PFS and Animal Archives Book...


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Dark Archive

Hi all... I am wondering if the Animal Archives book (if any part of it) is going to be legal for PFS play. Please let me know.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Parts (but probably not all) of it will become legal for PFS, as soon as Mike Brock finishes his review of it and updates the Additional Resources page.

Dark Archive

Ok Thanks Daniel. :)

I'll check the Additional Resources page when he updates it. There is a particular question I want to ask about it, but I'll wait and post my question under this thread when deemed appropriate at the time.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Go ahead and ask.

Liberty's Edge 3/5

I'm curious which (if any) of the animal companion or familiar archetypes will be allowed in PFS. I won't be needing either for a while, but could see a use for pretty much all of them.

Shadow Lodge 3/5

I'm interested in playing a PFS Animal Companion character but guess I will hold off on the book till I find out what is and isn't PFS legal.

5/5

I personally am very curious about the Carnival Rogue. Will it be allowed? And is the sneak attack that the archetype gives in addition to the sneak attack the rogue normally gets?

The ability does not say it replaces anything, and it happens at different levels from traditional rogue sneak attack. But at the same time I do not want to talk down the path of the mysterious stranger.

Edit:
I am contemplating a Kitsune Rogue with a Rabbit familiar named Lunch.

3/5

well the book says he GAINS the ability at second level, implying that he does not start with it at first level. i'm pretty sure it's the only sneak attack they get.

5/5

Well that is why I asked. I'm really hoping for Mike's thoughts on it. Despite my habit of finding corner cases and odd holes in the rules I do try to build characters that follow the preferences of the mighty Mike Brock.

The absence of the "this replaces sneak attack" means it could very easily be that he also gains sneak attack at level 2. Other classes which also get sneak attack at other levels also call it sneak attack.

I also know that usually an ability does not replace an ability that would normally be gained at a different level, and honestly it would kind of suck if the Carnival Rogue halved the sneak attack progression.

Shadow Lodge

I think the intention is that you half sneak attack progression, however the familiar gets the same progression.

5/5

Making a thread about it in the rules forum now.


Michael Brock wrote:
Go ahead and ask.

I'm also very curious if the archetypes are going to make it. I have a PFS game on Monday and I might want to retrain a character a to Huntmaster.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

I doubt the Additional Resources will be updated by Monday. They might be, but I wouldn't hold my breath if I were you.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Yes, the archetypes will be legal but the Huntmaster will have very limiting restrictions on his pack due to the same problems Master Summoner had of flooding the battle field.

The additional resources will not be updated until next Wed. and nothing from Animal Archive is legal until then.

Shadow Lodge

Michael Brock wrote:

Yes, the archetypes will be legal but the Huntmaster will have very limiting restrictions on his pack due to the same problems Master Summoner had of flooding the battle field.

The additional resources will not be updated until next Wed. and nothing from Animal Archive is legal until then.

Considering the best part of that archetype for pfs is not having a horse I'm ok with that.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Dylos wrote:
Michael Brock wrote:

Yes, the archetypes will be legal but the Huntmaster will have very limiting restrictions on his pack due to the same problems Master Summoner had of flooding the battle field.

The additional resources will not be updated until next Wed. and nothing from Animal Archive is legal until then.

Considering the best part of that archetype for pfs is not having a horse I'm ok with that.

That is why I didnt want to cut it completely. People have been requesting a cavalier archetype without a horse and this is that chance.


Michael Brock wrote:

Yes, the archetypes will be legal but the Huntmaster will have very limiting restrictions on his pack due to the same problems Master Summoner had of flooding the battle field.

The additional resources will not be updated until next Wed. and nothing from Animal Archive is legal until then.

Thanks for the response. I really wasn't expecting anything that fast I was just hoping. I can always roll nor up for the next time. :)

Lantern Lodge 3/5

Michael Brock wrote:

Yes, the archetypes will be legal but the Huntmaster will have very limiting restrictions on his pack due to the same problems Master Summoner had of flooding the battle field.

The additional resources will not be updated until next Wed. and nothing from Animal Archive is legal until then.

I had hope to play a Master Summoner in PFS. Alas when I finally started PFS, that archetype got taken off the approved list.

Really hope that it will return in a "with restrictions" version some time in the future.

That said, the Huntmaster looks kinda interesting... hummm... may have to get the Animal Archive in the future.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

I highly recommend the archive Secane. I didn't think I'd have much need for it, but I enjoy it. I *might* even not get the advanced familiar for Talyn as a result of the book.

Sovereign Court 2/5

Hi

The fist page is [b[extremely[/b] useful - it lists which type of animals have which magic item slots. Most of it is common sense, but will stop the endless debates!

Personally, I'm looking for alternate Mounts for a Nature Oracle.

Thanks all
Paul H

Dark Archive 4/5

Pathfinder Roleplaying Game Superscriber
PaulH wrote:

Hi

The fist page is [b[extremely[/b] useful - it lists which type of animals have which magic item slots. Most of it is common sense, but will stop the endless debates!

Personally, I'm looking for alternate Mounts for a Nature Oracle.

Thanks all
Paul H

It can be helpful, but you should really read the new FAQ on slots on animals.

Liberty's Edge 2/5 *

Sadly though it dosnt mention what slots my Earth Elemental Familiar gets.... :)

Silver Crusade 4/5

Matthew Pittard wrote:
Sadly though it dosnt mention what slots my Earth Elemental Familiar gets.... :)

Please tell me his name isn't Rocky.


Lodestone is a good name.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Fromper wrote:
Matthew Pittard wrote:
Sadly though it dosnt mention what slots my Earth Elemental Familiar gets.... :)
Please tell me his name isn't Rocky.

I named some my Master Summoner (non-pfs) elemental summons... Lets see if I can remember some of them...

Earth
Rocky, Pebbles, Shale, Spike, Flint, Cliff

Fire
Blaze, Sparky, Flick, Cole

Water
Splish, Splash, Slick, Crash

Dark Archive 3/5

Michael Brock wrote:
Dylos wrote:
Michael Brock wrote:

Yes, the archetypes will be legal but the Huntmaster will have very limiting restrictions on his pack due to the same problems Master Summoner had of flooding the battle field.

The additional resources will not be updated until next Wed. and nothing from Animal Archive is legal until then.

Considering the best part of that archetype for pfs is not having a horse I'm ok with that.
That is why I didnt want to cut it completely. People have been requesting a cavalier archetype without a horse and this is that chance.

Well when you do tweak it for PFS play if you could do something about the bonus feat slots giving you the step up chain it would be appreciated. Really kind of leaves the ones who take the Bird animal companions instead with a bunch of wasted feats.

Liberty's Edge 2/5 *

His name is Aroden. And yes he is named after the dead god, as was my previous Familiar. Rahtotep the Wizard with the elemental is from Rahadoum. He was brought up in that godless society, and looks on divine types with a bit of pity.

He calls his Familiar Aroden as his way of showing the fallacy of revering a creature/higher power simply because it has 'powers' and is magical

Sczarni 5/5 5/55/5 ***

Your familiar must despise you, lol.

Grand Lodge 4/5 5/5 *

Nefreet wrote:
Your familiar must despise you, lol.

Or he has an ego the size of all outdoors.....

"WORSHIP ME MINION!"

Dark Archive 2/5

Any word on additional resources update. Hoping to play a Indian favored mad dog barbarian with an elephant Saturday.

Thanks

5/5 *

thom216 wrote:

Any word on additional resources update. Hoping to play a Indian favored mad dog barbarian with an elephant Saturday.

Thanks

sometime later today (2/28)

Liberty's Edge 4/5

Pathfinder Lost Omens, Rulebook Subscriber

Yeah, I've got a druid who just hit 2nd, original concept was to have a wolf pack until I found out that the things that allowed it were banned.. so I hope Huntmaster allows it in some form.

*

It's unclear from the entry in Additional Resources whether familiar and animal companion archetypes are sanctioned, or whether feats can be swapped. Also, to what degree are archetypes and feats usable with Improved Familiar options?

3/5

Saint Bernard de Clairveaux wrote:
It's unclear from the entry in Additional Resources whether familiar and animal companion archetypes are sanctioned, or whether feats can be swapped. Also, to what degree are archetypes and feats usable with Improved Familiar options?

the additional resources states "all archetypes on pages 6–7 and 20–21 are legal"

the only archetypes on page 20-21 are the animal companion and familiar archetypes.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Carnivalist, Huntmaster, and Mad Dog are archetypes and found on pages 6-7.

Bodyguard, Charger, Infiltrator, Pilferer, Racer, Totem Guide, and Valet are found on pages 20-21. Animal companions and familiars may take those.

All 10 of those are legal. I'm not sure what your question is.

Shadow Lodge

Michael Brock wrote:

Carnivalist, Huntmaster, and Mad Dog are archetypes and found on pages 6-7.

Bodyguard, Charger, Infiltrator, Pilferer, Racer, Totem Guide, and Valet are found on pages 20-21. Animal companions and familiars may take those.

All 10 of those are legal. I'm not sure what your question is.

Then a Diabolist's Imp cannot take the companion archetypes? He uses the animal companion table, but isn't an animal, so I am curious.

Silver Crusade 1/5

Mr. Brock did anyone playtest the Huntmaster in society before it was nerfed by only allowing one companuon? The whole point of the huntmaster was to give a dismounted cavalier a pack of hunting companions instead of a mount. I was going to make a hafling cavalier Huntmaster to replace my retiring Magus but now I am not going to do it.

If you are going to only allow the Cavalier Huntmaster only one companion you should look at the master sumoner he can have an eilodon and summoned creatures at the same tme.

Lantern Lodge 4/5

Lou Diamond wrote:

Mr. Brock did anyone playtest the Huntmaster in society before it was nerfed by only allowing one companuon? The whole point of the huntmaster was to give a dismounted cavalier a pack of hunting companions instead of a mount. I was going to make a hafling cavalier Huntmaster to replace my retiring Magus but now I am not going to do it.

If you are going to only allow the Cavalier Huntmaster only one companion you should look at the master sumoner he can have an eilodon and summoned creatures at the same tme.

Master Summoner has been banned for some time now I believe.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Lou, I think part of the reason for the single packmate is the PFS rule of only one combat animal. What would be the point of spreading out your levels in a half-a-dozen companions when you can only bring one along with you anyway? As dragonkitten mentioned, the master summoner has been banned a long time ago, along with the broodmaster and beast master, and every other archetype that allows multiple companions. I'd see it as a blessing that the Huntmaster was included instead of just being banned like all the other multiple companion archetypes.

Liberty's Edge 4/5 *

If a character with an Animal Companion replaces it (for whatever reason), does the new companion have to use the same chosen feats and archetypes as the one replaced, or can you reselect them?

I hadn't thought of this until reading Animal Archive, but I think the question is relevant even just to the CRB feats an AC can have. If I change critters, it would make sense to be able to pick new feats appropriate to the new animal; likewise, it would make sense to be able to choose an archetype for the new companion, even if the original did not have one (or had a different one). I can see a case for not allowing it, using the reasoning that the character can't change archetypes late in its career, so why can an AC, but then if this is actually a new creature, it is reasonable that it has different abilities.

This seems like something that needs an official ruling to be added to FAQ.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

1 person marked this as a favorite.

If you change creatures, the Animal Archive opens up and new feats, archetypes, etc. may be chosen.


The Great Rinaldo! wrote:

If a character with an Animal Companion replaces it (for whatever reason), does the new companion have to use the same chosen feats and archetypes as the one replaced, or can you reselect them?

I hadn't thought of this until reading Animal Archive, but I think the question is relevant even just to the CRB feats an AC can have. If I change critters, it would make sense to be able to pick new feats appropriate to the new animal; likewise, it would make sense to be able to choose an archetype for the new companion, even if the original did not have one (or had a different one). I can see a case for not allowing it, using the reasoning that the character can't change archetypes late in its career, so why can an AC, but then if this is actually a new creature, it is reasonable that it has different abilities.

This seems like something that needs an official ruling to be added to FAQ.

As far as I know, no. You can give your new animal companion different feats and archetypes. It's a whole new animal. I could be wrong, but that's what I've known it for... But try and not get rid of an animal companion just for that reason :(

Liberty's Edge 4/5 *

3 people marked this as FAQ candidate.

Thanks for the fast response, Mike. A followup, as I just realized something:

In the listing for the Mount class feature for a cavalier, it states that a cavalier's mount does not get the "share spells" ability. Two of the archetypes in AA have features that replace share spells but are excellent choices for cavaliers: Racer and Charger. (In fact Charger has a feature that is only usable by cavaliers.) Can we assume that the usual rule that a character cannot take an archetype that replaces a class feature it lacks does not apply to companions, so that a cavalier can make use of these archetypes on his mount?

Silver Crusade 2/5 RPG Superstar 2014 Top 16

The Great Rinaldo! wrote:

Thanks for the fast response, Mike. A followup, as I just realized something:

In the listing for the Mount class feature for a cavalier, it states that a cavalier's mount does not get the "share spells" ability. Two of the archetypes in AA have features that replace share spells but are excellent choices for cavaliers: Racer and Charger. (In fact Charger has a feature that is only usable by cavaliers.) Can we assume that the usual rule that a character cannot take an archetype that replaces a class feature it lacks does not apply to companions, so that a cavalier can make use of these archetypes on his mount?

I would LOVE an official answer to this one. Please, Mike? Pretty please? :-D

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I can't answer for Mike, but I can tell you what Paizo has said about it.

But the are working on an errata in the next few weeks

Patrick Renie wrote:

Just so people are aware, I am still in the process of evaluating the Charger/cavalier discrepancy (as well as other potential errata posters have pointed out), and am formulating an official response. Since we've got a lot of projects going on right now, I haven't been able to devote as much time to these issues as I'd like, but rest assured they are being considered and should be addressed within the next few weeks.

Until then, Jason's excellent suggestions should more than suffice for players and GMs running home games. :]

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

1 person marked this as FAQ candidate.
cartmanbeck wrote:
The Great Rinaldo! wrote:

Thanks for the fast response, Mike. A followup, as I just realized something:

In the listing for the Mount class feature for a cavalier, it states that a cavalier's mount does not get the "share spells" ability. Two of the archetypes in AA have features that replace share spells but are excellent choices for cavaliers: Racer and Charger. (In fact Charger has a feature that is only usable by cavaliers.) Can we assume that the usual rule that a character cannot take an archetype that replaces a class feature it lacks does not apply to companions, so that a cavalier can make use of these archetypes on his mount?

I would LOVE an official answer to this one. Please, Mike? Pretty please? :-D

Let's please give Patrick some time before I chime in.


The easiest way to do it would be to just give the cavalier share spells, in case they had levels in a spellcasting class anyway...

Shadow Lodge

The Golux wrote:
The easiest way to do it would be to just give the cavalier share spells, in case they had levels in a spellcasting class anyway...

Ummm...

PRD wrote:
Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Emphasis mine. Seeing as cavalier doesn't grant spellcasting itself, Share Spells wouldn't even WORK for them...

3/5 RPG Superstar 2013 Top 16

SCPRedMage wrote:
The Golux wrote:
The easiest way to do it would be to just give the cavalier share spells, in case they had levels in a spellcasting class anyway...

Ummm...

PRD wrote:
Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Emphasis mine. Seeing as cavalier doesn't grant spellcasting itself, Share Spells wouldn't even WORK for them...

Actually, I've been running into this issue myself. I'm building a Nature Oracle (who gets a bonded mount), and dipping into 1 level of Cavalier. I think that if I take a level of Oracle first, I'll already have Share Spells, and won't lose it when I take a level of Cavalier. But I'm not sure. Keeping Share Spells for a Cavalier would fix that, but they already get Light Armor Proficiency for their mount to compensate for it.

Shadow Lodge

RainyDayNinja wrote:
Actually, I've been running into this issue myself. I'm building a Nature Oracle (who gets a bonded mount), and dipping into 1 level of Cavalier. I think that if I take a level of Oracle first, I'll already have Share Spells, and won't lose it when I take a level of Cavalier. But I'm not sure. Keeping Share Spells for a Cavalier would fix that, but they already get Light Armor Proficiency for their mount to compensate for it.

I don't have a link handy, but I know I've seen an official clarification that animal companion features don't stack; ie, a level 1 Nature Oracle/level 1 Cavalier would have two mounts, one with 6 Int and Share Spells, one with Armor Proficiency (Light) and WITHOUT Share Spells...

Time to go searchin' for the post in question...

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