The Final Challenge


Gamer Life General Discussion


So you've been playing Jack the Adventurer for a long time. Maybe months, maybe more than a year, maybe several. Who knows exactly? But it's been one hell of a campaign and things are escalating. The climax is coming up next session. If Jack is your character, how many of you are expecting Jack to be fighting a BBEG for his final challenge?

What I'm curious to see is how many people have actually finished a campaign with a heist? Or by overseeing delicate, high tension, peace talks at a summit? Or by making a discovery so great that it takes the world into a new age? Or by making a full scale siege on a fortress? Or anything other than just fighting a BBEG?

Now to be clear, I'm not talking about campaigns that end by TPK or end prematurely for whatever reason. I'm just curious to see how many people have had a climax to a campaign that did not involve a fight with a BBEG. If you have, what was it? Was it as satisfying for you as killing a big scary evil guy? And was it just the one time or does your DM do a good job of mixing things up?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Never seen it. :(


I've only been in one game that finished to the end, and yes, it ended in a fantastic fight with the BBEG that we barely survived. It was fantastic!

As for the rest of the campaigns I've been in, I've been in two TPK ending games and about 50 promising campaigns that ended in a fizzle. The fizzles ended because people got bored and wanted a different campaign or people moved away or someone else wanted to GM or we wanted to try a new gaming system. And this is in my 23 years of gaming (I started in the summer of 1990).

Edit: I do think it would be really cool to end a campaign with a high tension peace talk or a heist. For example, if Carrion Crown's Book #2 "Trial of the Beast" was run as a single adventure module and ended at the finale of the trial (or perhaps was expanded to a campaign in it's own right), that would have been a fantastic ending to a game. Especially the was my group ended it. :)


bookrat wrote:

I've only been in one game that finished to the end, and yes, it ended in a fantastic fight with the BBEG that we barely survived. It was fantastic!

As for the rest of the campaigns I've been in, I've been in two TPK ending games and about 50 promising campaigns that ended in a fizzle. The fizzles ended because people got bored and wanted a different campaign or people moved away or someone else wanted to GM or we wanted to try a new gaming system. And this is in my 23 years of gaming (I started in the summer of 1990).

Wow...that ...really really sucks. I'm glad that the one campaign you did finish went well. I've been playing for almost as long as you (not quite) but I've only seen a hand full of campaigns just fizzle out like that. Usually due to inexperienced DM's who were struggling to keep people engaged for long enough to get through the entire campaign. But sometimes it's just a matter of circumstance.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

20+ years and I've NEVER seen a campaign be completed.


As either player or the screen monkey, rough estimate of 20. Batting about a 2/3rds completion rate.


WPharolin wrote:
bookrat wrote:

I've only been in one game that finished to the end, and yes, it ended in a fantastic fight with the BBEG that we barely survived. It was fantastic!

As for the rest of the campaigns I've been in, I've been in two TPK ending games and about 50 promising campaigns that ended in a fizzle. The fizzles ended because people got bored and wanted a different campaign or people moved away or someone else wanted to GM or we wanted to try a new gaming system. And this is in my 23 years of gaming (I started in the summer of 1990).

Wow...that ...really really sucks. I'm glad that the one campaign you did finish went well. I've been playing for almost as long as you (not quite) but I've only seen a hand full of campaigns just fizzle out like that. Usually due to inexperienced DM's who were struggling to keep people engaged for long enough to get through the entire campaign. But sometimes it's just a matter of circumstance.

Thanks. I can actually go through what I can remember:

Spoilered for people who really don't care. :)

Spoiler:

1990-1998 - I was in school (from 5th grade through high school). Any "campaigns" I was in was run by immature kids (me included!) that couldn't keep a consistent game going even if we were able to meet on a regular schedule. We had a ton of starting campaigns using multiple games (AD&D, Rifts, Shadowrun, etc...)

1998-2001 - I was in a single campaign that went from level 1 to level 4 in that amount of time (with two pauses, one because someone else wanted to GM - that lasted 2 sessions, and the other because we wanted to try V:tM, which lasted about a month). That long term "it takes 3 years to go up 4 levels" game ended with a fizzle, because we had one player who kept getting his characters killed - through no fault of his own - and he was getting frustrated with the game. So we started a new one in the late spring of 2001. In the summer of 2001, I left to join the army. Throughout that whole time, I also continued to try Rifts and Shadowrun games with other groups (sometimes I ran them, sometimes not) that never seemed to last longer than a month or so.

I didn't play for about 2 years.

2003 - I introduced D&D to my fellow soldiers and started a campaign. That lasted until we got deployed to Iraq. I didn't play for another 2 years after that.

2006-2007 - This was the awesome campaign I mentioned earlier. I was back home from the army, and joined back up with my old group. I joined them mid campaign.

2008-2010 - We had a series of campaigns that fizzled because we either didn't like the GM created world or someone else wanted to GM. I also started using meetup.com to play with new players (we had a monthly meeting for one shot games). I stopped after a year because I was tired of being dictated what my characters can and cannot do based solely on their alignment (The catalyst was a LN character in love with Cormyr and who only cared about Cormyrian laws - but I kept being told that because I was LN, I had to obey the laws of every other nation too, and I had to apply those laws to all monsters - specifically goblins, which Cormyr particularly hates and hunts). I also joined the bi-weekly games at my university's local gaming group, but those were usually just pre-made modules.

2010-now - Around 2010 I was introduced to pathfinder. I had a huge falling out with my old gaming group (which lost me multiple friends that I've known for over a decade - if you've seen my other posts here on the Paizo forums, this was the group with the power-fanatic control freak GM), and I had graduated from college and didn't feel like continuing with the college group. During this time, I also tried Play-by-Post games; I was in a couple and I ran a few. I stopped the PbP after I got banned from the forum for posting copyrighted material (it was nearly impossible to run a 2nd ed game without doing that). I was also running an online weekly Atomic Highway game. After about half a year, my PF GM got a promotion and had to move away. So I started my own PF game with the remaining players. Around that same time I got a new job which interfered with my Atomic Highway game, so I quit that. So I started my own PF group and I had a solid group, but after a year two of my players graduated college and moved away. We decided to stop my game when one of my players wanted to start running PF APs. Jade Regent was our first. We TPK'd in book 2. Then we went to Carrion crown. We TPK'd in Book 2. We're starting Rise of the Rune Lords in about a month.

And that's the story of Bookrat's gaming life. :)


It's a crime to have been playing so long and to not have finished a campaign or to have finished only one. Even the BBEG ending can be really satisfying. Now I'm kind of curious how regularly people actually finish campaigns.

Shadow Lodge

My group mostly finishes them with BBEG battles. I actually finished one with a non-battle, though - it ended with the PCs informing the King that his daughter was behind the plot to assassinate his son (the crown prince). It had the potential to turn into a fight, but the PCs decided not to go that way. Which wasn't surprising, since they'd been avoiding fights wherever possible.

It was a very short campaign, with only 5 sessions. I'm not sure if that had something to do with it.


One campaign was completed w/o a BBEG fight: there was prophecy involved, and the climax was based on evading capture before the supposedly-destined EVENT.

There were nests of assassins lurking behind every bush and pillar for a while in the middle of the campaign. We managed to figure out where the BBEG lived (which kingdom, not which town), and had managed to prune quite a bit of his organisation, but we never (knowingly) came face-to-face with him, and certainly hadn't managed to bring him within reach of a fight.

Once the "prophecy timer" ran down, killing us wouldn't change anything, and the BBEG is, according to our best agents' observation of how his network is retreating, pulling up roots and running to some other part of the world, chasing some other branch of oracular particulars...

It was a frustrating and tangled mess, and three of the five had to be resurrected once (or twice for the winner!) over the course of things.

Lots of fun, and we'd had MORE than enough combat hours to be happy with "driving him out" (our Bard's spin on the story).


I have a friend that tells a story about some game they were playing that was going for a year and half . The end was to pulling off a assassintion of a world leader. They played really late into the night and got to the point where all they had to do was roll the dice on the sniper shot and deal with what happned after the shot . They called it a night and planned on rolling for the shot first thing next week. Next week never happened for a bunch of reasons they could not ever get everyone back together. He is still bitter about it 10 years later LOL .


The most memorable ending to a campaign I've ever had as a player (not as a DM) involved a primary villain who was a low to mid level aristocrat with an incredible amount of political power. He had friends in the highest places. The party worked for an organization that was pretty much a knock off of the Illuminati but in a fantasy setting (so secrecy was also really important). Our job was to make sure the world went the way our order that it should. And in this case, we had come to the conclusion that he was to dangerous to let live, but that his political influence was to useful to let him die. There was a lot of planning done before we could do the job. Bribes were made, assassinations, spies placed, etc. But ultimately what we did was kidnapped him and switched him with a changeling. And the world went on completely unaware of what had been done.


The campaigns I've been in, or run, usually didn't have a finish. They were a string of various adventures, mostly unrelated.

Only recently have I been in campaigns which featured an overall story arc (one I ran, one I played), but those were both play-by-email, and they both fizzled.

Silver Crusade

We have rotating GM's, so it more play to the completion of the current GM's plot line, then whoever wants to game next takes up same characters, with the old GM bringing back his character and the new GMs character having down time.

The some of the most notable ends:

The destruction of a gate to the abyss, by a PC sacrificing his soul to keep it shut. BBEG escaped but we foiled his plan.

In a different plot line, dwarven hero returns to ruined underground keep which is held by a lawful evil vampire. In a twist, it becomes more like a courtroom drama. A third party arbirator is called in and in the end, rules in favor of the dwarf hero. The vampire vows revenge and disappears to plot his revenge.

The characters are drawen into a blood fued between two warring lords. A great epic battle is to take place, but the PCs convince the two lords to solve there dispute in single combat. Each lord chooses a PC to champion them, however the PCs choose chess as the arena, with the winner claiming all. Considered a great success because neither side was evil.


I've had one campaign that ended in a climactic battle... But, it was between two armies.

The DM had a good idea, incorporating everything we accomplished to offer bonuses and penalties for our side in the battle. But, in the end, it just ended up being a bunch of dice rolls to see who won, with very little strategy or even direction on our part.

Great idea, but a little disappointing from a player perspective.


In games other than D&D/Pathfinder, many campaigns I've played or run don't end in battles.
In D&D/Pathfinder, every campaign I've played has either ended with a BBEG fight, or a large scale battle/war.

Grand Lodge

Me, I've never finished a campaign.

I've run a campaign to an acceptable stopping point, and it ended with a big confrontation with what could be considered the big bads. But there was still more to go if we had had the time.

Liberty's Edge

Retired a couple campaignes, never seen one "Finished". Generally the players continue on in the world as we start new adventures.

I've had retirement come for characters after mass battles that had no specific BBEG, and we've had players who retired mid campaign to do other things (become a king, get married, etc...) because the player wanted to try something else.

But in my experience, campaigns never really end. Just story arcs in the campaign.

Community / Forums / Gamer Life / General Discussion / The Final Challenge All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion