GokaiFire |
Since the newest Pokemon games Black and White 2 came out a couple months ago I have really been getting into the competitive battling thing. So of course I would want to create a campaign for my friends and fellow Pokemon trainers to play through. So my question follows, is there any simple Pokemon d20 conversions out there? I could have sworn there was a thread with simple math conversions to table-RPGize your gameboy companions but I cannot seem to find it any more. Anyone have some suggestions or is anyone intrested in re-building this?
El Ronza |
I'm currently in a Pokemon Tabletop Adventures game, and it's incredibly fun. Our GM picked it up really quickly, and he's always throwing us into quirky situations. He's tweaked a couple of things (such as the way Speed works), and it works really well for us. Two sessions in, we haven't encountered any real balance issues, but as a player, I don't know whether that's because there aren't any, or because the GM is really good at covering them. The biggest problem we seem to have is when my character's Ekans forgets she's in a Trainer battle, and eats the opposing unconscious Pokemon at the end of it all... (I doubt that's in the rules; pretty sure it's just our GM screwing with us.)
pika626 |
I've actually run a Pokemon RG game myself. It's a very nice sysytem, but there are a few balance issues.
A: Be careful at higher levels. You may want to tweek the AC values for moves at those levels, maybe giving the Pokemon a means to increase their own accuracy as later levels become a major whiff-fest and no attacks can hit because you have to beat a 9 or higher for even the most common moves. And trust me, sometimes it gets reaaaaaalllly frustrating when you or your players can't roll for crap.
B: At low levels, Pokemon can and WILL die. Even from 1 attack. My advice would be to either up the HP values (maybe HP*4 rather than *3 or make it to where they have to reach -200% of HP to die). It helps with the low levels if you're thinking of running a low-level campaign. If not, then it's not a horrible problem in the later levels.
C: Some moves, and I give all due respect to the developers as they are trying their hardest to create a quality game, are HORRENDOUSLY overpowered. The major move to stay away from is Uproar. Many Pokemon get it at early levels, but because of Gen V and many Pokemon needing a boost in the move's power to make it viable, the damage is no 5d12+14. That is enough to outright kill any and all threats in a 5 meter burst. Basically all enemies within a 5-square radius of the pokemon either dies or gets a huge chunk on their HP taken out of them. And if they manage to survive and don't flee far away enough, they're dead the next round since it continues on for 1d4+1 rounds.
Other than that, I don't find too many issues. I like the system, but it needs to be GM specific in some instances to be balanced since the community and the developers don't always seek the Pokemon balancing fixes and focus on the Trainers mostly. But I still like the system overall.