| BlingerBunny |
I was looking up how to effectively build a Master Summoner (Archetype). I want to know how Improved an Greater Eldritch Heritage affect my summoner's summon creature spells. I'm lost on this because I want to know if my summoned creatures gain (energy type) resistance:10 and add 1d6 (energy type) to damage, from Improved, and movement bonuses from Greater.
| Darkwolf117 |
They don't affect your Summon Monster Spells or abilities (not really sure where you got that from?), they only affect you.
You'll gain the bloodline powers (Elemental Ray with Eldritch heritage, Elemental Resistances or Elemental Blast with Improved, and Elemental Movement with Greater) as you gain the feats. No change on the summoned critters.
| Darkwolf117 |
Ah, I see, they're talking about the Wildblooded version of the Elemental bloodline, Primal.
Primal
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Associated Bloodline: Elemental.
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Elementalist Summoning (Su): At 9th level, whenever you summon a creature, it gains energy resistance 10 against the energy type that matches your elemental bloodline (if it already has such resistance, its resistance increases by +5), and its natural attacks deal an additional 1d6 points of damage of the same energy type. This bloodline power replaces elemental blast.
Whether or not you can actually take this through Eldritch Heritage is debatable. Wildblooded is an archetype for sorcerers, that specifically modifies the bloodline powers and bloodline arcana - since it requires the archetype to make the modifications, it's not so clear cut as simply taking Eldritch Heritage on them.
You could ask your GM whether they would allow you to take the Wildblooded version instead though.
| BlingerBunny |
Eldritch Heritage just pulls the power, not arcana. I'll talk it over with my GM. My main problem is addressing a situation that my party neglects to realize. We lack a ranged party member, so I'm hoping this build might pick up the slack. I lost my Archer Paladin last session while we were dealing with a flying infernal critter. Real pain in the ass it was. The party split up in an open area, which is a TPK senario my GM will abuse to teach us to stick together and cooperate.