PC Arguing with me (DM) How do I handle this?


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As I understand the 'rule of cool' I entirely agree.


Pathfinder Rulebook Subscriber

I don't see how that rule applies in this case.


Kryzbyn wrote:
I don't see how that rule applies in this case.

Really?

I think hurling yourself througb a window with a grappled enemy and barely escaping with your wings is MUCH cooler then crashing into the rocks and dying....

May not be cool enough for autosuccess or anything... but it is certainly cool enough for an extra escape roll ;)


Pathfinder Rulebook Subscriber

I would think that the rule of cool would have to apply from the beginning.
Like it wasn't a stupid idea kind of thing.
Besides, why cheapen the spirit of self sacrifice for the parties benefit?

Unless you're running a Hudson Hawk game, where the character survives an exploding car going over a cliff because of one helluva air-bag and sprinkler system.

Liberty's Edge

phantom1592 wrote:
Kryzbyn wrote:
I don't see how that rule applies in this case.

Really?

I think hurling yourself througb a window with a grappled enemy and barely escaping with your wings is MUCH cooler then crashing into the rocks and dying....

May not be cool enough for autosuccess or anything... but it is certainly cool enough for an extra escape roll ;)

I think being able to break a grapple after being covered in grease. Unfortunately, he failed the roll.

I think telling the wizard to throw you out a window while grappled is pretty dumb.

Although, if it happened at our table it would be a running joke for a long time. Dude, remember when you died because you told the Wizard to throw you out of the window with an orb. Hilarious!

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

"Hey, I'll keep watch while you rest and prepare spells!"


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phantom1592 wrote:
Kryzbyn wrote:
I don't see how that rule applies in this case.

Really?

I think hurling yourself througb a window with a grappled enemy and barely escaping with your wings is MUCH cooler then crashing into the rocks and dying....

May not be cool enough for autosuccess or anything... but it is certainly cool enough for an extra escape roll ;)

When the game rules are twisted to make something "cool" happen, the actual "coolness" of the event is greatly diminished due to it happening through GM fiat instead of the player character actually succeeding at a nearly impossible thing.

This is probably a minority opinion though. I realize that some gamer groups will fudge just about anything in the pursuit of "cool". I'm just not one of them. I like my "cool" to be earned, not given.

The Exchange

Adamantine Dragon wrote:
phantom1592 wrote:
Kryzbyn wrote:
I don't see how that rule applies in this case.

Really?

I think hurling yourself througb a window with a grappled enemy and barely escaping with your wings is MUCH cooler then crashing into the rocks and dying....

May not be cool enough for autosuccess or anything... but it is certainly cool enough for an extra escape roll ;)

When the game rules are twisted to make something "cool" happen, the actual "coolness" of the event is greatly diminished due to it happening through GM fiat instead of the player character actually succeeding at a nearly impossible thing.

This is probably a minority opinion though. I realize that some gamer groups will fudge just about anything in the pursuit of "cool". I'm just not one of them. I like my "cool" to be earned, not given.

Me too AD,

If my players suggested (past tense as taking break from DM role after many years) something cool to do, I'd set appropriate DC's within the rules and left them try.

Rule of cool doesn't guarantee success, it's just a guiding for DM's to use in letting players even make the attempt in the first place.

This guy tried something cool......and failed. That's unlucky. Roll up a new character and move on.

Cheers


In my group we have a very simple rule.

It is up to you to be on top of what your abilities do, what bonuses you get and everything of that nature. If a mechanic of the game determines whether you live or die, it's up to you to be 100% on how it works. The GM will adjudicate to his best ability, but if he makes a wrong call, and nobody corrects him before the result is 'final', the call stands.

Finding the right answer, checking backwards to see what you did wrong, is generally a good thing and helps you get it right the next time. This applies to the next time this happens, but never chances what already happened. (there is some leeway within the round, if it is caught early enough, especially if it's important, but not much further than that...never after the entire session)

This usually ends up helping the players slightly more than the GM. But it also ensures a certain flow, encourages being on top of the rules and voids arguments after session.

Silver Crusade

1 person marked this as a favorite.

The "Rule of Cool" does not apply to dumb ideas that don't work, now IF he had pulled it off, different story.

Take for example Gimli asking Aragorn to throw him into a bunch of orcs in the Two Towers movie. Tactically that was a really bad idea. It just happened to work. Had Gimli overshot or undershot or landed prone, orcs and defenders of Hem's Deep alike would have said "That was stupid. Dwarf got what he deserved."

There is a fine line between bravery and foolhardiness, often measured by the failure or success of you action.

Assistant Software Developer

I cleaned up some things a couple pages back.


This is how I roll.

1) Players should be allowed to make a note of an objection on a rules issue, share it quickly at the table, and bring that to you outside of the play table for clarification and reconsideration. Otherwise, every time there is an issue, you will waste precious play time googling answers, which is not very much fun, especially for the other 3 or 4 players cooling their heels while you debate what the definition of the word 'is' is.

2) Errors belong to those who made them. So, if you denied him 2 on his escape artist, and that is the source of the failure, and the rules specify he does not lose those 2 points. . . then it is your error, and you should let the player his success. If the player wrote down his bonuses wrong, added wrong, or otherwise made his very own error, it belongs to him, and he does not.

3) Grease is a magical effect, so washing it off with a more powerful magical effect is not a bad idea, but grease is not exactly water soluble. Magic can be magic soluble if you like though. See light and darkness spells.

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