Mid Level, High Magic, Mythic Kingmaker


Recruitment

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RPG Superstar 2012 Top 16

Hmm, I hadn't thoughts as much about the associated schools of magic (confession: I've never played Runelords so this isn't my area of Golarion strength; most of what I'm getting comes from the skymetals section in Shattered Star 1, which I only got so I could get the description of horacalcum for when I was writing my Time's Tide Pendant).

Not sure if this will help anyone else, but here're the traditional groupings:


  • conjuration magic, zeal, and sloth
  • transmutation magic, generosity, and greed
  • enchantment magic, love, and lust
  • illusion magic, humility, and pride
  • necromancy magic, temperance, and gluttony
  • abjuration magic, charity, and envy
  • evocation magic, wrath, and kindness

Looking at the characters we have so far who've expressed an interest in a specific virtue (apologies if I've missed any):

Zeal/Sloth: Sir Kaldiel (paladin), Gregor (wizard/conjurer)
Wrath: Monkeygod (magus/inquisitor)
Love/Lust: Anglon (cleric)
Charity: Denat Leround

Looking at Carawyn, summoner would definitely seem to be conjuration magic, which would be zeal/sloth. If I did switch to the blood god version, though, it really de-emphasizes the conjuration (since it gets rid of the summon monsters ability), and the feel would I think really work well with necromancy/temperance/gluttony. I could even try to reskin the archetype if you want to make it focus even more on necromancy (thinking about it, why the heck ISN'T there a necromantic summoner), though obviously that wouldn't be an official source, so I'm find if you don't want to do that.

Her back story (and name, for that matter), would change. I'm thinking -- and this is just train of thought -- she'd probably have grown up in Belkzen, the daughter of an orc warlord and his human slave, before being taken back to Cheliax and she and her mother were rescued. She was pulled between their two extremes. He tried to teach her the orc way, including weapons training in whatever pole arm I end up with. After her mother was rescued and taken back to Varisia, her mother tried to teach her to be civilized, leaving her a bundle of contradictions.

That leaves humility/pride unclaimed as well as generosity/greed currently unrepresented.


You missed me, I am kindness/warped to Wrath.

RPG Superstar 2012 Top 16

Sorry, Marcus, I had you under wrath, then misread your last post as meaning you didn't have a preference.


If anyone plans to submit an oracle, the modern cultists seem to usually have the bones, flame or lore mysteries.


ah, true. I am up for reworking my backstory if need be. I don't have a mechanical need or preferance on it. Just liked the flavor :)


I rather like my sloth approach. So lazy that one of the first things he did was figure out a way to be carried everywhere. :-)


Mottedittor, thanks for breaking things down. Having followed this idea since Harakani started it in his previous thread I've been rather interested in pursuing it further & being certain we had a 'full set' as it were.

On that subject, surprisingly we seem to be lacking in the Humiliy/Pride/Illusion quarter, which segues nicely with one of the ideas I have had percolating.


Charity Necromancer here.

GM, have you had a chance to look over my sheet? I was hoping for some feedback on my background and any ideas you had for mechanical tweaks.


Master in Grey - I've had a quick look, not sure enough to comment, Will look more.
What is your 3rd level familiar? Not sure Undead Master is very useful. Harmaki+kilt is a culturally strange combination. What are you going to use Marionette Possession for?


Does anyone have a Physical Advanced Race Guide? I checked the PRD & was unable to find the race points value for Changelings. Probably not going to go with one, but was curious, mechanically.

To add to Harakani's comments, technically, while a Haramaki has no negative modifiers, it is still light armor & you would have the associated negative modifiers for wearing it without being proficient in it's use, likewise with the Armored Kilt. In fact, you very likely could have the negative modifiers for both if you were wearing both. Personally, I would just cast Mage Armor.

RPG Superstar 2012 Top 16

I've got it, but don't know where to find the race points value.


I think the race points value for Changelins is 7.

Anyway, I just had another idea : not my first choice but if the DM prefers, I could submit an alchemist tied to generosity and greed (main problem is that he won't be able to take Craft wondrous item before 7th level)


Are you arguing that Alchemist's aren't casters & therefore you would need to take Master Craftsman? You probably should check with the GM to be certain of that.


That's a good idea, thanks Irnk. I confess I find the whole alchemist-spellcaster-craft magic items thing rather confusing.


Harakani, here is my entry. I don't have everything finished up, but the key background info & most of the mechanical stuff is done.


A Folding Boat costs 7,200 gp & a Hat of Disguise coasts 1,800. I know the Hat is less than half the starting funds, but the Boat is more than half the starting funds, would it still be alright if I purchased those for Arioch?


Can't get happy with my original idea so working on something else. Will have it posted asap tomorrow. Looks like some really interesting ideas so far, great work all.


Haldhin! Sweet, hope we both make it! Had a lot of fun playing with you in BS RP.


I'm really sorry guys - having trouble with RL atthe moment getting enough hours line up to really go through entries. Am getting there (slowly) please bear with me, things will get better.


Harakani wrote:
What is your 3rd level familiar? Not sure Undead Master is very useful. Harmaki+kilt is a culturally strange combination. What are you going to use Marionette Possession for?

I think I'm going to go with a Psychopomp as my familiar.

Undead Mastery is very useful to my build. I'll be able to control extra undead with it, which is the core of the concept.

The Haramaki+Kilt is 1/2 of my standard "Caster Armor". I think for this character I'll go with Silken Ceremonial Armor instead, because it's a full-body covering. That plus a Mithril Buckler is a +3 AC bonus with no arcane spell failure chance. I figure any wizard who's prone to going into dangerous situations would have long since figured out the best possible protection they can wear without hindering their casting. It's not really a cultural choice. It's academic.

Marionette Possession will let me take over the bodies of my undead minions, or the creatures we run into. It's one of my favorite Necromancy spells.


I nearly forgot :

Quote:
"What schools would work for this character?"

Any school could work. I have a fondness for conjuration but I could play something else if that could help.

About the virtues, after thinking a bit more about it I think I could tie Denat to any virtue/vice, I'd juste have to tweak his personnality a bit.


Looking back on it, as a cleric, I could focus on any school that is not illusion.


Namtarou wrote:

I think the race points value for Changelins is 7.

Anyway, I just had another idea : not my first choice but if the DM prefers, I could submit an alchemist tied to generosity and greed (main problem is that he won't be able to take Craft wondrous item before 7th level)

7 for Changelings looks right to me.

Alchemists were clarified as being able to take Craft feats using Alc level as CL. I go with that. Not sure you'll have the spells to make the best use, but it is possible.


Irnk, Dead-Eye's Prodigal wrote:
A Folding Boat costs 7,200 gp & a Hat of Disguise coasts 1,800. I know the Hat is less than half the starting funds, but the Boat is more than half the starting funds, would it still be alright if I purchased those for Arioch?

I see Arioch is a sailor? Without Craft:Boat and Fabricate, he can't build the ship, right? (DC would go too high, though I suppose you could get a fabricate scroll). That means paying full cost...

I was trying to start people with issues with nature. Why is a boat so important to him?


Master in Grey:
There are a few tiny problems with the numbers (eg CMD says +3 str) but nothing important.
I like necromancers, but it is difficult to do one that does not become a monster. Forgive me if I am careful.
I note your background says that he is now against striving and suffering. Lissala is a goddess of reward for hard work, and striving seems like something she'd like. Pointless striving, and suffering I can see as problems.
There is a risk with this philosophy that he might decide everyone is "better off undead". This is probably going to cause a schism unless he also requires that those becoming undead choose to do so of their own free will.
A communist necromancer is a fascinating idea. I like "the dead should serve the living". The idea of someone attempting to create a utopia through repugnant but logical methods seems to make sense.
What personality does he have for normal people (ie not the PCs)?

Marionette possession does not work on mindless undead (clarified by Paizo - Mind Jar states mindless undead do not have souls). In my opinion this got rid of a lot of the reason to have Marionette Possession. While I suppose you could command a sentient undead then marionette possession it, you are probably going to be waiting for spells like Shadow Form, Mind Jar and Possess Object to render you safer.

I take your point about undead mastery. It will increase the volume of undead you will be able to control. The use of undead will give you (and your kingdom) a bad reputation. On the other hand it can be a very powerful tool used carefully. I see the game starting with no, or one undead. Opportunity to gather more should happen quickly. I am also worried you've taken a feat to increase a spell you won't get for another 2 levels.

I love the Nosoi - not sure if you checked my aliases - and it is incredibly cool! That said, you can't get one as a familiar until 7th level (a fact I have railed against).
Even when you do get one, I am a little worried by

Quote:
Like all psychopomps, nosois loathe the undead. They immediately leave the service of any master who creates or permanently becomes such an abomination.

Armour wise I don't like the mix'n'match of armour like that. I take your point about a wizard studying how best to safeguard themselves, but don't want every wizard wearing the same weird combo. How's this for a compromise...

Take craft:armour at a decent level. You've already got some engineering and geography. Take Silken Cermonial Armour and Armoured Kilt.
The Grey Acolyte - fragile as he was - realised that it made sense to wear armour. Ideally something concealed and definitely something that didn't affect spellcasting. He approached the problem as an academic one, studied the problem, took an Academic Robe, crafted it out of silk, then alchemically thickened the silk. Additional (metal) protection was then added around the waist and legs where it would not interfere with somatic gestures. Thus was created an armoured robe that looked like a normal academic garment.
As the inventor you can name the resultant armour, and it is a recent enough invention that it is not widely known amongst wizarding circles, and may in fact be a secret if you choose. On the other hand if you can convince the other PCs to wear one, this can eventually become a signature of your group.


Oh - just looked it up and Lesser Animate Dead is permanent, so Undead Mastery does work.


Quote:

The Grey Acolyte - fragile as he was - realised that it made sense to wear armour. Ideally something concealed and definitely something that didn't affect spellcasting. He approached the problem as an academic one, studied the problem, took an Academic Robe, crafted it out of silk, then alchemically thickened the silk. Additional (metal) protection was then added around the waist and legs where it would not interfere with somatic gestures. Thus was created an armoured robe that looked like a normal academic garment.

As the inventor you can name the resultant armour, and it is a recent enough invention that it is not widely known amongst wizarding circles, and may in fact be a secret if you choose. On the other hand if you can convince the other PCs to wear one, this can eventually become a signature of your group.

Use linen instead of silk and Denat would love the idea.


This game is shaping up to be awesome. Lots of good ideas floating around. Getting very excited hope I'm picked. :)


Harakani wrote:

I see Arioch is a sailor? Without Craft:Boat and Fabricate, he can't build the ship, right? (DC would go too high, though I suppose you could get a fabricate scroll). That means paying full cost...

I was trying to start people with issues with nature. Why is a boat so important to him?

He's not so much a Sailor as he could see where Master Stonebound was likely to go with his ideas & knew that very few wilderness areas don't have large bodies of water that need crossing & decided to have the greatest general, practical, utility to his master's vision.

Spells by themselves can, for the most part, counter the need for wilderness survival. They aren't as good for moving larger numbers of explorers/minions across water. At least not until you get to the level that even Master Stonebound only had so many & would likely focus those on other pursuits if the opportunity arose.
The folding boat has the greatest utility for transporting larger numbers of people across or through bodies of water without requiring docking or portage.

At least those were Arioch's thoughts.

Also if it's not already obvious, which it may not be given how he acts, Arioch's focal Virtue is Humility & the School classically associated with it: Illusion.


Howdy Irnk!

Unfortunately, after playing around with several ideas this morning, I cannot come up with a character concept I like enough for a solid submission. So while the game sounds like it's going to be a blast, I'm going to pass at this time.

Good luck to everyone!


Irnk, Dead-Eye's Prodigal wrote:
Harakani wrote:

I see Arioch is a sailor? Without Craft:Boat and Fabricate, he can't build the ship, right? (DC would go too high, though I suppose you could get a fabricate scroll). That means paying full cost...

I was trying to start people with issues with nature. Why is a boat so important to him?

He's not so much a Sailor as he could see where Master Stonebound was likely to go with his ideas & knew that very few wilderness areas don't have large bodies of water that need crossing & decided to have the greatest general, practical, utility to his master's vision.

Spells by themselves can, for the most part, counter the need for wilderness survival. They aren't as good for moving larger numbers of explorers/minions across water. At least not until you get to the level that even Master Stonebound only had so many & would likely focus those on other pursuits if the opportunity arose.
The folding boat has the greatest utility for transporting larger numbers of people across or through bodies of water without requiring docking or portage.

Aha! That might be a problem. Reader Stonebound seemed to have the goal of Becoming the Richest Dwarf in The World. This whole "found a kingdom" thing is coming out of left field. He was slowly building up influence as he sponsored his graduating proteges into various arcana academies, and his money and investments had made him an economic powerhouse... but suddenly he decided to head off into green fields instead.

Quote:


Also if it's not already obvious, which it may not be given how he acts, Arioch's focal Virtue is Humility & the School classically associated with it: Illusion.

Scarab Sages RPG Superstar 2013 Top 16

I'd like to be considered for this game. I will draft a concept and send it tonight. Great idea!

Scarab Sages RPG Superstar 2013 Top 16

So each of us has to be a pole-arm owning Craft Wondrous type? I can swing an idea that way, just wanting to make sure. And is a spear sufficient for that?

Scarab Sages RPG Superstar 2013 Top 16

I'd like to submit a time oracle. The class is specifically suited for zeal and sloth, and either conjuration or transmutation magic are great areas to focus.

This character would be called by Lissala (or a vestige of her) and task him to bring back the true history of her religion, rather than a darkened, revised version. The new city will be the model of the greatness of Thassilon until such time as Lissala is once again a pre-eminant deity, calling entire nations into her worship.

This person would likely be LN at first. I can act as a buffer between other alignments. He'd have access to the longspear, Craft Wondrous, and place a premium on Knowledge (history).

Mechanically he'd buff and control. At higher levels, he'd restore youth or curse with age. He'd even erase rivals from time and history if they were unworthy of Lissala's vision.

I'll flesh out a concept and some other mechanical ideas if I'm a candidate.

RPG Superstar 2012 Top 16

Per the original post, the spear may not be sufficient, Steven; has to be martial or exotic.

You're a brave man to do this in the midst of Superstar; that's a huge time commitment.

Scarab Sages RPG Superstar 2013 Top 16

Hmm. No doubt, Superstar and preparation for my trip to India come first, but I can put together a character pretty quickly and post daily. Perks of being your own boss.

Hmm...martial or exotic. If a longspear won't do it, I'll choose a good weapon.

New question about races and RP. We get a 20 pt buy as humans, but only a 25 pt buy, minus the RP we spend for a different race. But humans are 9 or 11 RP by themselves. Is the plan just to encourage people to play straight humans? Ideally the same RP and power level of a human would only net you a 15 point buy.

I'm all for team human, just want to make sure I got my shizzle straight.


Spear I'm afraid not.
yeah, I'm penalising weird races. If you want to play a 25 RP sentient construct you can, but you'll have terrible stats.


Hey all
Here is my spreadhseet of what people have entered so far.
If you disagree with my categorisation, please feel free to go in and update your entries (just yours, please).
We do have some non-traditional combinations but I'm happy to keep it that way for now.


I was going to scrap the Eltrich Knight idea. Otherwise it looks good. Character leans more toward sloth than anything else.

Scarab Sages RPG Superstar 2013 Top 16

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some have spell schools associated and some don't. Is that just something you're doing? Do we need to speak up for one? If so, I claim transmutation. For Spain.


I'm torn between concepts. Magus and Inquisitor are two of my favorite classes right now. The Ranger, as far as it goes, is a more wilderness focused Inquisitor, which plays well to the setting, while a Witch could easily be wrathful based on spell selection and Patron plus can assist with kingdom building as well.

Gah, tough choices all. I really, really want to be in this game, I think this is a fantacular premise, but its a hard decision

Grand Lodge

This is my first draft of Drewson

Spoiler:

Drewson
Male Halfling Wizard 5
LN Small Humanoid (halfling)
Init +5; Senses Perception +2
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 37 (5d6+15)
Fort +5, Ref +6, Will +6; +2 vs. fear
Resist fire 5
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 Shock Glaive +4 (1d8+1+1d6 electricity/x3)
Wizard Spells Prepared (CL 5):
3 (2/day) Protection from Energy, Lightning Bolt (DC 16), Protection from Arrows, Communal
2 (3/day) Create Pit (DC 15), Resist Energy, Flaming Sphere (DC 15), Scorching Ray
1 (4/day) Shocking Grasp, Shield, Mage Armor, Color Spray (DC 14), Grease (DC 14)
0 (at will) Ray of Frost, Prestidigitation (DC 13), Light, Scrivener's Chant
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 14, Int 16, Wis 10, Cha 12
Base Atk +2; CMB +1; CMD 14
Feats Craft Wand, Craft Wondrous Item, Martial Weapon Proficiency (Glaive), Scribe Scroll, Toughness +5
Traits Reactionary, Well-Informed (Diplomacy)
Skills Acrobatics +5 (+1 jump), Appraise +7, Climb +2, Diplomacy +9 (+10 to gather information), Fly +5, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (engineering) +9, Knowledge (geography) +8, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nobility) +7, Linguistics +7, Perception +2, Spellcraft +11, Stealth +7
Languages Common, Draconic, Elven, Goblin, Halfling, Osiriani, Ancient
SQ arcane bonds (object [+1 shock glaive] [1/day]), fearless, opposition schools (enchantment, necromancy), protective ward (6/day), resistance 5 (fire), specialized schools (abjuration)
Combat Gear Silversheen, Wand of Mage Armor, Wand of Open/Close; Other Gear +1 Shock Glaive, Bag of holding I (empty), Cloak of resistance +1, Ring of protection +1, 2642 GP
--------------------
TRACKED RESOURCES
--------------------
Arcane Bond (+1 Shock Glaive) (1/day) (Sp) - 0/1
Protective Ward (6/day) (Su) - 0/6
Silversheen - 0/2
Wand of Mage Armor - 0/50
Wand of Open/Close - 0/50
--------------------
Special Abilities
--------------------
Abjuration The abjurer uses magic against itself, and masters the art of defensive and warding magics.
Arcane Bond (+1 Shock Glaive) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Fearless +2 racial bonus vs Fear saves.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Protective Ward (6/day) (Su) Create 10' radius field granting allies +1 (+1 / 5 levels) AC bonus.
Resistance 5 (Fire) (Ex) You gain Fire Resistance 5.
Well-Informed (Diplomacy) +1 Gather Information and Knowledge (Local), and one of these is a class skill.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Hey all, coming in late unfortunately but I've decided to make a Rogue/Illusionist dedicated to greed/generosity (I'll try to avoid being Robin hood but no promises lol ;) built to start making constructs come level 7. This game sounds awesome regardless of who gets picked so I might follow it anyway. I don't post much so I might screw up the spoiler character sheet below.

Character sheet:
Name: Castion Aurelias
Race: Half-Elf Alignment: Lawful Neutral Height: 6’1” Weight: 155 lbs

Class: Rogue 2/Wizard (Mage of the Veil) 3 Level: 5 Age: 23

Str: 10 (0) BAB: +2 Languages: Common, Elven, Draconic,
Con: (10+1) 11 (0) Fort: +1 HP: 24
Dex: (10+5) 14 (+2) Ref: +6 AC: 14 (18 with mage Armor
Wis: (10+2) 12 (+1) Will: +4
Int: (10+7+2 racial+1 HD) 18 (+4)
Cha: (10+5) 14 (+2)

Skills Feats
Diplomacy: 5 (10) Martial Weapon Proficiency (Halberd)
Intimidate: 2 (7) Craft Wonderous Items
Spellcraft: 5 (15) Craft Magic Arms and Armor
Use Magic Device: 5 (10) Scribe Scroll
Perception: 2 (8) Skill Focus (Spellcraft)
Knowledge (History): 5 (12)
Stealth: 4 (9)
Sleight of Hand: 2 (9)
Craft (Weaponsmithing): 2 (9)
Appraise: 2 (9)
Bluff 5 (10)

Rogue abilites
Rogue Talent: Fast Stealth (Move at full speed using Stealth)
Sneak Attack +1d6
Evasion

Mage of the Veil abilities
Extended Illusions (Illusion spells last
Face in the Crowd (see http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo--- arcane-schools/classic-arcane-schools/illusion/mage-of-the-veil-qadira)
Banned schools (Abjuration and Evocation)
Bonded Item (Halberd, named Virgil)

Spells Known
All Cantrips (these are simply prepared each day unless otherwise noted)
Arcane Mark
Mage Hand
Ghost Sound
Detect Magic

1st level 5 per day (prepared*)

Disguise Self
Color Spray*
Mage Armor**
Vanish *
Obscuring Mist
Comprehend Languages
Charm Person*
Ventriloquism
Feather Fall (from Scroll)

2nd Level 2 per day (prepared*)
Web*
Invisibility*
False Life (from scroll)
Knock (from Scroll)

Will finish equipment tomorrow as I have the day off and send it to you with a full backstory.


Pathfinder Rulebook Subscriber

Didn't see this until tonight (somehow my view of the recruitment messageboards got "focused" and wasn't showing threads posted in the last week), and would like to put together a rogue/sorcerer arcane trickster build, but there is a small problem. Arcane trickster requirements are any non lawful, while yours is only lawful. Any chance for some DM blessing?


Steven T. Helt wrote:
some have spell schools associated and some don't. Is that just something you're doing? Do we need to speak up for one? If so, I claim transmutation. For Spain.

Legend (flippantly):

E = Equally okay, as stated by player.
O = Omigosh I must have this.
X = eXactly what I don't want.
<blank> = no stated preference.

If you want Transmutation or would rather make a new character, put an O (and X in the other). If you want Transmutation or Necromancy put an E in those and an X in the others. if you want transmutation, but you'd accept another, put O in trans and E in the others.


cjgrimm wrote:
Didn't see this until tonight (somehow my view of the recruitment messageboards got "focused" and wasn't showing threads posted in the last week), and would like to put together a rogue/sorcerer arcane trickster build, but there is a small problem. Arcane trickster requirements are any non lawful, while yours is only lawful. Any chance for some DM blessing?

I'll ignore alignment requirements for the right personality & backstory.

Alright closing in fifteen and a half hours. While those who've expressed interest can keep going, no new people after that.

Multiple concepts are fine, but make sure I know you are the same player so we don't end up with you winning two slots!


Communist Necromancer is pretty much exactly what I had in mind.

He would never decide everyone is better off undead because to him, the undead are the working class who make it possible for the living to have an enjoyable and liesurely life. He thinks the constant toil for wealth just to survive robs life of it's joy. He's given up having it for himself, but wants it badly for others.

Mindless undead are the workforce precisely because they are mindless. He isn't a fan of intelligent undead unless they are that way by choice, and have dedicated their existence to the benefit of the living.

Basically, he's a martyr figure.

Hope that explains things better.


Update done.
O in conjuration
E in the other schools(with E+ in transmutation)
E in every virtue (except Zeal)
X in Gluttony, Envy and Wrath
<blank> in the others


The interest. I have it. Probably get a submission up in the next few hours.

Oh, and I should mention that I have some experience with the Kingmaker path. Played through the first two chapters already. If that's a problem, I can bow out gracefully (more or less). EDIT: Ah, I see that you answered this already. Sweet.


Monkeygod wrote:
I'm torn between concepts.

If it makes a difference I'm expecting to have more arcane casters than divine, so slightly more likely to take Magus or Witch. Not enough that I would have said, but if you are really torn...

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