Some more magus / spellstrike questions.


Rules Questions


Let me preface by laying out the situation. I'm a 5th level magus using the whole shocking grasp concept with a sword. We are playing Jade Regent and just entered the room with the

spoiler:
Hellwasp Swarm.
I broke the case open. Now that I've owned up to the probably stupid idea, let's not bring that up again. Now to the questions...

spoiler:
Hellwasp Swarms
are immune weapon damage and any spell that has a specific target (ie: not area of effect stuff). How would using shocking grasp, chill touch, etc... delivered via spellstrike effect the thing? Just because the creature is immune to weapon damage, doesn't mean it can't be hit by them; thus activating the spell? I know spellstrike changes the delivery method, but does it still technically remain a single target spell?

Thanks ahead of time, El Cubano.

Edit: verbage


Well, Cubano (are you an amazing sandwich?) shocking grasp et al. would affect swarms exactly like a single target spell would.

Throw an alchemist fire or acid on it. Or cast burning hands. Swarms vs. single target=win for swarm.


Abyssian wrote:

Well, Cubano (are you an amazing sandwich?) shocking grasp et al. would affect swarms exactly like a single target spell would.

Throw an alchemist fire or acid on it. Or cast burning hands. Swarms vs. single target=win for swarm.

Pretty much. If you're desperate lamp oil can work in a pinch.


Alright, first off, I'll agree with you about the sandwich (at least that's amazing.

I guess I'll have to take your advice and use a burning hands or two like I did with the other swarms. Besides that, would arcane pool to use Flaming/shock on my weapon still damage the thing(s)? I guess along those lines, I would ask if something like flaming burst would still effect it. Though they're immune to critical hits, can the effect still be triggered?

@MTC - If only I didn't have darkvision, then I might have brought some lamp oil :S

Dark Archive

omg really spoiler:
there is a torch in the room!


El Cubano wrote:

Alright, first off, I'll agree with you about the sandwich (at least that's amazing.

I guess I'll have to take your advice and use a burning hands or two like I did with the other swarms. Besides that, would arcane pool to use Flaming/shock on my weapon still damage the thing(s)? I guess along those lines, I would ask if something like flaming burst would still effect it. Though they're immune to critical hits, can the effect still be triggered?

@MTC - If only I didn't have darkvision, then I might have brought some lamp oil :S

I know right? Swarms suck...a lot.

The flaming weapon property may work. I mean sure its still attached to hitting with the weapon so perhaps not totally RAW, but you can do damage with a torch, so I see no reason at all this shouldn't work do do 1d6 damage per hit (actual weapon damage still wont matter). Now, if you had a black blade and could do energy substitution you could use the BB points to basically do normal damage that round (potentially still with +1d6 fire damage if you use your AP for flaming), but i get the impression thats not an option.

Dark Archive

okay ... totally unrelated to original topic but same scenario

spoiler:
are hellwasp swarms rare or not?


A torch, against THAT....if I'm not mistaken that's an improvised weapon....maybe if one enchanted it via arcane pool it might....MIGHT....hit, once...

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