good one like "Nimble Moves" way to good at higher levels but i bet i will be the only one to take it
the rest of the party has to give attacks of op to the frost giants just to move up a squire trow the snow just so they can hit.(this is how it been the last two game)
i can get behind more feats that have some meat the bones
we have to keep in mind, how much of a pain it must be coming up with all those feats. so writer i thank you for all the content good and bad i rather have it and never need it ... etc
1 light cross bow rock in the hands of my wiz and every one keep giving him up grades for free of the mobs. it beat ray of frost
2 i saw stats for a str 5 caster that fine but just pray you gm dose not make you calculate how much you can care because 13pounds is not a lot of wiggle room 51 and you can't move more then five feet
3 i am a casual gamer because the i seen 27 year-old man have a heart attack over the bull s** some player where bring in to his game because they thought they were pro gamers
it seem to me this topic has gotten of topic was it not about spell being op
i cant believe that orisons/cantrips abuse is really a issue i'm sure there some one out there trying to flood a room with create water but all it take is a dm just saying no not happening
i had more problems with this when it came to warlock in 3.5 as you could take acid for your rays and then use it as much as you want so here a player is hit a door with 5d6 acid and like why the door still there
some time you just got to look at players and tell them know your not going to acid a way ever door and wall in the place
i know it not the best way to do thing but some times it the only way
i trow out there that if a player want to use guns then bad guys have them rarely do i see a gun we have the same rule for some spells if the player don't cast them i want have the bad guys cast them.
that being said i have had a few with guns
a pc with a gun seem to be ok as long as the pc is not playing a gun based class like a cleric we has with a gun it was a lot of cool role play i even gave a five shot clip.
had a wiz, ranger, and a pirate. with a gun that was fine
but gunslinger with a gun is just wow sorry dragon you ac mean noting ad the best touch ac in the bestiary 1 is like ac 21 on a cr 20 demon i do think some of the latter book fix this
just a thought don't know if this has been covered but if two dwarf where gay it would more come of as a strong bond of brotherhood like to warrior you cant separate in battle so most people would never know.
an with they way they ten to be like a rock showing little to people about what going on in side it a surprise we don't just believe that they are grown form the rocks them self's